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View Full Version : why do Rangers get a bad rep?


deneauth
06-08-2011, 02:55 PM
I have a 51 Ranger collecting dust b/c no one wants to group with him. Post your rants and flames against Ranger's here, I want to hear them. I am going on record stating that I will group with Rangers when ever and where ever. I think Ranger's rock.

loopholbrook
06-08-2011, 03:03 PM
I had a 67 Ranger back in the day that I used to play regular EQ. He would hit around 10k damage with his bow every 3 hits or so. I honestly think that Rangers have the best DPS in the game. I also hit about 200-300 with every hit with my sword, and by level 67 you would hit 3 times with each swing, plus it was dual wield.
Having said that, my Ranger was not as good without the AA's, but still great. Rangers, do get a bad rep, but in EQ classic they are pretty out classed.

baalzy
06-08-2011, 03:05 PM
Too many monks. Most groups don't need all the tricks that a ranger can perform, which puts rangers in the DPS and pulling categories. 51+ you're in a dungeon where a monk is a better puller & better DPSer.

lanystvyl
06-08-2011, 03:34 PM
Ranger's have forgotten how to pull from the few that I have seen. Its very difficult to pull and root, pull and root over and over until your 5-6 deep.

baalzy
06-08-2011, 04:17 PM
Oh right.. this is RnF. need to add more fuel to the fire.

Rangers suck, period. They suck up 40% more xp then they deserve and provide you with fuck-all compared to a monk, rogue, or hell, even a warrior in str gear.

Kassel
06-08-2011, 04:22 PM
Most rangers are terrible and complain they cant find groups and are not willing to make their own.

Messianic
06-08-2011, 04:51 PM
OMG

Rangers - NOT RANGER'S

http://www.ehow.com/how_4901513_avoid-grammar-police-apostrophe-s.html

Guybrush
06-08-2011, 05:05 PM
Your hands upon upon a dead man's bow and you're looking down the sights. Your heart is warm and seems atoned and they've given you a reason to fight - and you're not gonna take what they've got to give and you're not gonna let 'em take your will to live 'cause they've taken enough and you've given them all you can give and luck won't save them tonight. They've given you a reason to fight.

~Rangers to the end~

Trademaster
06-08-2011, 05:23 PM
Three ranges walk into a bar.... RANGERS DOWN!!

Doors
06-08-2011, 05:27 PM
Rangers are awesome. This community is too much like fucking world of warcraft. Back in the day you picked someone up for a group regardless of class as long as they knew what they were doing. Now the end game is dominated by min/maxing nerds making a big deal out of nothing.

Trademaster
06-08-2011, 05:30 PM
One of these days I'll go all ranger on somebody. It'll be epic. Of course it's not going to happen until I can manage to get my magician epic. Curse you gd pos rare drop no-drop off a triggered spawn cockblock.

Lazortag
06-08-2011, 05:49 PM
You shouldn't be inviting a ranger to your group unless you want him/her to tank. Since tanking is more about holding aggro than it is about damage mitigation, Rangers, Bards, and even Shamans can tank in most exp groups that have a competent cleric in them. If your group has a decent tank already, the ranger is just mediocre DPS, in which case monks and rogues perform that job much better without adding an exp penalty.

I'm convinced most rangers have trouble finding groups either because (a) most groups don't understand that a ranger can tank just fine (most of the time) or (b) most rangers don't understand that they can tank just fine (most of the time), or (c) people like to make a big deal about exp penalties (which really don't make that much of a difference). Honestly, I like rangers, and as a CC class I've always preferred a tank that has lots of aggro drawing tools (like root) in his arsenal over a tank that has 6K hp and can take a lot of hits. I'm kind of surprised there's so much hate directed towards rangers but not warriors, honestly. Fuck warriors.

deneauth
06-08-2011, 06:02 PM
I tanked everything in classic with my ranger save planar mobs, giants, and efreeti camp. I do know that rangers can tank when they have to. I do feel the general server population has a fuck all additude toward rangers. I have had people in game explain to me that my warrior would always be welcome in their group but never my ranger. I enjoyed playing him too but its just getting to frustrating to play him. Log on the warrior and get a group in 30 seconds as opposed to logging on the ranger and spending the next hour trying to convince people to group with you.

