View Full Version : Dream Group
Gustoo
01-25-2021, 07:54 PM
If you could have a static group of any composition, what would it be and why?
For me it would be the classic fantasy team combo
1. Warrior
2. Rogue
3. Cleric
4. Wizard
If I added another it would be a bard because I can imagine him being just the annoying guy announcing our greatness and then distracting our enemies (mez) and stuff. But this 4 pack with no haste or slow and only cleric CC and wizard root is a perfect dangerous combo that can beat anything in the game but ain't easy.
Pure Tank
Pure Melee DPS
Pure Heals
Pure DD nukes
Grakken
01-25-2021, 07:58 PM
1. Enc
2. Enc
3. Enc
4. Enc
5. Clr
6. Monk
Because EQ isn't easy enough.
Gustoo
01-25-2021, 08:17 PM
Even though ENC is more OP I think you would be more effective with like
1. Enc
2. Mage
3. Mage
4. Mage
5. Mage
6. Cleric
For being able to obliterate the game if thats what you're going for. That way only 1 ench needs to be about to die at all times and even if he eats shit you have 4 mages with invincible pets to clean house, let alone cleric backup crowd control.
If im going for efficient exp grp, but no duplicate classes, I like...
Cleric
Paladin
Rogue
Enchanter
Monk
Shaman
deadlycupcak3z
01-25-2021, 09:05 PM
Enchanter - Male - Agnostic - High Elf with Visions of Sebilite
Monk - Male - follower of Veeshan - Iksar
Necromancer - Male - follower of Veeshan - Iksar
Shaman - Male - follower of Veeshan - Iksar
Warrior - Male - follower of Veeshan - Iksar
Wizard - Female - wanderer of Quellious - Erudite
Taiku
01-25-2021, 09:06 PM
1. Enchanter
2. Cleric
3. Mage
4. Mage
5. Mage
6. Puller
A Knight
01-25-2021, 09:53 PM
Troll war
Iksar shaman
Barbarian Rogue
Iksar monk
enchanter
cleric
Troll war
Iksar shaman
Barbarian Rogue
Iksar monk
enchanter
cleric
A Knight calling for a troll warrior....
Shame the non believer
A Knight
01-25-2021, 10:17 PM
I owe them a favor. I'm waiting for a bad expansion so they are flooded with frogs.
Phaezed-Reality
01-25-2021, 10:21 PM
bard, bard, bard, bard, not a 5th tho cause the exp gets really bad.
Wrekt
01-25-2021, 10:49 PM
6 of me - class doesn't matter
silo32
01-25-2021, 11:00 PM
This post has been done before
All bards
Gustoo
01-26-2021, 03:01 AM
I’m not asking for the most powerful group but the one you would want to have to enjoy the game. So it could be different not just a collection of the most broken classes
Jibartik
01-26-2021, 03:34 AM
1 bard and 5 gnomes, dwarves & halflings.
And the bard has to be named pedo piper and he can only play his flute.
A Knight
01-26-2021, 04:16 AM
Dwarf Paladin
Dwarf Cleric
Ogre/Erudite/Iksar SK
Gnome Mage
Gnome enchanter
afk bard making us wipe
Mesocyclone
01-26-2021, 04:43 AM
1. Shaman
All you need.
Izmael
01-26-2021, 04:45 AM
6x Necro and just kill everyting in sight.
derpcake2
01-26-2021, 06:42 AM
5 halfling rangers and myself
just because it is fun to watch them die
Jimjam
01-26-2021, 08:08 AM
I’m not asking for the most powerful group but the one you would want to have to enjoy the game. So it could be different not just a collection of the most broken classes
5 rangers and a mage to dispense arrows. Did this in KC. Was a laugh.
Toxigen
01-26-2021, 10:02 AM
(2) enchanter + cleric
(4) monk + shaman + necro + bard
(6) war + monk + rogue + enc + cleric + shaman
OuterChimp
01-26-2021, 10:29 AM
Wiz
Wiz
Wiz
Wiz
Wiz
Wiz
This way they could keep a 6-spawn camp locked down. Each wiz kills one mob, then complains about being OOM for the next 5 mobs, till it is their turn again to nuke.
