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long.liam
08-25-2021, 02:03 AM
I would delete the Mage Class from the game. They are completely useless. Their Pets can't consistently pull aggro from the Mage. The pets dps is Mediocre when compared to Enchanters or even Necro, Necro pets appear to be roughly on par with Mage pets, but Necros also have a whole bunch of other useful spells and Abilities. There are vastly weaker in HP than mobs, so they melt like a hot knife through melted butter. The Mage class can't even solo anymore now that pet chaining is broken. What's the whole point of this class anymore other than Cothing. Why keep a class in game for the sake of 1 spell.

If I were in charge I would delete the Mage class and then give all their pets and the COTH spell to Wizards. Also I would probably remove the Al'kabor line of spells from the game as well to make room for Pet spells and Coth.

If you are considering a Mage, don't. Roll an Enchanter or Roll a Necro or Roll a Necro, Roll anything but a Mage.

Allishia
08-25-2021, 10:02 AM
I like my mage. Sometimes it's fun to play lazy class, dmg shield the tank, summon some levitate rings, send in pet. They are actually very good in group content!

Samoht
08-25-2021, 10:11 AM
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.

starkind
08-25-2021, 10:14 AM
make necros not have a pet at all, make mage pets more beefy give them heals and more pet buffs and some party buffs

delete clarity from enchanters

only necros get lich

delete bard and regen songs from bards

delete torpor

gg

Allishia
08-25-2021, 10:30 AM
Y'all are crazy, mage is awesome in group. Good sustained and utility!

Tunabros
08-25-2021, 10:57 AM
damn if only we had call of the hero in a classic emulator elf sim of a 20 year old game

where all dragons are rooted

Mblake1981
08-25-2021, 11:03 AM
NEGGED

You all would make great modern games designers, I am not even tempted by your product.

These threads..
https://www.project1999.com/forums/showthread.php?t=390352

wuanahto
08-25-2021, 11:03 AM
Do people not give agro weps like obsidian shards or choke whips to their pets these days?

Widem
08-25-2021, 11:19 AM
I read this as "If I were a boy" by Beyonce

pink grapefruit
08-25-2021, 11:21 AM
you guys got it all wrong!

we need:
beastlords
gnome SKs
pvp

if anything should be deleted from the game it's dwarves

Cecily
08-25-2021, 11:27 AM
It's a good idea. People often think about how they can add things to solve problems, but it's far more rare to think of what can we get rid of. The game doesn't need half wizards with low poly pets and mod rods, or full wizards for that matter.

Skarne
08-25-2021, 11:32 AM
People often lose sight of the scope of this project. It’s classic Everquest reproduced to the best of the devs abilities. Getting rid of the mage class would be entirely against the philosophy of this project.

Tunabros
08-25-2021, 11:35 AM
you guys got it all wrong!

we need:
beastlords
gnome SKs
pvp

if anything should be deleted from the game it's dwarves

cringe post

seek help

Mblake1981
08-25-2021, 11:36 AM
coming soon on the Nintendo Switch

pink grapefruit
08-25-2021, 11:46 AM
cringe post

seek help

if i were in charge i'd delete you :P

myrddraal
08-25-2021, 12:09 PM
if i was in charge rogues and rangers could wear vindi bp and boots. If shamans can, why not those classes?

Cecily
08-25-2021, 12:12 PM
Don't step on my grey suede boots.

Samoht
08-25-2021, 12:37 PM
if i was in charge rogues and rangers could wear vindi bp and boots. If shamans can, why not those classes?

I can get behind this movement. New BIS BP for rogues? Fuck yeah.

Cecily
08-25-2021, 01:22 PM
Just put rogues back on IGS please.

Tunabros
08-25-2021, 01:29 PM
if i were in charge i'd delete you :P

sorry im too busy farming FBSS in lower guk on my 60 enchanter (epic btw)

on blue

Balimon
08-25-2021, 01:50 PM
The class that is superfluous here is wizard, not magician. Nukes, ports, sight, and root/snare. Other classes have these abilities. I love both classes and think they are mostly fine balance wise. But if I was to re-balance classes I would drop wizard and give the ports and lures to magician, it makes sense for these to be mage spells, more than it makes sense for a wizard to have pets and coth.

Jibartik
08-25-2021, 01:54 PM
I think wizard should have had the same weak DD's that everyone has.

