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Icecometus
09-28-2021, 10:08 AM
Any folks hopping on to New World this week? I enjoyed the Betas, gonna give it a try, would be great to play with some P99 veterans.

cd288
09-28-2021, 12:49 PM
I'll probably try it out sometime in the next week. Looks interesting. Not really sure about this "no classes" thing since ultimately people will build their character into what is essentially a specific class, so why not have classes, but looks fun overall.

Tunabros
09-28-2021, 02:31 PM
is it any good?

the combat turns me off but I would try if it had good reception

Jibartik
09-28-2021, 02:50 PM
I can’t wait to use blankets to farm goods from the locals

cd288
09-28-2021, 03:25 PM
is it any good?

the combat turns me off but I would try if it had good reception

I'll be playing it sometime in the next couple days. Can let you know. The faction war system is interesting, seems like they're trying to go for a DAoC angle there; we'll see how it works out...if the player base shrinks you're going to have problems because you will be splitting the pop three ways in terms of availability of players to group/guild etc. with.

Icecometus
09-28-2021, 05:42 PM
Its a lot of fun, different from any MMO I have played. I played a Rogue in EQ so melee was always pretty action oriented with positioning and everything. NW rewards skill in a way that most MMOs don't IMO. Crafting is fun, and the PVE will get a lot better with time as they figure out how to challenge the players.

Swish
09-28-2021, 06:57 PM
I'll wait til its confirmed as something worth trying, I'll let the "I've been playing here since pre-alpha alpha" guys have their moment :)

Tethler
09-29-2021, 09:56 AM
I'll probably try it out sometime in the next week. Looks interesting. Not really sure about this "no classes" thing since ultimately people will build their character into what is essentially a specific class, so why not have classes, but looks fun overall.

The weapons you equip have skill trees and abilities tied to them that you level up by using, so really, your weapon choice is essentially your class. It just lets you swap out playstyle on the fly without having to create a ton of alts.

Tethler
09-29-2021, 09:59 AM
is it any good?

the combat turns me off but I would try if it had good reception

You already know my opinion from the thread in off topic, but I think it's good so far. Some servers have absurd queues, the ones with popular streamers playing on them in particular. Amazon has had to open up dozens of new servers to handle the demand. I chose a more quiet server that has only had a modest queue of a few hundred.

Currently up to level 24 and having a blast!

pink grapefruit
09-29-2021, 10:14 AM
sad there are no elves :(

the lore feels like it'd be hard to get into. isn't it just christopher columbus but magic?

Tethler
09-29-2021, 10:19 AM
sad there are no elves :(

the lore feels like it'd be hard to get into. isn't it just christopher columbus but magic?

The setting is Earth sometime in the 1700s, so yeah, no elves. All kinds of people shipwrecked on a magic island. Player characters don't have magic themselves, but the weapons are imbued with it, giving them magic-like abilities.

Jibartik
09-29-2021, 11:56 AM
Hehe the setting is earth sometime... when we genocided and colonized a new world.

:o

Boptop
09-29-2021, 08:05 PM
Can you play it through parallels on mac?

Bardp1999
09-29-2021, 08:22 PM
Thought about playing this game but decided to watch AEW and play Breath of Fire 2 for the 3,000th time instead

jolanar
09-30-2021, 06:55 AM
I feel like the only person on the planet who absolutely hates the direction RPGs are taking lately where they feel like they need to have "action combat".

I don't want to flip around and dodge attacks like I'm playing Devil May Cry.

Fammaden
09-30-2021, 07:08 AM
Nah I'm with you, I'd almost rather have straight turn based combat like FF7 or something than the twitchy stuff. But I'm a grumpy old man and things were different back in MY day.

Ruhtar
09-30-2021, 09:23 AM
I bought it because quite a few of my friends are playing it, but I just can't get into it. Maybe if D2R didn't just release, I'd be more eager to sit in a queue for a mediocre MMO, but MEH.

