View Full Version : Easiest Solo Class?
Quaggoth
01-07-2021, 03:30 AM
Im kinda bored of loging on and trying to find a group somewhere, what are some easy solo classes to play?
Zwieback
01-07-2021, 03:40 AM
shaman, druid.
hannahgrams
01-07-2021, 04:05 AM
shaman, druid.
these, also probably necro. but managing a pet can be annoying.
Malykor
01-07-2021, 04:38 AM
Mage is super easy.
Tunabros
01-07-2021, 04:42 AM
necro hands down
Bardp1999
01-07-2021, 04:53 AM
necro hands down
I've leveled most classes to 60 - Honestly no class is very fun/efficient to solo before level 45 or so unless it's a mega twink melee. Can you do it? Sure why not, but its not as glamorous or fun as it sounds. In the higher levels the classes get key abilities that make soloing more fun and on par or better than grouping.
Any melee with a fungi can PL themselves to 50 faster than any caster class could ever hope. On Green, I would probably pick a Necromancer as my vote since mega twinking isnt upon us yet, shamans are the most expensive class in the game, enchanters are a one trick pony, and barding leads to carpel tunnel. Wiz/Dru quadding not so great until higher levels also, but man can you fly from 46 to 52 with a lumi staff
Zipity
01-07-2021, 08:20 AM
Enchanter summoned pet is very underrated here just because of how OP charm is at
Later levels, they get the pet at lvl 1 and with slow, haste and best CC I’m the game if you don’t want to deal with pet breaks enchanter can easily solo anything and more than a mage/necro with their summoned pet.
BarnabusCollins
01-07-2021, 08:50 AM
Shaman hands down
Legidias
01-07-2021, 09:33 AM
Easiest in what sense?
By far, the easiest (laziest) is just straight root rot. Not the fastest, but sure is easy.
OuterChimp
01-07-2021, 09:57 AM
For newbs like me, I think necro is the best as you get FD which can save you when you are an idiot.
eqravenprince
01-07-2021, 10:15 AM
Wizard - root, nuke, nuke, nuke, nuke, loot, sit for 5 min, repeat.
Bags get full, teleport somewhere and go sell, bank.
Get bored of zone or all mobs camped, teleport somewhere else.
Druid very similar to Wizard, can't nuke for as much, but you get snare, sow, charm, dots, heals. I played a Wizard cause they were more rare, but currently playing Druid.
cd288
01-07-2021, 10:17 AM
Enchanter summoned pet is very underrated here just because of how OP charm is at
Later levels, they get the pet at lvl 1 and with slow, haste and best CC I’m the game if you don’t want to deal with pet breaks enchanter can easily solo anything and more than a mage/necro with their summoned pet.
Animation soloing can be slow as shit though because you will use tons of mana since Ench nukes are terrible for mana efficiency plus you’ll need to buff and debuff because the pet is squishy
kjs86z
01-07-2021, 10:23 AM
Its necro by a mile.
XeroKill
01-07-2021, 10:27 AM
Shaman is the easiest in terms of how it is played. You can decide how complex you want it to be by rooting multiple mobs at a time, or you can just wear down one guy and practically AFK through it. They have a slower start than Necro / Mage but as they grow it gets a lot easier. Shaman doesn't really get going until 14 at the very least when they get root, but even then their DoTs make doo-doo seem palatable at that level, so 24 is really when it starts to feeling strong.
Shaman and Necro can easily handle mobs that summon. Shaman can face tank them if they can be slowed and Necros can fear kite them if they can be feared and they are in an area that lends to using fear. Enchanters can probably handle the most of the money camps better, faster and sooner than any other class. Enchanters have the benefit of needing nothing more than their spellbook to rock socks, so the cost to entry is low, and they can fund themselves as they go but they are a micro-management nightmare and die far more often than any other class. Necro is similar in terms of gearing and I assume Mage has a similar experience. It is my understanding that the Mages ability to solo actually wanes as they level. Their pets just can't keep up with mob scaling as they level up. I don't personally so feel free to correct me on that one. Mage is the one I know the least about.
