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Steven01
11-10-2022, 11:07 AM
Diddly doesn't port up he just camps in zone.. is not there a rule for this?
Its honestly dumb its meant to be a raid zone.

Toxigen
11-10-2022, 11:16 AM
first

Chortles Snortles
11-10-2022, 12:25 PM
whats stopping you from camping there first :confused:

loramin
11-10-2022, 12:30 PM
What's dumb is that it's so safe for Enchanters to solo here on P99 (unlike on live) that they can do incredibly unclassic things like farm hate solo.

If we fixed all the unclassic stuff about Enchanters (eg. we made channeling classic again, as our classic researchers have reported) then Diddly, Itrains, Maxxed, and all the other Hate farmers would die so often that they'd give up trying to farm it.

In short, if we make the mechanics classic, the environment (ie. only guilds raiding Hate) will follow ... but unfortunately Nilbog seems slow to address these issues, so we're stuck with an unclassic Plane of Hate (and Enchanters in general).

cd288
11-10-2022, 12:35 PM
The only thing wrong with enchanters is channeling, which affects literally any class that casts spells. So by that argument every single class able to cast a spell is unclassic on P99.

Skarne
11-10-2022, 12:36 PM
If it’s against the rules to camp in hate to farm it, how come they keep getting away with it?

PatChapp
11-10-2022, 01:53 PM
Im actually curious about the rules related to trains and the farm crews. The spot they kill mobs is 100% on the tracks,and blocks others from pulling.
I don't like training people,but if we don't train them we have no access to any mob on the second floor.

To be clear I don't care that their farming minis, good for them. I just want them to move and not block us from also getting minis

Tunabros
11-10-2022, 02:06 PM
in late stage Velious, i would barely consider hate to be a raid zone lol

it sort of retired to a zone similar to velks where the mobs are killed by people daily but theres one raid mob in there ie velektor, innoruuk etc

azxten
11-10-2022, 02:53 PM
The only thing wrong with enchanters is channeling, which affects literally any class that casts spells. So by that argument every single class able to cast a spell is unclassic on P99.

Wrong. Enchanter mez is supposed to apply aggro on subsequent casts until mez breaks. On P99 you can remez a mezzed mob to wipe its aggro again. If an Enchanter double mezzed a mob on live they got full aggro for the second mez and then mez broke that is why mobs would stick to them. Never happens on P99 Enchanters drop aggro with ease. This is the other major issue with Enchanter. There are more proven bugs with Enchanter but channeling and mez aggro are the two big ones.

You are right that every caster is unclassic. P99 is currently in mega unclassic mode and there isn't really any excuse for ignoring a core mechanic being broken like this when I even provided the code to fix it and the evidence is a LEAD developer on SONY forums explaining exactly how channeling worked.

Enchanter has the lowest HP of any class and charming mobs, especially indoors, results in being hit a lot. This should result in a lot of danger but due to Enchanters also having CC spells and being able to channel through this combat eliminates that risk.

Yes, it impacts everything though. Your group cleric gets a mob on them and roots it and moves back. Not so fast. That shouldn't be so easy. Your group SK tank who is already in combat casts Disease Cloud on that mob on your group healer. Not so fast. That shouldn't be so easy.

One of the biggest problems is that Enchanter on P99 at level 60 in Velious is pretty close to live Enchanter. Could a level 60 nicely geared Velious Enchanter solo Hate on live? Probably. The issue is that they should have had a MISERABLE time getting to level 60. Enchanters were always the first and most often dead in groups. It was a fucking terrible class to get to high levels. Second this ignores that Enchanter in classic and Kunark era is nothing like live. Apparently since at the end of a server when it's close to dead Enchanter works similar to live we should ignore all that time in between and how those Enchanters ended up where they are at level 60 with max raid gear. This gets back to the "end game life is all the matters" mindset of the majority of P99 players and devs apparently.

In live classic era charm was so broken it was almost guaranteed to get you or your group killed. The mobs fell through the floor, they ran all over the place uncontrolled, warped, attacked your own team who couldn't attack back, there is probably 100 bugs with charm that existed in live classic era and evidence was gathered in bug report threads on this. On P99 charm is totally reliable and understood during classic and is used to power level groups of players up to 50 with backstabbing trivially controlled pets. By the time Kunark launches the server is already FUCKED. Everyone has multiple max level alts, the gear is farmed all to shit, there is 10,000 characters at level 50 waiting for Kunark to open. None of this is remotely close to classic and it directly effects the server over Kunark and Velious era. But I guess none of that matters as long as Enchanter is "kind of the same" at level 60 in Velious with fully equipped raid gear.