JenJen
06-08-2011, 06:05 PM
because most players playing rangers are bad players. just throwing that out there.

Zereh
06-08-2011, 06:12 PM
Now the end game is dominated by min/maxing nerds making a big deal out of nothing.

^^ Exactly this.

Slathar
06-08-2011, 06:35 PM
^^ Exactly this.

yep

Troy
06-08-2011, 06:43 PM
Ranger is a better tank in most xp groups than any war/pal/sk but good luck convincing anyone of that (hence mine being parked at 49). I will concede that they're more or less useless in a raid though.

deneauth
06-08-2011, 07:03 PM
I am going to try to attemp to tank karnor's on my ranger tonight. I will let you all know if I can even find a group. One love, Ranger.

Troy
06-08-2011, 07:15 PM
Just go anon and say you're a warrior until you're invited and hope no one recognizes your char name from forums.

Chanur
06-08-2011, 07:22 PM
Sub par dps and high aggro. That makes them not that great around this time in the game. That said I have never not taken a class in the group, I liked the support rangers brought to groups.

DevonG
06-08-2011, 07:22 PM
"We've got an SK in group, so try to just root CC and keep off aggro"

*ranger proceeds to equip a wurmslayer and dragon horn ykesha and get raped in 3 seconds*

"LCY looking for REAL dps who actually fucking listens, PST"

It's not rocket science gents, aggro generation occurs when you attempt to DPS like a non-utility hybrid. Re-roll a bard, haste us, and shut the hell up.

Troy
06-08-2011, 07:31 PM
"We've got an SK in group, so try to just root CC and keep off aggro"


Good luck rooting stuff and not getting aggro.

Last time I was in LCY with my ranger I tried to do that. Had a mob resist 6 times in a row until it killed me. GG

DevonG
06-08-2011, 07:32 PM
wasn't the root aggro that did him in...

YendorLootmonkey
06-08-2011, 11:58 PM
Best way to utilize a ranger in a group with a tank is to send him out for chain pulls in an outdoor zone. According to everyone they do shitty DPS anyway, so just have them continuously bring you mobs... you won't be missing their DPS, right? If you have a chanter or bard, great... they'll just bring in whatever and kite it around to avoid taking hits until the adds are locked down. If not, they'll pull singles with harmony and meter the incoming mobs on their own. Or rootpark their pull and help finish off the current mob. Or help with the current mob until it's at 50% and then run out to get another pull. It really depends on what the group is comfortable with and how fast shit is getting killed.

Rangers, know the zones you'll be expected to pull. I fail at KC because I don't know the layout of the basement. :P Completely my fault there, I understand that.

The ranger isn't going to use their mana for much anyway (unless they're idiots and want to nuke and risk drawing aggro), and their healing isn't that great until they get Greater Healing at 57. So aside from some minor utility buffs, their mana is probably best used for ghetto crowd control... snaring and/or rooting. Make sure the group understands to switch targets to casting mobs if needed, so we can rootpark all the melee mobs.

Since groups are already fucking hard to find for a ranger, any post-45 ranger worth his salt is going to bring Swarmcaller to the mix. Getting it to proc a slow early on the mobs your fighting if you don't have an enchanter, bard, or shammy in the group is pretty damn useful. Just need to have root ready in case the proc draws aggro, and switch out to their regular DPS weapons after the proc.

If the ranger gets aggro, until they add Jolt to the game or if they're below 55, they need to turn off auto-attack and let the tank regain aggro. We can all tell when the mob's starting to turn on us and we're surpassing the tank's aggro... we should be turning that shit off for a few moments to save our healer some mana.

On planar raids, you'll be fielding questions from everyone on the raid about how many of their particular armor-dropping mob is up, while you're DPSing and helping enchanters do some crowd control by snaring shit and kiting it around until they get it locked down.

The fundamental problem with rangers is that those who play them enjoy the versatility of being able to change roles and perform different functions, whereas the people who have slots to fill in groups don't look for a jack-of-all-trades, they want the specialists.