The last caveat is that once a Shaman gets Torpor and Bane/Pox/Epic... they become absolute fucking UNITS! At that point, they absolutely rocket past all the competition and can solo difficult encounters that any other class wouldn't even consider without ridiculous player skill, preparation and investment into consumables / clickies.
If you are looking to play the long game, Shaman hands down. Enchanter would be a very close second, or even first depending on the camps in question. Necro is very solid all the way through. Mages eventually lose the ability to solo effectively and the only money camps they can go after are the ones that are much lower than themselves.
Disease
01-07-2021, 12:08 PM
Animation soloing can be slow as shit though because you will use tons of mana since Ench nukes are terrible for mana efficiency plus you’ll need to buff and debuff because the pet is squishy
When I leveled my enc I would spam pets like mages do. Once mob ran away at 20%, I /pet go away and finish for full exp. Then summon a new pet. 1-16 its actually pretty fast and tiny daggers are very cheap.
cd288
01-07-2021, 02:15 PM
When I leveled my enc I would spam pets like mages do. Once mob ran away at 20%, I /pet go away and finish for full exp. Then summon a new pet. 1-16 its actually pretty fast and tiny daggers are very cheap.
Hmm good idea
turbosilk
01-07-2021, 02:58 PM
Im kinda bored of loging on and trying to find a group somewhere, what are some easy solo classes to play?
Yes. It's called WoW or a host of other solo focus games. MMOs should push socializing via grouping.
Disease
01-07-2021, 02:58 PM
Hmm good idea
Once you get charm, just do the willowisp charm trick and you can get up to 20 in no time. 20-30 is rough until you can do Fv pirates 30-40.
Vivitron
01-07-2021, 03:42 PM
You didn't define easy. Enchanters are powerful and have extra indoor camp options. Also easy to die if you lose attention or cast the wrong spell. I would only recommend the class if you look forward to charming, even though it has many other benefits.
They're desired in groups too, which can be nice if it's the looking that bothers you rather than the grouping itself.
When I leveled my enc I would spam pets like mages do. Once mob ran away at 20%, I /pet go away and finish for full exp. Then summon a new pet. 1-16 its actually pretty fast and tiny daggers are very cheap.
After 20 do one of the mage focus quests for instant click reclaim energy. I never leveled with this method but used it to do a little power leveling.
Disease
01-07-2021, 04:16 PM
You didn't define easy. Enchanters are powerful and have extra indoor camp options. Also easy to die if you lose attention or cast the wrong spell. I would only recommend the class if you look forward to charming, even though it has many other benefits.
They're desired in groups too, which can be nice if it's the looking that bothers you rather than the grouping itself.
After 20 do one of the mage focus quests for instant click reclaim energy. I never leveled with this method but used it to do a little power leveling.
After 20, its easier and better exp to just charm. Also good to start learning around this level because once your 50+, 1 charm break and a stun will have you on a corpse run.
sajbert
01-08-2021, 02:55 AM
Easiest?
Necros and Enchanters can do the hardest camps solo (necros usually dependent on the camp having undead mobs to charm) and level fast on their own. Extremely late game Shamans can also do difficult solo camps with Torpor but for most part they can’t.
Out of these enchanters are the hardest to play and require more knowledge and have high risk of dying.
Wizards and Druids can solo until 60 and are technically easy to play, druids have a few more tricks though with charming. Quad-kite for weeks, literally.
Mages, Shamans and a few other classes CAN solo to 60 but no idea why you’d want to. Most classes can solo to 50.
Tethler
01-08-2021, 04:10 AM
From my experience, throughout the course of leveling, necro is consistently the most fool-proof. I also enjoyed this one of the most. All the control with snare, fear, root, mez, and FD as a get out of jail free card just feels so powerful. Necro power level felt pretty good at the lower levels, but it really felt like it took off starting in the 30s after getting the upgraded lich.