Could you give pets fine steel daggers to increase attack speed on live classic era? Yes, you could. Oh too bad it's nerfed on P99 for "balance" reasons.
Could you charm mobs reliably and use them to solo in dungeons? Never. Nothing remotely close to this happened in live during that era. Enchanter was a buggy garbage class just like most other pet classes who would not get invited to groups and if they did people told them to not summon a pet because it would take off running to the other side of the zone for no reason. You're in luck though! P99 loves this non classic mechanic!

In fact I even found a thread on Afterlife forums discussing charm where it clearly discusses how charm wasn't viable except for outdoor zones where the Enchanter also had SoW UNTIL Velious and BECAUSE it has so many larger dungeons where Enchanters had room to do CC and run around.

The silence from the devs about Enchanters and channeling is deafening. This is the meta they want.

While Enchanter at level 60 in raid gear end of Velious era may be close to live most of you scrubs would have NEVER made it that far without these broken mechanics. In fact, if just channeling was fixed, I bet 90% of "raiders" on P99 wouldn't even be able to make it to max level by this point on green.

Infectious
11-10-2022, 03:15 PM
Wrong. Enchanter mez is supposed to apply aggro on subsequent casts until mez breaks. On P99 you can remez a mezzed mob to wipe its aggro again. If an Enchanter double mezzed a mob on live they got full aggro for the second mez and then mez broke that is why mobs would stick to them. Never happens on P99 Enchanters drop aggro with ease. This is the other major issue with Enchanter. There are more proven bugs with Enchanter but channeling and mez aggro are the two big ones.

You are right that every caster is unclassic. P99 is currently in mega unclassic mode and there isn't really any excuse for ignoring a core mechanic being broken like this when I even provided the code to fix it and the evidence is a LEAD developer on SONY forums explaining exactly how channeling worked.

Enchanter has the lowest HP of any class and charming mobs, especially indoors, results in being hit a lot. This should result in a lot of danger but due to Enchanters also having CC spells and being able to channel through this combat eliminates that risk.

Yes, it impacts everything though. Your group cleric gets a mob on them and roots it and moves back. Not so fast. That shouldn't be so easy. Your group SK tank who is already in combat casts Disease Cloud on that mob on your group healer. Not so fast. That shouldn't be so easy.

One of the biggest problems is that Enchanter on P99 at level 60 in Velious is pretty close to live Enchanter. Could a level 60 nicely geared Velious Enchanter solo Hate on live? Probably. The issue is that they should have had a MISERABLE time getting to level 60. Enchanters were always the first and most often dead in groups. It was a fucking terrible class to get to high levels. Second this ignores that Enchanter in classic and Kunark era is nothing like live. Apparently since at the end of a server when it's close to dead Enchanter works similar to live we should ignore all that time in between and how those Enchanters ended up where they are at level 60 with max raid gear. This gets back to the "end game life is all the matters" mindset of the majority of P99 players and devs apparently.

In live classic era charm was so broken it was almost guaranteed to get you or your group killed. The mobs fell through the floor, they ran all over the place uncontrolled, warped, attacked your own team who couldn't attack back, there is probably 100 bugs with charm that existed in live classic era and evidence was gathered in bug report threads on this. On P99 charm is totally reliable and understood during classic and is used to power level groups of players up to 50 with backstabbing trivially controlled pets. By the time Kunark launches the server is already FUCKED. Everyone has multiple max level alts, the gear is farmed all to shit, there is 10,000 characters at level 50 waiting for Kunark to open. None of this is remotely close to classic and it directly effects the server over Kunark and Velious era. But I guess none of that matters as long as Enchanter is "kind of the same" at level 60 in Velious with fully equipped raid gear.

Could you give pets fine steel daggers to increase attack speed on live classic era? Yes, you could. Oh too bad it's nerfed on P99 for "balance" reasons.
Could you charm mobs reliably and use them to solo in dungeons? Never. Nothing remotely close to this happened in live during that era. Enchanter was a buggy garbage class just like most other pet classes who would not get invited to groups and if they did people told them to not summon a pet because it would take off running to the other side of the zone for no reason. You're in luck though! P99 loves this non classic mechanic!

