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marquisxxx
01-04-2021, 10:39 AM
I know mobs gate at high level, but what level? When did that start? Classic?

I don't recall mobs under 20 gating and bringing the pain train.

Thulian
01-04-2021, 11:03 AM
50ish , i never saw anything gate until seb, in terms of trash mobs

as for named mobs, chief goonda would gate if you pulled him too far away from the monument and he got low in a long fight and oom

Cone
01-04-2021, 12:50 PM
orc oracles in Crushbone gate now. its weird for sure

XeroKill
01-04-2021, 01:03 PM
Yea I had a bandit in WK gate on me the other day, I was like "wut, lol".

Cone
01-04-2021, 01:12 PM
Not classic

OuterChimp
01-04-2021, 01:55 PM
Them dudes union'd up and started mem'ing Gate as it is sometimes a level 4 spell.

Git gud yew scrubs!

Jimjam
01-04-2021, 01:58 PM
Please move to Bugs (unresolved)

nilbog
01-04-2021, 02:01 PM
This should be resolved when there is a patch.

https://www.project1999.com/forums/showthread.php?t=370993&page=2

loramin
01-04-2021, 02:53 PM
This should be resolved when there is a patch.

https://www.project1999.com/forums/showthread.php?t=370993&page=2

https://i.imgur.com/kdZOu9H.gif

Sabin76
01-04-2021, 04:18 PM
But... we just had a patch?

nilbog
01-04-2021, 04:22 PM
But... we just had a patch?

Nope. Last patch was November 6th, 2020.

Sabin76
01-04-2021, 05:40 PM
I guess I'm unclear on the terminology, then. I was under the impression that the fix to spell levels and the low level mobs gating would be fixed at the same time (since they were both labeled "fixed, pending update").

But apparently there are two "types" of updates? Could we get a bit of clarification on what the difference is and how often these things come out?

Cone
01-04-2021, 06:40 PM
Them dudes union'd up and started mem'ing Gate as it is sometimes a level 4 spell.

Git gud yew scrubs!

nilbog's post deems you the scrub.

nilbog
01-04-2021, 06:48 PM
I guess I'm unclear on the terminology, then. I was under the impression that the fix to spell levels and the low level mobs gating would be fixed at the same time (since they were both labeled "fixed, pending update").

But apparently there are two "types" of updates? Could we get a bit of clarification on what the difference is and how often these things come out?

A full patch includes database, code, and script changes, like what you might see on the homepage. https://www.project1999.com/index.php This involves the servers coming down.

Each month, there are era unlocks. These activate whatever is already coded, and waiting behind that era to unlock. This does not require the servers to come down and be patched.

There are also sometimes quick hotfixes or just code updates that sometimes occur to fix an issue, but also are not full patches.

Telin
01-04-2021, 07:26 PM
I guess I'm unclear on the terminology, then. I was under the impression that the fix to spell levels and the low level mobs gating would be fixed at the same time (since they were both labeled "fixed, pending update").

But apparently there are two "types" of updates? Could we get a bit of clarification on what the difference is and how often these things come out?

If you are referring to the Kunark spell levels being corrected, then that was already set to resolve itself with the June 2000 rule that unlocked earlier this week. So a patch won’t be necessary for those spells until the next server.

Sabin76
01-04-2021, 08:07 PM
A full patch includes database, code, and script changes, like what you might see on the homepage. https://www.project1999.com/index.php This involves the servers coming down.

Each month, there are era unlocks. These activate whatever is already coded, and waiting behind that era to unlock. This does not require the servers to come down and be patched.

There are also sometimes quick hotfixes or just code updates that sometimes occur to fix an issue, but also are not full patches.

I see, that makes more sense now.

If you are referring to the Kunark spell levels being corrected, then that was already set to resolve itself with the June 2000 rule that unlocked earlier this week. So a patch won’t be necessary for those spells until the next server.

Indeed I was, thank you for the clarification. Just to be clear then, this actually hasn't been "fixed" per se, because a fix isn't required at this time? I would just hate for it to happen all over again if it gets forgotten about.

Would it be possible to expand, just a bit, when something is deemed "Fixed, pending update" in the bugs forum? Even something like stickying the difference you just outlined, and then referring to either "update" or "patch" (or "hotfix", where applicable) when something is "Fixed, pending..."?

I hope I'm not coming off as antagonistic. I'm just trying to understand some of the behind-the-scenes work flow. I certainly wouldn't have faulted you for saying something like, "The next update we could schedule would happen at the same time the spell levels are fixed naturally through an era unlock, so there isn't a lot of incentive to try and fix the code at this time." Especially since we all know you guys are volunteers with limited time to devote to the project. :)

Telin
01-04-2021, 08:12 PM
I see, that makes more sense now.



Indeed I was, thank you for the clarification. Just to be clear then, this actually hasn't been "fixed" per se, because a fix isn't required at this time? I would just hate for it to happen all over again if it gets forgotten about.

Would it be possible to expand, just a bit, when something is deemed "Fixed, pending update" in the bugs forum? Even something like stickying the difference you just outlined, and then referring to either "update" or "patch" (or "hotfix", where applicable) when something is "Fixed, pending..."?

