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View Full Version : Id like someone to confirm this.


JDFriend99
12-21-2020, 01:25 PM
Firing arrows, at least as a ranger, i notice if you look up and fire it, it remains in the sky indefinitely like its hitting a zone wall but sliding around for a very long time, easy to check this at night as it'll appear to be a star.

Is this something that could be coded to destroy itself after 10seconds of use?

Maybe reduce cpu functions and lag from too many erroneous objects being drawn and calculated?

Just wondering if someone else can confirm it for me.

Bondrake
12-21-2020, 04:05 PM
Why are you worrying about some arrows stuck in the sky sayings its causing lag? lol.

mcoy
12-21-2020, 05:18 PM
Shooting the star does not get you a free tootsie pop.

Also, I just tried and I didn't see the arrow at all. It killed the gnoll I had targeted though. I play in 1st person view.

-Mcoy

JDFriend99
12-22-2020, 11:19 AM
I worry because its added calculations the server has to account for. Every pixel is drawn and calculated and that requires bandwidth for transmission.

This makes lag. So random arrows being fired by 100's of rangers and drawn into the night sky for time requires the server to send that info. Making lag.:eek: