View Full Version : Any way to avoid "interrupt, interrupt, interrupt" while I'm stationary??
LordVictor
09-04-2022, 11:57 PM
Seriously. I'm having a EXTREMELY frustrating day due this interrupt. Today I decided to reach lv 29 but every place where tried to farm XP was occupied, so after a long travel to Kunark, after hours, I finally reached lv 29, I got downgraded twice to lv 28 due my spells being interrupted by no good reason. That is extremely frustrating, mainly cuz now even in Kunark my favorite places are occupied... One death more frustrating than another, I while stationary managed to land dooming darkness + boil blood in an mob and get 7 "fear interrupts" in a row.
https://i.imgur.com/0TnpNEC.png
Chortles Snortles
09-05-2022, 12:02 AM
you can’t run and cast spells at the same time noob
(lol)
LordVictor
09-05-2022, 12:54 AM
you can’t run and cast spells at the same time noob
(lol)
I know. What part that "while stationary" you din't understood?
astuce999
09-05-2022, 01:58 AM
Assuming you're trying to fear kite. When you run away from a mob trying to get some distance between you so that you can cast fear without them beating on you; it'll be important to "stop and turn" before starting to cast. If you just stop and start to cast, there's a good chance the server will not have updated your position properly and will return an interrupt. But if you stop and then turn a little it will force a position update and then you can cast without fear of interruption (based on movement, you could still fizzle).
cheers,
Astuce
Videri
09-05-2022, 02:39 AM
• Were you being hit while attempting to cast Fear? I'm guessing no. But in case you or another reader doesn't know, each hit you take moves you a tiny bit and can contribute to interrupts.
• I was going to come here to recommend you rotate a tiny amount after stopping and before casting, but Astuce beat me to it.
• Every single thing Chortles/Snortles/Lulzsect says is not serious. You should always interpret it as a joke. You can choose to be in on it or ignore it.
P99 has server lag, even though you’re stationary while casting you’re probably still casting too soon after running. Pause for a couple more seconds before casting after standing still
Castle2.0
09-05-2022, 11:09 AM
you can’t run and cast spells at the same time noob
(lol)
Actually, you can, noob. You just have to start and end at the EXACT same location. Only us pros can do it. Also... bards.
Sometimes corners work. Run around casting port to avoid getting ganked by PKs, go back to same spot and poof.
nilzark
09-05-2022, 11:41 AM
Actually, you can, noob. You just have to start and end at the EXACT same location. Only us pros can do it. Also... bards.
Sometimes corners work. Run around casting port to avoid getting ganked by PKs, go back to same spot and poof.
Interesting . . . I did not know this. Still a noob after 20+ yars.
Chortles Snortles
09-05-2022, 01:55 PM
i forgot about shadowstep landing while running
https://i.imgur.com/jvsIqgz.gif
Nibbles
09-05-2022, 05:27 PM
Assuming you're trying to fear kite. When you run away from a mob trying to get some distance between you so that you can cast fear without them beating on you; it'll be important to "stop and turn" before starting to cast. If you just stop and start to cast, there's a good chance the server will not have updated your position properly and will return an interrupt. But if you stop and then turn a little it will force a position update and then you can cast without fear of interruption (based on movement, you could still fizzle).
cheers,
Astuce
This
unsunghero
09-05-2022, 09:15 PM
Actually, you can, noob. You just have to start and end at the EXACT same location. Only us pros can do it. Also... bards.
Sometimes corners work. Run around casting port to avoid getting ganked by PKs, go back to same spot and poof.
I’ve noticed this as well
You can run your happy ass all over the zone, as long as you get back to the original point you started before the spell finishes it will not be interrupted
Maybe sometime I’ll see how much ground I can cover while casting arch shielding, that’s my longest cast time at lev 53. I bet I can get all the way down a hallway and back and still get the spell off
I hear everyone’s ping is pretty garbage on p99, so the server sometimes thinks you are still moving when you’re not. What I do is a small left or right turn (note: not a strafe), before starting my cast, that seems to help sometimes
Jimjam
09-06-2022, 06:14 AM
Charlie and Castle nailed it - the server thinks you're still moving because it has registered your /loc as having changed between the start and end of the spell. A good way to protect against this is to change your facing a little just before casting the spell.
Many casters like to jam themselves into a corner to make it easier to reset their position if they get bumped.
Kich867
09-06-2022, 09:48 AM
Turning definitely doesn't work, unless I'm just doing it too quickly, the only surefire way I avoid interrupts is to stop and wait like a half-second beat before casting.
Or unless for whatever reason it doesn't take mouse turning and you need to press an arrow key like a fuckin caveman.
Just spent like 18 hours quadding 40-51, channeled through almost all of them anyways but I was attempted to be interrupted after stopping dead and turning to look at the mobs and then casting constantly.
DeathsSilkyMist
09-06-2022, 09:53 AM
Turning definitely doesn't work, unless I'm just doing it too quickly, the only surefire way I avoid interrupts is to stop and wait like a half-second beat before casting.
Or unless for whatever reason it doesn't take mouse turning and you need to press an arrow key like a fuckin caveman.
Just spent like 18 hours quadding 40-51, channeled through almost all of them anyways but I was attempted to be interrupted after stopping dead and turning to look at the mobs and then casting constantly.