Shaman leveling is pretty meh from 1-33, but when they hit 34, they begin to pick up steam from finally having access to the wolf pet and getting some much needed dot upgrades. There are some options though in the lower levels. Just straight up tanking/meleeing with a dot or two works well enough, especially if you have the funds to buy some starting armor and a spear of blunt weapon with a decent ratio. Once root stops being a big drain on the mana pool you can do some jousting with dots as a sort of modified root/rot. Pop in for a little stabby stabby and back out and sit in time for the med tick.
Mage was the opposite from shaman for the feel of solo power for me. Pets solo'd things easily through the 20s (still have fond memories of fire pet soloing red giants at warsliks woods giant fort with only the aid of 2-3 pet heals. That fire DS is too OP), but getting into the late 30's, pet power level compared to mob damage isn't as good and requires a transition to pet chaining. The main drawback for mage is the lack of CC which means even a single add can me death or forcing you you gate/zone causing a significant disruption to xp/hr.
Wizard is fine, blow things up and sit down for 5 minutes. From the 30s, give or take depending on mana pool, you can quad using the aoe snare you get at 29 or 30 or whatever. Boring, but good for people that take constant afk's.
Druid is flexible. Druid root/rot is ass compared to shaman or necro. Don't bother with it as a primary method of xp gain. Animal charm is good. I leveled my blue druid from 14-34 almost exclusively animal charming, then shifted to quadding from 34-low 50s, then back to charming to cap. Druid quadding is a lot more comfortable than wizard due to access to sow and the flexibility of individual snares prior to rounding the mobs up.
Enchanters are the gold standard of late game power, but that power also comes with risk. Expect to die a lot if you charm, but also have fun soloing camps that usually would require a group. This is the one class in this list that I don't have the experience of leveling myself, so I'll leave comments on strategy for those that know.
Edit: Forgot to add bard. If you learn how to swarm effectively, you can do that from 2-60 and feel like a god. Then you can transition to being a resist/mana song bot in raids.
Fammaden
01-08-2021, 08:13 AM
Mage and necro. The question is easy, not best. Shaman takes a long slow time getting to be a solo'er and is never as lazy to do as nec/mag. Ench is not easy despite being OP. Druid also hits its stride later like shaman and its best tools, charm or quad, take some work that isn't always easy per se.
OP know that in your 50's necro is the more capable but prior to 50 and in the old world mage is dead ass easiest solo class.
Necros can solo the most things in complete comfort and without clenched butt cheeks. This is the major answer.
Other classes can solo big game hunting, or harder camps, or more mobs at once, but with clenched butt cheeks.
Okay maybe the big game soloing for shamans isn't so much clenched butt cheeks and more like going afk for 5 hours to down one mob but ..
Necro is the answer here come on guys
Kich867
01-08-2021, 03:40 PM
Honestly never enjoyed Necro soloing. Fear kiting is annoying, fear breaks are annoying, your pet accidentally stealing the xp is annoying, awful pathing occasionally fucking you over can be annoying.
Soloing on a druid was the best experience. Quad kiting is easy as fuck once you can do it and you breeze through levels and its great for multitasking since you do like 5 minutes of work and then 25 minutes of chilling. Root rotting is also mad easy.
Gustoo
01-08-2021, 04:02 PM
You don't have to fear kite. You can root rot with a pet, with dots, and mana regen.
They are hands down the most straight forward solo class.
Druid has slow mana regen. Even with most efficient root rot and most efficient quad kiting its worse.
Scalem
01-08-2021, 07:14 PM
You don't have to fear kite. You can root rot with a pet, with dots, and mana regen.
They are hands down the most straight forward solo class.
Druid has slow mana regen. Even with most efficient root rot and most efficient quad kiting its worse.
Root rot, fear kite, charm kite tons of solo options for necro that are all easy as shit to do.
Gustoo
01-08-2021, 07:31 PM
Root rot, fear kite, charm kite tons of solo options for necro that are all easy as shit to do.
Yes, agreed. Necromancer is number 1 top pick for solo class. You can even summon your own corpse if you somehow died in a hell hole somewhere and don't want to fight your way back.
