View Full Version : Enchanters ruined this game for me.
magnetaress
11-26-2022, 02:58 PM
They really did. I never saw people solo anything on live in 1999-2002 just never did.
Every once in awhile some necro would try to solo ghoul lord and die or something cuz pet would break and kill them b4 they could FD butt that was about it.
I hope one day for christmas we can all get a real classic 2.0 (and hopefully red) experience.
G-d bless everyone and have a happy holidays ))) :p :cool: :D
Toxigen
11-26-2022, 03:06 PM
sorry you dont got enchanter hope this helps
azxten
11-26-2022, 03:24 PM
What I don't understand is when I try to make an Enchanter it tells me I can't? How do I unlock this class?
Tongpow
11-26-2022, 03:41 PM
i think enchanter is a pretty cool guy. Eh kills mermaids and doesn't afraid of anything.
while bestowing dragonbane herbs for my weed pipe
goblinmob
11-26-2022, 03:47 PM
Shouldn't this be over in the Starting Zone?
unsunghero
11-26-2022, 04:16 PM
Jujumifu = starkind confirmed?
Enchanters on P99:
magnetaress
11-26-2022, 07:47 PM
e1-qmLk64NA
WokeCat
11-26-2022, 08:49 PM
I feel the same way, it doesn't feel like the EverQuest I knew.
Vanilla WoW suffers from the same problem. I try to tell my younger friends who aren't old enough to have played OG WoW that back in the day, the majority of people didn't min/max. Dual Wield tanking was unheard of. Warlocks had to deal low damage because they didn't have any way of dropping aggro (dual wield tanking solved this problem in classic launch).
No one cared if you were a Retribution Paladin. To be honest I didn't even know that Paladins were viable healers when WoW launched. Most Druids played cats or moonkins. But when Classic launched, only a handful of classes and specs are considered viable. To pretend like this wasn't always the case is a lie.
Feels the same with EverQuest. I wasn't used to having an enchanter CC everything during pulls, I remember our Druids regularly kiting the mobs around and rooting them and that was just the norm. Now people act like the game is unplayable without Mesmerize and Clarity, and in reality, that's not true.
The charm thing is even crazier. I remember my groups banning Enchanters from having pets in our group because it was simply too dangerous and unreliable; I remember a group in Karnor's Castle where our Enchanter had a pet anyways, a Drolvarg, and while the tank was busy pulling, the charm broke and the Drolvarg basically killed the entire group (except me, because I'm a little weasel who isntantly took off running).
Another thing that no one ever talks about is that the way Enchanters work on P99 is arguably different than the way they worked on regular EverQuest. This is still seen on the TLP's that launch today. On the official servers, all Enchanters build intelligence over Charisma. You can google this, but I'm sure a lot of you already know this. On P99 they build Charisma over Intelligence. So it's quite literally a completely different system.
Now I'm not saying Enchanters weren't known to be powerful while I played 20 something years ago. But I remember the first time I realized it, I had actually been playing for years, and was fairly high level. It was during a Plane of Hate raid where we should have wiped, and I was confused when we didn't, and realized that a single Enchanter easily kept us from dying by CC'ing the adds.
I do remember when PoP came out, I would beg random Enchanters for KEI and Speed of Shissar, so yeah, they were good. But this idea that Enchanter-quest was the norm is far fetched. I remember more Druids using charm successfully than Enchanters, and that's just a fact.
WokeCat
11-26-2022, 08:55 PM
I feel the same way, it doesn't feel like the EverQuest I knew.
Vanilla WoW suffers from the same problem. I try to tell my younger friends who aren't old enough to have played OG WoW that back in the day, the majority of people didn't min/max. Dual Wield tanking was unheard of. Warlocks had to deal low damage because they didn't have any way of dropping aggro (dual wield tanking solved this problem in classic launch).
No one cared if you were a Retribution Paladin. To be honest I didn't even know that Paladins were viable healers when WoW launched. Most Druids played cats or moonkins. But when Classic launched, only a handful of classes and specs are considered viable. To pretend like this wasn't always the case is a lie.
