View Full Version : Smallest group that could meaningfully farm HoT velious armor?
geniusi
10-19-2021, 03:34 PM
Oh wise sages of the realms of Norrath, what's the smallest force you could conceive of that could go into HoT and meaningfully gear themselves? Bonus points if you include group comps and strats. I'm curious of the feasibility of doing this with a single group.
galach
10-19-2021, 04:15 PM
monk, sham, ench, 2x cleric, warrior + 1 more could do it slowly. the +1 would be another tank, monk/rogue or bard personally.
Have fun with glimmers.
Sizar
10-19-2021, 04:22 PM
Monk Rogue Tank Cleric Shaman...Think thats about minimal. Maybe a 6th for resists if your melee resists arent great, like a bard or something?
Bardp1999
10-19-2021, 06:36 PM
HoT is a guild event, you are a loser if you try to circumvent that
Bardp1999
10-19-2021, 06:39 PM
monk, sham, ench, 2x cleric, warrior + 1 more could do it slowly. the +1 would be another tank, monk/rogue or bard personally.
Have fun with glimmers.
Dont think this would cut the mustard, couldn't even break in - maybe if the group had a stupid amount of clickies and other essentially non-classic bull shit that this server has, but not a 'regular' group. You couldnt CoTH in either cause no Mage. Would be a butt clencher train to get everyone in and even then w/o rogue i think you're fucked in the long run for even getting to a killing spot. Calling not possible
Chortles Snortles
10-19-2021, 07:04 PM
^^found the warmbody
(LOL!)
Ripqozko
10-19-2021, 07:37 PM
Pally, monk x2, shm, ench, bard, cleric, rogue. Can do with less but this would cover bases and be semi quick, just skip shimmers and train them away.
edit: i think kael armor farming is easier small group, can pull hallway mobs easy and requires no monk. any pet class can train away and any gate class can rip to entrance.
cd288
10-19-2021, 11:50 PM
^^found the warmbody
(LOL!)
Whoa Chortles is back
jombo
10-20-2021, 10:22 AM
^^found the warmbody
(LOL!)
btfo
Aeaolena
10-20-2021, 10:52 AM
Oh wise sages of the realms of Norrath, what's the smallest force you could conceive of that could go into HoT and meaningfully gear themselves? Bonus points if you include group comps and strats. I'm curious of the feasibility of doing this with a single group.
It really depends on the gear you have, unfortunately.
And if you are doing it to "meaningfully gear yourselves", then it's implied you don't already have HoT-level armor yet... and that changes a lot of factors.
I'd say 2 60 warriors who can cycle evasive with aggro weapons, 3 clerics, 2 enchanters, 1 shaman, 1 bard for mana song and backup slows, at least 2 monks, (or 1monk/ 1 sk who can help split and also be a ramp tank if needed), and then however many DPS you are willing to add to increase your chances of winning before the clerics go OOM. (Ideally you'd also have a druid to POTG your clerics, cast circles/regrowth, and heal your meelee through the red wurms, and a mage for rods/coh/ds.) If everyone is undergeared, I personally wouldn't attempt with less than 15-18.
I've seen groups of 18-24 struggle/wipe/leave because they didn't have two enchanters. It's a catch-22 of trying to tash/slow as fast as you can so the clerics don't go oom, but also wait long enough so the enchanter doesn't get eaten on tashing. Without a timely slow, or a fast enough kill - your non-HoT-geared clerics will go OOM. Without enough quick sieves, your blue drakes and white wurms will CH until your clerics run dry or many other mobs will gate, causing a painful wipeout.
Again, I'm laser focused on the "meaningfully gear themselves" part of your question and what it implies.
Tunabros
10-20-2021, 11:36 AM
this dude is definitely starting a farm crew to sell HoT MQs lol
Jimjam
10-20-2021, 11:56 AM
I think (not 100% sure) we managed to do wexit with 5 once with Draconite, admittedly not quite the same as HoT, and it involved some character swapping. Very slow kills. The more the merrier imo for wexit/hot as long as there isn’t too much social loafing.
Toxigen
10-20-2021, 12:35 PM
The magic number is 15 for kills-per-hour : players ratio. Of course you can do HoT with less but it'll be a slow, painful endeavor with extremely high risk of deaths / wipes which destroys your drops per hour.
MT War
RT (Paladin pref)
3x Cleric
2x Shaman
2x Enc
3x Rogue
1x Bard (not AFK mana song, must go out for OOS)
1x Flex DPS (ranger, rogue, monk)
1x Puller (monk)
use bots for coths / sows outside / etc
The skill / awareness of your puller and slow team is what makes or breaks HoT farm sessions. Gotta make sure your DPS gives your enchanters enough time to sieve those gating and CHing merbs too.
You're welcome.
geniusi
10-20-2021, 12:55 PM
Thanks for all the replies, some really great info here! As far as what I mean about "meaningfully gear ourselves" just basically would it be worth our time to go in and do it. As Toxigen pointed out, the kill rate has to be high enough to justify the time spent, and that's basically what I was looking for. It seems like, while it can potentially be done with as few as 5-7, it's probably not worth the time or effort. Also, very interesting thinking about trying it in west, thanks to ripqozko and jimjam for pointing that out as an option.
Aeaolena
10-20-2021, 01:01 PM
this dude is definitely starting a farm crew to sell HoT MQs lol
Haha possibly, but considering the utterly abysmal HoT drop rate, Kael would be way way more lucrative if money was the goal. I'd be so slow and painful you might not even break even on the dots used, just to walk away empty handed after a few hours.
BlackBellamy
10-20-2021, 02:16 PM
monk, sham, ench, 2x cleric, warrior + 1 more could do it slowly. the +1 would be another tank, monk/rogue or bard personally.
That's a collection that works real well until something goes wrong and there's no backup.
I think the OP was asking for meaningful, not the bare-bones slowly.
Two groups so you can take it easy and not stress every moment.
Ripqozko
10-20-2021, 02:19 PM
Seriously the hallway is easiest pulls in the game and ya need lot less to farm kael armor and logistics is easier. The hallway mobs are just bags of money sitting there. Just need a factioned pet train up and a bound caster to rip and gate after tank tags to make pull clean.
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