In fact I even found a thread on Afterlife forums discussing charm where it clearly discusses how charm wasn't viable except for outdoor zones where the Enchanter also had SoW UNTIL Velious and BECAUSE it has so many larger dungeons where Enchanters had room to do CC and run around.

The silence from the devs about Enchanters and channeling is deafening. This is the meta they want.

Where is your server with channeling fixed to the classic way? Is it that dueling server that is broken and no one plays?

PatChapp
11-10-2022, 03:27 PM
Wrong. Enchanter mez is supposed to apply aggro on subsequent casts until mez breaks. On P99 you can remez a mezzed mob to wipe its aggro again. If an Enchanter double mezzed a mob on live they got full aggro for the second mez and then mez broke that is why mobs would stick to them. Never happens on P99 Enchanters drop aggro with ease. This is the other major issue with Enchanter. There are more proven bugs with Enchanter but channeling and mez aggro are the two big ones.

You are right that every caster is unclassic. P99 is currently in mega unclassic mode and there isn't really any excuse for ignoring a core mechanic being broken like this when I even provided the code to fix it and the evidence is a LEAD developer on SONY forums explaining exactly how channeling worked.

Enchanter has the lowest HP of any class and charming mobs, especially indoors, results in being hit a lot. This should result in a lot of danger but due to Enchanters also having CC spells and being able to channel through this combat eliminates that risk.

Yes, it impacts everything though. Your group cleric gets a mob on them and roots it and moves back. Not so fast. That shouldn't be so easy. Your group SK tank who is already in combat casts Disease Cloud on that mob on your group healer. Not so fast. That shouldn't be so easy.

One of the biggest problems is that Enchanter on P99 at level 60 in Velious is pretty close to live Enchanter. Could a level 60 nicely geared Velious Enchanter solo Hate on live? Probably. The issue is that they should have had a MISERABLE time getting to level 60. Enchanters were always the first and most often dead in groups. It was a fucking terrible class to get to high levels. Second this ignores that Enchanter in classic and Kunark era is nothing like live. Apparently since at the end of a server when it's close to dead Enchanter works similar to live we should ignore all that time in between and how those Enchanters ended up where they are at level 60 with max raid gear. This gets back to the "end game life is all the matters" mindset of the majority of P99 players and devs apparently.

In live classic era charm was so broken it was almost guaranteed to get you or your group killed. The mobs fell through the floor, they ran all over the place uncontrolled, warped, attacked your own team who couldn't attack back, there is probably 100 bugs with charm that existed in live classic era and evidence was gathered in bug report threads on this. On P99 charm is totally reliable and understood during classic and is used to power level groups of players up to 50 with backstabbing trivially controlled pets. By the time Kunark launches the server is already FUCKED. Everyone has multiple max level alts, the gear is farmed all to shit, there is 10,000 characters at level 50 waiting for Kunark to open. None of this is remotely close to classic and it directly effects the server over Kunark and Velious era. But I guess none of that matters as long as Enchanter is "kind of the same" at level 60 in Velious with fully equipped raid gear.

Could you give pets fine steel daggers to increase attack speed on live classic era? Yes, you could. Oh too bad it's nerfed on P99 for "balance" reasons.
Could you charm mobs reliably and use them to solo in dungeons? Never. Nothing remotely close to this happened in live during that era. Enchanter was a buggy garbage class just like most other pet classes who would not get invited to groups and if they did people told them to not summon a pet because it would take off running to the other side of the zone for no reason. You're in luck though! P99 loves this non classic mechanic!

In fact I even found a thread on Afterlife forums discussing charm where it clearly discusses how charm wasn't viable except for outdoor zones where the Enchanter also had SoW UNTIL Velious and BECAUSE it has so many larger dungeons where Enchanters had room to do CC and run around.

The silence from the devs about Enchanters and channeling is deafening. This is the meta they want.

While Enchanter at level 60 in raid gear end of Velious era may be close to live most of you scrubs would have NEVER made it that far without these broken mechanics. In fact, if just channeling was fixed, I bet 90% of "raiders" on P99 wouldn't even be able to make it to max level by this point on green.

I hope you have that rant saved in a notepad or something. That's a lot of typing for something noone will read

azxten
11-10-2022, 03:30 PM
Where is your server with channeling fixed to the classic way? Is it that dueling server that is broken and no one plays?

lol.. you're a fucking weirdo dude..

Where is my server? It's up right now. What's broken on my server? I implemented instanced dueling in about 2 hours and it works just fine. No one plays on it? It's a private in development server, I sure hope no one is playing on it or I fucked up.