But instead they had spells to debuff mobs to cause their own DD's to do like 4x damage, and some to make other's and dot's do more damage as well.

So they would function a bit the same way they do now, only they have to debuff more before they unload the dps.

This would increase everyone in the groups magic based dps and so they would be more saught after in groups i think.

Or maybe not but idk I thought something like that could be cool, also they should have clarity line instead.

Samoht
08-25-2021, 02:06 PM
Silk casters in EQ are actually all based on the Wizard class in DND. In EQ, they're predefined in what specialization the wizard has. Necro, Wiz (Evoc) and Mage (Conjur) are pretty clear. It's enchanter that's the outlier, here, really. They got basically everything left over, and all together it makes one powerful character.

myrddraal
08-25-2021, 02:10 PM
Silk casters in EQ are actually all based on the Wizard class in DND. In EQ, they're predefined in what specialization the wizard has. Necro, Wiz (Evoc) and Mage (Conjur) are pretty clear. It's enchanter that's the outlier, here, really. They got basically everything left over, and all together it makes one powerful character.

where are the divination wizards to determine if a mob is worth killing by knowing the loot ahead of time :(

Tunabros
08-25-2021, 02:37 PM
The class that is superfluous here is wizard, not magician. Nukes, ports, sight, and root/snare. Other classes have these abilities. I love both classes and think they are mostly fine balance wise. But if I was to re-balance classes I would drop wizard and give the ports and lures to magician, it makes sense for these to be mage spells, more than it makes sense for a wizard to have pets and coth.

drugs

Tunabros
08-25-2021, 02:38 PM
Eq is perfect but nerf shamans and enchanters

and we are gucci

cd288
08-25-2021, 02:42 PM
OP clearly hasn't really played a Mage

Tunabros
08-25-2021, 02:45 PM
OP is mad his guild made him coth 50 people for 5 DKP

Toxigen
08-25-2021, 03:27 PM
sorry op dont got epic

mycoolrausch
08-26-2021, 11:51 AM
I like how the mage epic is stupidly hard to get for an underpowered class and on top of that literally every patch that has changed anything about it has made it either more underpowered, or harder to get. Like kicking a disabled person that's fallen over. The consequences of a classic striving server.

Gustoo
08-26-2021, 12:09 PM
I agree that the nerfs to mages have been pretty dumb.

I'm getting confused since project 1999 has now been longer than live for me - is it even classic for pets to steal EXP when they do too much damage to a mob?

Kohedron
08-26-2021, 01:20 PM
Yeah Mages are just balls of stats and by nature when literally 0 skill is involved, their maximum effectiveness has to be in the gutter

They shouldn't be deleted because "muh classic", but if the server was intelligent, there would only be a handful of mage bots for the clans who are at "rule lawyer" status

aaezil
08-26-2021, 06:32 PM
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.

necro A tier if undead zone but kind of accurate

long.liam
08-27-2021, 03:58 AM
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!

Snaggles
08-27-2021, 08:50 AM
Mage pets suck until you parse them against EoT, knights, and most rangers. Mine on a Xene fight was #2 behind a monk with a Facesmasher.

It’s a class glued together like a broken vase. It’s not great but has some real perks. Definitely no issues with spell gem management or raid stress.

Snaggles
08-27-2021, 08:52 AM
Er wait, is your mage even max level?

Samoht
08-27-2021, 09:12 AM
Solo tier list:

S - Bard
A - Necro, Enchanter, Shaman
B - Wizard, Druid
C - Monk, Mage
D - SK, Ranger
F - Warrior, Rog, Pal, Cleric

Before all the gotchas, anybody can solo to 46 making melee swings with just a fungi+damage shield. How hard does it get after that?

If you kill ONE mob and then AFK 30 mins to regen hp/mana, that's why you're F tier.

Samoht
08-27-2021, 09:18 AM
Raid tier list:

S - Cleric, Rog, Warrior
A - Monk
B - Shaman, Enchanter, Bard
C - Pal, Necro, Ranger, Wiz
D - Druid, Mage
F - SK

Tunabros
08-27-2021, 12:04 PM
If I was in charge, I ban for Angerclaw for violation against the play nice policy

for:

1. Being Racist
2. Harassment
3. Using offensive slurs
4. Offending an entire country

Guess GMs and forum mods support racism and that it's ok to all asians "ching chong"

Balimon
08-27-2021, 01:33 PM
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!

