JDFriend99
12-21-2020, 01:25 PM
Firing arrows, at least as a ranger, i notice if you look up and fire it, it remains in the sky indefinitely like its hitting a zone wall but sliding around for a very long time, easy to check this at night as it'll appear to be a star.
Is this something that could be coded to destroy itself after 10seconds of use?
Maybe reduce cpu functions and lag from too many erroneous objects being drawn and calculated?
Just wondering if someone else can confirm it for me.
Is this something that could be coded to destroy itself after 10seconds of use?
Maybe reduce cpu functions and lag from too many erroneous objects being drawn and calculated?
Just wondering if someone else can confirm it for me.