I think you're confusing my server with P99. Channeling works on my server and is classic, P99 is the one with broken channeling and 1,000 "raid" players stacked at max level with 10 alts waiting to login and zerg raid mobs that are also broken not classic experience. Feel free to review the mob push thread in bug reports too. Super classic experience there. Stand back everyone, let the Enchanter pets clear the zone.

Also I think it's funny you came to my thread asking about starting a server and were like, "OMG neato! Do this! Do that" and then elsewhere you're like, "lol look at this guy! he wants to make a server!" It's a bit schizophrenic.

azxten
11-10-2022, 03:30 PM
I hope you have that rant saved in a notepad or something. That's a lot of typing for something noone will read

Lots of people read it and I type faster than you can think. Go back to Twitter there are too many characters allowed here.

Toxigen
11-10-2022, 04:34 PM
I hope you have that rant saved in a notepad or something. That's a lot of typing for something noone will read

Chortles Snortles
11-10-2022, 04:51 PM
i know his rant is unpopular but i def recall my spells getting interrupted a whole damn lot as a live wizard

Bagavan
11-10-2022, 05:42 PM
Porting up with dbl invis and running to the fountain is successful almost every time if you know what you are doing.

Skarne
11-10-2022, 05:44 PM
Same I remember getting interrupted constantly. Can I join your server? How much deditated wam does it take to server?

cd288
11-10-2022, 06:18 PM
I hope you have that rant saved in a notepad or something. That's a lot of typing for something noone will read

Don't worry. To save you some time this guy has been writing novel length posts on here ranting about Enchanters for like a year or more. he also had this big thing where he was like "I am compiling all the evidence to prove all my arguments and will present it soon!" - and then all he had was channeling isn't classic on P99 (which no one disagrees with). He was like the MyPillow guy who said he was going to present clear evidence of election fraud lol.

By his own admission he also doesn't play on P99 anymore, which makes his rants even more sad.

Just ignore him lol.

Chortles Snortles
11-10-2022, 06:23 PM
i understand the loss of EZ mode charm is frightening but should I really be able to channel shiddy mez or even FD through a double hasted pet :eek:

not so sure

cd288
11-10-2022, 06:26 PM
yeah we should have channeling change to classic if we can, but that's not an enchanter issue that's an issue that will affect every class. Wonder how it would change the dynamic of Ogre Shaman frontal stun immunity

zelld52
11-10-2022, 07:06 PM
Channeling has been "fixed" by the way. Since velious.

I used to never get interrupted on my Ogre Sham, double shrunk in a 90 degree corner.

Since velious I get interrupted

Fammaden
11-10-2022, 08:20 PM
That's not a channeling change, that's the hidden secret ogre shaman nerf brought about by the dev's wanting to fuck with DSM.

azxten
11-10-2022, 08:51 PM
Don't worry. To save you some time this guy has been writing novel length posts on here ranting about Enchanters for like a year or more. he also had this big thing where he was like "I am compiling all the evidence to prove all my arguments and will present it soon!" - and then all he had was channeling isn't classic on P99 (which no one disagrees with). He was like the MyPillow guy who said he was going to present clear evidence of election fraud lol.

By his own admission he also doesn't play on P99 anymore, which makes his rants even more sad.

Just ignore him lol.

Is that Toxigen and cd288? The same two guys who lurk for any mention of Enchanters being overpowered? It looks like cd288 admits channeling is broken now.

"Oh I knew it was broken the whole time"

LOL.. dude you have fought every single shred of proof I've put together about why Enchanter is broken and you damn well know it goes far beyond channeling because you've posted in every single bug report about the topic for as long as you've played here.

azxten
11-10-2022, 08:53 PM
The fear here is palpable by the way. Scared Enchanters fill the threads, some brave enough to admit who they are.

N..n..no.. it was classic like this.. shut up.. you're writing too muich.. no one wants to read a bug report full of evidence from lead EQ developers and a literal patch file to implement the change in EQEmu code.. uh.. no one cares..

I had already given up on P99 and just came back to post about starting my own server and what do I see? The unrest caused by Enchanters is reaching a fever pitch and I'm not even here? Of COURSE I have to say something. I'm the one who started this gangster shit.

This forum and bug report PvP is as close to fun I've had with EQ until starting a server.

bcbrown
11-10-2022, 09:18 PM
This forum and bug report PvP is as close to fun I've had with EQ until starting a server.

