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eqravenprince
11-07-2022, 11:44 AM
I'm level 41 killing level 30 blue con mobs. I assume the mob turns green at 42, but still gives experience. So does that mean the mob gives only 50% of the experience it was giving at 41 cause it now cons green at 42? Also, how long does a mob continue to give experience? It is 1.5 times your level, so a level 40 mob will give experience all the way to 60?

loramin
11-07-2022, 12:15 PM
https://wiki.project1999.com/Experience

eqravenprince
11-07-2022, 12:53 PM
https://wiki.project1999.com/Experience

Thanks, I had seen that, it's pretty vague. It does not say whether or not I will get experience at 42, my assumption based is that I will based on prior experience after a mob turns green. Also it says 50 or 25% but no real formula, guess I could test it out. Also, if you look at the wiki page for "consider" levels 9-40 had a 2nd green section which was pretty reliable for determining if I got experience. So maybe there isn't dark green con message for determining if I will get experience at level 42.

Chortles Snortles
11-07-2022, 02:20 PM
sorry but read the wiki again or I’ll link it again for you
-Loramin
(lol)

Toxigen
11-07-2022, 02:26 PM
kill the easiest blue mobs you can find, profit

Kich867
11-08-2022, 11:22 AM
Thanks, I had seen that, it's pretty vague. It does not say whether or not I will get experience at 42, my assumption based is that I will based on prior experience after a mob turns green. Also it says 50 or 25% but no real formula, guess I could test it out. Also, if you look at the wiki page for "consider" levels 9-40 had a 2nd green section which was pretty reliable for determining if I got experience. So maybe there isn't dark green con message for determining if I will get experience at level 42.

Wiki is also pretty wrong about con ranges as you approach higher levels.

In any event, killing greens isn't worth doing for experience, period. You don't need to know the specifics on it, I would lean way more towards 10-25% of their original XP once they're green.

Quadding a pack of green wyverns or two won't move the XP bar, but having a single blue mob in that pack does. The difference in xp gain from a blue and green con mob is enormous. Really you should only be killing green mobs in an effort to get more blue mobs to spawn.

Chortles Snortles
11-08-2022, 01:17 PM
YOU DARE QUESTION THE WIKI?!!?!
lameamin is going to have a fit!!!

loramin
11-08-2022, 01:32 PM
To recap, the OP asked a question. I provided the best resource I knew of (and evidently the best resource in existence, since no one provided anything else).

And the rest (aside from Kich867's great added details), is Chuckles embarrassing himself while trying to embarrass me for ... providing the most useful resource.

Chortles Snortles
11-08-2022, 01:58 PM
i bet you feel pretty silly right now

Tunabros
11-08-2022, 02:23 PM
loramin try to be helpful challenge

difficulty: impossible

cd288
11-08-2022, 02:26 PM
Wiki is also pretty wrong about con ranges as you approach higher levels.

In any event, killing greens isn't worth doing for experience, period. You don't need to know the specifics on it, I would lean way more towards 10-25% of their original XP once they're green.

Quadding a pack of green wyverns or two won't move the XP bar, but having a single blue mob in that pack does. The difference in xp gain from a blue and green con mob is enormous. Really you should only be killing green mobs in an effort to get more blue mobs to spawn.

The experience calculator that was created for Green back in the day doesn't seem to indicate this. And based on my leveling experience the calculator seemed accurate. There were times when I'd actually level faster killing high greens because it was more efficient and easy because of the camp I was at and high greens only required like 10% more kills to level than low blues.

Toxigen
11-08-2022, 02:30 PM
The experience calculator that was created for Green back in the day doesn't seem to indicate this. And based on my leveling experience the calculator seemed accurate. There were times when I'd actually level faster killing high greens because it was more efficient and easy because of the camp I was at and high greens only required like 10% more kills to level than low blues.

I'd also take high greens in a zone with a high ZEM than hard blues in a low ZEM area.

Thats why you stay in warrens / perma / CT / paw as long as possible.

Kich867
11-08-2022, 05:02 PM
The experience calculator that was created for Green back in the day doesn't seem to indicate this. And based on my leveling experience the calculator seemed accurate. There were times when I'd actually level faster killing high greens because it was more efficient and easy because of the camp I was at and high greens only required like 10% more kills to level than low blues.

