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View Full Version : Quake meta is the best meta


Naethyn
03-18-2022, 10:25 PM
Your scripted go-cart poopsocks aren't competition.

Quake meta is competition.

Quake meta is the best meta.

Prove me wrong.

Twochain
03-18-2022, 11:12 PM
best meta post root yes.

races w/ lockouts #1 imo. ToV was fucking great.

eisley
03-18-2022, 11:39 PM
best meta post root yes.

races w/ lockouts #1 imo. ToV was fucking great.

This is the correct answer. Literally all we need to do is go back to 2016 rules. Game fixed.

NToV races with lockouts were so. fucking. FUN.

Naethyn
03-19-2022, 06:44 PM
bump

Domo
03-19-2022, 09:59 PM
I hate it, ngl.

But cant make everyone happy.

Zendir
03-19-2022, 10:59 PM
I will admit that when a quake happens, its funny seeing many newish players in newb zones going, "WTF WAS THAT?!?!?!"

Naethyn
03-19-2022, 11:01 PM
https://i.imgur.com/QDmJtar.jpg

Philistine
03-20-2022, 02:12 AM
I don't want to get into all of the post but I am definitely having a blast with all the quakes!

eisley
03-20-2022, 05:19 AM
I seem to be alone in this, but I really don't care much for Quakes. Every Quake this sentiment grows. I didn't even show up for most of the second one.

I kinda miss the old way of a 24-48 period of intense races and inter-guild teamwork, followed by a week of light impact stuff like VS/Trak/Vindi.

Quakes are exciting until they aren't. Then I see my screen shake and I think sigh now I have to raid for many hours, deal with guilds on top of each other and various drama.

I do like that it allows other guilds to get kills. But FTE races and lockouts would accomplish too. (aka - the old system.)

Could be worse though.

eisley
03-20-2022, 05:20 AM
I think I'm alone in this, but the more quakes that happen, the less I like them. I see my screen shake and think oh boy, hours of raiding and drama. It's cool that it lets other guilds get mobs, but so would fixing raid rules.

eisley
03-20-2022, 05:21 AM
(Ahh browser crashed and double post. So lets make it a triple post.)

jadier
03-20-2022, 09:11 AM
I think sigh now I have to raid for many hours, deal with guilds on top of each other and various drama.


You can also just….not? Like with a quake you have the perfectly viable option of popping in and out with breaks and raiding only what and when you want.

This is a game, if it’s not being played for fun you’re doing it wrong.

Lammy
03-20-2022, 09:16 AM
What was the reasoning for ending the Race + 1 hour lockout that everyone loved? I forget

eisley
03-20-2022, 09:19 AM
You can also just….not? Like with a quake you have the perfectly viable option of popping in and out with breaks and raiding only what and when you want.

This is a game, if it’s not being played for fun you’re doing it wrong.

Yeah, I didn't raid for the second Quake. But I was doing something else with guildmates and the quake killed that group and I couldn't do anything but log off and wait.

I just feel like Quakes are a bandage fix. We need raid rule changes that incentivize and promote smaller guilds and more competition. That is the long term solution. This ain't it.

eisley
03-20-2022, 09:45 AM
What was the reasoning for ending the Race + 1 hour lockout that everyone loved? I forget

Good. Fucking. Question.

NToV races with 30 min lockout and 1 attempt concedes were absolutely perfect. It promoted smaller guilds like Rampage, Awakened, Aftermath, Rustle. It made guilds value playmakers over warm bodies. It didn't promote zerg meta. It gave plenty of time to batphone and set up the pull and kill. It lead to stuff like 4 am Zlexak kills with 16 people, or Statue with 20, or even AoW teamups with 40-50 people, using Dire Wolves & Giant pets, or Tunare with similar numbers and again, Druids & Encs charming a dozen pets.

That shit was a blast. It was perfect. We never needed rooted dragons. We never needed recharge nerf. (though I do think we needed Soulfire nerf.)

If you look back now at the Braknar leaks, its funny to think they thought the raid scene was in bad shape then. It was fucking Heaven on Earth compared to now. Add in the fact that it's since been revealed that a lot of the drama of that era was caused by a former GM's personal vendetta, and it all adds up to making the solution to this looming issue pretty fucking simple.

Revert to 2016 raid rules.

NToV goes back to FTE races. Anyone worried about scripting, good fucking luck scipting a race through NToV where every race is entirely different and requires teamwork, pre-set groups, pre-targetting, etc. Unroot dragons. Ideally, revert recharge nerf, though I don't care much about this one. If anything, all the recharge nerf did is show how little Mallets really mattered.