Here I am having the time of my life playing everquest for the first time in two decades on p99, getting to experience all sorts of cool content I never saw in 1999, and you're having just as much fun arguing with randos on an internet forum for a twenty year old elf simulator?

I'm a little jealous.

Toxigen
11-11-2022, 08:47 AM
That's not a channeling change, that's the hidden secret ogre shaman nerf brought about by the dev's wanting to fuck with DSM.

loolllllllll

HalflingWarrior
11-11-2022, 10:52 AM
What's dumb is that it's so safe for Enchanters to solo here on P99 (unlike on live) that they can do incredibly unclassic things like farm hate solo.

If we fixed all the unclassic stuff about Enchanters (eg. we made channeling classic again, as our classic researchers have reported) then Diddly, Itrains, Maxxed, and all the other Hate farmers would die so often that they'd give up trying to farm it.

In short, if we make the mechanics classic, the environment (ie. only guilds raiding Hate) will follow ... but unfortunately Nilbog seems slow to address these issues, so we're stuck with an unclassic Plane of Hate (and Enchanters in general).

One of the stronger arguments for unclassicness. Hate was not a "Chanter Solo Zone" during classic.

HalflingWarrior
11-11-2022, 10:55 AM
Is that Toxigen and cd288? The same two guys who lurk for any mention of Enchanters being overpowered? It looks like cd288 admits channeling is broken now.

"Oh I knew it was broken the whole time"

LOL.. dude you have fought every single shred of proof I've put together about why Enchanter is broken and you damn well know it goes far beyond channeling because you've posted in every single bug report about the topic for as long as you've played here.

We're talking YEARS AND YEARS that he's been doing this, while using his bullshit to enable himself to solo-farm raid content for massive profits.

Toxigen
11-11-2022, 11:12 AM
i couldnt care less i havent logged on my enc in 6 months

its just hilarious this clown azxten is so butthurt over 23 year old elfsim

PatChapp
11-11-2022, 12:26 PM
One of the stronger arguments for unclassicness. Hate was not a "Chanter Solo Zone" during classic.

Even though something wasn't done,doesn't mean it wasn't possible.
I leveled my shadowknights to 49 before kunark dropped, I didn't know there was an xp penalty, I was 13
People know the game mechanics a lot more in depth now

loramin
11-11-2022, 01:08 PM
Even though something wasn't done,doesn't mean it wasn't possible.
I leveled my shadowknights to 49 before kunark dropped, I didn't know there was an xp penalty, I was 13
People know the game mechanics a lot more in depth now

Sure, Enchanters on live soloed Hate, so it was definitely possible ... during Planes of Power.

But show me any evidence that they did so even during the Luclin era (with AA's like Dire Charm, spells like KEI, etc.), let alone during the classic era.

I'm willing to bet $5 neither you, nor a good classic researcher, can even find such evidence ... despite Live having what: 10? 20? times as many servers as we have? All full of Necros wanting books, Mages wanting Hate staffs (even just per server, live had far more mages without epics than we have, because they didn't even know how the quest worked until Kunark was nearly done), and so on.

It's not that it wasn't done because it was possible, and no one tried it ... it wasn't done because things that are possible in our emulator weren't possible on live.

Chortles Snortles
11-11-2022, 01:17 PM
i'm willing to bet you didn't read the wiki
(lol)

Gustoo
11-11-2022, 03:41 PM
Sure, Enchanters on live soloed Hate, so it was definitely possible ... during Planes of Power.

But show me any evidence that they did so even during the Luclin era (with AA's like Dire Charm, spells like KEI, etc.), let alone during the classic era.

I'm willing to bet $5 neither you, nor a good classic researcher, can even find such evidence ... despite Live having what: 10? 20? times as many servers as we have? All full of Necros wanting books, Mages wanting Hate staffs (even just per server, live had far more mages without epics than we have, because they didn't even know how the quest worked until Kunark was nearly done), and so on.

It's not that it wasn't done because it was possible, and no one tried it ... it wasn't done because things that are possible in our emulator weren't possible on live.

correct

zelld52
11-11-2022, 04:59 PM
Sure, Enchanters on live soloed Hate, so it was definitely possible ... during Planes of Power.

But show me any evidence that they did so even during the Luclin era (with AA's like Dire Charm, spells like KEI, etc.), let alone during the classic era.