Leveling from 51-60 this was extraordinarily not true. I quadded wyverns and suits for ages. The moment you start seeing greens you start seeing inconsistent XP because greens barely provide XP.

At 59 quadding suits of sentient armor, there's about a 50/50 shot each spawn will be green, and they're only one or two levels below being blue if they are. I would typically con all 4 before pulling. In one unlucky streak I had 3/4 greens for each pull and it took 4 quads to get 1%. In contrast, 2 quads of 3/4 blues would give me 1% regularly.

6 blues and 2 greens gave me 1%, 4 blues and 12(!) greens gave me 1%. The rate of 4-5 greens to equate to a single blue kill has been pretty consistent to me since like level 35 when I started quadding. I saw similar results at gnolls, spirocs, bloodgills, etc.

-Edit: Sure, in high ZEM zones where a few greens might equate to one outdoor blue, maybe this is totally fine, but that just means a single low blue is substantially more xp anyways.

eqravenprince
11-08-2022, 07:11 PM
I can definitely confirm the wiki is incorrect about green exp giving mobs. At 41 I was getting 1-2% per kill against the blue con level 30 guards at tower 2 in West Karana. Now I'm 42, they turned green, and I still get 1-2% per kill against them. Now maybe eventually it's 50% exp, but not at the moment when they first turned green.

Kich867
11-08-2022, 07:23 PM
I can definitely confirm the wiki is incorrect about green exp giving mobs. At 41 I was getting 1-2% per kill against the blue con level 30 guards at tower 2 in West Karana. Now I'm 42, they turned green, and I still get 1-2% per kill against them. Now maybe eventually it's 50% exp, but not at the moment when they first turned green.

Just so I'm clear, at level 42, you killed a green mob and got 2% of your level for it?

That sounds pretty suss. :confused:

It's about 125 mobs per level killing low blue cons as they give ~1 tick (there's 125ish ticks per xp bar) of xp.

cd288
11-08-2022, 09:20 PM
Just so I'm clear, at level 42, you killed a green mob and got 2% of your level for it?

That sounds pretty suss. :confused:

It's about 125 mobs per level killing low blue cons as they give ~1 tick (there's 125ish ticks per xp bar) of xp.

I don’t think you realize how low the difference is between a high green and a low blue in terms of total exp. Your rambling rant about levels in the 50s is more a result of the insane amounts of exp required for many of those levels

eqravenprince
11-08-2022, 09:34 PM
Just so I'm clear, at level 42, you killed a green mob and got 2% of your level for it?

That sounds pretty suss. :confused:

It's about 125 mobs per level killing low blue cons as they give ~1 tick (there's 125ish ticks per xp bar) of xp.

Umm ok... well if you don't believe me, I'm not sure how I'd prove it to you. I'm Halfling Warrior, does that help, biggest exp bonus in the game.

eqravenprince
11-08-2022, 09:59 PM
It's about 125 mobs per level killing low blue cons as they give ~1 tick (there's 125ish ticks per xp bar) of xp.

Not sure what you mean by ticks, my UI shows %exp and I can see how much exp % it goes up after each kill. And no it did not take 125 kills to get from 41 to 42. It was more like 80 kills. I'm 53% into 42 right now. I will count exactly how many level 30 green con guards it takes to get to 43 and report back.

PabloEdvardo
11-09-2022, 05:18 AM
We know that mobs have static total xp values for their level, but based on some old comments (see: https://www.project1999.com/forums/showthread.php?t=36484) we also know that the older eqemu code had various xp modifiers applied to that base xp based on the consider color, so it's fair to assume there's likely similar behavior still used for p99.

At higher levels there's a larger range of mobs that will be blue, so a "high blue con" will still give more xp than a "low blue con" simply by nature of the mob having a fixed initial xp value based on its level.

What I'm not sure is if that base/fixed xp is ever enough to make killing a "high blue con" worth it over just slaughtering as many of the lowest possible blue cons you can find.

e.g. (pseudo numbers) if a high blue con gave 5000 xp and a low blue con gave 4000 xp, but you could kill it in half the time, then the obvious win is the low blue con, but if a high blue con gave say 10k xp and a low blue gave 2000, it might be worth chasing the harder blues.