It does depend on your latency. Everybody is going to have a slightly different time that works for them. You are probably turning too fast.
The turn itself is just something to help judge time and to reorient your camera. I do both any time I am running from a mob. Turning around and waiting a second or two works for me.
Kich867
09-06-2022, 10:01 AM
It does depend on your latency. Everybody is going to have a slightly different time that works for them. You are probably turning too fast.
The turn itself is just something to help judge time and to reorient your camera. I do both any time I am running from a mob. Turning around and waiting a second or two works for me.
Yeah, I typically wait probably under a second, I stop -> 180 turn -> cast -> turn -> continue. It doesn't matter a ton but I did always get the sense that the turning was more about doing something for the ~1 second you have to wait than updating or position or whatever.
Especially since your orientation and position are being sent at a regular interval to the server, it doesn't spam packets out when you're mouse looking or something. Yeah actually, I'm dumb, now that I think about it turning wouldn't do shit, the game doesn't send different packets for your rotation vs your position that's insane, rotation is part of the transform of an object within the game.
Since you can mouse-turn while still pressing forward try going the caveman route and using the keyboard. Taking my finger off w and tapping a or d results in an uninterrupted cast 100%.
-Mcoy
DeathsSilkyMist
09-06-2022, 10:57 AM
Since you can mouse-turn while still pressing forward try going the caveman route and using the keyboard. Taking my finger off w and tapping a or d results in an uninterrupted cast 100%.
-Mcoy
That's what I do. The slower turn is more consistent for timing purposes, and releasing w before pressing a or d also builds a good muscle habit.
Kich867
09-06-2022, 11:15 AM
Since you can mouse-turn while still pressing forward try going the caveman route and using the keyboard. Taking my finger off w and tapping a or d results in an uninterrupted cast 100%.
-Mcoy
I'll test this later today, thanks, if I'm moving I'm basically permanently holding mouse-look down and a-d to strafe so I wouldn't naturally do this in my gameplay. I wonder if it doesn't update your rotation until you let go of mouse-look, which would probably explain why my rotations didn't do anything, as I steer almost the entire time while I'm moving.
Edit: on second thought yeah, I guess it isn't that crazy, if you aren't moving / turning there's no reason to be sending updates to the server about your position.
cd288
09-06-2022, 03:31 PM
Yeah, I typically wait probably under a second, I stop -> 180 turn -> cast -> turn -> continue. It doesn't matter a ton but I did always get the sense that the turning was more about doing something for the ~1 second you have to wait than updating or position or whatever.
Especially since your orientation and position are being sent at a regular interval to the server, it doesn't spam packets out when you're mouse looking or something. Yeah actually, I'm dumb, now that I think about it turning wouldn't do shit, the game doesn't send different packets for your rotation vs your position that's insane, rotation is part of the transform of an object within the game.
Thought someone years ago posted showing that it actually causes the server to register that you’ve stopped moving
sinnycool
09-09-2022, 09:24 AM
The turn is what i do. You could also root yourself first but that never seemed like a good idea to me. Putting your back or front to a wall helps too. I have a necro and a shaman so i feel your pain. Im the interrupt while standing still king
Kich867
09-09-2022, 09:28 AM
I tested it this morning by stopping, tapping an arrow key to turn, and immediately casting, and still regularly got "you continue casting" messages. I tried both using a key and flicking mouse-look and then immediately casting.
Castle2.0
09-09-2022, 09:35 AM
I tested it this morning by stopping, tapping an arrow key to turn, and immediately casting, and still regularly got "you continue casting" messages. I tried both using a key and flicking mouse-look and then immediately casting.
It's latency, you need to stop longer.
Kich867
09-09-2022, 10:06 AM
It's latency, you need to stop longer.
Yea, that's kinda what I was getting at. I don't think turning has any impact on this, I think people just fully "stop and do something" and that tends to give enough of a timing to not get interrupted, not that turning actually sends an update.
DeathsSilkyMist
09-09-2022, 10:28 AM
Yea, that's kinda what I was getting at. I don't think turning has any impact on this, I think people just fully "stop and do something" and that tends to give enough of a timing to not get interrupted, not that turning actually sends an update.
Yup. I honestly doubt the server code checks rotation at all for interrupts, since you can turn in place and cast all you want. The only thing it is checking is player position when you started the cast vs. player position when you end the cast.
Stopping completely and then turning is what I do. I stop and make sure my walking animation ends before I start turning with a or d, and that works perfectly for timing purposes.
eqravenprince
09-09-2022, 11:01 AM
When I stop I always turn slightly, then cast, works 100% of the time. If I run in a straight line and stop, I run into same issue of occasional interrupt.
Jimjam
09-09-2022, 12:03 PM
It's latency, you need to stop longer.
This is true, but it's not just that. Releasing the movement controls is a decelerative force. You won't stop the instant you release the key. When you release the key you begin to slow to a stop.
Disirregarlesfully, you can't expect to release the movement key and instantly begin a cast which won't be interupted.
unsunghero
09-09-2022, 06:14 PM
Stopping completely and then turning is what I do. I stop and make sure my walking animation ends before I start turning with a or d, and that works perfectly for timing purposes.
same
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