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View Full Version : Has p99 become Socialist?


Penish
05-03-2021, 09:54 AM
When will the Great Reset hit?

starkind
05-03-2021, 09:55 AM
It was always socialist.

Penish
05-03-2021, 09:56 AM
It's called Rhetoric.

Snortles Chortles
05-03-2021, 10:04 AM
https://i.imgur.com/qnkewuh.png

starkind
05-03-2021, 10:15 AM
Join a guild. Get them to support u. Win at EQ.

Toxigen
05-03-2021, 10:20 AM
garlic breadlines

Nirgon
05-03-2021, 10:21 AM
IB could wake the sleeper here

You'd be praying for ST to win

starkind
05-03-2021, 10:33 AM
garlic breadlines

pizza hut rations, courtesy of shenzhen wheat growing innitiative for impoverished western counties.

Nirgon
05-03-2021, 10:36 AM
Random (weekend) quakes

Snortles Chortles
05-03-2021, 10:44 AM
janny stasi gestapo

RevSaber
05-03-2021, 11:05 AM
Wellfare pixels

Penish
05-03-2021, 11:37 AM
If you haven't been inoculated for the Karana Plague you may not travel outside of EC.

RecondoJoe
05-03-2021, 11:40 AM
It’s time to bring equity to p99 ��

OuterChimp
05-03-2021, 11:41 AM
Redistribution of the phat lewtz!

RecondoJoe
05-03-2021, 11:42 AM
Redistribution of the phat lewtz!

OuterChimp
05-03-2021, 11:52 AM
Tax the higher levels at higher rates and give to us lower level folks who don't have the levels or loot to get those phat lewtz.

This should be GM enforced! We demand equity in Norrath!

RecondoJoe
05-03-2021, 11:53 AM
Confiscate all mana stones and give them to gnome clerics who deserve them

Toxigen
05-03-2021, 12:14 PM
When do we get drag queen library story hour for our young elves?

Snortles Chortles
05-03-2021, 12:16 PM
you mean the best of the best tournaments events? they started running those already here

Ennewi
05-03-2021, 12:17 PM
WTB a feudal system, with little to no economic mobility, for greater immersion.

Horza
05-03-2021, 12:23 PM
N1KvgtEnABY

Pulgasari
05-03-2021, 12:31 PM
Socialism is taxes 🙃

Prismaticshop
05-03-2021, 12:36 PM
Yes.

OuterChimp
05-03-2021, 01:17 PM
If your starting city was Freeport or Qeynos you are privileged and need to acknowledge that privilege by jumping into the shark pit in your respective city.

Snortles Chortles
05-03-2021, 01:57 PM
erudite please

Toxigen
05-03-2021, 02:23 PM
I'll take my reparations now, thanks.

Snortles Chortles
05-03-2021, 02:24 PM
that’s gonna be a lotta hot pockets!!!

UrkTheSlayer
05-03-2021, 04:31 PM
You guys are bad.

Nocht
05-03-2021, 05:32 PM
3 meat is top tier, followed by meatball. Pepperoni is alright if you like napalm herpes all over your face.

starkind
05-03-2021, 05:43 PM
Dinner tonight was a bag of turkey jerkey. A biscuit in some strawberry yogurt.

Did meatlovers last night.

Arvan
05-03-2021, 05:46 PM
Nope hope this helps

Cecily
05-03-2021, 05:52 PM
Egalitarian style gameplay has always been the best experience for me in games. Everyone participating should have an equal shot at all content having putting the necessary "work." My lineage 2 clan was a bunch of commies. We all donated every scrap of material we got from exping and the guild crafter, a guy who's whole job was to make gear and siege engines, would make everyone nice things on a very regular basis. We all benefited and destroyed the competition, which made the game suck for us because we didn't have anyone to kill. Had our competition been on equal footing with us, the game would have remained fun for everyone.

Winning implies someone loses. It sucks to lose and people stop playing. Then you don't have anyone to feel superior over, which really makes you wonder what's the point? Was there ever one?

Snortles Chortles
05-03-2021, 06:33 PM
haha losers

Pulgasari
05-03-2021, 07:16 PM
Egalitarian style gameplay has always been the best experience for me in games. Everyone participating should have an equal shot at all content having putting the necessary "work." My lineage 2 clan was a bunch of commies. We all donated every scrap of material we got from exping and the guild crafter, a guy who's whole job was to make gear and siege engines, would make everyone nice things on a very regular basis. We all benefited and destroyed the competition, which made the game suck for us because we didn't have anyone to kill. Had our competition been on equal footing with us, the game would have remained fun for everyone.

Winning implies someone loses. It sucks to lose and people stop playing. Then you don't have anyone to feel superior over, which really makes you wonder what's the point? Was there ever one?

Ya, command economies do run out of bodies to stack ;)

OuterChimp
05-04-2021, 10:15 AM
I /ignore all those who do not have their preferred pronouns in their forum signatures.

Snortles Chortles
05-04-2021, 10:25 AM
https://i.imgur.com/TJwLNhF.gif

Toxigen
05-04-2021, 10:26 AM
https://i.imgur.com/TJwLNhF.gif

lmao

Nirgon
05-04-2021, 10:46 AM
Socialism was public raids

No content was being "denied"

Facts

This smells like Heartbrand Red Dawn PNP implementation if you know what I mean

Snortles Chortles
05-04-2021, 10:48 AM
https://i.imgur.com/ALhZdfb.jpg

Toxigen
05-04-2021, 11:23 AM
You've already filled your bag with enough pixels. You don't need any more.

unsunghero
05-04-2021, 11:40 AM
Egalitarian style gameplay has always been the best experience for me in games. Everyone participating should have an equal shot at all content having putting the necessary "work." My lineage 2 clan was a bunch of commies. We all donated every scrap of material we got from exping and the guild crafter, a guy who's whole job was to make gear and siege engines, would make everyone nice things on a very regular basis. We all benefited and destroyed the competition, which made the game suck for us because we didn't have anyone to kill. Had our competition been on equal footing with us, the game would have remained fun for everyone.