Feels the same with EverQuest. I wasn't used to having an enchanter CC everything during pulls, I remember our Druids regularly kiting the mobs around and rooting them and that was just the norm. Now people act like the game is unplayable without Mesmerize and Clarity, and in reality, that's not true.
The charm thing is even crazier. I remember my groups banning Enchanters from having pets in our group because it was simply too dangerous and unreliable; I remember a group in Karnor's Castle where our Enchanter had a pet anyways, a Drolvarg, and while the tank was busy pulling, the charm broke and the Drolvarg basically killed the entire group (except me, because I'm a little weasel who isntantly took off running).
Another thing that no one ever talks about is that the way Enchanters work on P99 is arguably different than the way they worked on regular EverQuest. This is still seen on the TLP's that launch today. On the official servers, all Enchanters build intelligence over Charisma. You can google this, but I'm sure a lot of you already know this. On P99 they build Charisma over Intelligence. So it's quite literally a completely different system.
Now I'm not saying Enchanters weren't known to be powerful while I played 20 something years ago. But I remember the first time I realized it, I had actually been playing for years, and was fairly high level. It was during a Plane of Hate raid where we should have wiped, and I was confused when we didn't, and realized that a single Enchanter easily kept us from dying by CC'ing the adds.
I do remember when PoP came out, I would beg random Enchanters for KEI and Speed of Shissar, so yeah, they were good. But this idea that Enchanter-quest was the norm is far fetched. I remember more Druids using charm successfully than Enchanters, and that's just a fact.I forgot you can't edit posts, but one of the things that always cracks me up is when people simply disregard players as being unskilled back in the day, and that's not the case at all. I remember EverQuest being extremely cutthroat, people were super motivated to play, these were young teenage boys who poured every ounce of energy into the game. People used to invite me to their groups because I was such an aggressive puller and would actually go KS groups who stole my pulls because I was a Rogue and Rogues could do that.
To me the average person back in the day was way more skilled than what I see now. Half of the P99 population is AFK and it triggers me. It doesn't matter if they are solo'ing, or in a group, they're literally not even paying attention to the game for the most part. I didn't mind it as much as a Cleric, but when I played a Shadow Knight on P99 it drove me mad, I'm literally doing all of the pulling, and tanking. I'm constantly OOM because I don't even have time to meditate, and then I get back to my group and I proceed to sit there getting my ass beat because my group is AFK and not even there to help me kill the mob.
Like this is not a skilled community compared to what we saw back in the day. Maybe more knowledgeable (having access to Google / P99 Wiki basically makes anyone knowledgeable), but I feel like the game was way more competitive back in the day. I remember blacklisting players for not being skilled enough back in the day.
PatChapp
11-27-2022, 12:46 PM
Sure is a lot of words there, who the heck gonna read that
goblinmob
11-27-2022, 12:51 PM
Sure is a lot of words there, who the heck gonna read that
here's the TLDR:
I feel the same way, it doesn't feel like the EverQuest I knew.
Vanilla WoW suffers from the same problem. I try to tell my younger friends who aren't old enough to have played OG WoW that back in the day, the majority of people didn't min/max. Dual Wield tanking was unheard of. Warlocks had to deal low damage because they didn't have any way of dropping aggro (dual wield tanking solved this problem in classic launch).
No one cared if you were a Retribution Paladin. To be honest I didn't even know that Paladins were viable healers when WoW launched. Most Druids played cats or moonkins. But when Classic launched, only a handful of classes and specs are considered viable. To pretend like this wasn't always the case is a lie.
Feels the same with EverQuest. I wasn't used to having an enchanter CC everything during pulls, I remember our Druids regularly kiting the mobs around and rooting them and that was just the norm. Now people act like the game is unplayable without Mesmerize and Clarity, and in reality, that's not true.