Athrix
06-09-2011, 11:00 AM
Like others have said a lot of rangers dont put their full potential out there. I had a ranger tank in seb the other day and he did a kick ass job holding aggro and pulling, we had me at 58 and another 60 rogue, both of us laying down some pretty good dps and didnt have many problems with aggro. Put it this way he held aggro better than a lot of warriors can in a group situation, not the warriors fault obviously, their aggro is seriously flawed. No, a ranger wont have the mitigation of a warrior, but if they can keep more damage off of me so I can continue to BS then its way more efficient, I was using a blood point offhand quite a bit too.

In the current state of the game rangers arent going to be top dps or a lot of utility but utilized as a tank they can do very well. So rangers, if you want more groups sell yourself as a high aggro tank that can pull, start collecting high aggro weapons, and as much HP gear as you can get your hands on. Players talk to each other and if you build yourself a solid reputation as a solid tank/puller people will pick you up.

Zadrian
06-09-2011, 05:08 PM
le sigh

http://i79.photobucket.com/albums/j156/ShVa6rA/3v3v3v3TournamentWinners2.jpg

http://i79.photobucket.com/albums/j156/ShVa6rA/Serverwides.jpg

hobby miscounted it was 12-man not 9-man

Knuckle
06-09-2011, 07:02 PM
Me and my buddy did ranger/ranger in a improptu 2v2 tournament on vztz 2.0. We took out Salty/Hughman SK/Pally and Amaly/Bandius Wiz/Rng. Then we fought Lasher/Xantille and lost (Dru/War). Chiron was my partner his gear wasn't exactly top notch for the competition we were facing but we did pretty good IMO. I think lasher ended up rooting or snaring Chiron at some point and that pretty much ended it.

baalzy
06-09-2011, 08:27 PM
Ranger versitality makes them good in PvP because they can lock you down, DoT you, bow kite you, move really fast ect... ect...

But in PvE if your group already has an Enchanter & a monk or bard.... then you don't need a ranger. And since there are 50 monks online at any given level ranger you may as well just grab a second for pure DPS since they'll do it better then a ranger.

Seaweedpimp
06-10-2011, 05:15 PM
Rangers are awesome. This community is too much like fucking world of warcraft. Back in the day you picked someone up for a group regardless of class as long as they knew what they were doing. Now the end game is dominated by min/maxing nerds making a big deal out of nothing.

wuwu this is true

Seaweedpimp
06-10-2011, 05:15 PM
Curse you gd pos rare drop no-drop off a triggered spawn cockblock.

I love this

Kingofqueens123
06-10-2011, 05:32 PM
rangers are cool

Belenos
06-12-2011, 03:14 PM
Rangers are awesome. This community is too much like fucking world of warcraft. Back in the day you picked someone up for a group regardless of class as long as they knew what they were doing. Now the end game is dominated by min/maxing nerds making a big deal out of nothing.

Wisdom.

deneauth
06-12-2011, 03:30 PM
Since I started playing on the regular again it has been much easier to find groups with the ranger. burned through half of 51 in two sessions. I appreciate all the Ranger love on this thread, thanks everyone.

Japan
06-12-2011, 05:19 PM
you get a bad rap. you have a bad rep.

Illiterate cunts.

Pan
06-14-2011, 12:30 AM
I played a ranger as my main from just after release until I quit the game (L80...I forget which expansion b/c they all blended together toward the end). I agree completely with everything Yendor says. He gets it.

One thing that no one has mentioned, though, that a well-played ranger brings to the table is his/her ability to unf*ck (can I say that here?) things when the shiat hits the fan. Tank goes down, ranger steps in. Clothies or healers get aggro, ranger pulls it quick. Looking like a wipe, ranger has a million tools to give the rezzer time to camp. Slower bails (or one is unavailable) Swarmcaller/Earthcaller slows ftw. Overpull, ranger kites/roots/offtanks/or otherwise performs crowd control. Lousy heals, lousy buffs, lousy dots, lousy nukes, mediocre dps (right now), a bit squishy, but unparalleled as an un*fucker. That's part of why I loved playing the class.

Currently, I am playing a monk b/c I could not stomach another untwinked run to 60 w/the exp. penalty. What a joke. But I find monking a good deal less fun than rangering.

That said, the Kunark era is the nadir for rangers in EQ. It does get better, even in velious. But even now, a well-played ranger brings tons to the table...and a lot of it happens in the background (which is another conversation entirely).