I don't think this guy has even played a mage past 40.

cd288
08-27-2021, 02:02 PM
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!

? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.

RevSaber
08-27-2021, 03:38 PM
If I was in charge, I ban for Angerclaw for violation against the play nice policy

for:

1. Being Racist
2. Harassment
3. Using offensive slurs
4. Offending an entire country

Guess GMs and forum mods support racism and that it's ok to all asians "ching chong"

Taiwan isnt a country, hope this helps

Snaggles
08-27-2021, 09:10 PM
Soloing a mage is very much like a monk without the backup plans. It’s like a high dps warrior…no tricks besides killing quicker.

For that reason it’s beneficial to pick reliable targets and learn how they spawn and what they do. Surprises are not good for the mage.

As for the other perks of the class I’ll save you the text wall of death :D . These days I see less bad and good classes and more elements I like in each one.

Castle2.0
08-27-2021, 10:19 PM
https://www.youtube.com/watch?v=nauLgZISozs

Zuranthium
08-28-2021, 03:34 AM
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.

Mage is plenty good for group content, they do great DPS. You've underrated them and Necro, while overrating Pally and SK. Even in late Velious era where Pally/SK are at their best, they lack the DPS or game-altering defensive ability to be one of the most powerful, particularly since only 1 tank is needed and it doesn't have to be one of the plate classes. Ranking that era:

S - Enchanter, Shaman (with Torpor)
A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high)
B - Necro (A tier if good charm target is available), Mage, Pally, SK
C - Ranger, Warrior
D - Druid (without heal clicky and charm; A tier if there's a great animal to charm)
F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)

Tethler
08-28-2021, 04:01 AM
necro A tier if undead zone but kind of accurate

Even without a pet to charm, I think necros are A-B tier at least. They really can do work in a group with twitches/heals/CC.

long.liam
08-28-2021, 08:39 AM
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.

I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?

long.liam
08-28-2021, 08:47 AM
I think I may have given the wrong Impression. I used to love the Mage class. My 1st character was a Mage. Since all the recent nerfs and then getting into raiding on my 60 cleric and 60 Rogue. I realized all of the flaws in the class. I became bitter and disappointed that what used to be my favorite class and has become so weak. My Mage 55 Mage got beat to death the other day by a Kunark Rhino because I lost Invis and I couldn't pull out my pet while he was beating on me. It's embarrassing. I don't even want to play him anymore.

Samoht
08-28-2021, 10:34 AM
Mage is plenty good for group content, they do great DPS. You've underrated them and Necro, while overrating Pally and SK. Even in late Velious era where Pally/SK are at their best, they lack the DPS or game-altering defensive ability to be one of the most powerful, particularly since only 1 tank is needed and it doesn't have to be one of the plate classes. Ranking that era:

S - Enchanter, Shaman (with Torpor)
A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high)
B - Necro (A tier if good charm target is available), Mage, Pally, SK
C - Ranger, Warrior
D - Druid (without heal clicky and charm; A tier if there's a great animal to charm)
F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)

Too many caveats, like requiring torpor for shaman to be S. How many shamans on the server have torpor? Shaman is not S.

You moved monk up to A for when they are already 60 and have an end game weapon? Once again, how many monks on the server are 60 or have end game weapons?

Pal and SK aren't there for DPS. Snap aggro is super important in groups, making them the best tanks when you include their mitigation. You knock their DPS but for whatever reason you included end game items when considering other classes, and their DPS isn't bad for group content when well equipped. Give them a reaver, narandi's lance (55+) or massive dragon claw shard, and it's on!

Nothing is explained on why you moved necro and mage up (by two!). Necro and mage are super conditional, like pets requiring mobs to be spread a part when root parking for CC or else they'll get killed or put mobs into summoning range at higher level. Their nukes are either bad or conditional. Necro has utility, mage has.. something.. maybe necro could have come up one. Disagree with mage placement, entirely.

Moved ranger down to same tier as warrior? Ranger should at least be one tier above warrior because they bring the same dps, but better aggro and much more utility.

Allishia
08-28-2021, 10:50 AM
I think far as melee go it's 100% gear dependant and you can't really do a tier system...casters preist gear don't change much in how good they are in group so easy to tier them /nod.

