View Full Version : Can we talk about bards?
What's going on with bards swarm kiting in dungeons w/tight quarters? I've been seeing it a lot lately, and it almost always ends badly. If you're going to be greedy and take half a zones spawns, at least do it somewhere away from the 10-20 other players all camped within earshot of one another. It's absolutely obnoxious.
qezelia
12-03-2022, 01:57 AM
Nilbog: phase spiders of the appropriate level now summon.
This is why!
PatChapp
12-03-2022, 08:45 AM
Yep, now city of mist 2nd floor is perma swarmed,as is velks.
There was a warning put out by the gms yesterday about bards being responsible for their trains,but I doubt it will mean much
Gloomlord
12-03-2022, 03:43 PM
Well, I've been leveling at Velks' Entrance recently, and I've been snare kiting trains usually, because that place is prone to getting unwanted trains that flood down.
Danth
12-03-2022, 07:16 PM
Step one of getting a problem fixed in video games is get it out in the open where it can't be swept under the rug anymore. Bards have been a significant problem for awhile.
Tethler
12-05-2022, 04:59 AM
Just root 1 or 2 of the mobs
Encroaching Death
12-05-2022, 04:41 PM
There's part of me that wants to create a Bard and level it the natural way in groups, but the temptation of the dark side would absolutely pull me in - I'll end up greed stricken and disrupt an entire zone, turn everyone against me, divorce my wife, get into a petition war, and then get banned for yelling the N word at someone.
I'm toxic enough. I can't afford to let myself get that bad.
Gloomlord
12-05-2022, 05:49 PM
Wait, hold on a moment. I feel like people should have responded to my comment before.
What is acceptable and what isn't? Velketor's Labyrinth slopes are prone to mobs/spiders phasing through and aggroing other mobs, in which they proceed to eventually make their way down and train.
Is it wrong, then, to snare kite the train for my group as a Bard?
If I was doing this solo, then I can understand people's frustration here.
Ooloo
12-05-2022, 07:17 PM
As I stated in my thread about bards swarming in dreadlands and getting people killed when they inevitably fuck up and die; everyone already hates your guts. Therefor even a slight mistake on your part counts as ten-fold the dick move it would be otherwise.
You pull tons of mobs, which takes forever, and then you also take forever to kill those mobs. It's the the most obnoxious shit ever.
Ghost of Starman
12-05-2022, 07:32 PM
swarming is Velks is like 10/10 when it comes to bard assholeness, you will absolutely get people killed, at least in outdoor zones you have plausible deniability.
People have been guild kicked from Kittens and other guilds due to how often it leads to conflict and death.
Ooloo
12-05-2022, 07:46 PM
I honestly didn't even know bards did this in velks, that's totally insane. I knew about CoM and that was bad enough.
They always say the same thing too when they get you\your group killed: "Hey sorry BUD, hold on I'll get my cleric and rez you for free!" like you won the lottery or something.
Gloomlord
12-05-2022, 08:21 PM
You didn't answer my question.
The entrance is prone to getting swarmed from wonky pathing and frenzy trying to escape.
When that happens, I don't think I'm an arsehole for snare kiting the train to save my group.
Also, I've been in some AoE groups. What is acceptable and what isn't?
Genuinely asking as a bard who doesn't want to disrupt dungeons.
Chortles Snortles
12-05-2022, 08:34 PM
Tards
Vivitron
12-05-2022, 11:42 PM
You didn't answer my question.
The entrance is prone to getting swarmed from wonky pathing and frenzy trying to escape.
When that happens, I don't think I'm an arsehole for snare kiting the train to save my group.
Also, I've been in some AoE groups. What is acceptable and what isn't?
Genuinely asking as a bard who doesn't want to disrupt dungeons.
I think people are more upset about bards doing things that have high chance of getting uninvolved folks killed, and solo-monopolizing an area that commonly has groups; if you're in the entrance group you're not disrupting the entrance group. Take my opinion with a grain of salt though, I have a bard.
Jibartik
12-06-2022, 01:36 AM
This guy is rad at music
ZyZ3bRanqcw
Gloomlord
12-06-2022, 03:18 AM
I think people are more upset about bards doing things that have high chance of getting uninvolved folks killed, and solo-monopolizing an area that commonly has groups; if you're in the entrance group you're not disrupting the entrance group. Take my opinion with a grain of salt though, I have a bard.
Well, thanks for the reassurance.
Ooloo
12-06-2022, 03:04 PM
Yeah I don't think what you're describing would be a dick move. I thought people were saying bards are swarming velks the same way they swarm the upper floors of CoM.
To paraphrase some senator or judge or something: bards being dicks is like pornography; I can't define it, but I know it when I see it.
And yeah to respond to what somebody else said, in a zone like DL you can root their mobs to troll them and get them killed, but that just leads to the same issue of all those mobs pathing back through the zone and jumping people.
Jimjam
12-06-2022, 05:47 PM
You didn't answer my question.
The entrance is prone to getting swarmed from wonky pathing and frenzy trying to escape.
When that happens, I don't think I'm an arsehole for snare kiting the train to save my group.
Also, I've been in some AoE groups. What is acceptable and what isn't?
Genuinely asking as a bard who doesn't want to disrupt dungeons.