If you really want to retain one aspect of the NToV changes, keep guards linked to dragons. This will add a little added skill/challenge by forcing guilds to either pre-kill, offtank or kite the guards. I don't hate the idea of spicing up NToV in that fashion.

Fear Golems and Hate Minis should not be raid mobs. Why are mobs that you can literally solo/duo with ease considered raid mobs? (before some nerd mentions it, yes, only one Golem can be soloed/duoed because of death touch, but the logic remains). HoT minis aren't raid mobs, because you can solo/duo those too. Consistency is good. This will make these mobs COMPETITIVE!

Remove the fucking leashing and the pathing changes. Whoever added these should be embarassed. This goes beyond not-classic, it's just stupid. When I accidentally solo parked Vaniki by just running away the first time I actually laughed.

Revert push interrupt and gating, or at least go back on the scale somewhat. Maybe it was a tad unClassic before how one Monk with a Mosscovered Twig could reliably interrupt most casts solo. But this having to Sieve is goofy, non-classic, and opens up a whole other can of worms - on live, if you sieved mobs, they would stop casting lots of their AoEs. Many NPC AoEs had a mana cost. I actually didn't learn this until we tested it on EQMac, when we Sieved Feshlak down until he stopped AoEing entirely. Also, NPC's should gate even while on their spawn point, and Gate should be in white text and say "Zlandicar begins casting a Gate spell!". Heals for 20% on success. But I'm getting off topic here...

2016 rules were great. Go back to 2016 rules and the zerg meta dies overnight. Riot and Vanquish disband overnight. Dozens of players return overnight. It'll make the game more competitive, more fun, and just better for EVERYONE. Literally everyone. Except maybe, like, warmbody raiders with a billion DKP saved.

You're welcome.

Allishia
03-20-2022, 11:37 AM
I love the quakes!

starkind
03-20-2022, 11:58 AM
cEQzrIrS7eo

Grumph
03-20-2022, 01:52 PM
...raiders with a billion DKP saved...

Who has a billion dkp saved up?

The highest total I've ever heard of is 46,000 dkp.

That's not even close to a billion!

Robot
03-20-2022, 02:12 PM
Fear Golems and Hate Minis should not be raid mobs. Why are mobs that you can literally solo/duo with ease considered raid mobs? (before some nerd mentions it, yes, only one Golem can be soloed/duoed because of death touch, but the logic remains). HoT minis aren't raid mobs, because you can solo/duo those too. Consistency is good. This will make these mobs COMPETITIVE!


I agree with most of the rest of what you said but this paragraph is just patently untrue. All this will do is make them on perma-farm by plat farming RMT'ers indefinitely camped out in the zone. Being able to camp out a group of biS geared 60's in the SE corner of Plane of Fear or at the fountain safe spot in Plane of Hate so you can farm AoNs and Earth staff MQ's and amass millions of plat for no reason except just to do so =/= competitive and anybody else is going to have no chance against that. This is exactly what happened for years thanks to Aftermath and exactly why it was changed.

Nexii
03-20-2022, 02:13 PM
What was the reasoning for ending the Race + 1 hour lockout that everyone loved? I forget

Good question. They kept the bad thing (racing) and got rid of the good thing (1 hour lockouts)

Fragged
03-20-2022, 02:32 PM
Good. Fucking. Question.

NToV races with 30 min lockout and 1 attempt concedes were absolutely perfect. It promoted smaller guilds like Rampage, Awakened, Aftermath, Rustle. It made guilds value playmakers over warm bodies. It didn't promote zerg meta. It gave plenty of time to batphone and set up the pull and kill. It lead to stuff like 4 am Zlexak kills with 16 people, or Statue with 20, or even AoW teamups with 40-50 people, using Dire Wolves & Giant pets, or Tunare with similar numbers and again, Druids & Encs charming a dozen pets.

That shit was a blast. It was perfect. We never needed rooted dragons. We never needed recharge nerf. (though I do think we needed Soulfire nerf.)

If you look back now at the Braknar leaks, its funny to think they thought the raid scene was in bad shape then. It was fucking Heaven on Earth compared to now. Add in the fact that it's since been revealed that a lot of the drama of that era was caused by a former GM's personal vendetta, and it all adds up to making the solution to this looming issue pretty fucking simple.

Revert to 2016 raid rules.

