View Full Version : Are we respecting the journey in Everquest?
Oldschoolplayer
04-07-2021, 12:04 PM
Greetings fellow Norrathians! This post is my opinion and perspective.
My question is with rotations and draft weeks are we respecting the journey of Everquest? Are we watering down the scarcity/value of items that keeps a lot of players playing? The long challenging journey to acquire that epic piece, kill that target, see that zone or acquire that item. These drafts and rotations eliminate outside competition of these items to solely competition within ones own guild. Which in my opinion dilutes the journey of classic Everquest.
A lot of my experience on live, and on this server has been that if you want to better your chances at reaching your goals a great step is joining like minded people. For example, one could say in other words if you want to raid certain targets join a guild that does that.
I've heard one argument that states they want to accomplish this goal with their guild and friends. My question would be what is stopping your guild from accomplishing this goal within the confines of a classic experience or the server? What makes other guilds able to accomplish this goal and not yours? Do certain guilds dedicate more time and effort to accomplishing these goals? Should that not be rewarded? Another question would be, does joining another guild equate to you losing your friends?
Another argument I see often is that "people have real lives or have different time zones which is a barrier". My counter argument would be this is the nature of everquest, and also if you have joined a raid guild you will see that mobs are killed or contested in every time of the day. We all have lives and miss opportunities- this is the nature of everquest and also is a part of the journey.
I also believe there are vast projections and generalizations taking place within the draft week.
"Draft week is a time to relax and reset". Some are already relaxed within the nature of the server. They do not need to relax or reset. If some feel that it what is needed, should this not be something done on a individual level? I myself have taken breaks from the game- it has been great for me!
Draft week reduces toxicity". I'm not sure I follow this. Are raid concerns being equated to toxicity? It is only natural that there be disputes on the raid scene, some weeks more than others. People, raid entities see things differently all the time, this is natural, and why when necessary is arbitrated to the GM's. Bringing up these concerns respectfully is the goal to strive for. Are we also generalizing toxicity onto certain populations or guild identities? Are we seeing one individual or a few being toxic and finding that this is the culture of the server? Or is it more a individual that is being toxic to another?
Anywho, just my opinion!
Respectfully,
Oldschoolplayer
magnetaress
04-07-2021, 12:09 PM
No.
Launch purple in velious. 0.0025% exp rate. Teams pvp. All loot is tradable. 5 level cap that goes up every 3 months.
Merge green/blue to red.
Cassawary
04-07-2021, 12:17 PM
Does draft cause quakes or something? Otherwise it's the same number of items but your guild gets less or more of them
Thaak
04-07-2021, 12:27 PM
Without any irony suggesting that kiting all the trash and guards in ToV is "respecting the journey."
Lol
Jibartik
04-07-2021, 12:30 PM
Me appreciating the journey:
https://i.imgur.com/2lpImnE.gif
loramin
04-07-2021, 12:34 PM
Oldschoolplayer ... you're clearly new here.
Blue had nearly a decade of a single guild monopolizing all content. We've been there, done that, gotten the t-shirt ... and just about everyone agrees that letting multiple guilds share content makes for a much more fun journey for everyone.
Horza
04-07-2021, 12:38 PM
https://i.imgur.com/k9tiHVf.png
Baler
04-07-2021, 12:38 PM
Oldschoolplayer ... you're clearly new here.
Blue had nearly a decade of a single guild monopolizing all content. We've been there, done that, gotten the t-shirt ... and just about everyone agrees that letting multiple guilds share content makes for a much more fun journey for everyone.
a single guild (or two) monopolizing the content was classic.
Veterans of p99 blur the line between classic and project 1999. Sure there are several not-classic this about p99. If we look back at the records and logs we will see that content on classic everquest servers was dominated by 1 or 2 guilds. Or was a rotation system agreed upon. P99 only has 2 servers, so the dominate modern day solution for project 1999 is FTE.
I like rotations but they kill a servers population. People stop logging in all day and only log in when it's time to raid. There is some of that on p99 now but no way as noticeable as other servers who use rotation raiding.
Naethyn
04-07-2021, 12:39 PM
Respecting the journey? Yes (see levels 1-59)
I know most people say play P99 for the journey, but in my opinion P99 starts at level 60, in a raid guild, competing for targets on a weekly basis. No other game out there has anything close. The evolution of strategy using core game mechanics never rests. It is really a sight to see and experience. Is this classic? No. Nothing is going to bring back that cherry. Does it offer a unique gaming experience? Definitely.
Baler
04-07-2021, 12:41 PM
Draft raiding is some bullshit come up by UN which doesn't include most of the server in that decision. Think of the UN as the communist party of P99. They tell you who can and can't raid. The staff are their enforcers.
This propaganda of "less toxicity" is another way of saying less competition.
Oldschoolplayer
04-07-2021, 12:42 PM
Appreciate your thoughts!