The charm thing is even crazier. I remember my groups banning Enchanters from having pets in our group because it was simply too dangerous and unreliable; I remember a group in Karnor's Castle where our Enchanter had a pet anyways, a Drolvarg, and while the tank was busy pulling, the charm broke and the Drolvarg basically killed the entire group (except me, because I'm a little weasel who isntantly took off running).
Another thing that no one ever talks about is that the way Enchanters work on P99 is arguably different than the way they worked on regular EverQuest. This is still seen on the TLP's that launch today. On the official servers, all Enchanters build intelligence over Charisma. You can google this, but I'm sure a lot of you already know this. On P99 they build Charisma over Intelligence. So it's quite literally a completely different system.
Now I'm not saying Enchanters weren't known to be powerful while I played 20 something years ago. But I remember the first time I realized it, I had actually been playing for years, and was fairly high level. It was during a Plane of Hate raid where we should have wiped, and I was confused when we didn't, and realized that a single Enchanter easily kept us from dying by CC'ing the adds.
I do remember when PoP came out, I would beg random Enchanters for KEI and Speed of Shissar, so yeah, they were good. But this idea that Enchanter-quest was the norm is far fetched. I remember more Druids using charm successfully than Enchanters, and that's just a fact.
I forgot you can't edit posts, but one of the things that always cracks me up is when people simply disregard players as being unskilled back in the day, and that's not the case at all. I remember EverQuest being extremely cutthroat, people were super motivated to play, these were young teenage boys who poured every ounce of energy into the game. People used to invite me to their groups because I was such an aggressive puller and would actually go KS groups who stole my pulls because I was a Rogue and Rogues could do that.
To me the average person back in the day was way more skilled than what I see now. Half of the P99 population is AFK and it triggers me. It doesn't matter if they are solo'ing, or in a group, they're literally not even paying attention to the game for the most part. I didn't mind it as much as a Cleric, but when I played a Shadow Knight on P99 it drove me mad, I'm literally doing all of the pulling, and tanking. I'm constantly OOM because I don't even have time to meditate, and then I get back to my group and I proceed to sit there getting my ass beat because my group is AFK and not even there to help me kill the mob.
Like this is not a skilled community compared to what we saw back in the day. Maybe more knowledgeable (having access to Google / P99 Wiki basically makes anyone knowledgeable), but I feel like the game was way more competitive back in the day. I remember blacklisting players for not being skilled enough back in the day.
Chortles Snortles
11-27-2022, 01:01 PM
hey guys i don't play the game but here's what i think
(lol)
unsunghero
11-27-2022, 02:47 PM
Went on a bit of a Black Friday shopping spree over the weekend to keep things fresh since I hadn’t logged in in about a week
Picked up jade inlaid hoop earring, coldain skin gloves, stained cloth mask, sarnak bracer of honor
Trying to get +hp in every slot for the times when charm or tash duration naturally expires because it never drops early for me LOLOL
mycoolrausch
11-27-2022, 05:18 PM
Enchanters are insanely broken and overpowered, between their faction ability to sprint to something in 5 seconds a normal group takes 30 minutes to clear to, to calming an entire camp, and then charm killing everything + the boss. Insanity.
But
It means they sweat it out and flood the market with all the tradeables, the price comes down, and you can buy it for the price of a few gem sales from your slog struggle bus group.
So who's the real winner though??
WokeCat
11-27-2022, 09:40 PM
Sure is a lot of words there, who the heck gonna read that
I think I was having a manic episode in retro lol, why am I just randomly raging over something stupid
was going to say something to op though, like no one seems to play enchanters on either server anymore, lol
like people have all leveled one, so having a level 30 or level 50 enchanter in your groups pretty much never happens
at least in my experience
patrick210
11-27-2022, 09:51 PM
We have 20+ years of information and innovation , of course things will be different. People will find new ways to be efficient and optimize. Don't get stuck in the past lol, it wont come back. Just adapt and comprehend .
patrick210
11-27-2022, 09:55 PM
Penguins don't complain they don't get to fly after evolution. And try to tear down other birds lol, they just kill the swimming game and ice sliding . So get on your belly Happyfeet lmao.
