View Full Version : How does a Wizard get into dungeons?
tadkins
04-07-2021, 08:24 PM
Title of thread, looking for advice on that matter. If I were to roll a wizard and wanted to be able to get into dungeon groups, for everything from doing the Staff of Temperate Flux quest (which require SolA and Perma) to getting gear out of Sebilis one day in a group, how can it be done?
I like the class thematically and I keep wanting to roll one, but the fact that they seem so shunned has kind of put me off to it.
Jibartik
04-07-2021, 08:31 PM
Nah I love having wizards in my group!
If anything it's nice to see a variety of people out there, so do us all a favor and make one :)
tadkins
04-07-2021, 08:36 PM
Nah I love having wizards in my group!
If anything it's nice to see a variety of people out there, so do us all a favor and make one :)
Truth be told I've tried numerous times but I've only gotten to level 20 at the very highest. It's the dread of being unable to do anything later that kind of stopped me. But it is the class from a thematic standpoint that I can identify with most. I love blasting things, I love ending fights quickly, and Red/Blue were my main colors in MtG. xD
The breaking point was when someone told me that no one's going to even want my ports later because I can't send them on their way with a SoW like a druid can.
Shinko
04-07-2021, 09:32 PM
Have you tried making the groups yourself?
Also be useful , but blow your load then sit afk, use root/snare/killing shots
loramin
04-07-2021, 09:44 PM
Have you tried making the groups yourself?
Truth from Shinko here. You can even get into the fungi camp (a super-popular camp, where most people know exactly what classes they want for 5/6 of the slots) ... as long as you fill that 6th slot with yourself ... by being the one to form the group. Show up early :)
myrddraal
04-07-2021, 10:08 PM
have a VP robe, velk robe, or SS / thurg / kael robe for free damage. But since green is kunark, get yourself a manna robe to canni or VP robe. Happy farming for manna robe sale :)
tadkins
04-07-2021, 10:13 PM
Have you tried making the groups yourself?
I'm just sadly not that good at networking. I wish it weren't the case but I've always been super socially awkward and inept. Been playing these types of games for years (Live EQ since 1999, WoW when it came out, and then P99 now) and I've always struggled hard at forging connections with other people and organizing things.
Always wanted to find a guild for this sort of thing. I know folks with friends don't really have to worry about this kind of situation.
But yup, I still want to roll a wizard, just afraid it's not going to go anywhere for that reason. Can anyone help?
Shinko
04-07-2021, 11:02 PM
Come join us at <Safe Space> and you should find connections and groups
tadkins
04-07-2021, 11:27 PM
Come join us at <Safe Space> and you should find connections and groups
That'll be awesome, thank you. :) I made my wizard and I'll send a tell next time I see you on.
cd288
04-07-2021, 11:35 PM
As far as getting into groups, it’s not that hard. I don’t usually see people deny a Wizard if they have an opening and don’t have a need for another class at the time. I honestly see people be less willing to add another hybrid to their group more than I see someone deny Wizards (especially if the group is using a Druid or Shaman as main healer...more damage equals less load on the healer since the mobs die faster).
As far as ports, that’s just a dumb statement. Wizards are the only class that can port to the Planes so you’ll definitely be needed in raids and I’ve never turned down a port just because it’s a wizard who can’t give me sow. Honestly Wizards also have a bit of an advantage since they can basically port people right into Kelethin which Druids can’t, and closer to Qeynos (until Surefall Glade port comes out way later). I wouldn’t worry about the port issue at all. Plus your ports mean it’s easier to find a group in theory since you can travel all over with ease to check for groups in other dungeons.
tadkins
04-07-2021, 11:48 PM
As far as getting into groups, it’s not that hard. I don’t usually see people deny a Wizard if they have an opening and don’t have a need for another class at the time. I honestly see people be less willing to add another hybrid to their group more than I see someone deny Wizards (especially if the group is using a Druid or Shaman as main healer...more damage equals less load on the healer since the mobs die faster).