Allishia
08-28-2021, 10:53 AM
And any melee with avatar wep is going to do more dps then non avatar melee..it's a huge dps mod on it's own. Like a ranger with avatar is going to out dps a monk w/o it.

Only game changing caster tier item might be rend robe for wizard and maybe velketor boots for mage if dps is low enough the clickys actually land in time..

myrddraal
08-28-2021, 11:55 AM
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?

You might be picking mobs too high of a level. In 50s you can easily do ice giants with earth pet and boots from velk or the chardok DD stick.

Cecily
08-28-2021, 12:40 PM
And any melee with avatar wep is going to do more dps then non avatar melee..it's a huge dps mod on it's own. Like a ranger with avatar is going to out dps a monk w/o it.

Only game changing caster tier item might be rend robe for wizard and maybe velketor boots for mage if dps is low enough the clickys actually land in time..

With avatar an lol ranger is still an lol ranger. It's just a 10% boost in damage.

Snaggles
08-28-2021, 12:51 PM
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?

You don’t let it die. There is no backup plan besides doing more damage and racing hp bars without aggro. Pick easier targets to exp on (old world stuff).

The only time I’ve had a pet die in a group was killing summonable mobs (cliff golems, eejag, phingal). In these cases if another pet or player is on it you won’t get summoned. Get another pet up and send it in ASAP.

I know it may be depressing now but there are situations where a mage can really impress (their dps is HIGHLY underrated). Level 49 is a huge one. Level 57 is as well. I’d find a shaman or enchanter buddy and just destroy stuff.

Nexii
08-28-2021, 02:09 PM
I think far as melee go it's 100% gear dependant and you can't really do a tier system...casters preist gear don't change much in how good they are in group so easy to tier them /nod.

Even casters and priests gain a lot of power from gear. Robe of the Spring, Shissar Apothic Staff, Torpor are all game-changing.

The difference between having your epic and not as a mage is huge. And having a DPS clicky like Burnt Wood Staff or Boots of Bladecalling. Most of these complaints are from mages without those things. Or mages that are surprised that they are a support class for end-game raiding.

And if you wanna talk end-game meta, there's no class more vital to success in ToV than quad DA mages

Cecily
08-28-2021, 02:14 PM
Rhinoplasty would be game changing.

Zuranthium
08-28-2021, 03:15 PM
Too many caveats, like requiring torpor for shaman to be S. How many shamans on the server have torpor? Shaman is not S.

You moved monk up to A for when they are already 60 and have an end game weapon? Once again, how many monks on the server are 60 or have end game weapons?

Tons of people are Level 60 with great weapons and I wouldn't call Torpor that rare, Blue/Red have been sitting in Kunark/Velious forever, and it's basically the only thing a Shaman needs to save their money for in order to be extremely effective at Level 60. I based that ranking around the typical Level 60 group, which is a very common thing.

Pal and SK aren't there for DPS. Snap aggro is super important in groups, making them the best tanks when you include their mitigation. You knock their DPS but for whatever reason you included end game items when considering other classes, and their DPS isn't bad for group content when well equipped.

Snap aggro isn't "super important" in groups. Most content is handled by just rooting everything and besides, Velious era introduced more clickies that Monks/Warriors can use for quick aggro.

I didn't include "end game items", which are the top ToV or Sleeper's Tomb drops, those things are unrealistic to expect. Well, the Bard epic is in that area too I suppose, but I already wouldn't call them S-class with the epic, and yet you seem to think they are without it.

Necro and mage are super conditional, like pets requiring mobs to be spread a part when root parking for CC or else they'll get killed or put mobs into summoning range at higher level. Their nukes are either bad or conditional. Necro has utility, mage has.. something.. maybe necro could have come up one. Disagree with mage placement, entirely.

Using pets is not super conditional and barely any space is needed to properly root park mobs apart. You root them and take a step back if they were in melee range together. Wow so hard. Pets can be used as offtanks anyway and Mage pets in particular are easy to chain summon if needed for that purpose.

Mage nukes are nothing special but not especially "conditional". It's an extra DPS amount they are contributing. You've ignored their other major DPS source of having a damage shield. Like I said, they contribute GREAT DPS to a party, and DPS is the main thing you want in this game, after your group has established the necessary tools to stay alive and keep pulling (and those tools are basically root, slow, and a constant healing source). The faster you kill the more you farm, which is the name of the game. Same goes for leveling if we are not talking about just Level 60 (and Mages only get more powerful in relation to melee with underwhelming gear).