Twochain
11-27-2022, 10:00 PM
Didn't read much of this. Why would anybody?
But enchanter isn't that OP. An iksar monk with a fungi tunic is much much more powerful than an enchanter 1-54, and then at level 60, a near BiS Monk > Enchanter (not by much though)
An iksar monk with a fungi can level to 40 without dying a single time. Enchanters die all the time. Especially at lower levels.
It's also one of the only fun spell casting classes. And honestly to me it's one of the only fun classes in any mmo. Theres a lot of play making opportunity
Stop crying you don't have to play enchanter.
magnetaress
11-27-2022, 10:30 PM
I agree with goblinmob and wokecat.
Thank you for sharing :D
unsunghero
11-27-2022, 10:41 PM
Didn't read much of this. Why would anybody?
But enchanter isn't that OP. An iksar monk with a fungi tunic is much much more powerful than an enchanter 1-54, and then at level 60, a near BiS Monk > Enchanter (not by much though)
An iksar monk with a fungi can level to 40 without dying a single time. Enchanters die all the time. Especially at lower levels.
It's also one of the only fun spell casting classes. And honestly to me it's one of the only fun classes in any mmo. Theres a lot of play making opportunity
Stop crying you don't have to play enchanter.
Ya, nothing I could charm or summon came close to the monks I saw wrecking through the lowbie dungeons with their 2hand clubs and flippy spinny kicks. Taking on mobs that I was doing 6 levels higher because…charm actually does break often on mobs close to your level. And by often I mean, nevermind SACRILEGE!!
No mob makes me bleed my own blood
magnetaress
11-27-2022, 10:43 PM
Sorry you don't have fungi tunic and iksar regen plus a 40 damage weapon fist.
Twochain
11-27-2022, 10:53 PM
here's the TLDR:
I feel the same way, it doesn't feel like the EverQuest I knew.
Vanilla WoW suffers from the same problem. I try to tell my younger friends who aren't old enough to have played OG WoW that back in the day, the majority of people didn't min/max. Dual Wield tanking was unheard of. Warlocks had to deal low damage because they didn't have any way of dropping aggro (dual wield tanking solved this problem in classic launch).
No one cared if you were a Retribution Paladin. To be honest I didn't even know that Paladins were viable healers when WoW launched. Most Druids played cats or moonkins. But when Classic launched, only a handful of classes and specs are considered viable. To pretend like this wasn't always the case is a lie.
Feels the same with EverQuest. I wasn't used to having an enchanter CC everything during pulls, I remember our Druids regularly kiting the mobs around and rooting them and that was just the norm. Now people act like the game is unplayable without Mesmerize and Clarity, and in reality, that's not true.
The charm thing is even crazier. I remember my groups banning Enchanters from having pets in our group because it was simply too dangerous and unreliable; I remember a group in Karnor's Castle where our Enchanter had a pet anyways, a Drolvarg, and while the tank was busy pulling, the charm broke and the Drolvarg basically killed the entire group (except me, because I'm a little weasel who isntantly took off running).
Another thing that no one ever talks about is that the way Enchanters work on P99 is arguably different than the way they worked on regular EverQuest. This is still seen on the TLP's that launch today. On the official servers, all Enchanters build intelligence over Charisma. You can google this, but I'm sure a lot of you already know this. On P99 they build Charisma over Intelligence. So it's quite literally a completely different system.
Now I'm not saying Enchanters weren't known to be powerful while I played 20 something years ago. But I remember the first time I realized it, I had actually been playing for years, and was fairly high level. It was during a Plane of Hate raid where we should have wiped, and I was confused when we didn't, and realized that a single Enchanter easily kept us from dying by CC'ing the adds.
I do remember when PoP came out, I would beg random Enchanters for KEI and Speed of Shissar, so yeah, they were good. But this idea that Enchanter-quest was the norm is far fetched. I remember more Druids using charm successfully than Enchanters, and that's just a fact.