Daywolf
06-14-2011, 04:50 PM
My first and main was a ranger on live. I always had groups when I wanted to group. By the time you get to 50, you are known for your ability with a class to many, including the ones with invite privileges. Here, since it's more casual players, your best bet is to be in a large active guild.

Ranger's have forgotten how to pull from the few that I have seen. Its very difficult to pull and root, pull and root over and over until your 5-6 deep.Root? what's tthat...??? Shouldn't be using root in a group unless you are trying to stop a mob from disrupting a caster, or rooting a mob while pulling more than one (lines them up), though better not to root and pull (never pull and root though). Root draws a lot of aggro, ranger is not a tank, the tank needs the aggro. Rangers at times need to stand there and do nothing, including not having damage shields, until the tank can get aggro back. Even snare should be used only if it starts to run near death. Rangers should be chain pulling, having the next inc as the last one or two are dropping. Taunt should be removed from your bar. Minimum spell casting, conserve mana and aggro. Ranger should be first in but last out in an emergency, rooting and snaring on the way out. Rangers work fine outside or in dungeons. There is no "forget", only learn.

YendorLootmonkey
06-14-2011, 06:34 PM
Root? what's tthat...??? Shouldn't be using root in a group unless you are trying to stop a mob from disrupting a caster, or rooting a mob while pulling more than one (lines them up), though better not to root and pull (never pull and root though). Root draws a lot of aggro, ranger is not a tank, the tank needs the aggro.

Huh? I root all the time when a caster (usually the enchanter) gains aggro and everyone starts running around. Parks the mob, lets the chanter live, and gives the tank (usually a warrior in this case) a chance to build aggro back. Either that or it aggros it on me and I tank it, auto-attack off, until it goes back to the tank.

Taunt should be removed from your bar.

I would disagree here too... if the mob is on a caster and the tank can't get aggro back or his Taunt skill fails, the ranger is the fall back. Press taunt, disarm, and have Root incoming to save the caster (enchanter, your CLERIC, etc). There are times (although few), that I press Taunt for a reason.

JenJen
06-14-2011, 06:37 PM
yendor knows his shiz

Daywolf
06-14-2011, 08:59 PM
yendor knows his shiz
Not bad for being illiterate ;) lol
Though he missed the part where I said save the caster with root. I was speaking of not doing a "pull and root", not not saving the casters (it's the rangers job). Now as for taunt, why would I need to taunt the mob chasing the wizzy when I already rooted it??? I', back on dps or pulling at that point hehe, it's rooted. Just adding up more aggro on the ranger, sucking the healer dry tisk-tisk.
:)

Daywolf
06-14-2011, 09:08 PM
And what's with cheer leading on a 3 minute timer reply post? Smells fishy.... like alt forum account lol Would see that all the time in like EVE, pretty noticeable ;)


Oh also wanted to add to a couple posts ago, rangers should know the zone before even entering. I still have all my printed maps in a folder in fact, with location notes.

YendorLootmonkey
06-14-2011, 10:26 PM
Now as for taunt, why would I need to taunt the mob chasing the wizzy when I already rooted it???

Two reasons:

1) Taunt is instant -- to attempt to get the mob off the caster instantly, and you can still have your 2-second cast time Grasping Roots or your 2.5-second cast time Ensnaring Roots incoming to get the mob off you. 2 seconds is a long time for a cloth-wearer.

2) If it's an enchanter, and you see them casting mez with a mob beating on them, use Taunt first to get the mob off them, because if they channel the mez through the attack, the damage component of your root is going to break their mez.

YendorLootmonkey
06-14-2011, 10:28 PM
And what's with cheer leading on a 3 minute timer reply post? Smells fishy.... like alt forum account lol Would see that all the time in like EVE, pretty noticeable ;)

JenJen played a ranger along with me in VD.

vinx
06-14-2011, 10:54 PM
i can confirm both jen and yen to be good rangers!

in fact, i didnt let jen out of the newbie yard before guildin her lol
and yendor took some chasin down before he finally conceded :P

JenJen
06-15-2011, 02:59 AM
Not bad for being illiterate ;) lol
Though he missed the part where I said save the caster with root. I was speaking of not doing a "pull and root", not not saving the casters (it's the rangers job). Now as for taunt, why would I need to taunt the mob chasing the wizzy when I already rooted it??? I', back on dps or pulling at that point hehe, it's rooted. Just adding up more aggro on the ranger, sucking the healer dry tisk-tisk.
:)

are you a moron? by the way, you sound like a terrible ranger.
yes, yendor knows how to play a ranger better than you. deal with it.
oh, i best not forget to put smiley faces after every sly comment :) :)

p.s dont bother to reply to this, let me do it for you.

