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View Full Version : How noticable is the Ogre stun resist?


Entee
02-01-2021, 12:23 AM
Just curious what kind of difference the Ogre stun resist actually makes?

How often are there moments where you're like "Damn, glad I went Ogre, that saved me"?

Are there certain play styles you can use to maximum the ability?

Zyth
02-01-2021, 01:31 AM
It is only important on paper. Play the race you like the most.

Gustoo
02-01-2021, 01:38 AM
The game is easy so it doesn't matter.

When you are getting hit in the face by mobs and they stun you, they won't stun you if you're an ogre. It is better.

But who cares. and if you aren't playing the PVP its triple doesn't matter.

Grakken
02-01-2021, 01:41 AM
Really depends on your playstyle. If you're always playing in a group no. Iksar/troll regen is very noticeable.

I've always had FSI envy. Playing shaman many times. Went ogre FSI this round and I've had countless times I was so glad I had FSI. From, putting your butt in a corner and channeling Gate with 8 mobs beating on you and get away, to breaking a tough camp and needing your root to not be interrupted.

I wouldn't trade FSI for anything. Breaking a camp is so much easier on an ogre I think. Troll is definitely a better pick for a group comp. But, most people are afk half the time in groups anyway and a 5% efficiency improvement Troll get just goes unnoticed.

DMN
02-01-2021, 01:45 AM
If you are a glass half full person, it helps you every time you get bashed. If you are a glass half empty person it will never help you. if you are the rarefied the glass is half full and spotty person, then it will not only never help you but will even be detrimental( if you are a spell caster anyway).

And sadly you will never truly know if ever helped you in any given instance.

Vaye
02-01-2021, 03:43 AM
Let me preface this by saying I hate ogres and I'll never play one because they're disgusting. That said, if you're a min/maxer there's simply no other choice. Yes, FSI is very noticeable and here's why...

As a warrior your job is to hold agro. If you are wasting precious seconds getting stunned, you're falling behind on the hate list because not being able to hit the mob means your weapons aren't proccing. Thus a non-ogre simply won't be able to hold agro as well. That might not seem like a big deal in your casual leveling groups, but on raid encounters, it matters bigtime.

Another poster above gave examples of how important it is for shaman. FSI is far more valuable than a little bit of regen. When you've got Torpor, racial regen and even fungi is so insignificant, and besides that when you're taking more rounds of attacks from mobs from having to recast after getting stunned, that extra regen goes out the window as far as I'm concerned. As was already said, an ogre can corner themselves with several mobs beating on them and reliably gate, but getting out alive in that situation on any other race takes considerable luck.

So yeah, if you can deal with the way ya look as an ogre, it's the obvious choice for every class they can be. FSI is that strong. The people saying it doesn't matter don't know what they're talking about. Can you still enjoy the game without it? Of course. You'll just never be as powerful as ogres are.

Mesocyclone
02-01-2021, 05:35 AM
Even with torpor regen (troll/regrowth/fungi) adding 46 hp/tick is a big deal.

DMN
02-01-2021, 05:45 AM
I don't like lottery tickets, but if I cared about being a millionaire I'd buy them because lottery winners become millionaires.

Danth
02-01-2021, 06:26 AM
A player who's unsure of himself will pick ogre and routinely think it saves him. It doesn't, really, but he'll convince himself it does. It will go un-noticed that non-ogre members of those classes do all the same stuff, shamans all solo the same things, etc.

The ogre racial bonus is important to folks who hate being bashed* or who lack self confidence and need to feel like they picked the "best." Otherwise the racial is effectively fluff. The effect of bashes on warrior threat generation has been tested. In actuality the ogre warrior gains something like a two per cent threat advantage over a different race. Whoop-de-doo. For a shaman it's a nice enough racial if you solo a lot but becomes entirely worthless as soon as the player isn't being hit. By far the ogre's largest advantage is the confidence boost it provides to timid players.

*There are players--they know who they are--who HATE being bashed or interrupted by bashes. Such folks can hardly tolerate playing anything else. In their specific case the ogre racial is extremely noticeable in terms of increasing their fun factor.