I forgot you can't edit posts, but one of the things that always cracks me up is when people simply disregard players as being unskilled back in the day, and that's not the case at all. I remember EverQuest being extremely cutthroat, people were super motivated to play, these were young teenage boys who poured every ounce of energy into the game. People used to invite me to their groups because I was such an aggressive puller and would actually go KS groups who stole my pulls because I was a Rogue and Rogues could do that.
To me the average person back in the day was way more skilled than what I see now. Half of the P99 population is AFK and it triggers me. It doesn't matter if they are solo'ing, or in a group, they're literally not even paying attention to the game for the most part. I didn't mind it as much as a Cleric, but when I played a Shadow Knight on P99 it drove me mad, I'm literally doing all of the pulling, and tanking. I'm constantly OOM because I don't even have time to meditate, and then I get back to my group and I proceed to sit there getting my ass beat because my group is AFK and not even there to help me kill the mob.
Like this is not a skilled community compared to what we saw back in the day. Maybe more knowledgeable (having access to Google / P99 Wiki basically makes anyone knowledgeable), but I feel like the game was way more competitive back in the day. I remember blacklisting players for not being skilled enough back in the day.
I caved and skimmed this.
Good enchanters on live were able to charm reliably. I've talked to many enchanter who played in the 2000-2001 era and raided at the time. If you you had your stuns up you could charm great. The problem with enchanters back then was that everybody was bad. People were also 90x more cautious on live than they are here. A corpse run could mean 5 hours of your life, or worse, corpse rot with no summons.
unsunghero
11-27-2022, 10:55 PM
Sorry you don't have fungi tunic and iksar regen plus a 40 damage weapon fist.
See, when you compare to best in slot geared twinks we’re probably like only the 4th best solo’ers
If anything we could use some help, like ports. Fuck wizards
Twochain
11-27-2022, 11:03 PM
See, when you compare to best in slot geared twinks we’re probably like only the 4th best solo’ers
If anything we could use some help, like ports. Fuck wizards
Dude when you could put SS gear on toons at level 1, Druid was probably the #1 twink no joke lmao. Those clickies are insane at low levels
I bring up a fungi iksar twink because that's what stage both servers are in lmao. Classic, enchanters are better 1-20, 20-30 monk probably wins no items and no breeze is very sketch at lower levels. Once your pets stop being able to 1v1 blues, things get a little weird, and then enchanters 30-50 are better.
In Kunark, an iksar monk non twinked is probably equal to a non twinked enchanter at least 1-30 or 1-40. Because even a non twinked iksar monk pretty much has a WU's quivering staff you know? And just that definitely beats enchanter 1-29.
Stop being complainers. Enjoy what we have. Wizards are the most OP class in the game right now and nobody complains about that
shut up
shut the fuck up
:) <3
Twochain
11-27-2022, 11:04 PM
Dude when you could put SS gear on toons at level 1, Druid was probably the #1 twink no joke lmao. Those clickies are insane at low levels
I bring up a fungi iksar twink because that's what stage both servers are in lmao. Classic, enchanters are better 1-20, 20-30 monk probably wins no items and no breeze is very sketch at lower levels. Once your pets stop being able to 1v1 blues, things get a little weird, and then enchanters 30-50 are better.
In Kunark, an iksar monk non twinked is probably equal to a non twinked enchanter at least 1-30 or 1-40. Because even a non twinked iksar monk pretty much has a WU's quivering staff you know? And just that definitely beats enchanter 1-29.
Stop being complainers. Enjoy what we have. Wizards are the most OP class in the game right now and nobody complains about that
shut up
shut the fuck up
:) <3
Not you stfu the people who complain about enchanters... for clarity on the situation
hehe get it
unsunghero
11-27-2022, 11:19 PM
Dude when you could put SS gear on toons at level 1, Druid was probably the #1 twink no joke lmao. Those clickies are insane at low levels
I bring up a fungi iksar twink because that's what stage both servers are in lmao. Classic, enchanters are better 1-20, 20-30 monk probably wins no items and no breeze is very sketch at lower levels. Once your pets stop being able to 1v1 blues, things get a little weird, and then enchanters 30-50 are better.