This would also be why some argue slaughtering greens can be better xp, since even after the modifier that reduces the total xp, when averaged over the time it takes to kill them, the greens could come out on top.

If I ever want to know whether a camp or group is efficient or how it stacks up I generally sample how fast the xp moves every 15 to 60 minutes and compare. Just looking purely at the mob level or con or how much your bar moves per kill ignores things like med breaks, respawn times, etc. which are all going to drastically affect your rate.

eqravenprince
11-09-2022, 10:09 AM
Not sure what you mean by ticks, my UI shows %exp and I can see how much exp % it goes up after each kill. And no it did not take 125 kills to get from 41 to 42. It was more like 80 kills. I'm 53% into 42 right now. I will count exactly how many level 30 green con guards it takes to get to 43 and report back.


Alright dinged 43, here to report back. To get that remaining 47% against level 30 green con guards took 30 kills. So that's 1.567% per kill.

Toxigen
11-09-2022, 10:13 AM
ZEM > all

eqravenprince
11-09-2022, 10:28 AM
ZEM > all

Agreed... soloing though and afk a bit and warrior, options are a bit limited in low 40's

eqravenprince
11-09-2022, 10:33 AM
Now that I'm 43, things have definitely changed against the same green con mob. So while when it first turned green, I saw no difference. Definitely a difference now on the 2nd level it's green.

eqravenprince
11-09-2022, 10:51 AM
Now that I'm 43, things have definitely changed against the same green con mob. So while when it first turned green, I saw no difference. Definitely a difference now on the 2nd level it's green.

Early observation tells me it's about 25% of what I was getting previous level. Con color is not the difference maker here. More research to be done, but I'm thinking anything below 70% of level mob only gives 25% of exp, otherwise 100%. So 43 x .7 is 30.1. So I suspect a level 31 green con mob will give a full 100% of exp.

Kich867
11-09-2022, 02:21 PM
Not sure what you mean by ticks

A tick is 1/5th of a blue bub on your xp bar. There are 5 blue bubs per yellow bub, there are 5 yellows in a level. DuxaUI / more modern UI's show you this, I don't think they're visible on the default client. It lets you actually see whether you're getting partial % xp per kill.

eqravenprince
11-09-2022, 02:42 PM
A tick is 1/5th of a blue bub on your xp bar. There are 5 blue bubs per yellow bub, there are 5 yellows in a level. DuxaUI / more modern UI's show you this, I don't think they're visible on the default client. It lets you actually see whether you're getting partial % xp per kill.

Got it, I don't have the UI with blue bar, just shows EXP. But nevertheless, it took 30 green con kills (level 30 guards in west karana) at level 42 to get 47% exp and ding 43.

Kich867
11-09-2022, 03:07 PM
Got it, I don't have the UI with blue bar, just shows EXP. But nevertheless, it took 30 green con kills (level 30 guards in west karana) at level 42 to get 47% exp and ding 43.

Interesting, I'm leveling a new character right now and in Crushbone, killing freshly green orc centurions was 3 per 1% whereas I'm getting 1-3% per blue kill.

eqravenprince
11-09-2022, 04:24 PM
Interesting, I'm leveling a new character right now and in Crushbone, killing freshly green orc centurions was 3 per 1% whereas I'm getting 1-3% per blue kill.

Makes sense and coincides with what I was thinking. Let's say you are level 9, so the level 4 and 5 orcs are green, but still give exp. However if you divide 5 by .7, you get only 7.14 which means experience penalty of 75%. Whereas I was fighting a level 30 at 42. 30 / .7 is 42.85, so no penalty. Once I hit 43 though, I was above that 42.85 and suddenly started getting a severe exp penalty on killing the same mob even though both levels they conned green.

Sizar
11-09-2022, 04:34 PM
I leveled 55-60 in HS exclusively on my shaman about 4ish years ago..during the time when the zem there was great. I found that killing a blue gave about 6-7x more experience than killing a green in the zone at level 59.