Daywolf - "But i was the #4 ranger on The Rathe server!!!"

Pan
06-15-2011, 06:47 AM
My first and main was a ranger on live. I always had groups when I wanted to group. By the time you get to 50, you are known for your ability with a class to many, including the ones with invite privileges. Here, since it's more casual players, your best bet is to be in a large active guild.

Root? what's tthat...??? Shouldn't be using root in a group unless you are trying to stop a mob from disrupting a caster, or rooting a mob while pulling more than one (lines them up), though better not to root and pull (never pull and root though). Root draws a lot of aggro, ranger is not a tank, the tank needs the aggro. Rangers at times need to stand there and do nothing, including not having damage shields, until the tank can get aggro back. Even snare should be used only if it starts to run near death. Rangers should be chain pulling, having the next inc as the last one or two are dropping. Taunt should be removed from your bar. Minimum spell casting, conserve mana and aggro. Ranger should be first in but last out in an emergency, rooting and snaring on the way out. Rangers work fine outside or in dungeons. There is no "forget", only learn.

This post is full of fail. Just because you are unable to use all of the tools at your disposal does not mean they are not useful to the rest of us. You know, those of us who don't "stand there and do nothing" in a group.

Daywolf
06-15-2011, 07:04 AM
Two reasons:

1) Taunt is instant -- to attempt to get the mob off the caster instantly, and you can still have your 2-second cast time Grasping Roots or your 2.5-second cast time Ensnaring Roots incoming to get the mob off you. 2 seconds is a long time for a cloth-wearer.
Not at all, never had a problem with rooting. Most cases the root is stuck before the mob even gets to the caster, to the watchful player that has an idea of what's going to happen once the caster even begins the cast. Not going to break away chasing after a mob to taunt it. And you should have actually read my post rather than replying to something I covered as if I didn't say it, only to bring in your trolls. *yawn*

Daywolf
06-15-2011, 07:22 AM
those of us who don't "stand there and do nothing" in a group.And there is your bad rep ranger that thinks he's a tank lol doesn't know when to back off and needs to be told by the cleric (often me). 1 warning, then kick, that's how it goes. Bad rangers have no place in a group, should wait for pet fear spell and solo. :D

Bootcamp
06-15-2011, 07:24 AM
#1 You need atleast 200k to spend on gear since ranger is the most gear dependant class in the game

#2 Rangers can tank if your healer knows how to play the game

#3 If you have to use roots when pulling then you are fail. (unless the mob is immune to a certain spell)

#4 Been there done that

Generally rangers have a bad rep because people cant an dont know how to play the class; if this is the case, they most likely fail on every class

Daywolf
06-15-2011, 07:35 AM
#3 If you have to use roots when pulling then you are fail. (unless the mob is immune to a certain spell)


root is the option in dungeons when you cant use harmony. So if you are lvl 50, say in KC, and pulling two yellow, root will delay one for a minute... or less. But you don't want to use it if there are other mobs patrolling. Outdoors, never needed for pulling, of course. I pref not to use root or harmony in most cases anyway, for pulling control, because I use 150yd pulling arrows and casting in range slows things down. Dungeons can be tricky of course.

YendorLootmonkey
06-15-2011, 07:38 AM
Not at all, never had a problem with rooting. Most cases the root is stuck before the mob even gets to the caster, to the watchful player that has an idea of what's going to happen once the caster even begins the cast. Not going to break away chasing after a mob to taunt it. And you should have actually read my post rather than replying to something I covered as if I didn't say it, only to bring in your trolls. *yawn*

Not really going to argue with a brick wall here, but your supposition was that Taunt doesn't belong on a ranger's hotkey bar, and I just gave you two quick examples (of which the second you didn't even address, because we both know root breaking mez is going to get your enchanter killed and Taunt is a far better option in that case for blue con mobs at least) where it is a tool a ranger needs to keep in their toolbox.