In Kunark, an iksar monk non twinked is probably equal to a non twinked enchanter at least 1-30 or 1-40. Because even a non twinked iksar monk pretty much has a WU's quivering staff you know? And just that definitely beats enchanter 1-29.
Stop being complainers. Enjoy what we have. Wizards are the most OP class in the game right now and nobody complains about that
shut up
shut the fuck up
:) <3
Yea the fastest way to level would be like charming something high level, give it haste, break charm, root it, then run a bunch of lower level charmed mobs into it spamming /pet sit and pray root holds
Is that what most people are picturing for enchanters leveling? That wasn’t how I leveled as a casual scrub. It’s difficult to set that situation up and maintain it mana-wise when lower levels. I don’t think that’s how most casuals level enchanter, esp if it’s a first char. I charm soloed all the way to current lv 56, reverse charming but it didn’t feel faster than a twink melee/hybrid mowing everything down
goblinmob
11-27-2022, 11:42 PM
I agree with goblinmob and wokecat.
Thank you for sharing :D
Ghost of Starman
11-28-2022, 12:00 AM
I don't think it's just the fact that these games are completely documented and the optimal min-max solutions well known, people have changed over the last 20 years as well.
Attention spans have been wrecked by social media / smart phones / Tiktok. People don't form long term bonds with others nearly as often, both in games and in real life. Most people don't want an adventure, they want to follow the premapped treadmill of optimization. We're also much older now with kids and jobs, so having less times drives the desire to optimize the time available.
Like the famous saying, "you can't go home again".
magnetaress
11-28-2022, 12:43 AM
XzFjowe3970
Valakut
11-28-2022, 09:39 AM
Sure is a lot of words there, who the heck gonna read that
those of us who have diplomas or geds
PatChapp
11-28-2022, 09:59 AM
those of us who have diplomas or geds
Fancy weapon,how many coths before oom?
Tongpow
11-28-2022, 11:45 AM
Fuck wizards
fuck you, and your empire of the sun avatar lookin ass
https://www.youtube.com/watch?v=hN5X4kGhAtU
magnetaress
11-28-2022, 12:29 PM
In pvp before velious, wizards are fucking terrifying towards classes like enchanters lawl
Encroaching Death
11-28-2022, 12:55 PM
In pvp before velious, wizards are fucking terrifying towards classes like enchanters lawl
They would have to find them first:
https://wiki.project1999.com/Minor_Illusion
https://media.tenor.com/N3UzD1biWdwAAAAd/addams-family-wednesday-addams.gif
unsunghero
11-28-2022, 01:37 PM
fuck you, and your empire of the sun avatar lookin ass
https://www.youtube.com/watch?v=hN5X4kGhAtU
Put wizards out of their misery and give enchanters their nukes and ports
Put the lame horse down already ;)
Jibartik
11-28-2022, 02:01 PM
I wish there was some kind of way you could use minor illusion in gameplay more than just a lol
Is it invisiblility? itd be a cool long term invsibility self only. Would have been cool to be a fast cast too.
So like instead of calming your way through a dungeon a wizard could like be like, OH SHIT A FROG! and instant click into a little bottle and drop on the ground before it agros.
id love for it to be more useful in PVP that way, run around a corner and poof, then appear behind someone.
PatChapp
11-28-2022, 02:02 PM
One rapture and wizards dead, only good if they get the jump on the enchanter
Jibartik
11-28-2022, 02:03 PM
Like a chance for a AOE point blank memblur/calm/1 tik mez uppon level 50+ minor illusion cast if the mob did not actually deal damage to you yet.
And they say a line of text like, "Where'd he go!?"