Izmael
01-26-2021, 12:07 PM
5 rogues and 1 shaman.
Shaman keeps aggro with a low level slow and tanks, while the rogues backstab.
He tosses regen out as needed.
This might be the highest sustainable DPS 6-man group.
eqravenprince
01-26-2021, 12:30 PM
Druid
Cleric
Enchanter
Paladin
Rogue
Ranger
turbosilk
01-26-2021, 01:56 PM
War
Clr
Shm
Ench
Monk
Insert dps
Can do anything w this group.
OuterChimp
01-26-2021, 02:42 PM
Necros get no love in this thread....
Sizar
01-26-2021, 03:09 PM
6 monks.
In 2000 this is a group I had for hand room in KC. 4 out of the 6 of us had Fungi's. It was insanely good, we would swap off who is tanking when needed with FD. Everything just melted. We ended up getting 2 T-staff drops because we were doing so well no one wanted to leave. Had the camp for about 14 hours or so. I just wish I could get a group like this again
Knuckle
01-26-2021, 03:26 PM
1.) Monk - Offtank + perfect puller, great dps with or without twink gear.
2.) Enchanter - Healer mana + best CC + Slows + Haste.
3.) Paladin - Guaranteed Aggro, LoH for oh shit pulls, not as gear dependant to tank group content.
4.) Rogue - Single Target DPS - seb crypt access, corpse drag, sneak scouting.
5.) Cleric - Solid Heals.
6.) Druid/Shaman - Just that offhealer/buffer feels good for the group. Could sub out for another rogue or DPS class, but honestly having 2 healers in a group just pretty much eliminates major fuck ups from afk. Shaman probably better value here for the stronger STR buff to the 3 melees.
If you fuck up in a group with this comp don't know what to tell you.
EDIT: Don't forget the server launch special: 4 mages + 1 enc + 1 cleric(all gnomes).
Master Roshi
01-26-2021, 03:35 PM
It all depends on gearing, Rangers on blue now are far more worthwhile then they were prior to velious, etc.
In any given situation I prefer:
Ranger - Tank
Bard - Puller
Rog
Rog
Enc
Shaman (w/ torpor)
Ghet Rekt m0bz
Disease
01-26-2021, 03:52 PM
Monk- Pulling
Cleric- Ch the pets
Enc- Charm
Enc- Charm
Enc- Charm
Enc- Charm
4 charm pets geared out, monk none stop pulling and cleric just complete healing every few mobs.
ride the spiral
01-26-2021, 04:08 PM
Paladin: snap aggro, pre-mez break aggro, LoH
Cleric: BiS Heals, HP buffs
Enchanter: BiS CC, Clarity, Haste, Slows, Charms
Bard: BiS Dungeon puller, CC, Charms, HP/Mana Regen, Snare, Melee Buffs
Rogue: Sustained DPS, lock picking, corpse retrieval
Wizard: On demand damage, BiS roots, Evac
SK is up there with Paladin but I just think Paladin is the BiS dungeon tank because of downtime heals, caster interrupts, and breaking mez safely. I also think Wizards are slept on a little bit, If you get a seriously nasty pull, you have that on demand damage to blow stuff up instantly. Plus Evac is great utility.
This is my perfect group. It may not have the highest DPS output (I can agree that 4 enchanters charming is best there), but I think this is the most balanced setup. Over a long period of time, I believe this group would be the most successful.
Bardp1999
01-26-2021, 05:17 PM
1 SK 2 Monks 3 Necromancers
Feign Death fuckfest
Gustoo
01-26-2021, 06:09 PM
I like the full feign death group concept. Sounds really cool and could easily just train deep into dungeon right where they wanna go. Dig it.
Feracitus
01-26-2021, 06:15 PM
provided a source for regen necros can even heal the sk lol
Sabin76
01-26-2021, 07:36 PM
Shaman with FD ring. Problem solved.