Kich867
11-10-2022, 01:13 AM
Makes sense and coincides with what I was thinking. Let's say you are level 9, so the level 4 and 5 orcs are green, but still give exp. However if you divide 5 by .7, you get only 7.14 which means experience penalty of 75%. Whereas I was fighting a level 30 at 42. 30 / .7 is 42.85, so no penalty. Once I hit 43 though, I was above that 42.85 and suddenly started getting a severe exp penalty on killing the same mob even though both levels they conned green.

Maybe that's all it is? Certain levels greens aren't bad XP because of rounding issues? Because, like I'm not trying to be facetious, every single level I have ever vaguely tracked my XP on, any green mob that gave XP gave, for all intents and purposes, zero experience. Even around those levels quadding Spirocs, getting a full quad of 1 level into green con spirocs gave zero movement on the XP bar, killing 4 of them simultaneously provided less than 1/125th of the xp to level.

Toxigen
11-10-2022, 08:48 AM
Maybe that's all it is? Certain levels greens aren't bad XP because of rounding issues? Because, like I'm not trying to be facetious, every single level I have ever vaguely tracked my XP on, any green mob that gave XP gave, for all intents and purposes, zero experience. Even around those levels quadding Spirocs, getting a full quad of 1 level into green con spirocs gave zero movement on the XP bar, killing 4 of them simultaneously provided less than 1/125th of the xp to level.

Yeah not sure on the formula but...

..I know for certain, say you're killing a blue con mob at a certain level, you ding, and that exact same mob is now green...its still really good XP (especially in a high ZEM area...think warrens / perma / CT / paw / kedge / hole / etc).

Now, ding again and kill that same mob and it starts to fall off drastically.

Safe to say that "1 level into green con" is still solid XP.

eqravenprince
11-10-2022, 11:06 AM
So more testing.

Level 30 green con mob gave 1.5% at level 42.
Level 30 green con mob gave 0.3% at level 43. Very obvious exp penalty.
Level 31 green con mob gave 1.5% at level 43.
Level 35 blue con mob gave 1.9% at level 43. Barely noticeable difference and considerably harder.

Toxigen
11-10-2022, 11:18 AM
So more testing.

Level 30 green con mob gave 1.5% at level 42.
Level 30 green con mob gave 0.3% at level 43. Very obvious exp penalty.
Level 31 green con mob gave 1.5% at level 43.
Level 35 blue con mob gave 1.9% at level 43. Barely noticeable difference and considerably harder.

Certainly reaffirms my anecdotal evidence.

Are you still 43? Can you find the lowest con blue mob? (32? 33?)

Would love to see a difference between the easiest (lowest) blue and highest green. 1.5% for a green con is $$$$$$$$$$

eqravenprince
11-10-2022, 11:31 AM
Certainly reaffirms my anecdotal evidence.

Are you still 43? Can you find the lowest con blue mob? (32? 33?)

Would love to see a difference between the easiest (lowest) blue and highest green. 1.5% for a green con is $$$$$$$$$$

I do know that at level 41 when the level 30 guards I was killing were still blue cons, I was still getting 1-2% per kill same as 42 when they first conned green. The difference in exp gain was not noticeable, I might have only had to kill a few more at level 42 to level vs level 41. Whereas at 43, I'd have to kill at least 4 times as many, something like 75% hit to the experience giving on those same guards.

Toxigen
11-10-2022, 12:25 PM
I do know that at level 41 when the level 30 guards I was killing were still blue cons, I was still getting 1-2% per kill same as 42 when they first conned green. The difference in exp gain was not noticeable, I might have only had to kill a few more at level 42 to level vs level 41. Whereas at 43, I'd have to kill at least 4 times as many, something like 75% hit to the experience giving on those same guards.

Hole ent at 55 as a solo paladin is still pretty darn good despite the green cons.

Will definitely be 100% donezo at 56 tho.

(I started there at 50)

Gustoo
11-10-2022, 09:39 PM
There is a range of blue mobs. For a while we had light blue and dark blue here.

When killing specters on Gustoo the dark blues we’re a significant exp improvement and took basically the same amount of mana since a solo cleric is like a wizard.

But as other mentioned when they go green, move on.