Jibartik
11-28-2022, 02:03 PM
"this place is a mess"
They say when they are blurred and path back to their starting point.
magnetaress
11-28-2022, 02:09 PM
"Oh look at this dirty sock over here, guess I don't have to worry about making it more dirty". (that's EQ player logic)
Tongpow
11-28-2022, 02:25 PM
Put wizards out of their misery and give enchanters their nukes and ports
Put the lame horse down already ;)
https://i.imgur.com/6cPQ15v.jpg
Clazxiss
11-28-2022, 04:07 PM
Occasionally I check these forums, even though I've been retired from P99.
I actually believe the opposite of what everyone else does when it comes to Live vs P99 and enchanters. Put your tinfoil hat on because here's my theory. With the latency issues live faced between large server populations and dial up internet, I believe Brad/Verant purposely rigged charm to fail both mechanically and socially. They didn't want GMs and guides to be bothered with players or full groups/raids getting decimated not by a monster breaking charm, but by the inability to react quickly in controlling the loose monster because of latency issues.
There are a few times where you could petition a guide/GM to res your raid if you could prove everyone died because of server side issues. Latency and server crashes were things that lead to such deaths.
Since charm depends on quick reactions to keep the monster in check, it just makes sense that Brad and Verant sought a secret quick fix. It takes less time to do this than figuring out a fix that works within the limits of the game's latency issues. With charm becoming so dangerous and undependable, it made enchanters shy away from the spell and also forced full parties to shun them if they wanted to use it.
Now we arrive at the present. P99 charm is considered too OP? I believe the volunteer dev team is using the true code that was intended for charm. I think it's pretty cool to have an enchanter in the group and utilize monster DPS to dungeon crawl efficiently!
Encroaching Death
11-28-2022, 04:43 PM
"Oh look at this dirty sock over here, guess I don't have to worry about making it more dirty". (that's EQ player logic)
"Oh look at this hard, crusty, and stained sock over here, guess I don't have to worry about washing it - I hope it doesn't smell like cum" (that's EQ player logic)
Samaritan
11-30-2022, 10:34 PM
Occasionally I check these forums, even though I've been retired from P99.
I actually believe the opposite of what everyone else does when it comes to Live vs P99 and enchanters. Put your tinfoil hat on because here's my theory. With the latency issues live faced between large server populations and dial up internet, I believe Brad/Verant purposely rigged charm to fail both mechanically and socially. They didn't want GMs and guides to be bothered with players or full groups/raids getting decimated not by a monster breaking charm, but by the inability to react quickly in controlling the loose monster because of latency issues.
There are a few times where you could petition a guide/GM to res your raid if you could prove everyone died because of server side issues. Latency and server crashes were things that lead to such deaths.
Since charm depends on quick reactions to keep the monster in check, it just makes sense that Brad and Verant sought a secret quick fix. It takes less time to do this than figuring out a fix that works within the limits of the game's latency issues. With charm becoming so dangerous and undependable, it made enchanters shy away from the spell and also forced full parties to shun them if they wanted to use it.
Now we arrive at the present. P99 charm is considered too OP? I believe the volunteer dev team is using the true code that was intended for charm. I think it's pretty cool to have an enchanter in the group and utilize monster DPS to dungeon crawl efficiently!
Miss ya on R99, Pal.
WokeCat
12-01-2022, 04:09 AM
P99 charm is considered too OP? I believe the volunteer dev team is using the true code that was intended for charm. I think it's pretty cool to have an enchanter in the group and utilize monster DPS to dungeon crawl efficiently!
Do you have any proof of this? I genuinely don't know if this is true or not, but I've got quite a bit of experience on P99 and TLP at this point, and the general consensus on TLP is that the charm on P99 is not classic by any means. Which is why on TLP Enchanters still build Intelligence over Charm. And honestly that's how I remembered it 20+ years ago too (along with Charm being a super high risk ability).
Clazxiss
12-01-2022, 01:13 PM
Miss ya on R99, Pal.
Miss all you and all the cool kids as well! RL has me by the talons, in a good way. I'm going to be a dad in a few months!
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