As far as ports, that’s just a dumb statement. Wizards are the only class that can port to the Planes so you’ll definitely be needed in raids and I’ve never turned down a port just because it’s a wizard who can’t give me sow. Honestly Wizards also have a bit of an advantage since they can basically port people right into Kelethin which Druids can’t, and closer to Qeynos (until Surefall Glade port comes out way later). I wouldn’t worry about the port issue at all. Plus your ports mean it’s easier to find a group in theory since you can travel all over with ease to check for groups in other dungeons.
This is true. I suppose it's just all the shit-talking about Wizards that I see around that gets kind of discouraging. That and I did genuinely struggle to find groups early on in Green on a wizard thought maybe it's different now. But I've been rerolling on this server over and over again trying to find the right class I can identify with and nothing's really stuck. I genuinely do like wizards from a thematic standpoint, it's just always been tough to get into due to their mechanical limitations and community stigma.
But...I want to try again.
The port thing is just someone was saying to me on the P99 Discord early on. I do know that Wizards get ports to the planes, and later they can send folks to their bind points, but beyond that I couldn't help feeling the guy was right about druids having the edge everywhere else. Except maybe the fact that evils don't have to put on an invis to get a wizard port in some places.
Hhhhhmmm. I'm just gonna be honest and try to be as helpful as possible.... level up an enchanter to 29 and keep that character logged win whatever dungeon you want to play in. offer to switch back and forth to cast clarity on the other people in the potential group . You can even just make your own groups with this carrot.
Anxarcule
04-08-2021, 01:17 AM
I have a 50 wizard and it can be tough finding groups, but it is possible. Ideally try to group with enchanters who can provide much needed C (don't be shy about asking higher level ones you see in zone to buff you as well). Once I started quadding I also had a lot of success duoing with another wizard, though you won't see too many wizards around.
I wouldn't worry about it though - some people are min/maxxers who won't want to group with wizards, but if you play your role correctly you can add to a group. A few tips:
1. Don't start the fight with a nuke - mobs will come on you and you'll annoy the healers
2. You typically only need one nuke per fight, so try to time it with the rate the mobs health is decreasing and the casting time so you'll knock it from 40% to 10% or so.
3. If you get flux staff it can be GREAT to get aggro off of healers, leading me to my next point
4. Be active with crowd controlling adds (rooting). An active wizard is appreciated much more than one that afks for 5 min at a time
Have fun!
tadkins
04-08-2021, 02:34 AM
Hhhhhmmm. I'm just gonna be honest and try to be as helpful as possible.... level up an enchanter to 29 and keep that character logged win whatever dungeon you want to play in. offer to switch back and forth to cast clarity on the other people in the potential group . You can even just make your own groups with this carrot.
I've tried to like enchanter, seriously, but that class is tough and I don't think I can take the anxiety that the charm playstyle requires, haha.
I have a 50 wizard and it can be tough finding groups, but it is possible. Ideally try to group with enchanters who can provide much needed C (don't be shy about asking higher level ones you see in zone to buff you as well). Once I started quadding I also had a lot of success duoing with another wizard, though you won't see too many wizards around.
I wouldn't worry about it though - some people are min/maxxers who won't want to group with wizards, but if you play your role correctly you can add to a group. A few tips:
1. Don't start the fight with a nuke - mobs will come on you and you'll annoy the healers
2. You typically only need one nuke per fight, so try to time it with the rate the mobs health is decreasing and the casting time so you'll knock it from 40% to 10% or so.
3. If you get flux staff it can be GREAT to get aggro off of healers, leading me to my next point
4. Be active with crowd controlling adds (rooting). An active wizard is appreciated much more than one that afks for 5 min at a time
Have fun!
I appreciate the advice. I'll keep that in mind when I do start grouping. I want to try and play the class as good as I can so folks will actually invite me hehe.
Jimjam
04-08-2021, 02:57 AM
/who all your level range and start a chat to a person or two from each xp zone you see in the results.
Ask them what they’re up to, and then if they are XPing whether you can join them. If you get a few options of where to go, try to select a camp which is a little open, as wizards cc best when there is plenty of space.
If you see a bard AoEing they can adapt their strategy to make aggro so you can very quickly dump your mana into quickly killing their train.
tadkins
04-08-2021, 05:24 AM
/who all your level range and start a chat to a person or two from each xp zone you see in the results.