Zipity
01-08-2021, 09:46 PM
I still think it enchanter, they can solo just about anything in the game any other class can by tashing and slowing with a hasted animation it won’t be as fast as a charmed pet but it will be super easy level 1-60.
Vizax_Xaziv
01-08-2021, 09:49 PM
Easiest?
Necros and Enchanters can do the hardest camps solo (necros usually dependent on the camp having undead mobs to charm) and level fast on their own. Extremely late game Shamans can also do difficult solo camps with Torpor but for most part they can’t.
Out of these enchanters are the hardest to play and require more knowledge and have high risk of dying.
Wizards and Druids can solo until 60 and are technically easy to play, druids have a few more tricks though with charming. Quad-kite for weeks, literally.
Mages, Shamans and a few other classes CAN solo to 60 but no idea why you’d want to. Most classes can solo to 50.
My vote for "easiest" would PROBABLY goto Necromancer. While not the "easiest" play at a top level, they have access to so many quality of life spells that will make the overall leveling experience so much easier. Feign Death is the obvious HUGE one and if that fails you have the ability to summon your corpse and eventually even Rez yourself. The ability to succor through zones etc etc.
Theyre also ABSURDLY powerful anywhere there are undead about giving them the ability to solo some really top-tier Kunark camps.
Kich867
01-08-2021, 11:45 PM
You don't have to fear kite. You can root rot with a pet, with dots, and mana regen.
They are hands down the most straight forward solo class.
Druid has slow mana regen. Even with most efficient root rot and most efficient quad kiting its worse.
They don't get a non-undead root until the 30's and its kind of a shitty one and then a good root at like 49 or something though, right? You're correct though, the mana regen thing is a big deal, lich spells are dope.
Wrekt
01-09-2021, 01:09 AM
i have a 55 mage that is naked. literally only bought a few pet spells and a few nukes. 90% of my fights are hitting tab and then 1, which is my pet attack macro. there's no way that any other class comes close to this easy to solo with. some may be better at soloing, but none are more easy.
Knuckle
01-09-2021, 01:06 PM
I had a TLDR paragraph. Going to consolidate it. Basically I think you have two ends of the spectrum: Necromancer and Druid, as far as "easy solo" goes. There are other solo classes in between this spectrum, but I believe these two embody the definition of "easy solo" due to the options available to them.
Easy - Micro based - Specific Combat Encounters (what is the easiest way to kill mobs alone only, no other context)
For this definition of easy, I believe the necromancer is the clear answer for the below reasons:
1.) Feign Death is the best get out of jail free card in the game in my opinion, even though the spell version has cast time. Anytime you can reset a mistake, that makes an encounter easier to learn from as you avoid the frustration of a death and corpse run.
2.) Summoned Pet: Necromancer Pet's are pretty darn good, and not only act as a great dps/minor tank, but also allow the necromancer to have yet another escape tool to channel a gate, cast feign death uninterrupted, or simply run away and buy a few seconds.
3.) Lifetaps/DoTs/Fear are great ways to kill mobs, the bone knight is a great example of how an INT cast can facetank to 50 with only minor effort required thanks to a lifetap proc.
4.) Access later on to IVU/Invisibility for extra travel safety.
5.) Fearkiting outdoors is insanely simple and safe for necromancers to kill mobs.
For those reasons, I award the Necromancer the easiest solo class for in-combat encounters with no other consideration.
Easy- Macro: Overall Everquest experience leveling solo, including traveltime, vendor accesibility, income generation, and of course ability to slay monsters alone effectively, singularly or in groups of mobs.
Druid is the champion here, because they have so much time saving convenience built in a necromancer can not begin to compete:
1.) In high population hours, starting at level 19, the druid can access multiple locations freely at no cost to themselves, almost always ensuring a location can be found to effectively solo monsters, this can also allow druids to have a better shot at "rare camps" where highly sought after items are farmed. Non teleport classes must commit to parking their ass nearby hoping for a shot at the camp, while a druid can freely teleport around the world until it is closer to their chance at a camp they are in line for(disputable to some, and not applicable to "list" camps).
