Ektar
06-27-2011, 12:24 PM
Since I made a VOW to my pal hobby I would only post in RnF, I shall respond to a server chat post here. And since it's RnF, I'll make it rude.
But efficiency isn't all about least damage taken over time in every case, you have to take other factors into consideration, including group makeup. Taken to an extreme, a ranger may take 30% more damage than a plate class but if the end result is that the cleric casts a single complete heal then the damage taken is irrelevant.
You also need to take into account any time spent sitting around waiting for a plate tank when a ranger could be tanking immediately, even if it's not quite an optimal solution. Exp > no exp.
Clearly plate tanks will take less damage than a ranger. Equally clear is that some situations may not make that any more efficient over time.
Why not have a god damn fucking wizard tank then, if complete heal makes damage taken irrelevant? Go back to elementary school fucking math. Maybe if a cleric had infinite mana then a complete heal will make damage taken irrelevant.
Let's just run through this. SLOWLY. Take your figures, which I'm sure are completely made up and based on nothing. If a ranger takes 30% more damage, then a cleric needs to cast complete heal MORE OFTEN. The more often a cleric has to cast complete heal, the more mana HE FUCKING USES. If he uses his mana too often, then he RUNS OUT.
With a plate class, he uses LESS mana. When he uses his mana less often, he may NOT run out.
This is EFFICIENCY.
k.
Please note I wouldn't be nearly as rude in server chat. Just trying to make sure hobby doesn't move the post to a more appropriate venue ;)
But efficiency isn't all about least damage taken over time in every case, you have to take other factors into consideration, including group makeup. Taken to an extreme, a ranger may take 30% more damage than a plate class but if the end result is that the cleric casts a single complete heal then the damage taken is irrelevant.
You also need to take into account any time spent sitting around waiting for a plate tank when a ranger could be tanking immediately, even if it's not quite an optimal solution. Exp > no exp.
Clearly plate tanks will take less damage than a ranger. Equally clear is that some situations may not make that any more efficient over time.
Why not have a god damn fucking wizard tank then, if complete heal makes damage taken irrelevant? Go back to elementary school fucking math. Maybe if a cleric had infinite mana then a complete heal will make damage taken irrelevant.
Let's just run through this. SLOWLY. Take your figures, which I'm sure are completely made up and based on nothing. If a ranger takes 30% more damage, then a cleric needs to cast complete heal MORE OFTEN. The more often a cleric has to cast complete heal, the more mana HE FUCKING USES. If he uses his mana too often, then he RUNS OUT.
With a plate class, he uses LESS mana. When he uses his mana less often, he may NOT run out.
This is EFFICIENCY.
k.
Please note I wouldn't be nearly as rude in server chat. Just trying to make sure hobby doesn't move the post to a more appropriate venue ;)