Ask them what they’re up to, and then if they are XPing whether you can join them. If you get a few options of where to go, try to select a camp which is a little open, as wizards cc best when there is plenty of space.
That is true, and with the porting ability later it probably wouldn't be as tough a sell to gather folks from every corner of the world, hehe.
If you see a bard AoEing they can adapt their strategy to make aggro so you can very quickly dump your mana into quickly killing their train.
Wait you can do that and gank another bard's train?
Jimjam
04-08-2021, 08:13 AM
You probably don’t want to try gank a bard’s train - they have tricks they can use to punish you for that and it just sounds like a potential headache in the making for all parties - and the staff.
I was more thinking of legitimately forming a group. When you do the xp will fly. Unfortunately many bards aren’t too in to it as they are often selling a PL service and they worry about you slowing down the client’s xp, demanding payment, wiping, etc.
Barik
04-08-2021, 11:04 AM
Coming from a old wizard main, let me genuinely paint the picture for you because I have a soft spot for this class.
From a min/max perspective you're on everyone's shit list if not at the bottom.
There is a stereotype that wizards in groups just burn there mana and then go afk,thus resentment builds in the group. Make a good name for yourself and build up a good rep, Everquest is a social game, communicate and make friends/guildies. finish off casting mobs, when a bad pull happens, show them your value and pew pew! use your stun in a timely manner, root when roots are needed, understand nuking a mob right away is bad. Get a flux staff for dangerous aggro situations, I would snare kite plane of sky mobs with my flux staff as we would drop mobs that way a lot of the times. Offer ports to group members whenever they are in need. Luckily when I was playing Project 1999 blue I had a guild and friends who snagged me for AE chardok and skyfire (you memba?) so that natural mid 50's bottleneck on a wizard wasn't so bad.
At some point if you REALLY want to be in dungeons that bad in regards to pick up groups (assuming you don't have a guild and or friends that would make this a mute point), make a alt that's more group friendly, but let me tell you, once I got past the stupid leveling and was raiding, overall I really enjoyed maining a raid wizard.
PS. I really wish wizards got some sort of critical nuke ability or % chance during classic/kunark/velious.
Manakim
04-08-2021, 11:04 AM
why would you want groups when you can quad? =P i barely grouped on my wizard back then, and i'm 53 right now here on p99 on my wizard alt. You don't really need a group, and that's the beauty of it.
Nirgon
04-08-2021, 11:11 AM
The stamina mechanics don't work on this server
That's why you see preference for melees
People complained about it and they removed it, classic or not. Lots of things are like that tho. Many things are decided by terrible everquest players here.
loramin
04-08-2021, 11:14 AM
So first off, if you just want to level up, Manakim has a very simple/correct answer: forget about groups.
why would you want groups when you can quad? =P
But if you want loot, ie. if you ...
wanted to be able to get into dungeon groups, for everything from doing the Staff of Temperate Flux quest (which require SolA and Perma) to getting gear out of Sebilis one day in a group
Then this:
I'm just sadly not that good at networking.
has nothing to do with it :)
Putting together groups in dungeons works like this:
/ooc cc
see what camps are free
/who lfg
see who is available to group
if no one is LFG, try again later, but hopefully there will be several different classes LFG (and at normal hours, in popular dungeons like Sebilis or The Hole, this will tend to be the case)
start sending tells to the LFG people: "hey I'm starting a ____ camp group, want to join?"
if you are missing a key class (eg. there are LFG people, but no tanks or no clerics), do a /who all class lfg startOfLevelRange endOfLevelRange ... eg. /who all cleric lfg 50 60
send those people tells until one agrees to join ("hey want a ____ camp group in ____ zone?"); ask people in zones with druid/wizard rings first, as they can likely get a port quickly
if you still can't find one key class, ask the rest of your group if they know anyone of that class (eg. in their guild) who is LFG
go kill stuff with your new group (no actual "networking" required); if you're still missing a key class, try and do the camp without them (slowly) while you wait for someone to show up on /who
strongNpretty
04-08-2021, 11:41 AM
Anybody who is gonna keep you out of a typical public group cause of your class, deserves to be put on your ignore list immediately, then shared with the community here on the forums..
In fact, playing with classes that let you utilize your own class skills more is always awesome.. Love playing my necro with a wonky group setup man.. love it...