I don't know how the gameplay is later on, but for the few hours I played in beta, it just seemed very generic. Action combat that isn't as good as BDO, gathering / crafting that isn't doing anything new, a faction system that seems like you have to flag yourself for(?) and I can't get over how bad the character models are. The environments are pretty though and I actually like the UI, very modern looking. I'll try to give it an honest shake this weekend or the following week.

cd288
09-30-2021, 10:40 AM
Overall I've enjoyed it so far. How long it will be able to keep my attention though I'm not sure.

The gathering and crafting system is pretty robust and entertaining. Good balance in terms of rarity of the higher end materials. And I like that you get a nominal amount of EXP for it too (more when you actually level up the skill) because at least you're somewhat progressing your exp bar by doing it rather than having to forego leveling entirely in order to harvest/craft.

The weapon mastery system is fun. I like how you actually have to use the weapon to train up your advancement in it rather than just unlocking various abilities each time your character levels up overall. I like how that also prevents you from just being able to swap to any weapon later on in the game; you will have to spend a long time leveling those skills up if you want to essentially switch to a different "class". I think the "no classes" system is kind of dumb though; ultimately you're essentially picking a class by deciding which weapons you want to use but that's just a minor thought.

I like how if you attack someone else's mob and hit it a couple times you both get the full exp for it. Gives players a reason to help each other, which is nice since it's mostly a solo leveling experience and it sometimes feels like you're in a group or duo if you run across players all killing in the same area/doing the same quest.

While there is some fast travel, it's not as extensive as other MMOs and you have to be at another fast travel point in order to do it. So it forces you to travel on foot a decent amount of the time. Overall the game seems to do a good job of rewarding people for exploring and going off the beaten path.

Leveling is not slow, but I did find that you generally have to be killing things at or below your level. Things a couple levels higher than you can be killed, but it's a lot more difficult and if you get an add (which is likely) you will be in trouble for sure.

PvP is a lot of fun with the faction wars. The overall claim and fort war system is cool. Kind of reminds me of Planetside in the way a faction would identify a place to focus on and then work to claim/undermine the other faction there. However, for open world PvP this is where one of New World's positives creates a negative for PvP: The zones accommodate a large level range of content; normally this is a good thing in an MMO as it makes higher level players come to a zone, makes it so you have less ghost town zones, etc., but it ends up discouraging open world PvP a lot. If you're not at the higher end of the level range for the zone, you're almost always better off not flagging for PvP because you will inevitably get ganked by players several levels above you (e.g., you're level 15 and they're level 23)...even a player only like 3 levels above you can easily destroy you if they're even somewhat decent at PvP...so there's just no reason to flag for it unless you're specifically trying to undermine a faction's hold on the territory, so you end up seeing a ton of people not flagged for PvP.

Haven't done dungeons yet so not sure how those are. Overall, the game is a lot of fun. I'm having a good time playing it and happy with the purchase. I don't think I'll play it for an extremely long time though. I see it as a game of get one or two characters levelled up and participate in higher end faction PvP and PvE stuff for a bit until I get bored...so maybe 6 months.

cd288
09-30-2021, 10:42 AM
Overall I've enjoyed it so far. How long it will be able to keep my attention though I'm not sure.

The gathering and crafting system is pretty robust and entertaining. Good balance in terms of rarity of the higher end materials. And I like that you get a nominal amount of EXP for it too (more when you actually level up the skill) because at least you're somewhat progressing your exp bar by doing it rather than having to forego leveling entirely in order to harvest/craft.

The weapon mastery system is fun. I like how you actually have to use the weapon to train up your advancement in it rather than just unlocking various abilities each time your character levels up overall. I like how that also prevents you from just being able to swap to any weapon later on in the game; you will have to spend a long time leveling those skills up if you want to essentially switch to a different "class". I think the "no classes" system is kind of dumb though; ultimately you're essentially picking a class by deciding which weapons you want to use but that's just a minor thought.

I like how if you attack someone else's mob and hit it a couple times you both get the full exp for it. Gives players a reason to help each other, which is nice since it's mostly a solo leveling experience and it sometimes feels like you're in a group or duo if you run across players all killing in the same area/doing the same quest.

While there is some fast travel, it's not as extensive as other MMOs and you have to be at another fast travel point in order to do it. So it forces you to travel on foot a decent amount of the time. Overall the game seems to do a good job of rewarding people for exploring and going off the beaten path.

