PDA

View Full Version : Misty Spawn time?


whiskey
05-07-2021, 10:52 PM
Did misty thicket get a revamp on spawn timer? Guards used to be 6:40 now it's 20 minutes.. ?
Thanks
Cosmicc

Kaaji1359
05-07-2021, 11:54 PM
I noticed this too. Unless I'm remembering incorrectly and the Wiki is wrong, it's still 6:40 on Blue so why the change? The Devs are so committed to being #classic yet they ruin one of the best lower level camps just because it's popular?

Not to mention this is mainly hurting newer players.

GreatWhale
05-08-2021, 08:03 AM
Also did Ella Foodcrafter change pathing? She’s aggro’d me twice recently after going many lvls without aggro

Kaaji1359
05-09-2021, 12:15 PM
Apparently merchants assist now? Where are all of these guard changes coming from? Where's the justification?

lurok1
05-10-2021, 12:03 AM
the wall guards are nerfed on blue too

Skru
05-10-2021, 08:03 AM
This question was asked and answered by the devs in the bug report part of the forum: https://www.project1999.com/forums/showthread.php?t=384290

whiskey
05-11-2021, 09:09 AM
Well darn, that ruins a good lvling / plat areas for mid levels :/

Glad it was intended and not broken though..

Kaaji1359
05-11-2021, 10:42 AM
Yeah, I hate that it was changed - not for me but for my friend who just joined. I've had time to level 2 characters there and make a good amount of money, he has not. There's very few options for making money while experiencing at that low of a level and now newer players can't use something that lots of older players were able to use to generate income.

Oh well, #classic is classic I guess.

Gustoo
05-11-2021, 11:57 AM
Slaughtering guards is evil and not fully classic. The previously incorrect spawn rate seems to be the reason that it flourished here and I am glad to see it done. The game was never designed around slaughtering static spawn NPC's in non dangerous zones (like most guard killing is) and basically wherever that is flourishing its good to stamp it out.

The one exception was places like the HHK library NPC's that was were a lot of evil guys hung out on live because it was the exception not the rule.

JDAm0nk
05-11-2021, 12:24 PM
Slaughtering guards is evil and not fully classic. The previously incorrect spawn rate seems to be the reason that it flourished here and I am glad to see it done. The game was never designed around slaughtering static spawn NPC's in non dangerous zones (like most guard killing is) and basically wherever that is flourishing its good to stamp it out.

The one exception was places like the HHK library NPC's that was were a lot of evil guys hung out on live because it was the exception not the rule.

Wasn't Butcherblock Docks a popular XP spot in Classic? I always remember people killing guards during Kunark era. Here are other reports:

"Way back when, when Kunark just came out, there were a lot of level 50 necro's and other classes that would camp the West Freeport, East Freeport, Neriak, and a few other newbie areas killing the guards. Back then that was how you made platinum. After a while, people that were just joining the game would complain to the GM's that these higher level characters were killing the guards. Which made it difficult for low level characters to level. Since the guards were always dead, when a level 2 guy got an add or 2, the only thing they could do to stay alive was to run to a guard and let them kill it. Guards were not there so the level 2 guy died. It happened to me once upon a time. Imagine starting from level 1 with no friend in game or equipment to get you started. It would be very tough without those guards to protect you."

"The good ole days of killing bouncers :) Pre- Kunark there was always a group of uber 48-50's camped at the zone, decked out in PoF/PoH gear. Killem at zone, loot the FS, and walk to the vendor right in front of you & sell the stuff off her fellow ogurs corpses"

Dated from 2004 @ https://beastlords.org/index.php?topic=480.0

Gustoo
05-11-2021, 01:09 PM
Ya scum bags always killed the innocent fisher folk in butcherblock thats for sure. Not a lot of dwarf guard killing though.

And misty guards have had a target on their back for a long time too.

If there was a pvp server with population I would focus my efforts on defending good guards.

lurok1
05-11-2021, 02:34 PM
i don't care that they changed it but why change it after like 10 years? Makes no sense I imagine plenty of people farmed them and got rich in the past.

I had recently came back to blue after a few years off on my mid level shaman in rags. Had just started camping the Hobbits after years of logging in and out bored finally found a good spot to kill.

I have a fungi on red that i won in a /random and its just rotting away collecting dust. I wish I could transfer that stuff to an active server. I played red cause I had family there but I never really was much into eq pvp.

Byrjun
05-12-2021, 09:08 AM
i don't care that they changed it but why change it after like 10 years? Makes no sense

Because the devs don't own a time machine that lets them go back in time and retroactively fix things before they discovered that they were incorrect.

I have a fungi on red that i won in a /random and its just rotting away collecting dust. I wish I could transfer that stuff to an active server.

If you could transfer items between servers like that then they wouldn't have given you a free fungi in the first place. Items are worth way less on Red compared to other servers.

cd288
05-12-2021, 09:24 AM
Ya scum bags always killed the innocent fisher folk in butcherblock thats for sure. Not a lot of dwarf guard killing though.