Jimjam
04-08-2021, 01:05 PM
So
good advice
When forming groups, I'd forget about searching LFG, just search for players in the level range of each role you want to fill. Often people will be flagged LFG, but aren't really lfg. Very often people will be open to getting something fun started up, even if they aren't LFG.
I feel you often get better players if you invite people who aren't flagged LFG. Someone who has flagged LFG then sat somewhere doing nothing is likely not to be in the mood for pro-active play.
cd288
04-08-2021, 01:53 PM
When forming groups, I'd forget about searching LFG, just search for players in the level range of each role you want to fill. Often people will be flagged LFG, but aren't really lfg. Very often people will be open to getting something fun started up, even if they aren't LFG.
I feel you often get better players if you invite people who aren't flagged LFG. Someone who has flagged LFG then sat somewhere doing nothing is likely not to be in the mood for pro-active play.
This. I’d also search for the key roles first rather than finding random people in the dungeon and then asking them to wait while you try to find a tank or cleric (potentially from across the world). People are way more likely to join and fill out a group if you already have at least like the tank role filled
DoodyLich666
04-08-2021, 03:28 PM
The stamina mechanics don't work on this server
That's why you see preference for melees.
I had never though about how this would screw over the wizard. It makes sense that their burst dps would be important once your melee dps burned their stamina load. What would happen when they ran out of stamina? Would they be unable to swing weapons all together?
deadlycupcakez
04-08-2021, 03:54 PM
My wizard can solo farm all kinds of stuff, plat included, and was even the best solo'er I tried for the Ring 8 war (and not the BEST but easily able to solo all the other 7 rings). Wizards rule
tadkins
04-08-2021, 05:10 PM
You probably don’t want to try gank a bard’s train - they have tricks they can use to punish you for that and it just sounds like a potential headache in the making for all parties - and the staff.
I was more thinking of legitimately forming a group. When you do the xp will fly. Unfortunately many bards aren’t too in to it as they are often selling a PL service and they worry about you slowing down the client’s xp, demanding payment, wiping, etc.
Oh, I read that wrong. I thought you were saying that it's legal for a wizard to shoot some of a bard's mobs when they're taking up 30+ of them in a zone or something.
But yup I doubt a bard would want to group in that situation, though I can see why a wizard would be useful there. xD
From a min/max perspective you're on everyone's shit list if not at the bottom.
There is a stereotype that wizards in groups just burn there mana and then go afk,thus resentment builds in the group. Make a good name for yourself and build up a good rep, Everquest is a social game, communicate and make friends/guildies. finish off casting mobs, when a bad pull happens, show them your value and pew pew! use your stun in a timely manner, root when roots are needed, understand nuking a mob right away is bad. Get a flux staff for dangerous aggro situations, I would snare kite plane of sky mobs with my flux staff as we would drop mobs that way a lot of the times. Offer ports to group members whenever they are in need. Luckily when I was playing Project 1999 blue I had a guild and friends who snagged me for AE chardok and skyfire (you memba?) so that natural mid 50's bottleneck on a wizard wasn't so bad.
At some point if you REALLY want to be in dungeons that bad in regards to pick up groups (assuming you don't have a guild and or friends that would make this a mute point), make a alt that's more group friendly, but let me tell you, once I got past the stupid leveling and was raiding, overall I really enjoyed maining a raid wizard.
I appreciate the advice. I do genuinely struggle with the social part of the game, being a huge introvert with anxiety and depression issues and all, but I keep trying, and I do hope to one day be one of those guys running to a dungeon to meet friends. I've always been in awe of those people who get to run somewhere as a group where I'm sitting in a corner somewhere trying to eke out solo exp.
But that said I'm just trying to embrace the class I really want to identify with, even if there's a stigma against it. I've tried to like other classes and they just don't stick. But I do worry about all the quests and gear drops for wizards that do involve dungeons. An alt wouldn't really help me there. I'm going to have to get hearts out of Perma and SolA at some point, I am going to have to get rods out of all the tough to reach places eventually, etc etc. That's also ignoring the part that I really just want to see dungeons; I still don't know much about the ones that aren't Blackburrow and Crushbone to this day, because I never had friends to experience them with.
why would you want groups when you can quad? =P i barely grouped on my wizard back then, and i'm 53 right now here on p99 on my wizard alt. You don't really need a group, and that's the beauty of it.