I'm willing to bet $5 neither you, nor a good classic researcher, can even find such evidence ... despite Live having what: 10? 20? times as many servers as we have? All full of Necros wanting books, Mages wanting Hate staffs (even just per server, live had far more mages without epics than we have, because they didn't even know how the quest worked until Kunark was nearly done), and so on.

It's not that it wasn't done because it was possible, and no one tried it ... it wasn't done because things that are possible in our emulator weren't possible on live.

Have the last 20 years of people obsessing over this game meant nothing?

But seriously, all you have to do is look towards a community like speed-running. People are still breaking high scores and times for games released 40 years ago. (Pac-Man, Donkey Kong)

It's because the more time something is out, the more people will eventually pick it up and tinker with it. And then someone figures out some trick that no-one thought of before and starts using it. And that trick gets passed down - and then more time goes by, and someone else picks up the trick and starts tinkering with it. And then someone figures out some trick that no-one thought of before and starts using it. And that trick gets passed down - and then more time goes by, and someone else picks up the trick and starts tinkering with it. And then someone figures out some trick that no-one thought of before and starts using it....

It's far inside the realm of possibility that people are using tricks now that nobody thought of, and are using them to cheese aspects of this game.

I certainly hope that's the case, and not that people are just recycling the same tactics from 23 years ago when servers had thousands of concurrent players at a time

Scalem
11-11-2022, 06:25 PM
Love that as soon as you make a thread about an enchanter you know the two crazies about to derail it with their "enchanters need to be nerfed shit" without fail.

Ravager
11-11-2022, 09:54 PM
Money Plane > Hate Plane. Just ask Darius Emmanuel Grouch The Third better known as The Rumble.

cd288
11-11-2022, 11:58 PM
Sure, Enchanters on live soloed Hate, so it was definitely possible ... during Planes of Power.

But show me any evidence that they did so even during the Luclin era (with AA's like Dire Charm, spells like KEI, etc.), let alone during the classic era.

I'm willing to bet $5 neither you, nor a good classic researcher, can even find such evidence ... despite Live having what: 10? 20? times as many servers as we have? All full of Necros wanting books, Mages wanting Hate staffs (even just per server, live had far more mages without epics than we have, because they didn't even know how the quest worked until Kunark was nearly done), and so on.

It's not that it wasn't done because it was possible, and no one tried it ... it wasn't done because things that are possible in our emulator weren't possible on live.

TLDR: Whiney post about how peoples’ laggy internet connections and laggy computers in general plus lack of game knowledge means something must be incorrect in mechanics today.

There are countless camps on P99 that are constantly camped, but were rarely camped anywhere near this extent on live. That must mean the drops in those camps are unclassic on this server.

Toxigen
11-12-2022, 07:24 AM
book not up

loramin
11-12-2022, 11:49 AM
TLDR: Whiney post about how peoples’ laggy internet connections and laggy computers in general plus lack of game knowledge means something must be incorrect in mechanics today.

There are countless camps on P99 that are constantly camped, but were rarely camped anywhere near this extent on live. That must mean the drops in those camps are unclassic on this server.

People's laggy internet connections were part of the classic game (ie. the one we're emulating here). The staff added the 25 mob AoE limit precisely because of people's laggy internet connections, because that made our emulated game more classic.

But again, you don't need laggy Internet connections (or some facsimile like the 25 mob rule) to explain the unclassic behavior ... when we already know the relevant rules are unclassic.

Chortles Snortles
11-12-2022, 12:34 PM
https://i.imgur.com/U4TFODQ.jpg

cd288
11-12-2022, 01:45 PM
Imagine thinking the staff are trying to emulate laggy internet connections lol

Jibartik
11-12-2022, 01:58 PM
People's laggy internet connections were part of the classic game (ie. the one we're emulating here).

peoples lack of knowledge were part of the classic game.

ban the wiki!

:o

cd288
11-12-2022, 02:05 PM
Honestly it would be kind of cool if someone were able to find like archives of all the old pages from back in the day through velious and compile them and then delete the wiki and make people have to read through conflicting comments on like old allakhazam pages to figure out what’s right and what’s not.

Unfortunately though everyone already has the knowledge memorized about so many things that it wouldn’t have much of an effect

Chortles Snortles
11-12-2022, 05:05 PM
ban the wiki

azxten
11-12-2022, 06:18 PM
The staff did actually explain away nerfing Bard AE kiting by saying computers and connections are too good now and this wasn't possible during actual classic era. So you're just making fun of them, Loramin is correct in referencing their position.