And misty guards have had a target on their back for a long time too.

If there was a pvp server with population I would focus my efforts on defending good guards.

Dwarf guard killing (especially the ones at the docks or the single spawns in BB) happened all the time on classic what’re you talking about lol.

Guard killing was happening all over the place once people got to higher levels due to the limited amount of content in the old world

lurok1
05-12-2021, 06:46 PM
Because the devs don't own a time machine that lets them go back in time and retroactively fix things before they discovered that they were incorrect.



If you could transfer items between servers like that then they wouldn't have given you a free fungi in the first place. Items are worth way less on Red compared to other servers.

easy to gas-light me for my opinion from a position of privilege. I can tell you one thing that I worked harder for all of my 60 rogues equipment on red than anything you got on blue. Especially because I had no prior knowledge of EQ pvp mechanics. Yet i stuck it out and even thrived for a while before everyone left.

I dont expect anything out of the devs. Just shitty that they changed it out of no where almost as soon as I decided to give the server a try again. Also on blue there would be almost nobody out there farming those spears only myself and occasionally a necro alt. I was literally there less than a week before the change.

I almost feel like this is the ex girlfriend scenario here I remember now why I should have stayed gone.

Skarne
05-12-2021, 06:57 PM
easy to gas-light me for my opinion from a position of privilege. I can tell you one thing that I worked harder for all of my 60 rogues equipment on red than anything you got on blue. Especially because I had no prior knowledge of EQ pvp mechanics. Yet i stuck it out and even thrived for a while before everyone left.

I dont expect anything out of the devs. Just shitty that they changed it out of no where almost as soon as I decided to give the server a try again. Also on blue there would be almost nobody out there farming those spears only myself and occasionally a necro alt. I was literally there less than a week before the change.

I almost feel like this is the ex girlfriend scenario here I remember now why I should have stayed gone.

https://youtu.be/Wf9FYqkyfIw

Nervaaz
05-15-2021, 01:18 AM
Having raised a lot of little halflings in Misty Thicket over the years, it was a surprise to me to get on p99 green 3 weeks ago, and find that the wall guards in Misty are perma-camped. Of course, I first made this discovery while my level 4 rogue was running a red zombie to the guards to save me. But an Ogre SK had just killed them both, and I was therefore unceremoniously slaughtered.

Guards are placed at strategic locations in newbie zones in order for new players to have that means of emergency rescue if they need it. At later levels, players have gained more survivability, and are expected to be more aware of their environment. To sit in relatively safe newbie areas and constantly slaughter the guards is one of those anti-social behaviours that eventually kill games like EQ.

Great to see them take experience away from killing Bankers, btw! That was a complete pita to go to the bank and have to wait for them to respawn after being killed. The bankers in SQ were notorious for never being where they were supposed to be.

Jimjam
05-15-2021, 08:54 AM
Ya scum bags always killed the innocent fisher folk in butcherblock thats for sure. Not a lot of dwarf guard killing though.

And misty guards have had a target on their back for a long time too.

If there was a pvp server with population I would focus my efforts on defending good guards.

P1999 has a conspicuous absence of ‘dr00d’ culture. Probably for the best but not classic.

starkind
05-15-2021, 09:39 AM
u can still afk farm there if ur a root class with gate or something, go sell inside runneyeye, even a banker for u.

Byrjun
05-15-2021, 11:09 AM
Guards are placed at strategic locations in newbie zones in order for new players to have that means of emergency rescue if they need it. At later levels, players have gained more survivability, and are expected to be more aware of their environment. To sit in relatively safe newbie areas and constantly slaughter the guards is one of those anti-social behaviours that eventually kill games like EQ.

Eh I disagree, being able to kill NPCs like guards for experience as an evil character is one of the things that makes EQ special and unique. I much prefer that design to MMOs that protect all of their NPCs with some magical forcefield.

EQ is not a game where you're meant to be safe all the time and dying because some evil player is slaughtering your town's guards is pretty immersive.

It's also not a perfectly safe solo camp since there's a level 50 Druid that runs through occasionally.

Also the camp is even kinda beneficial to new players since it gives an opportunity for entrepreneurial halflings to make some plat by selling the spears.

Jimjam
05-15-2021, 11:42 AM
It's funny to see when a newb trains mobs thru the portal in the wall. The guards chase the train (as Brad intended) and end up piling into a player fighting another guard.

Then all the guards do their job and protect Misty's Thicket from these vicious invaders.

Nervaaz
05-16-2021, 05:46 AM
Also the camp is even kinda beneficial to new players since it gives an opportunity for entrepreneurial halflings to make some plat by selling the spears.

I did that while a level 12 enchanter camping the bixies for their honeycomb! Took a few hours to get the 3 required, and in the meantime, I did countless runs to the vendor for the SK killing the guards, and made quite a haul on the share he let me keep.