I still want to make friends, do dungeons, and one day see raids. xD
The stamina mechanics don't work on this server
That's why you see preference for melees
People complained about it and they removed it, classic or not. Lots of things are like that tho. Many things are decided by terrible everquest players here.
I honestly forgot about that. I also don't really remember stamina being a big deal even Live back in the day, where I mained a rogue at one point and a monk toward the end when I quit. Maybe it was there and I just never noticed though.
Putting together groups in dungeons works like this:
/ooc cc
see what camps are free
/who lfg
see who is available to group
if no one is LFG, try again later, but hopefully there will be several different classes LFG (and at normal hours, in popular dungeons like Sebilis or The Hole, this will tend to be the case)
start sending tells to the LFG people: "hey I'm starting a ____ camp group, want to join?"
if you are missing a key class (eg. there are LFG people, but no tanks or no clerics), do a /who all class lfg startOfLevelRange endOfLevelRange ... eg. /who all cleric lfg 50 60
send those people tells until one agrees to join ("hey want a ____ camp group in ____ zone?"); ask people in zones with druid/wizard rings first, as they can likely get a port quickly
if you still can't find one key class, ask the rest of your group if they know anyone of that class (eg. in their guild) who is LFG
go kill stuff with your new group (no actual "networking" required); if you're still missing a key class, try and do the camp without them (slowly) while you wait for someone to show up on /who
I appreciate that. That's the sort of advice and guide I needed. Thanks very much. :)
Anybody who is gonna keep you out of a typical public group cause of your class, deserves to be put on your ignore list immediately, then shared with the community here on the forums..
In fact, playing with classes that let you utilize your own class skills more is always awesome.. Love playing my necro with a wonky group setup man.. love it...
I've heard of necros playing as main healers and mages playing as tanks (with their pets) before. It's always fun to improvise when you can.
When forming groups, I'd forget about searching LFG, just search for players in the level range of each role you want to fill. Often people will be flagged LFG, but aren't really lfg. Very often people will be open to getting something fun started up, even if they aren't LFG.
I feel you often get better players if you invite people who aren't flagged LFG. Someone who has flagged LFG then sat somewhere doing nothing is likely not to be in the mood for pro-active play.
I'll admit that this was me plenty of times. I'd put up LFG, then finally get a response like 30 minutes before I have to go to bed, forgetting I put that up the entire time, lol.
This. I’d also search for the key roles first rather than finding random people in the dungeon and then asking them to wait while you try to find a tank or cleric (potentially from across the world). People are way more likely to join and fill out a group if you already have at least like the tank role filled
That, and being able to port them to and back from the spot we want to group at will be a big selling point too. :)
I had never though about how this would screw over the wizard. It makes sense that their burst dps would be important once your melee dps burned their stamina load. What would happen when they ran out of stamina? Would they be unable to swing weapons all together?
Wondering about that as well, I don't remember stamina ever making that big of an impact. Maybe if you're a warrior in full plate swinging a Wurmslayer or something.
My wizard can solo farm all kinds of stuff, plat included, and was even the best solo'er I tried for the Ring 8 war (and not the BEST but easily able to solo all the other 7 rings). Wizards rule
The ability to do stuff on my own (even if it's not as much as a necro or enchanter) is definitely a selling point, and I figure on the most "bleh" days I could just spend time giving people ports. But it more boils down to the fact that, in Final Fantasy terms, I want to play the black mage, not the summoner. That's all it really is and why I had a hard time with necro and magician.
Ravager
04-08-2021, 07:47 PM
Never had a problem finding groups on my wizard when I wanted them. Stun, root and snare are all powerful tools in any dungeon group and being able to blow up a mob in a second comes in handy. Not to mention evacs for when your group gets trained.
tadkins
04-08-2021, 10:58 PM
Never had a problem finding groups on my wizard when I wanted them. Stun, root and snare are all powerful tools in any dungeon group and being able to blow up a mob in a second comes in handy. Not to mention evacs for when your group gets trained.
i actually did, hence the fears and worries about the class that I have. This was early on in Green though and I got as high as 24, entirely on my own because no one wanted me in their groups. I even spent a whole day running across the world trying to get into them. Unrest, then Mistmoore, then Upper Guk, then SolA, then Perma, etc etc...