While researching channeling I did show that computing power improves channeling success rate as well. Video lag causes more player push. Hm, could this by why P99 is so not classic? Oh wait no it's the 90% difference in channeling rate and single roll channeling compared to per hit on classic. Haha, that was silly.

unsunghero
11-12-2022, 08:12 PM
Is there an emulated server that has favorable channeling AND enchanter mechanics, where I can also give myself any item I want? That would be a fun way to be able to see what bis gear is like for someone that will never come close

I know there’s live but I hate the look of the UI

cd288
11-12-2022, 08:14 PM
The staff did actually explain away nerfing Bard AE kiting by saying computers and connections are too good now and this wasn't possible during actual classic era. So you're just making fun of them, Loramin is correct in referencing their position.

While researching channeling I did show that computing power improves channeling success rate as well. Video lag causes more player push. Hm, could this by why P99 is so not classic? Oh wait no it's the 90% difference in channeling rate and single roll channeling compared to per hit on classic. Haha, that was silly.

Sure Jan

Goldknyght
11-13-2022, 12:23 AM
What's dumb is that it's so safe for Enchanters to solo here on P99 (unlike on live) that they can do incredibly unclassic things like farm hate solo.

If we fixed all the unclassic stuff about Enchanters (eg. we made channeling classic again, as our classic researchers have reported) then Diddly, Itrains, Maxxed, and all the other Hate farmers would die so often that they'd give up trying to farm it.

In short, if we make the mechanics classic, the environment (ie. only guilds raiding Hate) will follow ... but unfortunately Nilbog seems slow to address these issues, so we're stuck with an unclassic Plane of Hate (and Enchanters in general).

confused cant anyone solo hate on live?

Goldknyght
11-13-2022, 12:26 AM
Wrong. Enchanter mez is supposed to apply aggro on subsequent casts until mez breaks. On P99 you can remez a mezzed mob to wipe its aggro again. If an Enchanter double mezzed a mob on live they got full aggro for the second mez and then mez broke that is why mobs would stick to them. Never happens on P99 Enchanters drop aggro with ease. This is the other major issue with Enchanter. There are more proven bugs with Enchanter but channeling and mez aggro are the two big ones.

You are right that every caster is unclassic. P99 is currently in mega unclassic mode and there isn't really any excuse for ignoring a core mechanic being broken like this when I even provided the code to fix it and the evidence is a LEAD developer on SONY forums explaining exactly how channeling worked.

Enchanter has the lowest HP of any class and charming mobs, especially indoors, results in being hit a lot. This should result in a lot of danger but due to Enchanters also having CC spells and being able to channel through this combat eliminates that risk.

Yes, it impacts everything though. Your group cleric gets a mob on them and roots it and moves back. Not so fast. That shouldn't be so easy. Your group SK tank who is already in combat casts Disease Cloud on that mob on your group healer. Not so fast. That shouldn't be so easy.

One of the biggest problems is that Enchanter on P99 at level 60 in Velious is pretty close to live Enchanter. Could a level 60 nicely geared Velious Enchanter solo Hate on live? Probably. The issue is that they should have had a MISERABLE time getting to level 60. Enchanters were always the first and most often dead in groups. It was a fucking terrible class to get to high levels. Second this ignores that Enchanter in classic and Kunark era is nothing like live. Apparently since at the end of a server when it's close to dead Enchanter works similar to live we should ignore all that time in between and how those Enchanters ended up where they are at level 60 with max raid gear. This gets back to the "end game life is all the matters" mindset of the majority of P99 players and devs apparently.

In live classic era charm was so broken it was almost guaranteed to get you or your group killed. The mobs fell through the floor, they ran all over the place uncontrolled, warped, attacked your own team who couldn't attack back, there is probably 100 bugs with charm that existed in live classic era and evidence was gathered in bug report threads on this. On P99 charm is totally reliable and understood during classic and is used to power level groups of players up to 50 with backstabbing trivially controlled pets. By the time Kunark launches the server is already FUCKED. Everyone has multiple max level alts, the gear is farmed all to shit, there is 10,000 characters at level 50 waiting for Kunark to open. None of this is remotely close to classic and it directly effects the server over Kunark and Velious era. But I guess none of that matters as long as Enchanter is "kind of the same" at level 60 in Velious with fully equipped raid gear.