Necro similarly can contribute good DPS (usually not quite as much as a Mage in group settings where they can't charm) between their Pet and poison DoT and lifetaps. They can do pulling tricks with FD if needed, they have root, and they also can heal people, sometimes enough to even be a sufficient sole healer for the party.

Moved ranger down to same tier as warrior? Ranger should at least be one tier above warrior because they bring the same dps, but better aggro and much more utility.

Rangers don't have the same DPS as Warriors. Critical hits and Triple Attack put the Warrior ahead, and a maximized group will have the Warrior sitting in Berserk, which gives further advantage. Obviously the Warrior is a better tank too. Ranger utility can definitely be relevant, but also it can be unneeded, at which point they just have worse stats than Warriors.

Naethyn
08-28-2021, 03:22 PM
Warriors are the best grouping tanks, because they provide the most dps out of all the tanks. If your group doesn't need low level pure caster spells as a crutch on your tank, and instead wants to kill more things to get faster exp, warrior is the clear pick.

Zuranthium
08-28-2021, 04:20 PM
Warriors are the best grouping tanks, because they provide the most dps out of all the tanks. If your group doesn't need low level pure caster spells as a crutch on your tank, and instead wants to kill more things to get faster exp, warrior is the clear pick.

Monks!

Snaggles
08-28-2021, 05:09 PM
My last Vorash parse a max focused water pet did 20% more dps than an epic mage pet. 55 vs 44 dps. A Facesmasher monk did 67dps.

On Xene aggro was a mess and AC was clearly much higher. Epic pet did 26 dps vs my rogue pet did 19 dps. Same Facesmasher monk did 30dps.

So yea, epic pet is a great tank but still cant keep up with a backstabber.

Ennewi
08-28-2021, 05:48 PM
Magicians ought to have received their own version of Highsun, giving them an "oh shit" button to make up for their lack of CC. A second version of CotH would have been cool too, one that allowed magicians to summon themselves to any group member in zone.

A druid version (Call of the Hierophant / Wild) could have summoned group members as long as they were in wolf, bear, or tree form.

A necromancer version (Call of the Antihero) could have traded locations of the caster with another group member, while also swapping aggro both ways at the cost of a black pearl. Either that or the ability to CotH group members in skeletal form. AoN and Shroud of Undeath have added value. Chill/Ignite Bones would have had another use on raids other than irritating everyone.

If nothing else, these additions would have sped up the CotHing process.

Also, overpowered or not, the mage epic pet should have been all four elements combined. Either that or two elements combined at random for each summon. Ex.: Earth and water form as mud. In addition to previous innate abilities of both original elements, it can blind (https://everquest.allakhazam.com/db/spell.html?spell=957) targets.

Tunabros
08-28-2021, 07:04 PM
Taiwan isnt a country, hope this helps

sorry you have to pay taxes to fund some middle eastern country across the sea

Whale biologist
08-28-2021, 07:16 PM
sorry you have to pay taxes to fund some middle eastern country across the sea

https://i.imgur.com/0nQZ9Qq.png

Samoht
08-28-2021, 10:04 PM
Rangers don't have the same DPS as Warriors. Critical hits and Triple Attack put the Warrior ahead, and a maximized group will have the Warrior sitting in Berserk, which gives further advantage. Obviously the Warrior is a better tank too. Ranger utility can definitely be relevant, but also it can be unneeded, at which point they just have worse stats than Warriors.

Triple attack isn't til 60... did you reply to the wrong one, then?

long.liam
08-29-2021, 12:10 AM
The only time I’ve had a pet die in a group was killing summonable mobs (cliff golems, eejag, phingal). In these cases if another pet or player is on it you won’t get summoned. Get another pet up and send it in ASAP.

I just want to point out that if a mage pet has top DPS in a group then when the pet dies, the mage will get all of that aggro and then get summoned and die.

Boptop
08-29-2021, 12:30 AM
stuff

I wish you had been on staff, those are legit good ideas.