Leveling is not slow, but I did find that you generally have to be killing things at or below your level. Things a couple levels higher than you can be killed, but it's a lot more difficult and if you get an add (which is likely) you will be in trouble for sure.

PvP is a lot of fun with the faction wars. The overall claim and fort war system is cool. Kind of reminds me of Planetside in the way a faction would identify a place to focus on and then work to claim/undermine the other faction there. However, for open world PvP this is where one of New World's positives creates a negative for PvP: The zones accommodate a large level range of content; normally this is a good thing in an MMO as it makes higher level players come to a zone, makes it so you have less ghost town zones, etc., but it ends up discouraging open world PvP a lot. If you're not at the higher end of the level range for the zone, you're almost always better off not flagging for PvP because you will inevitably get ganked by players several levels above you (e.g., you're level 15 and they're level 23)...even a player only like 3 levels above you can easily destroy you if they're even somewhat decent at PvP...so there's just no reason to flag for it unless you're specifically trying to undermine a faction's hold on the territory, so you end up seeing a ton of people not flagged for PvP.

Haven't done dungeons yet so not sure how those are. Overall, the game is a lot of fun. I'm having a good time playing it and happy with the purchase. I don't think I'll play it for an extremely long time though. I see it as a game of get one or two characters levelled up and participate in higher end faction PvP and PvE stuff for a bit until I get bored...so maybe 6 months.

Also, I'd add that I think the zone reputation points you can build up is a cool mechanic. The more you do in a current zone the more perks you can unlock (you get to choose from 1 of 3 options each time you level up your rep). It's a cool benefit and I could see players really pushing to defend or attack certain zones with their faction if their guild (called a "Company") has lots of perks there.

BlackBellamy
09-30-2021, 02:50 PM
I looked at the reviews and it looks like the launch is an unqualified disaster.

People be waiting hours and hours in the queue. Lol. I would NEVER wait in a queue. Queue means you're running a crap company just trying to squeeze some bucks and too cheap to invest long term. If you look at the reviews more than half are negative and the vast majority of them are like this "you are stuck waiting in 2500 people queue (about 5 hours)". Screw any outfit that thinks their product is so wonderful I'ma gonna wait around to play? Yeah man, I got 100s of games on my drive, see you laters. I wouldn't be so harsh on some independent studio but this one is backed by Amazon, who are the supposedly the Gods of Cloud Computing. That they couldn't anticipate demand and couldn't spin up more servers on the fly just boggles the mind.

You wait in the queue 2 hours and that counts as time played and now you can't get a refund. What a scam!

Amazon Game Studios is just one failure after another, remember Crucible and that other forgotten disaster? This looks like the last gasp, keep the players in the queue and keep their money lol.

I don't know much about the gameplay. I watched their promotional materials and I couldn't understand the motivation. You're all washed up on some island in the 1700s and are crafting stuff. Because...? I'm not really sure what the objective is, what the end game promises, none of that was explained clearly. There seems to be a very heavy emphasis on crafting, and there seems to be three archetypal factions to join (you got your ruthless guys, the righteous guys, and the secretive forbidden knowledge guys) and these guys fight for control of the island and you can do pvp. So I guess the end game is help your silly faction to gain control points and crafting will help you do that. I wish they were more innovative when creating these. The choices are unimpressive and rote. I don't want to help any of these guys. Going to chop trees so some THE MARAUDERS can grow larger? I'm not invested in them, why should I be?

How easy would it have been to "the entire island is going to sink into the ocean in one year! only the most powerful faction can defeat the evil whatever that is causing it! the final battle awaits!" and now I have a goal. I mean I don't really give a crap about the THE COVENANT but if I help them with the big boss then everyone lives. If that's something that happens the $50 million marketing drive has failed to inform me.

cd288
09-30-2021, 03:18 PM
I looked at the reviews and it looks like the launch is an unqualified disaster.