All gnomes because it would amuse me.
tankboyt
01-27-2021, 03:02 AM
1. Enchanter
2. Cleric
3. Monk
4. Wizard
5. Paladin
6. Mage or Rogue hard to decide
Benadiel
01-27-2021, 03:48 AM
The group I play with weekly:
Cleric
Enchanter
SK
Rogue
Shaman
Druid
We get together in person and play for a few hours one night a week most weeks. It's taken us over 2 years to hit 40. But, we have everything we need to access, survive, or escape pretty much any group content.
For me, the 'dream group' had to have: Heals/Tank/CC/DPS as well as Ports/SoW/Haste/Clarity/Slows/Corpse Recovery/Rez/Pick Lock/Tracking/Back up Healing/FD pulling/Invis and IVU/Snare/Low XP penalty
And, the group should function with any 5/6 present (because RL).
The only thing our group really misses is an Off Tank.
Danth
01-27-2021, 07:54 AM
The only thing our group really misses is an Off Tank.
Your Shaman, in that group, is fully sufficient for that job against just about any content you're likely to encounter, especially if he equips his character with such a purpose in mind and keeps an eye on his health and armor ratings.
Danth
Benadiel
01-27-2021, 02:35 PM
Your Shaman, in that group, is fully sufficient for that job against just about any content you're likely to encounter, especially if he equips his character with such a purpose in mind and keeps an eye on his health and armor ratings.
Danth
You're right! She's even done it a few times on accident :) If we gear her right, I think we can embrace that option.
...will have to talk the team into practicing Shaman tanking this week
Our other drawback is gearing 3 priests (we had planned a wizard instead of the druid but no one wanted to play a wizard). Not a big deal though.
Sizar
01-27-2021, 04:38 PM
We get together in person
Really? Pandemic
Zipity
01-27-2021, 05:12 PM
Monk monk monk monk monk bard! Bard just slows, haste’s, double regens for 40+ per tic, monks just flop when below 60% hp and another one tanks literally even with two or three monks and a bard it’s nonstop killing with no downtime I’ve always wanted to try 5 + bard
Gustoo
01-27-2021, 06:54 PM
Zipity that plan sounds mega fun.
Bockscar
01-29-2021, 02:13 PM
Cleric
Enchanter
Rogue
Magician
Monk
SK/Paladin
Much prefer SK pre-49, paladin with one stun spell isn't very special. If P99 had correctly classic mob low-health runaway speed, I'd prefer SK at all levels, but alas that's not the case so snare is irrelevant even in dungeons because mobs have reduced movement speed from the moment they begin running. Back in the day, it was crucial to have snare in the group because there was like a 5% buffer between the runaway point and the slowdown point where mobs would run at full speed, often with SoW. Wish this would get fixed.
I would never put enchanter and shaman in the same group if we're theorycrafting the dream setup. Way too much overlap and you shouldn't need a second healer when you have a cleric with Clarity, good CC, and optimal DPS to make fights ultra-fast. Stat buffs alone aren't particularly great, and there's no meaningful difference between shm and enc slow pre-raid.
Wizard has no place in any optimized group. It's literally the worst class in the game for grouping. No optimized group should ever need to evac, and magicians are better at bursting mobs down anyway. Wizard is a legitimately terrible class for group content. The burst DPS isn't even significantly higher than, say, a necro nuking and using a hasted rogue pet.
DoodyLich666
01-29-2021, 03:13 PM
Aren’t warriors supposed to be immune to the low health run speed when they go berserker?
Seems like that would come in handy, and would be awesome if it could be fixed.
HalflingSpergand
01-29-2021, 03:38 PM
2 bananas 1oranhge a pomegranted and 3 grapefroot
Toxigen
01-29-2021, 03:50 PM
Monk monk monk monk monk bard! Bard just slows, haste’s, double regens for 40+ per tic, monks just flop when below 60% hp and another one tanks literally even with two or three monks and a bard it’s nonstop killing with no downtime I’ve always wanted to try 5 + bard
best xp group ever in hole was epic / beads / fungi bard, epic / beads / fungi monk, and my epic + fungi rogue
did most of 59 in a few hours
OuterChimp
01-29-2021, 04:00 PM
Slice of honey wheat bread
Mayo
Mustard
1 slice of swiss cheese
3 slices of cheeseloaf
mayo
Slice of Honey wheat bread
xaxis
01-29-2021, 04:06 PM
1 bard and 5 gnomes, dwarves & halflings.