It was very depressing, lol.
Ideally all of those tools would be very powerful to a group but in practice it just doesn't feel that way I suppose. At least not enough to justify my spot over, say, an enchanter or a shaman.
Falditin
04-08-2021, 11:45 PM
The breaking point was when someone told me that no one's going to even want my ports later because I can't send them on their way with a SoW like a druid can.
I've never played a wizard, but I have a really hard time believing no one wants a port from a wizard. I think a lot of people have jboots, so not getting sow from your porter wouldn't be a deal breaker.
Something that hasn't been mentioned is joining a guild and making yourself seen as much as possible. I remember a wizard on blue who would almost always drop what she was doing to port guildies. She was nice enough, but the main thing was that people saw her almost every day and that she was more than willing to port whoever needed it.
IMO if you take what others have said about playing a wizard in a group, plus joining and becoming a regular in a guild you won't have too many issues finding people to group with.
Master Roshi
04-09-2021, 12:07 AM
Didn't read any of this, so my answer is thus:
Form your own groups
tadkins
04-09-2021, 04:53 AM
I've never played a wizard, but I have a really hard time believing no one wants a port from a wizard. I think a lot of people have jboots, so not getting sow from your porter wouldn't be a deal breaker.
Something that hasn't been mentioned is joining a guild and making yourself seen as much as possible. I remember a wizard on blue who would almost always drop what she was doing to port guildies. She was nice enough, but the main thing was that people saw her almost every day and that she was more than willing to port whoever needed it.
IMO if you take what others have said about playing a wizard in a group, plus joining and becoming a regular in a guild you won't have too many issues finding people to group with.
It might be because it's Green and definitely not everyone would have Jboots. But you are correct, on Blue wizard ports are probably more valuable. There are translocations to bind and all that good stuff.
But yup I plan on giving ports to everyone that asks. I want to be that nice member of the community. xD And it's not hard to set up a bind at wherever I'm currently hunting. I won't be that guy tthat's always /anon, I promise.
That said, too, I'm trying to find my way into a guild as well.
Ravager
04-09-2021, 08:03 AM
i actually did, hence the fears and worries about the class that I have. This was early on in Green though and I got as high as 24, entirely on my own because no one wanted me in their groups. I even spent a whole day running across the world trying to get into them. Unrest, then Mistmoore, then Upper Guk, then SolA, then Perma, etc etc...
It was very depressing, lol.
Ideally all of those tools would be very powerful to a group but in practice it just doesn't feel that way I suppose. At least not enough to justify my spot over, say, an enchanter or a shaman.
Well, it also helps to have game knowledge too, not just about the class, but about the other classes, the camps, mechanics, zones, etc. There are more than a few crappy shamans and enchanters on these servers that can ruin a group just as easily. The first step to D.E.N.N.I.S.ing a group is to Demonstrate Value.
sajbert
04-09-2021, 11:46 AM
Just buy a robe of the ishva and go /anon
Pretend you’re an enchanter
magnetaress
04-09-2021, 12:44 PM
Say you're a Ranger and offer to pull, cc, you can occasionally nuke.
Manakim
04-09-2021, 04:51 PM
Well last bit from my experience maining a wizard from 2000-2007 on live. Once PoP landed soloing wasnt as effective because you needed to get trials and keying done. What worked for me is what most people already said in this thread, i would check the camps and start forming my own group. It's amazing how much people hate doing this themselves, alot of times there's basically a ready group that just didnt take the time to talk to each other.
Being able to port everywhere and being an effective soloer is amazing tho. I don't think i would have stuck with EQ is i picked a group dependent class, i just don't have the patience to sit around waiting for 5 other ppl to want to do something.
In the end of the day, the grind is real even if it's way easier here on p99, if you don't pick a class you love playing, you're probably gonna give up on it. Maybe that's why my necro is currently siting at 57 and my wiz is already 53 lol. Anyway, good luck and play a class you love, in the long run that's all that matters.
tadkins
04-09-2021, 05:07 PM
It's amazing how much people hate doing this themselves, alot of times there's basically a ready group that just didnt take the time to talk to each other.