In response to a few I would say:unnatural quakes that are not linked to a natural server reset, update, expansion release dilutes the journey
In reference to the kiting in a tov- The journey in my view is the time, effort, and overcoming challenges to reach your goal. A metaphor would be climbing the mountain. As meta changes things, strategies, challenges evolve. To continue your journey I would say one must evolve as well to increase their chances of accomplishing their goal or reaching the mountain top.
Horza
04-07-2021, 12:43 PM
I know most people say play P99 for the journey, but in my opinion P99 starts at level 60, in a raid guild, competing for targets on a weekly basis. No other game out there has anything close. The evolution of strategy using core game mechanics never rests. It is really a sight to see and experience. Is this classic? No. Nothing is going to bring back that cherry. Does it offer a unique gaming experience? Definitely.
*tips fedora*
Cassawary
04-07-2021, 12:55 PM
Appreciate your thoughts!
Menden and crowd are using homeopathy to heal this land!
Arvan
04-07-2021, 12:58 PM
Greetings fellow Norrathians! This post is my opinion and perspective.
My question is with rotations and draft weeks are we respecting the journey of Everquest? Are we watering down the scarcity/value of items that keeps a lot of players playing? The long challenging journey to acquire that epic piece, kill that target, see that zone or acquire that item. These drafts and rotations eliminate outside competition of these items to solely competition within ones own guild. Which in my opinion dilutes the journey of classic Everquest.
A lot of my experience on live, and on this server has been that if you want to better your chances at reaching your goals a great step is joining like minded people. For example, one could say in other words if you want to raid certain targets join a guild that does that.
I've heard one argument that states they want to accomplish this goal with their guild and friends. My question would be what is stopping your guild from accomplishing this goal within the confines of a classic experience or the server? What makes other guilds able to accomplish this goal and not yours? Do certain guilds dedicate more time and effort to accomplishing these goals? Should that not be rewarded? Another question would be, does joining another guild equate to you losing your friends?
Another argument I see often is that "people have real lives or have different time zones which is a barrier". My counter argument would be this is the nature of everquest, and also if you have joined a raid guild you will see that mobs are killed or contested in every time of the day. We all have lives and miss opportunities- this is the nature of everquest and also is a part of the journey.
I also believe there are vast projections and generalizations taking place within the draft week.
"Draft week is a time to relax and reset". Some are already relaxed within the nature of the server. They do not need to relax or reset. If some feel that it what is needed, should this not be something done on a individual level? I myself have taken breaks from the game- it has been great for me!
Draft week reduces toxicity". I'm not sure I follow this. Are raid concerns being equated to toxicity? It is only natural that there be disputes on the raid scene, some weeks more than others. People, raid entities see things differently all the time, this is natural, and why when necessary is arbitrated to the GM's. Bringing up these concerns respectfully is the goal to strive for. Are we also generalizing toxicity onto certain populations or guild identities? Are we seeing one individual or a few being toxic and finding that this is the culture of the server? Or is it more a individual that is being toxic to another?
Anywho, just my opinion!
Respectfully,
Oldschoolplayer
Live servers had rotations in velious and then quickly after turned to instances.
Hope this helps!
xdrcfrx
04-07-2021, 01:05 PM
It's a game, and the server is still default-FFA 48/52 weeks a year + every quake that occurs in that time frame.
Allotting about 8% of the time to an alternative distribution of mobs, which caters to the whole big group of people who are told to sit down and stfu the other 92% of the time, should not induce this much angst.
Baler
04-07-2021, 01:07 PM
It's a game, and the server is still default-FFA 48/52 weeks a year + every quake that occurs in that time frame.
Allotting about 8% of the time to an alternative distribution of mobs, which caters to the whole big group of people who are told to sit down and stfu the other 92% of the time, should not induce this much angst.
Do the small guilds get raid targets or even the chance to attempt them?
:rolleyes:
knucklehairs
04-07-2021, 01:12 PM
They do if they join aegis
strongNpretty
04-07-2021, 01:20 PM
They do if they join aegis
Hail Hydra.
magnetaress
04-07-2021, 01:20 PM
I believe in pvp and posting sweet pix on discord for loots. :o
The U.N. should not regulate my EQ body.
Baler
04-07-2021, 01:21 PM
My point was that smaller guilds should have the opportunity to attempt raid targets.
I will always stand behind this point.
Viscere
04-07-2021, 01:25 PM
dunno, it's cool crushing criot during the journey
rest is nice to have
xdrcfrx
04-07-2021, 01:26 PM
My point was that smaller guilds should have the opportunity to attempt raid targets.
I will always stand behind this point.
isn't that what the draft has provided? AEGIS killed Fesh and Lady N with like 30ish people. LH and friends joined with Kittens to do Tunare and Vyemm, as well as downing KT on their own. DB had a sick low numbers Dagarn.
mostly everyone is having fun of some kind, seems like.
knucklehairs
04-07-2021, 01:27 PM
I'm not trying to argue but they can fte or join aegis I'm not sure if its hard to join but I'm guessing they would welcome more guilds so they have 2 way to compete also take a look at light house they aren't a very big guild and they are in this UN
Tentarro
04-07-2021, 01:52 PM
All these rules and bullshit for pixels sounds really, really unfun, and it'll burn people out just reading about it. Stop coddling people who suck, ezpz.