People be waiting hours and hours in the queue. Lol. I would NEVER wait in a queue. Queue means you're running a crap company just trying to squeeze some bucks and too cheap to invest long term. If you look at the reviews more than half are negative and the vast majority of them are like this "you are stuck waiting in 2500 people queue (about 5 hours)". Screw any outfit that thinks their product is so wonderful I'ma gonna wait around to play? Yeah man, I got 100s of games on my drive, see you laters. I wouldn't be so harsh on some independent studio but this one is backed by Amazon, who are the supposedly the Gods of Cloud Computing. That they couldn't anticipate demand and couldn't spin up more servers on the fly just boggles the mind.

You wait in the queue 2 hours and that counts as time played and now you can't get a refund. What a scam!

Amazon Game Studios is just one failure after another, remember Crucible and that other forgotten disaster? This looks like the last gasp, keep the players in the queue and keep their money lol.

I don't know much about the gameplay. I watched their promotional materials and I couldn't understand the motivation. You're all washed up on some island in the 1700s and are crafting stuff. Because...? I'm not really sure what the objective is, what the end game promises, none of that was explained clearly. There seems to be a very heavy emphasis on crafting, and there seems to be three archetypal factions to join (you got your ruthless guys, the righteous guys, and the secretive forbidden knowledge guys) and these guys fight for control of the island and you can do pvp. So I guess the end game is help your silly faction to gain control points and crafting will help you do that. I wish they were more innovative when creating these. The choices are unimpressive and rote. I don't want to help any of these guys. Going to chop trees so some THE MARAUDERS can grow larger? I'm not invested in them, why should I be?

How easy would it have been to "the entire island is going to sink into the ocean in one year! only the most powerful faction can defeat the evil whatever that is causing it! the final battle awaits!" and now I have a goal. I mean I don't really give a crap about the THE COVENANT but if I help them with the big boss then everyone lives. If that's something that happens the $50 million marketing drive has failed to inform me.

I haven't had a long queue time since early on during launch day. Other than that I've been able to either jump right on without a queue or maybe wait max 20 minutes, which isn't bad and will obviously diminish as they increase server limits and players transfer servers.

The crafting system is very robust and you can craft some serious gear with it. It's also very interesting because you can essentially customize your armor and weapons with attributes based on additional ingredients that you include in your crafting...makes it possible to create some interesting class builds that are actually quite effective (i.e. fire mage who also specializes in the rapier for close combat work). Crafting also helps with upgrading your forts and settlements owned by your faction (the upgrades can be really significant).

Faction ownership itself can provide a bunch of different perks for its members in terms of global perks and also perks localized to the controlled zone. And the faction battles themselves are really fun.

Overall I'm having a very good time in the game. Do I think it's the next ground breaking MMO that I will play for multiple years? Probably not in its current state. But it's very fun (and also the world is beautiful) and I anticipate that it will remain so for about 6-12 months for me.

dcortez
10-01-2021, 11:43 AM
Good game, would recommend.

Boptop
10-01-2021, 06:12 PM
EQ had loads of release issues, get over yourself BELLAMEYSPEARS

Mblake1981
10-01-2021, 08:00 PM
EQ had loads of release issues, get over yourself BELLAMEYSPEARS

The real ponder, summer sausage, is will this game still have fans 20 years later. I see some of you are using this game as boredom relief, meaning its good for 6 months or maybe a year. Maybe the purdy landscapes will keep you around, bros.

Tethler
10-01-2021, 08:57 PM
The real ponder, summer sausage, is will this game still have fans 20 years later. I see some of you are using this game as boredom relief, meaning its good for 6 months or maybe a year. Maybe the purdy landscapes will keep you around, bros.

No game is eternal. If you can get 60 months of enjoyment for a $40 price tag, that's fantastic value.

Tethler
10-01-2021, 08:57 PM
6 months, gg typo

Mblake1981
10-01-2021, 10:33 PM
No game is eternal. If you can get 6 months of enjoyment for a $40 price tag, that's fantastic value.

*looks around*

im confused now, because original EQ wan't $2,000 msrp. We are still here playing it 20 years later because it was good stuff. This was an observation of the decline of the times.

I will say that getting 6 months to a year out of it would be a step up from Age of Conan: Hyborean Adventures. (didn't get past the first free month and basically killed my future interest in the genre)

Tethler
10-01-2021, 10:50 PM
*looks around*

im confused now, because original EQ wan't $2,000 msrp. We are still here playing it 20 years later because it was good stuff. This was an observation of the decline of the times.