Danth

Taiku
02-01-2021, 08:28 AM
Even with torpor regen (troll/regrowth/fungi) adding 46 hp/tick is a big deal.

Troll/iksar regen is 11 more while sitting than other races at 60, 8 more while standing.

So 342 vs 334 standing, a 2.5% increase for being troll!

That being said I have no opinion on FSI! :p

Penish
02-01-2021, 10:00 AM
Takes about 15min for any level 20. Try both, see which is better (ogre). Good luck noob

ride the spiral
02-01-2021, 10:25 AM
A player who's unsure of himself will pick ogre and routinely think it saves him. It doesn't, really, but he'll convince himself it does. It will go un-noticed that non-ogre members of those classes do all the same stuff, shamans all solo the same things, etc.

The ogre racial bonus is important to folks who hate being bashed* or who lack self confidence and need to feel like they picked the "best." Otherwise the racial is effectively fluff. The effect of bashes on warrior threat generation has been tested. In actuality the ogre warrior gains something like a two per cent threat advantage over a different race. Whoop-de-doo. For a shaman it's a nice enough racial if you solo a lot but becomes entirely worthless as soon as the player isn't being hit. By far the ogre's largest advantage is the confidence boost it provides to timid players.

*There are players--they know who they are--who HATE being bashed or interrupted by bashes. Such folks can hardly tolerate playing anything else. In their specific case the ogre racial is extremely noticeable in terms of increasing their fun factor.

Danth

Do you have any source for this? Would love to read up on how the testing was done and look at the numbers. Just my feeling, but I believe non-ogre tanks are stunned more than 2% of the fight? Also when you are stunned you cannot proc defensive skills like Parry, Riposte, etc.

Jimjam
02-01-2021, 01:29 PM
[Thu Jan 14 21:54:28 2021] You are stunned!
[Thu Jan 14 21:54:28 2021] A greater skeleton bashes YOU for 2 points of damage.
[Thu Jan 14 21:54:29 2021] A greater skeleton tries to hit YOU, but YOU parry!
[Thu Jan 14 21:54:30 2021] You are unstunned.

[Thu Jan 14 07:54:40 2021] A large skeleton tries to hit YOU, but YOU dodge!
[Thu Jan 14 07:54:40 2021] You can't attack while stunned!
[Thu Jan 14 07:54:42 2021] You try to slash an ogre guard, but an ogre guard parries!
[Thu Jan 14 07:54:42 2021] You are unstunned.

Found a parry and a dodge before becoming unstunned in my logs.

Note there is possible client/server or message sequencing issues here, so I wouldn't take it as 100% gospel (e.g. the bottom box shows an attack being made by the player before a stun fades, though at the same timestamp).

OuterChimp
02-01-2021, 01:49 PM
I don't like how the camera sits so high up when you play an ogre.

Bockscar
02-01-2021, 02:04 PM
It only matters a lot for SKs and for shamans who intend to do a lot of facetank-soloing. For warriors and for shamans who mostly group or root-rot, it's fairly negligible.

Bash used to just be a 100% chance to stun and that was it, meaning ogres absolutely never got interrupted by a bash from the front. This was changed at one point and now it has a number of different possible outcomes, including guaranteed interrupts regardless of whether or not you get stunned. This has made FSI worth somewhat less. I don't know what the exact chances are, but I'd venture to guess that it's something like this:

5% chance to do nothing except damage
10% chance to interrupt without stunning (ogres will get interrupted too)
20% chance to interrupt and stun (ogres will get interrupted too)
65% chance to stun, no forced interrupt (non-ogres still get interrupted by the stun)

Going by those estimated numbers, non-ogres have a 95% chance to be interrupted by bash, either from getting stunned or from the separate forced interrupt that bash can do, while ogres have a 30% chance to get interrupted. They're only immune to frontal stun, not to the chance for bash to interrupt regardless of whether or not a stun happens.

magnetaress
02-01-2021, 02:18 PM
It only matters in edge cases were that raid burn can't wait 45 more seconds.