Oldschoolplayer
04-07-2021, 01:53 PM
Have we not seen small guilds accomplish their goals, and win targets? Many now and and in past (A team, Core, etc) have used the same opportunity everyone gets to reach their goals or secure a target.
Another thought is some people are putting a lot of time and effort to increase their chances of reaching their goal (item, target, etc) only to see that rare drop for example drop I n draft week to another entity who has maybe put 0 time/effort to getting there.
My opinion is instances and rotations when implemented on live diluted the journey and took away something that makes EVERquest special. The challenge and time of the adventurous journey
Baler
04-07-2021, 01:57 PM
Smaller guilds have never gotten a fair shot at raid targets on p99.
They should get a full 12-24 hours of attempting with ability to concede early.
Of course they must have the minimum require number of raiders to be allowed this access.
Mega zerg alliance open raid esc is not what i'm talking about.
The biggest problem on p99 is the number of mouths to feed in the larger guilds. Their outcry drones out the smaller guilds wishes to have a fair shot at downing a dragon that otherwise they couldn't even think about FTEing.
knucklehairs
04-07-2021, 02:05 PM
Mega zerg? They conceded koi I'm guessing they didn't have the numbers
Baler
04-07-2021, 02:07 PM
Mega zerg? They conceded koi I'm guessing they didn't have the numbers
I lumped a few terms into one sentence. My context was comparing them to a smaller guild who could have the minimum number of required players to down a target.
Oldschoolplayer
04-07-2021, 02:09 PM
I appreciate your thoughts Baler. I just respectfully see things a little different.
I’m not sure what’s stopping a small guild from tracking, racing, conpeteting other than themselves wanting to put in some time and effort. We’ve seen in the past and today it’s not a unobtainable goal when they do those things. If you cannot reach your goals with your guild I don’t see why joining other like minded people is frowned upon or out of the question and the server must make these changes
strongNpretty
04-07-2021, 02:09 PM
Shoutout to my Rest in Peace folks! You're my little family, and I feel like i finally have a home with yall!!
Naethyn
04-07-2021, 02:12 PM
I appreciate your thoughts Baler. I just respectfully see things a little different.
I’m not sure what’s stopping a small guild from tracking, racing, conpeteting other than themselves wanting to put in some time and effort. We’ve seen in the past and today it’s not a unobtainable goal when they do those things. If you cannot reach your goals with your guild I don’t see why joining other like minded people is frowned upon or out of the question and the server must make these changes
Think less of these guilds as fellowships of friends, but more as bot armies, or shared accounts, that are composed of keyed clerics, warriors, shaman, mages, and trackers. Guild names change, but the bot armies are forever. They may fly under a new banner, but the meta here is really about these groups.
With that, joining like minded people, or getting your friends together is not really in the picture for any of this. An upstart guild on P99 is more about leveling bots than it is about friends.
Baler
04-07-2021, 02:14 PM
While I think Naethyn is being a tad dramatic there is some truth.
People would be shocked by the number of CoTH Bots that are camped around p99.
We're talking hundreds of accounts with the sole purpose of logging in to coth a guild to a raid target.
There is lots to argue about in terms of "shits classic" on that one.
Tnair
04-07-2021, 02:15 PM
Delete p99 wiki, only allowed to use waybackmachine allakhazam. Have one GM train a sand giant up and down the oasis coast every hour. Bam. Classic.
Baler
04-07-2021, 02:16 PM
I'd edit my post but rnf,..
Also rangers parked in various zones for tracking raid targets.
And guild clerics + guild rogues.
May even be thousands of these accounts combined.
Supreme
04-07-2021, 02:16 PM
Go outside.
knucklehairs
04-07-2021, 02:18 PM
I'm just curious if you had a smaller guild that could take down targets but you didn't want to join the un can you snipe their picks
Littul Jonn
04-07-2021, 02:18 PM
Go outside.
This.
If you truly want classic, delete all accounts not linked to one player. You get one account and that’s it. Solves virtually every problem.
Oldschoolplayer
04-07-2021, 02:22 PM
Are we missing the part that a guild and players chose to put time and effort into these bots to help them reach their goals?
strongNpretty
04-07-2021, 02:24 PM
Go outside.
xdrcfrx
04-07-2021, 02:27 PM
I appreciate your thoughts Baler. I just respectfully see things a little different.
I’m not sure what’s stopping a small guild from tracking, racing, conpeteting other than themselves wanting to put in some time and effort. We’ve seen in the past and today it’s not a unobtainable goal when they do those things. If you cannot reach your goals with your guild I don’t see why joining other like minded people is frowned upon or out of the question and the server must make these changes
"these changes" = 1 week out of every 13. It's a game.
Baler
04-07-2021, 02:31 PM
Are we missing the part that a guild and players chose to put time and effort into these bots to help them reach their goals?
Yes and No.