Could you give pets fine steel daggers to increase attack speed on live classic era? Yes, you could. Oh too bad it's nerfed on P99 for "balance" reasons.
Could you charm mobs reliably and use them to solo in dungeons? Never. Nothing remotely close to this happened in live during that era. Enchanter was a buggy garbage class just like most other pet classes who would not get invited to groups and if they did people told them to not summon a pet because it would take off running to the other side of the zone for no reason. You're in luck though! P99 loves this non classic mechanic!

In fact I even found a thread on Afterlife forums discussing charm where it clearly discusses how charm wasn't viable except for outdoor zones where the Enchanter also had SoW UNTIL Velious and BECAUSE it has so many larger dungeons where Enchanters had room to do CC and run around.

The silence from the devs about Enchanters and channeling is deafening. This is the meta they want.

While Enchanter at level 60 in raid gear end of Velious era may be close to live most of you scrubs would have NEVER made it that far without these broken mechanics. In fact, if just channeling was fixed, I bet 90% of "raiders" on P99 wouldn't even be able to make it to max level by this point on green.


so to preserve classic u want BROKEN mechanics? its like ur mad ur class doesnt get to do what u want. play an enchanter and stop complaining. i dont get mad i cant drop platinum on the ground.

Olean
11-15-2022, 09:04 AM
so to preserve classic u want BROKEN mechanics? its like ur mad ur class doesnt get to do what u want. play an enchanter and stop complaining. i dont get mad i cant drop platinum on the ground.

NGL i kinda do.

loramin
11-15-2022, 12:20 PM
confused cant anyone solo hate on live?

Now? Sure. During the classic era? No.

Or, to be more precise, to my knowledge no one has presented any evidence that they could (not even if you go further, into the Luclin era), and I haven't found any myself ... presumably because no one could during the classic era.

And again, we don't need to look to laggy internet connections to explain it: plain old mechanical differences (eg. channeling mechanics) offer all the explanation we need.

Chortles Snortles
11-15-2022, 12:21 PM
i guess he didn't read the wiki
(lol)

Jimjam
11-15-2022, 12:46 PM
peoples lack of knowledge were part of the classic game.


Gotta play black out drunk @ 4 AM to emulate this.

Jimjam
11-15-2022, 12:49 PM
Now? Sure. During the classic era? No.

Or, to be more precise, to my knowledge no one has presented any evidence that they could (not even if you go further, into the Luclin era), and I haven't found any myself ... presumably because no one could during the classic era.

And again, we don't need to look to laggy internet connections to explain it: plain old mechanical differences (eg. channeling mechanics) offer all the explanation we need.

I suspect mobs aren’t tuned properly for atk/accuracy/ac. Player AC caps aren’t classic either. Generally we got good ‘best guess’ values, but in plane trash they feel real off. I remember even in PoP wearing ornate armour (about equivalent to ntov) fear stuff packed a hefty punch (i think the combat had been rework between classic and pop tho tbf).

There was a huge controversy on p1999 on whether AC worked at all. The overall system got tweaked but I don’t think individual mobs got rebalanced.

Infectious
11-16-2022, 08:45 AM
Now? Sure. During the classic era? No.

Or, to be more precise, to my knowledge no one has presented any evidence that they could (not even if you go further, into the Luclin era), and I haven't found any myself ... presumably because no one could during the classic era.

And again, we don't need to look to laggy internet connections to explain it: plain old mechanical differences (eg. channeling mechanics) offer all the explanation we need.

I don't remember clerics soloing prince. Monks soloing drusella. I mean the list goes on.

cd288
11-16-2022, 10:08 AM
Welcome to the game being 23 years old and everyone knowing everything about how to do anything

zelld52
11-16-2022, 11:46 AM
Have the last 20 years of people obsessing over this game meant nothing?

But seriously, all you have to do is look towards a community like speed-running. People are still breaking high scores and times for games released 40 years ago. (Pac-Man, Donkey Kong)

It's because the more time something is out, the more people will eventually pick it up and tinker with it. And then someone figures out some trick that no-one thought of before and starts using it. And that trick gets passed down - and then more time goes by, and someone else picks up the trick and starts tinkering with it. And then someone figures out some trick that no-one thought of before and starts using it. And that trick gets passed down - and then more time goes by, and someone else picks up the trick and starts tinkering with it. And then someone figures out some trick that no-one thought of before and starts using it....

It's far inside the realm of possibility that people are using tricks now that nobody thought of, and are using them to cheese aspects of this game.

I certainly hope that's the case, and not that people are just recycling the same tactics from 23 years ago when servers had thousands of concurrent players at a time