Yeah its noticeable, nice I'm sure. Maybe even beneficial if you want to play risky. Or try to make up for gear ya won't bother with. Or competitively. But it doesn't matter if an ogre or a half elf tanks vulak rly.

Danth
02-01-2021, 02:53 PM
Do you have any source for this?

Trials have been run and posted on this forum and others over the years. It doesn't matter enough to me to look it up.

OuterChimp
02-01-2021, 03:27 PM
Trials have been run and posted on this forum and others over the years. It doesn't matter enough to me to look it up.

Pics or it didn't happen.

DMN
02-01-2021, 04:15 PM
If it was logged on slowed mobs it wouldn't be surprising at all. On average you are going to get stunned less than once a minute, and even when you do get stunned there is decent chance it has negligible impact on any potential dps/hate. Stuns don't reset the swing timer and the timer continues through the stun so the only time you lose out on DPS is when you are stunned in a very specific spot in your attack cycle, and procs are based off time in melee not swing rate. Hell, now that I think about it on slowed mobs I wouldn't be surprised if it's less than 1% hate difference.

And I haven't checked on p99 but I'm pretty sure you should still be able to use defensive abilities like parry when stunned. That sounds like some WoW bullshit.

Penish
02-01-2021, 04:51 PM
I think it's hilarious people still argue this, OGRE is the undisputed champ. Whoever says otherwise is in denial lol.

Jimjam
02-01-2021, 05:02 PM
And I haven't checked on p99 but I'm pretty sure you should still be able to use defensive abilities like parry when stunned. That sounds like some WoW bullshit.

The logs I posted above seem to confirm parry and dodge both remain active while stunned.

Zyth
02-01-2021, 05:29 PM
ITT: people who look like ogres irl argue its good to be an ogre in game

Bardp1999
02-01-2021, 05:40 PM
Barbarian in full Rubicite is the only way to play a shaman, if you are not doing this then you are playing the game wrong

loramin
02-01-2021, 09:38 PM
How noticable is the Ogre stun resist?

I think it's hilarious people still argue this, OGRE is the undisputed champ. Whoever says otherwise is in denial lol.

Your attempt to read English has failed.

drackgon
02-02-2021, 09:36 AM
Just my 2 cents.I have leveled to 60 Ogre SK on green. And right b4 green did Barb Warrior so both face tanking tanks. Won't lie FSI is amazing. On warrior spent a good chunk of time being stunned(more so when tanking more then 1 mob). On SK not an issue unless they behind me. But can say backing into corner to help split/fd pulling I would hate 2 get stunned while doing that totally for like stuff like Fire giants/Seb/The hole.

Also have leveled 50 monk, 49 monk, 50 wizard, 50 bard, 48 mage, 49 druid.. All those classes when getting stunned a few times has meant death. Other times not noticable.But this game is bout random beat you when your down. Trying to gate, stun, intrupt, gate crashes.. Or CAsting.....Stun...Unstun..Recast...Fizzlee...not enough mana...dead.....

Its all random and different always. FSI just helps take out one of those issues. Which I wont lie I love it. Yeah you don't see it working while playing. But its super nice to know you dont evr get stunned by frontal melee attacks

Gustoo
02-02-2021, 02:15 PM
I don't really want to write a novel talking about how supreme FSI is because I'd just as soon be the only guy rolling ogres whenever possible.

Getting to be an ogre is a strong benefit of being a shadow knight, warrior, or shaman.

magnetaress
02-02-2021, 02:44 PM
Giving ogres druids, monks, rangers, rogues and clerics would be nice.

turbosilk
02-03-2021, 07:50 AM
I played barb shaman on live, ogre sham on blue and now troll shaman on green. I barely notice getting stunned (having high ac reduces stun's) and by far value the troll regen over FSI.

Jimjam
02-03-2021, 08:30 AM
I think going from barb/etc -> ogre you notice FSI a lot less as you've already adapted your play style to accommodate the challenges presented by bash.

I imagine going from ogre caster -> other you are most likely to notice a lack of FSI cos you haven't had the experience of learning to mitigate the worst of it.