Yes guilds put in alot of effort to Powerlevel guild bots to their desired level to perform the duties needed of the class.
No it shouldn't require having a fleet of guild bots to raid on p99.
Naethyn
04-07-2021, 02:33 PM
Are we missing the part that a guild and players chose to put time and effort into these bots to help them reach their goals?
That is what all of these fellowships run into.
They get max level.
They recruit friends
If they are lucky, they find out they need to level a bot army to compete.
Very few make it over the last hurdle, let alone realizing that hurdle even exists. Almost every instance of an upstart even knowing what they have to do, or even accomplishing it, always is a result of having a few veterans who were the top togs on the raid, but later deposed, guiding them how to do it.
Baler
04-07-2021, 02:34 PM
You all remember back in the day when guilds had CoTH bots parked in every raid zone. Multiple level 60 cleric & rogues for anyone in the guild to play. Plus rangers parked in various raid zones to track for targets.
Yeah me neither, not like this.
Gozuk
04-07-2021, 02:46 PM
The "journey" and "goals" you keep mentioning are clearly loot. Which is fine and all but this is P99 and it's 2021. Nobody should be relying on maintaining their boner based on denying others pixels or feeling unique while standing in the EC tunnel. It's OK if someone from a smaller guild has a Claw of Lightning too.
Oldschoolplayer
04-07-2021, 02:56 PM
My view is that it’s not about protecting the ego as you say. Everquest in its nature rewards time and effort. My view the time and effort is part of the journey, and subsequently getting lost with these changes.
Yes these changes don’t happen often, my position is the changes did not need to happen
Naethyn
04-07-2021, 03:03 PM
Everquest is 100% about denying others pixels. Thats why when they ban both of the top guilds no one really cares, because what really matters is as long as the other guys aren't winning you're winning.
Remove that and you have nothing left.
Oldschoolplayer
04-07-2021, 03:08 PM
I don’t think it’s that as much as people want the same pixels therefore people try to align themselves with people who can help them achieve that.
magnetaress
04-07-2021, 03:12 PM
The only way to appreciate the journey is to release pixel ego and super ego.
You must just be the elf, be the polished granite tomahawk. Let the PGT take your elves to where you and it needs to be, to where Norrath is.
Jibartik
04-07-2021, 03:16 PM
touching a raid mob or wearing raid loot should flag you for pvp forever.
Oldschoolplayer
04-07-2021, 03:32 PM
The only way to appreciate the journey is to release pixel ego and super ego.
You must just be the elf, be the polished granite tomahawk. Let the PGT take your elves to where you and it needs to be, to where Norrath is.
Lol! Love it
Maralius
04-07-2021, 03:38 PM
All I'm seeing in this thread are big guilds mad they don't get pixels this week.
Baler
04-07-2021, 03:46 PM
end game for me was and is socializing. After I got a few BiS raid pieces on one character, I was super happy with my pixel collection. I shifted gears and my new passion is helping other people get exp.
If we want to throw another problem on the pile... On P99 people have over nine thousand alts. All their alts don't need raid gear. If people only got raid gear on 1, maybe 2 characters. I think we'd see a healthier spread of well geared people.
Gear 1 person 100% and others will suffer
Gear everyone as best as possible and your guild will be strong.
Bardp1999
04-07-2021, 03:50 PM
TLDR - OP is a brain dead no life raider and is salty about his pixels being diluted by those who didn't earn it
Having 1 guild monopolize content is what the guides want to stop, but whoever is on top will never stop so daddy is coming in to administer spankings. Eat shit OP
Oldschoolplayer
04-07-2021, 04:13 PM
TLDR - OP is a brain dead no life raider and is salty about his pixels being diluted by those who didn't earn it
Having 1 guild monopolize content is what the guides want to stop, but whoever is on top will never stop so daddy is coming in to administer spankings. Eat shit OP
Appreciate the kind words haha, and not at all. Have a good rest of your day
Oldschoolplayer
04-07-2021, 04:31 PM
All I'm seeing in this thread are big guilds mad they don't get pixels this week.
I’m only speaking for myself and this is all my opinion. I respect everyone’s opinions and thoughts and certainly don’t view mine as “The Way” persay.
I sincerely enjoy the game a lot and have enjoyed every aspect of the journey
Snortles Chortles
04-07-2021, 04:53 PM
Have one GM train a sand giant up and down the oasis coast every hour. Bam. Classic.
i can action this ask, will even do it for free
Baler
04-07-2021, 04:55 PM
i can action this ask, will even do it for free
I'll be there to kill it :cool:
Innoruuk is the one true god and his hate is focus.
Snortles Chortles
04-07-2021, 04:57 PM
will then pull entire specs island and goblins and flop them on you
DUNKED
Baler
04-07-2021, 04:58 PM
will then pull entire specs island and goblins and flop them on you
DUNKED
I concede this one. Because I'd rather die than FD and let staff see me be punked.
Shielding the lowbies till they're big enough to fight back.