I will say that getting 6 months to a year out of it would be a step up from Age of Conan: Hyborean Adventures. (didn't get past the first free month and basically killed my future interest in the genre)

I get what you're saying, but expecting a game to hold your interest for 20 years to be worthwhile is unrealistic. EQ is exceptional.

Neno
10-01-2021, 11:04 PM
Hehe the setting is earth sometime... when we genocided and colonized a new world.

:o

Yeah, so its kind of bullshit that we can't own slaves to go chop down trees and gather for us.

Mblake1981
10-02-2021, 06:03 AM
I get what you're saying, but expecting a game to hold your interest for 20 years to be worthwhile is unrealistic. EQ is exceptional.

I don't expect it to hold interest for 20 years, EQ hasn't as its been off and on, not continuous. EQ is an exception that cost the same as this but what I am saying is the players here have already handicapped any expectation lasting more than a year.

on or off, that is a significant decline in interest.

Mblake1981
10-02-2021, 06:09 AM
- do any of you recall people putting life expectancy on EQ (aside from hardcore burnout raiders maybe)?

i thought most of us were psyched out and wanted more and more.

EQ? meh maybe a few months. Me and my friends would have continued playing in era had Luclin not blown shit in our face. That was two years of EQ at least. Then DAoC which was about 3-4 months for me, about the same time for Shadowbane.

Maybe EQ, UO are the only worthy exceptions to an otherwise lackluster and shit genre.

Midoo
10-03-2021, 06:31 AM
Just looks like a mix of ESO and GW2 to me. Too jaded from the industry to bother playing yet another corporate churned solo-oriented kill/collect questfest where are the classes are just different colors of faceroll DPS with a gimmick.

baconeggs
10-03-2021, 12:09 PM
Not sure yet. Doesn't seem epic enough. But who knows?

jerryR
10-04-2021, 10:06 AM
Just looks like a mix of ESO and GW2 to me. Too jaded from the industry to bother playing yet another corporate churned solo-oriented kill/collect questfest where are the classes are just different colors of faceroll DPS with a gimmick.

It's hard to take anyone serious that says they like it. To enjoy it in 2020 you must have very limited playtime with MMOs in the post-Wow era to think that there is anything new or exciting about new world. Definitely feels like Rift/GW2/ESO/FFXIV/etc.

It still fails to solve the innate issues with the long term balancing of a pvp focused end-game (GW2 wvwvw) with care bear dungeon/raid/incursion_rngbox itemization and crafting.

Ruhtar
10-04-2021, 02:02 PM
I didn't give a shit about the queues because even though it's Amazon and they should be able fix it, it's almost a given for any MMO launch. Hell, Blizzard still has issues with game / expansion launches from time to time and they should be pros at this point.

My issue came Friday, when I decided to login to play with my non-elf pals on Mag Mell, and decided to remake my character because she looked like a total derper on the character select page. After deleting, I found they had locked about half of the US West servers. Since it seems to be based off number of characters created instead of current population, it's been locked since then. I have 10+ friends on that server, so it's not like they can all just transfer to a different server without someone already having ties on the current.

So I currently can't play, nor can I refund since I've apparently spent 4 hours on the initial queue and also just from number of attempts of seeing if the server was available yet. At this point, I'd love to sit in queue if it meant I could actually play at some point.

Tethler
10-04-2021, 11:42 PM
It's hard to take anyone serious that says they like it. To enjoy it in 2020 you must have very limited playtime with MMOs in the post-Wow era to think that there is anything new or exciting about new world. Definitely feels like Rift/GW2/ESO/FFXIV/etc.

It still fails to solve the innate issues with the long term balancing of a pvp focused end-game (GW2 wvwvw) with care bear dungeon/raid/incursion_rngbox itemization and crafting.

I played Rift, GW2, and FF14 and it doesn't feel like any of those to me. /shrug

As far as end-game content, I'm not there yet, so I can't comment on that. I'm level 33 so far, but fell behind the curve due to working. Lot's are into the 40s now and a handful of 50+. I imagine we'll get a lot more info on end-game stuff in the next 1-2 weeks.