I always enjoy bards kiting in Velks as they are usually super friendly and happy to hand out invites. Gives a great opportunity to whip out Earthcaller or some Word of Whatevers.
Evasive warriors make decent pullers for these groups as they can tank many spiders at once while you establish kite.
The kite doesn't seem to go to the usual frenzied camp spot, not even when warping, unless other people try to interfere with it.
You didn't answer my question.
The entrance is prone to getting swarmed from wonky pathing and frenzy trying to escape.
When that happens, I don't think I'm an arsehole for snare kiting the train to save my group.
Also, I've been in some AoE groups. What is acceptable and what isn't?
Genuinely asking as a bard who doesn't want to disrupt dungeons.
No one is going to fault you for using AOE spells to SAVE people from trains caused by wonky pathing. You know that as well as I do. It's obvious that what people, including myself, are tired of, is not the same as what you're talking about.
Gloomlord
12-08-2022, 02:45 AM
No one is going to fault you for using AOE spells to SAVE people from trains caused by wonky pathing. You know that as well as I do. It's obvious that what people, including myself, are tired of, is not the same as what you're talking about.
Paranoia on my part then, I guess.
Jimjam
12-08-2022, 03:34 AM
. Gives a great opportunity to whip out Earthcaller or some Word of Whatevers.
Meant to say Earthshaker obviously.
Toxigen
12-08-2022, 09:56 AM
https://www.twitch.tv/videos/1232511853
Homesteaded
12-08-2022, 02:42 PM
https://www.twitch.tv/videos/1232511853
Why does that bard pet instantly pull aggro after re-charming? If that was a mage pet the aggro does not go back to the pet like it is that charm pet.
Encroaching Death
12-08-2022, 02:45 PM
Why does that bard pet instantly pull aggro after re-charming? If that was a mage pet the aggro does not go back to the pet like it is that charm pet.
I also noticed "Damn, Bards have to recharm like crazy..."
Crede
12-08-2022, 03:54 PM
I also noticed "Damn, Bards have to recharm like crazy..."
Yea unfortunately the higher level bard charm sucks. It only lasts 3 ticks and costs mana.
The lower level one lasts 4 ticks, and costs no mana, which makes bards probably the best dungeon soloer from 27-51 if you're good but unfortunately most miss out on all this and just swarm. Having your chant dots rolling while swapping targets for charm drops the mobs insanely fast.
Toxigen
12-08-2022, 04:42 PM
Why does that bard pet instantly pull aggro after re-charming? If that was a mage pet the aggro does not go back to the pet like it is that charm pet.
When charm fades its an aggro wipe. Think hes juggling between mobs.
unsunghero
12-08-2022, 05:35 PM
Lol P99 enchanter charm literally never breaks early
It will always last until the exact end of the spell duration even if tash fades
Get fucked, sub-par classes. I didn’t pay real $$ to Nilbog for power to have your class compete
astuce999
12-09-2022, 06:04 AM
https://www.twitch.tv/videos/1232511853
lol'ed on cantata. Good show though.
Homesteaded
12-09-2022, 10:44 AM
When charm fades its an aggro wipe. Think hes juggling between mobs.
That's completely fucked. Mages are currently hamstrung by this mechanic not working like that. When a mage pet dies the mage gets ALL of the aggro that the mage pet built.
Renault
12-09-2022, 12:49 PM
That's completely fucked. Mages are currently hamstrung by this mechanic not working like that. When a mage pet dies the mage gets ALL of the aggro that the mage pet built.
It's a totally different mechanic and works the same for all charm classes. When you charm a mob it wipes his memory. When the charm breaks the Bard has a single point of threat, but that's it - no additional threat nor any of the damage dealt by/to that pet is remembered.
Bard charming is usually done by swapping back and forth between two mobs, using this mechanic. IE:
Charm pet 1
Dot up pet 2
On break of pet 1 (which has only one point of aggro on bard), charm pet 2
Dot up pet 1
If a bard has to keep the same pet for some reason (ie trying to kill a named that he cannot charm), then the bard has to either kite the named, not use dots/slows on the named, or use his threat drop song to remove his threat
Homesteaded
12-12-2022, 01:45 AM
It's a totally different mechanic and works the same for all charm classes. When you charm a mob it wipes his memory. When the charm breaks the Bard has a single point of threat, but that's it - no additional threat nor any of the damage dealt by/to that pet is remembered.
Bard charming is usually done by swapping back and forth between two mobs, using this mechanic. IE:
Charm pet 1
Dot up pet 2
On break of pet 1 (which has only one point of aggro on bard), charm pet 2
Dot up pet 1
If a bard has to keep the same pet for some reason (ie trying to kill a named that he cannot charm), then the bard has to either kite the named, not use dots/slows on the named, or use his threat drop song to remove his threat
Yeah, so when the mage pet dies the mage has all of the aggro the pet had. So you have mages who are forced to use an earth pet because chaining a pet doesn't work when the new pet has to out aggro or get a lucky taunt. It's a broken mechanic.
Bardp1999
12-13-2022, 11:12 AM
As a master Bard, when I enter a zone to swarm I expect the rest of the plebs in the zone to vacate or face death
Chortles Snortles
12-13-2022, 11:48 AM
https://i.imgur.com/CHOz4jw.jpg
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.