Snortles Chortles
04-07-2021, 05:00 PM
your FD fails thanks to goblin spellcasters
LOL YOU DIED
myrddraal
04-07-2021, 06:46 PM
bard PLs to 60, armies of coth bots, doing as little work as possible to kill dragons, zoneline pulls, yeah we are disrespecting the journey lol
zanderklocke
04-07-2021, 07:35 PM
Am I remembering wrong, but wasn’t OP in BDA or Forceful Entry back in like 2012-2013. I feel like I associate his avatar with BDA.
Snortles Chortles
04-07-2021, 08:43 PM
MUHHH PIXELS!!!!!
Bardp1999
04-07-2021, 09:21 PM
MUHHH HAIR!!!!!
*gasps*
tacomagradd
04-08-2021, 03:25 AM
Why do you believe that having a solid political game is less valuable than a good race team, geared/zerg force, or bot army?
A long history of toxicity (big bans), pixel hoarding, and denial culture created the context for CSR to step in and and make room for an agreement between a majority of raiding guilds on the server.
Execution of an aggressive political strategy within this context resulted in a 4x/year draft. The draft didn't just "happen." People worked to make it happen. That effort is on par with winning the FTE race, leading a guild to victory, and executing solid strategies.
All these elements contribute to the journey.
Oldschoolplayer
04-08-2021, 10:27 AM
The journey is delayed gratification, which butts heads in a society where a lot of things are instant gratification. The delayed gratification of getting that item/killing that target is lost in these weeks, as its now a path of instant gratification.
The internal reward I would argue is much greater when there is a journey attached to getting where you want. This is why we see the vast majority of video game have this element too it. Whether it being completed challenges or accomplishments to unlock weapons in Call of Duty, or whether it be mining or gathering resources to reach your goal in Minecraft, or any game where there are levels and bosses. There is a internal reward piece to this which really keeps people playing. It's a lot of fun this way too. Now you can use a hack to unlock all the weapons in Call of Duty, or play on a different mode in Minecraft, or skip to the final bosses levels that skips this journey. Is it fun this way? Sure a lot of people enjoy this, but I would argue the vast majority enjoy the other way better because there is a greater internal reward. Are the feelings the same in which one has to put a lot of time, effort, overcome obstacles, and compete to achieve that item they are after in Everquest, vs the opposite? I would argue for a lot and dare say the majority it is not.
magnetaress
04-08-2021, 10:35 AM
For me the journey has been:
Sitting in fear while TMO got trained endlessly.
Getting ganked and ganking on red in vanilla unrest at lvl 30 in rags.
Casey posts.
Killing Goinz, Champ, with <Neriak Chess Club>
Creating <Fay Nobility> and <Kittens who Sparkle> then abandoning them to neglect and the rest of red.
Losing my friends Rubi Bp.
Spamming Ooc.
Getting lvl 30 and quitting 50x
Lulz posts.
And all a long the way learning to say the F words less and make cute selfies.
Also, sorry Swish & Nirgon. Idk I ever hated u so much.
magnetaress
04-08-2021, 10:39 AM
Partnering up with Big Hurb, and Gaffin was good times too. Also breaking Tunaks heart. Being frenemies with Miguel and his billion alts, and cock blocking Nizzar. And weirding out Kevin, blueflower.
R.i.p. folks. Those times r gone. No raid loots once.
Cassawary
04-08-2021, 10:50 AM
The journey is delayed gratification, which butts heads in a society where a lot of things are instant gratification. The delayed gratification of getting that item/killing that target is lost in these weeks, as its now a path of instant gratification.
The internal reward I would argue is much greater when there is a journey attached to getting where you want. This is why we see the vast majority of video game have this element too it. Whether it being completed challenges or accomplishments to unlock weapons in Call of Duty, or whether it be mining or gathering resources to reach your goal in Minecraft, or any game where there are levels and bosses. There is a internal reward piece to this which really keeps people playing. It's a lot of fun this way too. Now you can use a hack to unlock all the weapons in Call of Duty, or play on a different mode in Minecraft, or skip to the final bosses levels that skips this journey. Is it fun this way? Sure a lot of people enjoy this, but I would argue the vast majority enjoy the other way better because there is a greater internal reward. Are the feelings the same in which one has to put a lot of time, effort, overcome obstacles, and compete to achieve that item they are after in Everquest, vs the opposite? I would argue for a lot and dare say the majority it is not.
Elf Materiel Interests: A Jungian Perspective
magnetaress
04-08-2021, 10:54 AM
I think what is stopping me from attaining a light body is that it is essentially creative mode and I don't feel worthy of mod powers and level designs.
Gozuk
04-08-2021, 12:40 PM
Whether it being completed challenges or accomplishments to unlock weapons in Call of Duty, or whether it be mining or gathering resources to reach your goal in Minecraft, or any game where there are levels and bosses. There is a internal reward piece to this which really keeps people playing. It's a lot of fun this way too. Now you can use a hack to unlock all the weapons in Call of Duty, or play on a different mode in Minecraft, or skip to the final bosses levels that skips this journey. Is it fun this way?