And the bard has to be named pedo piper and he can only play his flute.
This but without the dwarves. Most entertaining group I can imagine!
1 cleric, 1 necro, 4 enc can prolly do just about anything.
HalflingSpergand
01-29-2021, 05:45 PM
Slice of honey wheat bread
Mayo
Mustard
1 slice of swiss cheese
3 slices of cheeseloaf
mayo
Slice of Honey wheat bread
If u go out somewhere for a picnic do
Slice of honey wheat bread
1 slice of swiss cheese
Mayo
1 slices of cheeseloaf
Mayo
1 slice of cheeseloaf
Mustard
1slice of cheeseloaf
Slice of Honey wheat bread
That way the group wont get soggy (unless thats what ur into)
turbosilk
01-29-2021, 06:10 PM
Cleric
Enchanter
Rogue
Magician
Monk
SK/Paladin
Much prefer SK pre-49, paladin with one stun spell isn't very special. If P99 had correctly classic mob low-health runaway speed, I'd prefer SK at all levels, but alas that's not the case so snare is irrelevant even in dungeons because mobs have reduced movement speed from the moment they begin running. Back in the day, it was crucial to have snare in the group because there was like a 5% buffer between the runaway point and the slowdown point where mobs would run at full speed, often with SoW. Wish this would get fixed.
I would never put enchanter and shaman in the same group if we're theorycrafting the dream setup. Way too much overlap and you shouldn't need a second healer when you have a cleric with Clarity, good CC, and optimal DPS to make fights ultra-fast. Stat buffs alone aren't particularly great, and there's no meaningful difference between shm and enc slow pre-raid.
Wizard has no place in any optimized group. It's literally the worst class in the game for grouping. No optimized group should ever need to evac, and magicians are better at bursting mobs down anyway. Wizard is a legitimately terrible class for group content. The burst DPS isn't even significantly higher than, say, a necro nuking and using a hasted rogue pet.
SK/Pally can't compete with a warrior if you want to do big boy group mobs.
SK/Pally can't compete with a warrior if you want to do big boy group mobs.
If you absolutely need a warrior to tank, you are probably going to need multiple clerics to keep him up. You won't be doing those sorts of mobs with a 6-man. Even if you could you'd have to wait forever between kill for the cleric to get back to FM, making it far from a "dream" group.
Gear matters-
Perhaps the juiciest DPS
Warrior- dual wielding SoD's, pulling, tank
Enchanter- C2, charm pet fungi stafff, mana robe/mana stone
Bard- pulling, mana song, off tank
Cleric- CH, fungi tunic, mana stone
Wizard- DPS, mana robe/mana stone w/ epic + fungi staff
Wizard- DPS, mana robe/mana stone w/ epic + fungi staff
Warrior dualing wielding SoD's wizards can throw biggest nukes an not worry about agro at all. Wizards can be devastating if you have a tank with godly taunting, the problem is they need insanely epic gear to be that good with steady DPS, without it they are meh.
Mana stone old world obviously, mana robe for the win.
Zipity
01-29-2021, 08:49 PM
Mage mage mage necro ench cleric is my all caster group
turbosilk
01-29-2021, 09:45 PM
If you absolutely need a warrior to tank, you are probably going to need multiple clerics to keep him up. You won't be doing those sorts of mobs with a 6-man. Even if you could you'd have to wait forever between kill for the cleric to get back to FM, making it far from a "dream" group.
Sorry you don't understand dream groups and what can actually be done with a dream group.
Sorry you don't understand dream groups and what can actually be done with a dream group.
Well, i don't know about your dream group, but my dream group sure the hell wants to kill more than 1 mob every 10-15 minutes.
OuterChimp
02-01-2021, 11:16 AM
If u go out somewhere for a picnic do
Slice of honey wheat bread
1 slice of swiss cheese
Mayo
1 slices of cheeseloaf
Mayo
1 slice of cheeseloaf
Mustard
1slice of cheeseloaf
Slice of Honey wheat bread
That way the group wont get soggy (unless thats what ur into)
+1
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.