I hope I'm not coming off as antagonistic. I'm just trying to understand some of the behind-the-scenes work flow. I certainly wouldn't have faulted you for saying something like, "The next update we could schedule would happen at the same time the spell levels are fixed naturally through an era unlock, so there isn't a lot of incentive to try and fix the code at this time." Especially since we all know you guys are volunteers with limited time to devote to the project. :)

It was fixed pending update, I was just explaining how it was fixed before a patch.

turbosilk
01-04-2021, 09:32 PM
Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.

OuterChimp
01-05-2021, 10:48 AM
nilbog's post deems you the scrub.

I r scrub. Faer meh!

Cone
01-05-2021, 12:40 PM
Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.

but its not classssic.

sounds like you want your own server!

bomaroast
01-05-2021, 01:39 PM
Hrmm, let's list some more non-classic things on P99: warriors and pets are too OP both defensively and offensively, interrupts are wrong, resists are wrong, charmed pets hold way too long, the "stare at book" to mediate is wrong.. those are just the ones that personally bug me..

mcoy
01-05-2021, 01:50 PM
the "stare at book" to mediate is wrong..

How is requiring the spellbook to meditate prior to level 35 wrong? If you mean how it doesn't take up 100% of your screen that's a UI limitation that will hopefully one day be fixed as well. The sanctuary line of spells exist for a reason!

-Mcoy

XeroKill
01-05-2021, 01:55 PM
Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.

Crawling was almost never the classic experience. Even from day 1 people quickly figured out that it was far more convenient to sit your group in a room and have one person run out to get pulls. We were doing this on my first trip to Befallen on like day 2 of classic. That never changed except in a few extremely niche cases where we just wanted to do something different or we were exploring a new dungeon. Even in the latter case, we were only crawling because it was new and we were figuring out the camps and it was still just modified camping as it went: Sit > Pull > Clear > Move > Repeat until we had seen everything, gone as far as we could, or found a spot that we liked. We almost never roamed from spawn to spawn, killing as we went. Once that exploration phase was done, we didn't crawl around, ever. And I know that experience isn't anecdotal to just myself. It has been the status quo since the beginning. It is damn near the definition of ubiquitous.

Even if you want to make a semantic argument because you said that "Crawling is a classic experience." and not "the only experience", making gate work like classic would not preclude that as an option for those that prefer to do so. So, removing low level gating mobs only brings it that much closer to a truly classic experience and it is then up to the players themselves to have a dungeon crawling experience if they so desire. Exactly as it was in classic.

Fammaden
01-05-2021, 01:59 PM
The very nature of mana regen precluded crawling as a way to do just about anything efficiently.

Cone
01-05-2021, 02:41 PM
Crawling was almost never the classic experience. Even from day 1 people quickly figured out that it was far more convenient to sit your group in a room and have one person run out to get pulls. We were doing this on my first trip to Befallen on like day 2 of classic. That never changed except in a few extremely niche cases where we just wanted to do something different or we were exploring a new dungeon. Even in the latter case, we were only crawling because it was new and we were figuring out the camps and it was still just modified camping as it went: Sit > Pull > Clear > Move > Repeat until we had seen everything, gone as far as we could, or found a spot that we liked. We almost never roamed from spawn to spawn, killing as we went. Once that exploration phase was done, we didn't crawl around, ever. And I know that experience isn't anecdotal to just myself. It has been the status quo since the beginning. It is damn near the definition of ubiquitous.

Even if you want to make a semantic argument because you said that "Crawling is a classic experience." and not "the only experience", making gate work like classic would not preclude that as an option for those that prefer to do so. So, removing low level gating mobs only brings it that much closer to a truly classic experience and it is then up to the players themselves to have a dungeon crawling experience if they so desire. Exactly as it was in classic.


clap, well said

marquisxxx
01-06-2021, 11:07 AM
This should be resolved when there is a patch.

https://www.project1999.com/forums/showthread.php?t=370993&page=2

A belated thanks for the response. Love the game. Many thanks for all your work!

Thulian
01-06-2021, 11:13 AM
Hrmm, let's list some more non-classic things on P99: warriors and pets are too OP both defensively and offensively, interrupts are wrong, resists are wrong, charmed pets hold way too long, the "stare at book" to mediate is wrong.. those are just the ones that personally bug me..

you definitley didnt play live, pets did 3x the damage there

chowdah555
01-06-2021, 03:00 PM
How is requiring the spellbook to meditate prior to level 35 wrong? If you mean how it doesn't take up 100% of your screen that's a UI limitation that will hopefully one day be fixed as well. The sanctuary line of spells exist for a reason!

-Mcoy

Exactly! Even worse was that the original client didn't allow Alt+Tab so you were really stuck staring at that spell book!

JumanjiSalami
01-06-2021, 04:31 PM
Darn I was hoping it stayed.

Its really funny to me.

Erati
01-06-2021, 04:48 PM
what causes mobs to gain a % of their health back on successful Gates tho?

:thunk:

Jimjam
01-06-2021, 04:50 PM
Exactly! Even worse was that the original client didn't allow Alt+Tab so you were really stuck staring at that spell book!

This was a great feature, really helped people stay in character and focus on the game.