There's not going to be some dude camped in front of a tree preventing you from getting wood blocks is the difference here.
Don't forget, whoever gets this loot during the draft will more than likely be spending a ton of DKP within their guild to win it. Maybe they earned that DKP by killing Vindi, Velk, Talendor, Faydedar etc. but they are still spending plenty of time and effort to earn it. These characters are also more than likely level 60 and most of them probably many years old. I would say they are plenty deserving.
Isn't the draft only every 3 months anwyays?
Fammaden
04-08-2021, 12:51 PM
Yeah, so they have a chance at something every three months, will have all their other guildies also wanting the same handful of loots, and are at the mercy of the mob's loot table that one week. And somehow we are supposed to believe that this bypasses delayed gratification?
beargryllz
04-08-2021, 01:51 PM
Blue had nearly a decade of a single guild monopolizing all content.
This is the most classic sentence ever written
It really speaks to my lived experience
mattydef
04-08-2021, 02:23 PM
Those mobs are going to drop those items every week no matter who kills them or how they did it. Honestly, what's the difference between someone from a smaller guild getting some items during a rotation and some warm body that shows up in a zerg guild?
Naethyn
04-08-2021, 02:28 PM
Exclusivity, mostly.
Snortles Chortles
04-08-2021, 03:11 PM
our fun is ruining yours
(LOL)
Jimjam
04-08-2021, 03:13 PM
our fun is ruining yours
(LOL)
Happiness, like wealth, is a relative concept. Other people having it literally hurts you. Fact.
strongNpretty
04-08-2021, 03:23 PM
It all starts with being grateful :)
https://www.ted.com/talks/david_steindl_rast_want_to_be_happy_be_grateful/transcript?language=en
strongNpretty
04-08-2021, 03:27 PM
Happiness, like wealth, is a relative concept. Other people having it literally hurts you. Fact.
"We all know quite a number of people who have everything that it would take to be happy, and they are not happy. Because they want something else, or they want more of the same.
And we all know people who have lots of misfortune, and they are deeply happy. They radiate happiness. Why? Because they're gateful."
TLDR- It's gratefulness that makes us happy.
Snortles Chortles
04-08-2021, 03:43 PM
https://i.imgur.com/FOvPWs0.jpg
Oldschoolplayer
04-08-2021, 04:10 PM
Haha.
What is EZ server
magnetaress
04-08-2021, 06:40 PM
It all starts with being grateful :)
https://www.ted.com/talks/david_steindl_rast_want_to_be_happy_be_grateful/transcript?language=en
Dude, it takes more than gratitude. It takes a healthy respect for reality and acceptance.
U know what I am most greatful about?
The first thing that pops into my head is my health.
The real irony is that I'm pretty much bed bound. My health is terrible.
But hey. I'm a good weight. I have control of that. I'm not missing limbs. And I can get up enough to use the bathroom and occasionally shower. I can play on my cell and my health lets me post a bunch.
I'm not going to sit here and focus on the negative aspects of my health all day. I am doing what I can to change it. And just accepting that I can't run 6 miles up the side of a mountain right now. I grieve it tho.
Does that mean I'm unhappy? Man it's stupid to be unhappy allllll the time about shit I can't change.
So. Yeah. Gratitude is a start, but it's silly without acceptance and understanding and respect. And patience. Which I'm all greatful for.
Cassawary
04-08-2021, 06:49 PM
Dude, it takes more than gratitude. It takes a healthy respect for reality and acceptance.
U know what I am most greatful about?
The first thing that pops into my head is my health.
The real irony is that I'm pretty much bed bound. My health is terrible.
But hey. I'm a good weight. I have control of that. I'm not missing limbs. And I can get up enough to use the bathroom and occasionally shower. I can play on my cell and my health lets me post a bunch.
I'm not going to sit here and focus on the negative aspects of my health all day. I am doing what I can to change it. And just accepting that I can't run 6 miles up the side of a mountain right now. I grieve it tho.
Does that mean I'm unhappy? Man it's stupid to be unhappy allllll the time about shit I can't change.
So. Yeah. Gratitude is a start, but it's silly without acceptance and understanding and respect. And patience. Which I'm all greatful for.
I'm morbidly curious what you think a good weight is if you struggle to get out of bed.
magnetaress
04-08-2021, 07:00 PM
I'm morbidly curious what you think a good weight is if you struggle to get out of bed.
150lb rly.
Cassawary
04-08-2021, 07:18 PM
150lb rly.
Oh carry on then. I trust you not to lie.
magnetaress
04-08-2021, 07:27 PM
Oh carry on then. I trust you not to lie.
You've seen naked pictures of me at 180, 170, and clothed pictures of me at 160 and one picture of me at 208. Give me a break. I'm not ill or having issues because of how big my tits and ass happen to be on a given day.
Nocht
04-08-2021, 07:52 PM
Well that escalated quickly.
Baler
04-08-2021, 08:17 PM
You've seen naked pictures of me at 180, 170, and clothed pictures of me at 160 and one picture of me at 208. Give me a break. I'm not ill or having issues because of how big my tits and ass happen to be on a given day.