RevSaber
08-29-2021, 01:08 AM
sorry you have to pay taxes to fund some middle eastern country across the sea

Dont worry, were also funding your(our) masters through tik tok and fortnite, what else is new?

starkind
08-29-2021, 09:31 AM
https://i.imgur.com/0nQZ9Qq.png

I remember when this was exactly me i posted about that shit in like 2015 lewl

(the uss liberty)

nioice one

but i didn't blame the jews

starkind
08-29-2021, 09:31 AM
also why was we interdickting their seaspace, isreal has every right to lite up ships off its shores even for funsies RIP sailorbros

starkind
08-29-2021, 09:33 AM
what i'm tryuing to say is that is a prety obscure reference whale bio and maybe some of these goim won't get it

Snaggles
08-30-2021, 10:57 AM
The only time I’ve had a pet die in a group was killing summonable mobs (cliff golems, eejag, phingal). In these cases if another pet or player is on it you won’t get summoned. Get another pet up and send it in ASAP.

I just want to point out that if a mage pet has top DPS in a group then when the pet dies, the mage will get all of that aggro and then get summoned and die.

While aggro does seem to transfer its not a 1 to 1 ratio. Otherwise every warrior tanked encounter and pet break would be instant death to an enchanter with a 200dps pet. Watch an AoW fight with the PC’s handling their pets sometime. There are videos online.

I’ve never had this happen as a mage in a group. Eejag or Phinny as pet fights. Enchanter duoing cliff golems when the enchanter pet breaks if a mage/necro/shaman pet is on the golem no PC summons happen and it doesn’t even chase the enchanter, just sticks on the summoned pet.

Do you have tangible experience with all this or going off theory? You might stop and actually try these mechanics before dismissing an entire class. Especially one with some pretty essential tools.

Whale biologist
08-30-2021, 11:41 AM
I remember when this was exactly me i posted about that shit in like 2015 lewl

(the uss liberty)

nioice one

but i didn't blame the jews

All the laiety pass thru there at some point. That's why it's better we listen to the experts. :p

Tunabros
08-30-2021, 12:01 PM
Dont worry, were also funding your(our) masters through tik tok and fortnite, what else is new?

think your just mad your country isn't dealing with covid so well and getting laughed

at by the entire world

rip bozo

alo drugs

Mblake1981
08-30-2021, 12:15 PM
think your just mad your country isn't dealing with covid so well and getting laughed

at by the entire world

rip bozo

alo drugs

If you are going to be dumb you have to be tough, being a sissy doesn't mix positive. Later tuna, you win. There will be no more responses from me to you because I also despise tiktok and social media at large.

long.liam
08-31-2021, 10:08 PM
While aggro does seem to transfer its not a 1 to 1 ratio. Otherwise every warrior tanked encounter and pet break would be instant death to an enchanter with a 200dps pet. Watch an AoW fight with the PC’s handling their pets sometime. There are videos online.

I’ve never had this happen as a mage in a group. Eejag or Phinny as pet fights. Enchanter duoing cliff golems when the enchanter pet breaks if a mage/necro/shaman pet is on the golem no PC summons happen and it doesn’t even chase the enchanter, just sticks on the summoned pet.

Do you have tangible experience with all this or going off theory? You might stop and actually try these mechanics before dismissing an entire class. Especially one with some pretty essential tools.

I have had that exact situation happen. I was helping a bunch of other mages with getting the Phinny Water staff. I only had the level 52 Vocarate Earth Pet. The other 2 mages were using the higher level 57 Greater Vocaration: Earth pets. Those 2 mages ended up being summoned and died despite not using any nukes and only chain summoning. Our group wiped in kedge keep and no Phinny staff. :(

Snaggles
08-31-2021, 10:12 PM
I have had that exact situation happen. I was helping a bunch of other mages with getting the Phinny Water staff. I only had the level 52 Vocarate Earth Pet. The other 2 mages were using the higher level 57 Greater Vocaration: Earth pets. Those 2 mages ended up being summoned and died despite not using any nukes and only chain summoning. Our group wiped in kedge keep and no Phinny staff. :(

I’ve done this at least half a dozen times on blue. Pet dies, summon another and send it in. Buff on the fly.

I’ve never been summoned and killed because we always had one pet and/or one melee on it. Not sure what to say.

Grumph
08-31-2021, 10:43 PM
where are the divination wizards to determine if a mob is worth killing by knowing the loot ahead of time :(

Understated take