Social anxiety mostly, I don't know how Mr. person-around-my-level-five-zones-away is going to react to me asking them if they want to group. Organizing a bunch of people, leading them somewhere, acknowledging them and keeping them happy...it does tend to cause me RL headaches. As silly as it might be to some, it really is hard for some people.
Ravager
04-09-2021, 09:04 PM
Social anxiety mostly, I don't know how Mr. person-around-my-level-five-zones-away is going to react to me asking them if they want to group. Organizing a bunch of people, leading them somewhere, acknowledging them and keeping them happy...it does tend to cause me RL headaches. As silly as it might be to some, it really is hard for some people.
Well just like anything, it gets easier the more you do it. The worst that can happen is they say no. Besides, there's strong science out there that shows one of the most effective ways to avoid getting dementia in old age is to consistently challenge yourself to do things you'd like to do, but are afraid of doing.
tadkins
04-09-2021, 09:09 PM
Well just like anything, it gets easier the more you do it. The worst that can happen is they say no. Besides, there's strong science out there that shows one of the most effective ways to avoid getting dementia in old age is to consistently challenge yourself to do things you'd like to do, but are afraid of doing.
The worst they can say is no, followed by some day-ruining toxicity, and the attracted attention of someone that will potentially screw with you later. It has happened.
But yeah, I'm just not that strong of a person. I wish I was. I still remember badly the time I tried to lead a raid group in WoW. My head still kinda hurts thinking of how horribly that went, and just thinking of leading anything right now kind of makes my heart race.
Tethler
04-09-2021, 10:54 PM
Most wizards I know get into dungeons by walking until they hit the zone line. Except for CT. They can port in directly.
RecondoJoe
04-09-2021, 11:15 PM
It’s easy to get a group as any dps
Cleric can be the hardest class to find a group with since no group wants two clerics
They will always opt to take another dps or a Druid/Shaman before ever inviting a 2nd cleric
Ravager
04-09-2021, 11:53 PM
The worst they can say is no, followed by some day-ruining toxicity, and the attracted attention of someone that will potentially screw with you later. It has happened.
But yeah, I'm just not that strong of a person. I wish I was. I still remember badly the time I tried to lead a raid group in WoW. My head still kinda hurts thinking of how horribly that went, and just thinking of leading anything right now kind of makes my heart race.
I'll start a group with you this weekend. I've got a 24 necro.
tadkins
04-10-2021, 12:00 AM
I'll start a group with you this weekend. I've got a 24 necro.
I really appreciate the offer but my wizard is only level 4 at the moment. xD
It's an attempt at wizard again (first try was an agnostic human that was the one I got to 24 early in Green, second try was a Sol Ro gnome, this third try is an Innoruuk dark elf) and I'm just seeing if I could get advice on the issues I know I'm going to face later, hehe.
Ravager
04-10-2021, 08:54 AM
Gotchya
Rather invite a wizard into the group then a ranger so you go that goin
Jimjam
04-10-2021, 02:44 PM
Get lost staff of the scorned. Your melee is decent enough till level 10. Once you give up on melee save it for your later levels where it is a mana free group port right outside a bank city. Nice.
tadkins
04-10-2021, 04:56 PM
Gotchya
But yup thank you. :)
I was only explaining to that guy why folks might find it difficult to form groups, and a bad experience I had a while back that makes it tough now. But I still plan to try. There have been some good pieces of advice in this thread that I plan to use in the near future, and I had some other ideas of my own. I'm going to make a thread about this later.
Rather invite a wizard into the group then a ranger so you go that goin
Hehe, poor rangers though...
I was honestly considering one at some point.
Get lost staff of the scorned. Your melee is decent enough till level 10. Once you give up on melee save it for your later levels where it is a mana free group port right outside a bank city. Nice.
Yup for sure, already snagged one for 50p.
The cool thing is that, as an evil wizard, I can trash factions left and right without a care, and have easy access through a port to the only city that will ever truly matter to me. That staff is kind of a cool sign of what I plan to do.
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