O'rly, was there any shoe on head involved? :o
magnetaress
04-08-2021, 08:21 PM
O'rly, was there any shoe on head involved? :o
They just want boobshoe so stop trying to rustle me :rolleyes:
Bardp1999
04-08-2021, 08:27 PM
https://i.imgur.com/wwGpQQf.gif
strongNpretty
04-12-2021, 03:21 PM
Dude, it takes more than gratitude. It takes a healthy respect for reality and acceptance.
U know what I am most greatful about?
The first thing that pops into my head is my health.
The real irony is that I'm pretty much bed bound. My health is terrible.
But hey. I'm a good weight. I have control of that. I'm not missing limbs. And I can get up enough to use the bathroom and occasionally shower. I can play on my cell and my health lets me post a bunch.
I'm not going to sit here and focus on the negative aspects of my health all day. I am doing what I can to change it. And just accepting that I can't run 6 miles up the side of a mountain right now. I grieve it tho.
Does that mean I'm unhappy? Man it's stupid to be unhappy allllll the time about shit I can't change.
So. Yeah. Gratitude is a start, but it's silly without acceptance and understanding and respect. And patience. Which I'm all greatful for.
Was just a video with a peaceful monk talkin some positive shit. Just kinda, you know... leave it at that Magnet...
Kohedron
04-12-2021, 03:33 PM
you serious?
all you nerds do is complain all day.
I don't understand.
magnetaress
04-12-2021, 03:52 PM
Was just a video with a peaceful monk talkin some positive shit. Just kinda, you know... leave it at that Magnet...
You got me. I internalized. My bad.
strongNpretty
04-12-2021, 03:56 PM
You got me. I internalized. My bad.
You good! Just let monks do what they do, you sit back and just cherry pick the info that is useful to you.. If any is.. Otherwise, u just say "Cool story monk bro"....
magnetaress
04-12-2021, 04:09 PM
You good! Just let monks do what they do, you sit back and just cherry pick the info that is useful to you.. If any is.. Otherwise, u just say "Cool story monk bro"....
He's a good monk. I'm grateful he took a moment to get recorded on a video that got shared with me :)
I smiled after finally taking a moment to stop and watch it :p
strongNpretty
04-12-2021, 04:11 PM
He's a good monk. I'm grateful he took a moment to get recorded on a video that got shared with me :)
I smiled after finally taking a moment to stop and watch it :p
Ur a good human in my book :)
magnetaress
04-12-2021, 04:12 PM
Ur a good human in my book :)
Thank you. 😊.
scifo76
04-12-2021, 06:06 PM
Greetings fellow Norrathians! This post is my opinion and perspective.
My question is with rotations and draft weeks are we respecting the journey of Everquest? Are we watering down the scarcity/value of items that keeps a lot of players playing? The long challenging journey to acquire that epic piece, kill that target, see that zone or acquire that item. These drafts and rotations eliminate outside competition of these items to solely competition within ones own guild. Which in my opinion dilutes the journey of classic Everquest.
A lot of my experience on live, and on this server has been that if you want to better your chances at reaching your goals a great step is joining like minded people. For example, one could say in other words if you want to raid certain targets join a guild that does that.
I've heard one argument that states they want to accomplish this goal with their guild and friends. My question would be what is stopping your guild from accomplishing this goal within the confines of a classic experience or the server? What makes other guilds able to accomplish this goal and not yours? Do certain guilds dedicate more time and effort to accomplishing these goals? Should that not be rewarded? Another question would be, does joining another guild equate to you losing your friends?
Another argument I see often is that "people have real lives or have different time zones which is a barrier". My counter argument would be this is the nature of everquest, and also if you have joined a raid guild you will see that mobs are killed or contested in every time of the day. We all have lives and miss opportunities- this is the nature of everquest and also is a part of the journey.
I also believe there are vast projections and generalizations taking place within the draft week.
"Draft week is a time to relax and reset". Some are already relaxed within the nature of the server. They do not need to relax or reset. If some feel that it what is needed, should this not be something done on a individual level? I myself have taken breaks from the game- it has been great for me!
Draft week reduces toxicity". I'm not sure I follow this. Are raid concerns being equated to toxicity? It is only natural that there be disputes on the raid scene, some weeks more than others. People, raid entities see things differently all the time, this is natural, and why when necessary is arbitrated to the GM's. Bringing up these concerns respectfully is the goal to strive for. Are we also generalizing toxicity onto certain populations or guild identities? Are we seeing one individual or a few being toxic and finding that this is the culture of the server? Or is it more a individual that is being toxic to another?
Anywho, just my opinion!
Respectfully,
Oldschoolplayer
Great post. Agree 100%.
Tethler
04-13-2021, 12:11 AM
Don't forget, whoever gets this loot during the draft will more than likely be spending a ton of DKP within their guild to win it. Maybe they earned that DKP by killing Vindi, Velk, Talendor, Faydedar etc. but they are still spending plenty of time and effort to earn it. These characters are also more than likely level 60 and most of them probably many years old. I would say they are plenty deserving.