Winning implies someone loses. It sucks to lose and people stop playing. Then you don't have anyone to feel superior over, which really makes you wonder what's the point? Was there ever one?

I remember as a kid playing a pvp-centric MMO called Shadowbane. The game had guilds which could then combine into something larger, called “kingdoms” or something like that. Guilds had to build cities in order to have vendors to be able to craft gear for players to use. These cities were pretty important - in order to progress gear, the guild needed to have the highest possible level craftsman. Building and leveling up a city was expensive and a slow process. The game being pvp-oriented had world pvp. This included sieges on cities where siege engines would be used to tear them down

There were multiple servers at the time I was playing. No matter what server, the result was always the same. There was one mega-guild which was an ever growing zerg. Anyone who opposed them wouldn’t have the numbers to defend themselves and thus their city would be destroyed. All of the remaining guilds whether they liked each other or not, were forced to band together into a single opposing kingdom. The opposition, still being outnumbered, eventually lost, and their cities were destroyed. At this point half of the server would quit the game

Seeing the exact same result happen on every server gave me insight into how people behave in MMO’s. I chalked the result up to human nature

Toxigen
05-04-2021, 12:04 PM
Asheron's Call (Darktide pvp server) was literal anarcho-capitalism

and it was beautiful

myrddraal
05-04-2021, 12:11 PM
I remember as a kid playing a pvp-centric MMO called Shadowbane. The game had guilds which could then combine into something larger, called “kingdoms” or something like that. Guilds had to build cities in order to have vendors to be able to craft gear for players to use. These cities were pretty important - in order to progress gear, the guild needed to have the highest possible level craftsman. Building and leveling up a city was expensive and a slow process. The game being pvp-oriented had world pvp. This included sieges on cities where siege engines would be used to tear them down

There were multiple servers at the time I was playing. No matter what server, the result was always the same. There was one mega-guild which was an ever growing zerg. Anyone who opposed them wouldn’t have the numbers to defend themselves and thus their city would be destroyed. All of the remaining guilds whether they liked each other or not, were forced to band together into a single opposing kingdom. The opposition, still being outnumbered, eventually lost, and their cities were destroyed. At this point half of the server would quit the game

Seeing the exact same result happen on every server gave me insight into how people behave in MMO’s. I chalked the result up to human nature

Shadowbane’s problem was a lack of stuff to do for casuals. Casuals will make up MOST of your subscription base, and when the neckbeards chase them off the server the client base (and cash coming in) dwindles and new content becomes more and more rare or greatly decreases in quality.

Bardp1999
05-04-2021, 12:16 PM
Shadowbane was a cluster fuck and released too early. Didnt help that WoW was like 6 months from release to crush it

AenorVZ
05-04-2021, 12:29 PM
Trumpists irl, Bernie Bros in Norrath.

unsunghero
05-04-2021, 01:18 PM
Shadowbane was a cluster fuck and released too early. Didnt help that WoW was like 6 months from release to crush it

Yeah a shame. The engine couldn’t handle the mass world pvp battles and would slow to a crawl for everyone. That was a deal breaker for many

And there was some game breaking bugs that were never fixed. I played one of those templars that could sprout wings and did big fire dmg. I figured out early on that, while stuns did have a period of stun immunity following them, a shorter stun would overwrite the longer stun’s immunity. So if I stunned someone for 8 seconds, they’d have 16 seconds of immunity. But if after 4 seconds I stunned them for 1 second, their immunity would go down to 2 seconds. Then I would just stun them again for 8 seconds, then again for 1 second, while killing them. It was a complete stun lock until death. The strongest most OP class at the time was a prelate who could heal and nuke huge. I would challenge them to duels for large sums of money. They would agree having never lost a duel before. Then I would stun lock them. Got accused of exploits and I think I was one of the sole reasons that bug was eventually fixed. Until then it was good times lol

OuterChimp
05-04-2021, 02:59 PM
I figure a good way to redistribute the wealth in Norrath is for the GMs to make the higher level folks stand in line and each of us non-playing lower level folk get to click on their inventory and take 1 item.

that is only the fair way to do it!

Wrekt
05-04-2021, 03:10 PM
If you're in a guild that does Need Before Greed, then you're socialist. If you're in a guild that does a loot council, then you're either fascist or communist (a cuck).

UrkTheSlayer
05-04-2021, 04:07 PM
ThIs iS wHat haPpEns wHen yOu tROlL tHE fuCk oUt lIke A tOxiC 12 yEaR OLd oVeR a WoLF.

RecondoJoe
05-04-2021, 04:48 PM
how do we start a declaration of independence for p99

starkind
05-04-2021, 05:55 PM
Shadowbane’s problem was a lack of stuff to do for casuals. Casuals will make up MOST of your subscription base, and when the neckbeards chase them off the server the client base (and cash coming in) dwindles and new content becomes more and more rare or greatly decreases in quality.
^^^ for every mmo
Asheron's Call (Darktide pvp server) was literal anarcho-capitalism

and it was beautiful
That'd be cool to see, play, documented. AC was a great game all around. It was the only other one that kept me coming back besides EQ.