YendorLootmonkey
06-15-2011, 07:58 AM
root is the option in dungeons when you cant use harmony. So if you are lvl 50, say in KC, and pulling two yellow, root will delay one for a minute..

Or, because KC is an outdoors dungeon, you could just use harmony... ESPECIALLY if the mobs are yellow so your root stands a good chance of getting resisted............. wtf???

Daywolf
06-15-2011, 08:01 AM
Not really going to argue with a brick wall here, but your supposition was that Taunt doesn't belong on a ranger's hotkey bar, and I just gave you two quick examples (of which the second you didn't even address, because we both know root breaking mez is going to get your enchanter killed and Taunt is a far better option in that case for blue con mobs at least) where it is a tool a ranger needs to keep in their toolbox.You don't let it just fester, most cases the mob is engaged before it breaks. It's never been a problem. Have done it 1000 times. Best to keep dps on what's current, break through that and then get to anything straying on your casters line, that you were watching. Dump a snare on it if you must (though I think bugged here for root/snare stacks), the casters can deal with it if it breaks free. Usually not the case though, although if in a little bitty space like HHK, can get rough lol ode to the olden days of watching my wizzy friend run for his life, though always survived when I was there. No brick walls, just long time experience. Ranger is the only melee I play, so I know what it's like on both sides of the camp from exp.

Aadill
06-15-2011, 08:01 AM
Yeahhhh I'm going to say that the majority of "rangers that get a bad rep" are probably the ones that just want to be like Aragorn, just like what happened 10 years ago.

Rangers that can't play the class don't offer anything to a group. Rangers that can play their class can offer a healthy list of benefits to a group. What people have a problem with is that most rangers don't or can't make up for their 40% xp penalty, plain and simple.

Pull your weight and you get in groups.

Aadill
06-15-2011, 08:02 AM
Also Legolas fuck I can't remember my LOTR stuff I'm too wrapped up in Game of Thrones now~

Daywolf
06-15-2011, 08:18 AM
Or, because KC is an outdoors dungeon, you could just use harmony... ESPECIALLY if the mobs are yellow so your root stands a good chance of getting resisted............. wtf???Is it? Hmmm... been a long time since I was in KC pulling for a group, but it is indoors. Oh well, never used harmony there, like I said my pref is not to use it anyway (if you bothered reading that as well). Sure yellows 'can' resist, so you pull two mobs, big deal. Was using it as an example. Ok pulling two blues if that is all your group can handle, maybe your root will stick to one. It's about convenience, not survival. If your group cant handle two yellows, they should go back outside to the wall. wtf, "WTF???"? Heck, I was in KC last year 2 boxing drui's on peq (same probs there that are here), running roots+dots on multiple yellows, works fine.

Aadill
06-15-2011, 08:29 AM
It rains in Karnor's. It's an outside dungeon. It is literally outside, where Harmony works. Harmony works because Karnor's is an outside dungeon, because it rains.

Daywolf
06-15-2011, 08:33 AM
It rains in Karnor's. It's an outside dungeon. It is literally outside, where Harmony works. Harmony works because Karnor's is an outside dungeon, because it rains.
Well, is KC the only dungeon/non-dungeon in the game, or did I just throw in a general example?(pick any dungeon!) Geez, people cant read, people cant think, only want to argue for arguments sake :p

Aadill
06-15-2011, 08:37 AM
I think the point is situational awareness means a lot to a class that has a large utility belt such as bards, necros, and rangers. Two of those three have a large xp penalty. Two of those three get groups. The two in the first statement and the two in the second statement are not the same. Why? Because situational awareness is key and a lot of the times if you're not doing everything you can in a group the xp penalty that everyone incurs doesn't think it is worth it.

So, with that said, not using a set of very useful tools in a fashion that allows you to break camps, pull nameds past a slough of mobs, etc in outdoor areas as well as some indoor areas, CC mobs of any sort, and still pump out decent DPS and sometimes even tank... well... I wouldn't want that person in my group either.