True. The double rogue daggers that draft Vulak dropped for kittens went for over 800 dkp each. Quite a lot of time invested to get BiS items.
Arvan
04-13-2021, 12:26 AM
You might be a tool if you have ever used the term “welfare pixels” unironically
hah im so glad these crybaby neckbeards want to abandon the server due to 4 weeks of a year being a draft.
Elijah850
04-17-2021, 01:15 AM
Oldschoolplayer ... you're clearly new here.
Blue had nearly a decade of a single guild monopolizing all content. We've been there, done that, gotten the t-shirt ... and just about everyone agrees that letting multiple guilds share content makes for a much more fun journey for everyone.
I know I have little cred on p99 as I just came here for the first time last year, but as someone who lived in classic from Beta to launch day and beyond until Luclin starting at age 14 though: The fact that anyone would find fun in killing the same mobs repetitiously for a decade and maintain stated dominance is scary to me! I believe the main problem is rooted in that mentality(just my opinion.)
I enjoy pushing the classes I play to the limit soloing, grouping, or raiding. I enjoy teaching people things they never learned or even tried in all our years of EQ. Doing things I'm told I cannot sparks enjoyment that you wouldn't think could come from such a simple and well documented(wiki, allakazam, etc) game from 20 years ago.
In this 22 year old game that I cherish fondly, I have yet to find my entire stance or opinion on what would work as the "best" course to maintain what I've grown to love about p99 while also helping it grow beyond the last 10 years of repetitive gameplay and mentality. I'm working and brainstorming on it every time I'm am off work and able to binge in Norrath with you people on Green though! I have faith things can take an upswing with just the right amount of hard truth from people who share respect for the real classic Everquest, like myself.
No offense to you or anyone specifically, Loramin. I don't read the forums often, but just had this thought when i got to your post and wanted to articulate this while it was fresh in my mind. I think everyone needs to come to green and roll a few hours with Elijaman or Wardru and tell me you didnt have fun like it was 1999 lolol.
starkind
04-17-2021, 07:56 AM
Just like roaming north karana is this demented? Maybe.
Yinein
04-17-2021, 09:20 AM
I know I have little cred on p99 as I just came here for the first time last year, but as someone who lived in classic from Beta to launch day and beyond until Luclin starting at age 14 though: The fact that anyone would find fun in killing the same mobs repetitiously for a decade and maintain stated dominance is scary to me! I believe the main problem is rooted in that mentality(just my opinion.)
I enjoy pushing the classes I play to the limit soloing, grouping, or raiding. I enjoy teaching people things they never learned or even tried in all our years of EQ. Doing things I'm told I cannot sparks enjoyment that you wouldn't think could come from such a simple and well documented(wiki, allakazam, etc) game from 20 years ago.
In this 22 year old game that I cherish fondly, I have yet to find my entire stance or opinion on what would work as the "best" course to maintain what I've grown to love about p99 while also helping it grow beyond the last 10 years of repetitive gameplay and mentality. I'm working and brainstorming on it every time I'm am off work and able to binge in Norrath with you people on Green though! I have faith things can take an upswing with just the right amount of hard truth from people who share respect for the real classic Everquest, like myself.
No offense to you or anyone specifically, Loramin. I don't read the forums often, but just had this thought when i got to your post and wanted to articulate this while it was fresh in my mind. I think everyone needs to come to green and roll a few hours with Elijaman or Wardru and tell me you didnt have fun like it was 1999 lolol.
Imagine writing a 4 paragraph autistic post about how someone is less autistic on a 21 year old elf sim forum , yikes .
indiscriminate_hater
04-17-2021, 10:57 AM
Welfare pixels for some, tiny American flags for others (the ones who couldn't kill their targets after an entire week)
Grumph
04-17-2021, 11:16 AM
Without any irony suggesting that kiting all the trash and guards in ToV is "respecting the journey."
Lol
“I just want to get the items, experience, and see the content I want to see. Under my own terms. And only through the manner of play style that I respect.”
All toxicity stems from this basic attitude.
It doesn’t even go both ways. It’s 360. Top to bottom.
The solution?
Bardp1999
04-17-2021, 11:27 AM
Every raid should be an open raid, I'm honestly baffled why its not (on blue at least)
Snortles Chortles
04-17-2021, 11:33 AM
https://i.imgur.com/l8yWMZL.jpg
Grumph
04-17-2021, 11:35 AM
“I just want to get the items, experience, and see the content I want to see. Under my own terms. And only through the manner of play style that I respect.”
All toxicity stems from this basic attitude.
It doesn’t even go both ways. It’s 360. Top to bottom.
The solution?
denial: that’s a one trick pony. Nothing to worry about.
anger: that clickie can’t even be recharged! Wtf?
bargaining: I think we can use this player agreement to justify having more racers than them.
depression: does this mean we can’t keep making jokes about “swapping to a useful class”?
acceptance: ok we need more Druid bots for FTE.
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