NToV goes back to FTE races. Anyone worried about scripting, good fucking luck scipting a race through NToV where every race is entirely different and requires teamwork, pre-set groups, pre-targetting, etc. Unroot dragons. Ideally, revert recharge nerf, though I don't care much about this one. If anything, all the recharge nerf did is show how little Mallets really mattered.

If you really want to retain one aspect of the NToV changes, keep guards linked to dragons. This will add a little added skill/challenge by forcing guilds to either pre-kill, offtank or kite the guards. I don't hate the idea of spicing up NToV in that fashion.

Fear Golems and Hate Minis should not be raid mobs. Why are mobs that you can literally solo/duo with ease considered raid mobs? (before some nerd mentions it, yes, only one Golem can be soloed/duoed because of death touch, but the logic remains). HoT minis aren't raid mobs, because you can solo/duo those too. Consistency is good. This will make these mobs COMPETITIVE!

Remove the fucking leashing and the pathing changes. Whoever added these should be embarassed. This goes beyond not-classic, it's just stupid. When I accidentally solo parked Vaniki by just running away the first time I actually laughed.

Revert push interrupt and gating, or at least go back on the scale somewhat. Maybe it was a tad unClassic before how one Monk with a Mosscovered Twig could reliably interrupt most casts solo. But this having to Sieve is goofy, non-classic, and opens up a whole other can of worms - on live, if you sieved mobs, they would stop casting lots of their AoEs. Many NPC AoEs had a mana cost. I actually didn't learn this until we tested it on EQMac, when we Sieved Feshlak down until he stopped AoEing entirely. Also, NPC's should gate even while on their spawn point, and Gate should be in white text and say "Zlandicar begins casting a Gate spell!". Heals for 20% on success. But I'm getting off topic here...

2016 rules were great. Go back to 2016 rules and the zerg meta dies overnight. Riot and Vanquish disband overnight. Dozens of players return overnight. It'll make the game more competitive, more fun, and just better for EVERYONE. Literally everyone. Except maybe, like, warmbody raiders with a billion DKP saved.

You're welcome.

+1

Also you could duo the deathtouch dudes with root + proximity agro + bind in PoF (and a bunch of clickies). I used to just chain tank the DT's with my cleric that was bound there.

Naethyn
03-20-2022, 02:38 PM
Golem races directly contribute to smaller guilds building a base. We've seen it with TSS, and others. Before you know it, they are killing Dain. I would much rather have these mobs go to fostering more competition on the server than filling the pockets of 2-3 guys in a farm group.

Robot
03-20-2022, 02:40 PM
Golem races directly contribute to smaller guilds building a base. We've seen it with TSS, and others. Before you know it, they are killing Dain. I would much rather have these mobs go to fostering more competition on the server than filling the pockets of 2-3 guys in a farm group.

yup exactly this ^

kinda what I was gettin at in my earlier post

eisley
03-21-2022, 08:01 PM
Fair points. I retract my paragraph about minis.

The rest, though. let's. fucking. do. it.


It's time.

Endonde
03-21-2022, 08:48 PM
Revert to 2016 raid rules.

NToV goes back to FTE races. Anyone worried about scripting, good fucking luck scipting a race through NToV where every race is entirely different and requires teamwork, pre-set groups, pre-targetting, etc.

Yea, because it definitely wasn't an open secret that during the lockout meta that both of the top guilds were actively cheating ToV races lol.

I liked 1 hour lockouts honestly, but anyone who thinks people didn't cheat, or couldn't cheat it, are either lying or dumb.

pogs4ever
03-21-2022, 09:14 PM
/ran 1000 for all FTE boss-mobs, 30 minute lockout, lets go!!

PlsNoBan
03-24-2022, 05:56 PM
I think I'm alone in this, but the more quakes that happen, the less I like them. I see my screen shake and think oh boy, hours of raiding and drama. It's cool that it lets other guilds get mobs, but so would fixing raid rules.

Know what else would fix it? Not being a sperg that thinks every quake is life and death and you need to get as many targets as humanly possible on a server that's been stuck in the same content era for a decade. You could like... Go get a couple high prio targets then do something else?


Crazy talk I know

adruidarkly
03-24-2022, 06:38 PM
quake it within a 4 hour window, let folks plan around it for once instead of catering to those who have nothing else in life in their 300 man zerg guilds.

make stepping up to the line worth it

Hesseth
03-25-2022, 01:19 AM
Quakes and the hopes of a Green 2.0 is what keeps the servers going right now. As it is now it hits just over two weeks people start getting all twitchy and start to do quake chants