2.) SoW decreases travel time further, and has 100% uptime on druid. Provides additional plat tips here and there. Allows easy escape in majority of scenarios, excluding some dungeon situations and some spellcasting NPC scenarios.
3.) Root/Rot or Root/Nuke is the simplest solo strat for braindead grinding. Excluding undead, necromancers do not have access to this faceroll strat for soloing mobs. Not always mana efficient, but EXTREMELY simple, this is the easiest way to solo mobs. As a afk WFH player, i killed many mobs this way due to low actions per minute required, could easily med to full between respawns.
4.) Versatility - Versatility doesn't equal easy, but the fact that a druid can snare kite, root/rot, nuke/root, charm kite, charm tank, and eventually quad kite give them an answer for most encounters, and pretty much all outdoor solo scenarios.
5.) Druids are all good races = far more access to vendors/selling/spell upgrades than the necromancer class which can be killed on sight far more often for the newbie soloer.
Reason Shaman/Mage/Wizard/ENchanter are not listed:
Shaman - No teleport, more situational in dungeons than necromancer with no FD.
Mage - No convenience, higher risk of death without picking specific fights, no crowd control except pet.
Enchanter - No convenience except for faster mana regen, higher risk of death than necromancer/druid for newbies.
Wizard - This would actually be my third choice right behind necromancer and druid believe it or not. They function in a very straightforward way and have the utility of teleports which in my opinion does increase the "easy" factor on the convenience scale way more than any non teleport class. In a combat encounter you root/nuke and that's it. You can clear camps with guaranteed roots by bursting and camping out, mages may not be able to get away with this due to root pet dependency or it staying alive long enough to camp out after killing a mob(when clearing larger mob aggro groups).
Wizard would basically be option 3 as far as balance between convenience and ease of combat, but they have too many limitations to beat out the druid, and not as combat effective in as many scenarios as the necro + less survivability than either.
Honorable mentions: SK/Pally/Ranger/Cleric.
Hybrids are more gear dependent which by its nature alters the argument of easy, assuming a "natural" leveling experience where you arent given a major twink advantage, I can't place them above the other classes. Cleric's can be effective soloers against undead mobs, but that heavily limits where you can solo effectively and also lack the conveniences of fast travel or feign death.
Scalem
01-09-2021, 02:27 PM
I still think it enchanter, they can solo just about anything in the game any other class can by tashing and slowing with a hasted animation it won’t be as fast as a charmed pet but it will be super easy level 1-60.
While enchanter is good it's not the EASIEST solo class.
Kich867
01-09-2021, 06:40 PM
I'd concur that wizard is #3. Leveling a wizard is easy as fuck. The rare fights where you get a few nuke resists feel super shitty though. Depending on the camp that can really mess with your rotation, like the minotaur in Gorge, since if you aren't ready to kill that thing as soon as it pops it wanders around for ages before coming back to its spawn point.
Vexenu
01-09-2021, 07:39 PM
If we're gonna call Wizards one of the easiest to solo due to the simplicity of root/nuking then Clerics are right up there, as well. Considering that Cleric undead nukes are pretty much the same mana efficiency as Wizard nukes but come with the benefit of a -50 MR resist mod. And Clerics can also obviously heal themselves, as well as single pull with the Lull line. Having leveled both, I can tell you that single target root/nuking is much smoother on the Cleric for these reasons.
Wizard soloing doesn't really shine until you can quad, which isn't the most difficult thing to do in this game but certainly isn't the easiest, either. It's pretty easy to die while quadding if you aren't paying 100% attention. All it takes is slightly mistiming your cast of Bonds of Force.
Izmael
01-09-2021, 08:58 PM
You can sleepwalk a necro to 60. If you don't go for the fastest but the safest exp, you can probably do it with 0 deaths without trying too hard.
Just find a blue undead mob and use undead nukes on it until it greens out, then find a slightly higher blue mob. FD if you need to AFK. You literally cannot die unless you forget to click off Lich before FD.
Total of 3 buttons to click, or so.
This thread is like half a year old. I'm pretty sure he puzzled it out.
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