View Full Version : exp nerf on Quests
Ahoy da mates.
Ive heard that the GMs nerfed the exp you get for quests or something.
I am not 100% sure what are the details and I didnt came here to bash or cry, but I only would like to say that I think it would be way better if you can complet the same Quest not more often than 3 times per hour or so. On this way random people still have a chance to get some nice Bonus exp while exping and hardcore players cant abuse it to hit lvl 60 fast.
My english sucks but I hope you know what I mean and understand my post as pure feedback.
thanks for reading
Baler
11-09-2020, 11:24 AM
When certain naughty people are filling hundreds of FREE alt accounts with quest turn in items so they can abuse the system in a not classic way. I'm ok with the staff turning off quest exp for a month.
Some seem to think other people's actions don't affect them but they do.
Edit: name and shame the players who ruined quest exp. Should be upset with them, not the staff.
magnetaress
11-09-2020, 11:26 AM
Are the exp quests active on red and blue? or did all the servers die?
bigfun
11-09-2020, 03:55 PM
When certain naughty people are filling hundreds of FREE alt accounts with quest turn in items so they can abuse the system in a not classic way. I'm ok with the staff turning off quest exp for a month.
Some seem to think other people's actions don't affect them but they do.
Edit: name and shame the players who ruined quest exp. Should be upset with them, not the staff.
The players who ruined quest XP are already lvl 40+ on their iksars because they had other means to boost. Meanwhile all the mobs in FoB are dead, so it just punishing the people who dont have a bis 50 druid friend helping them or 10kpp to pay one. Atleast when they amass turn in mats they put money back into the economy to help noobs farming GLS and CB belts. This way noobs can only sell bone chips for plat...
EDIT My solution without adding back quest XP would be to increase mob spawn rates in starter zones and maybe a small XP bonus.
Gorster
11-09-2020, 04:22 PM
They wern't stockpiling for their lizards, they were stockpiling for insta level 60s to then lock down cash camps and limited duration drop camps to monopolize those for as long as possible.
strongNpretty
11-09-2020, 04:31 PM
P99 needs a 0 tolerance policy at this point. Everybody here is the age of an adult, and we're all playing a free video game.
Play the game we all want to play, instead of making GM's and Guides adjust rules to deal with you chumps.
BlackBellamy
11-09-2020, 04:32 PM
I think it's awful that so many players returned for Kunark and rolled an Iksar and the first thing they found out that all the quest exp was intentionally broken for a month.
loramin
11-09-2020, 04:35 PM
As a programmer, it seems like this could easily be solved without destroying classic EQ in the process.
The server records every iota of experience a character earns, correct? This means that if they wanted, the staff could track quest XP separately from mob XP. And it would (presumably) be easy to do: the "addExp" function just needs one extra boolean argument ("wasFromQuest"), and then every call to it needs to set that boolean.
So why not just add one extra number per character in the database: exp earned through questing. If your quest XP is ever greater than (say) 20% of your total XP, quests stop giving XP.
Blam! Just like that everyone gets to play classic Everquest, with full quest XP ... unless they try and cheese the system with any shady quest stuff whatsoever ... at which points quests will stop working for them.
strongNpretty
11-09-2020, 04:40 PM
I think it's awful that so many players returned for Kunark and rolled an Iksar and the first thing they found out that all the quest exp was intentionally broken for a month.
I think it's awful that hundreds of adults are demanding anything from a game they play for free. Lower your bar of judgment. Be glad to just login to a server that's online and up. Be glad that if they finished the project right this minute, that you all have SOMETHING close to what we all remember..
And if it's the furthest thing from what you remember about EQ as a kid, then get the fuck offline and go find something closer..
strongNpretty
11-09-2020, 04:41 PM
As a programmer, it seems like this could easily be solved without destroying classic EQ in the process.
The server records every iota of experience a character earns, correct? This means that if they wanted, the staff could track quest XP separately from mob XP. And it would (presumably) be easy to do: the "addExp" function just needs one extra boolean argument ("wasFromQuest"), and then every call to it needs to set that boolean.
So why not just add one extra number per character in the database: exp earned through questing. If your quest XP is ever greater than (say) 20% of your total XP, quests stop giving XP.
Blam! Just like that everyone gets to play classic Everquest, with full quest XP ... unless they try and cheese the system with any shady quest stuff whatsoever ... at which points quests will stop working for them.
Lorabear sighting!!!!!
loramin
11-09-2020, 04:45 PM
Lorabear sighting!!!!!
https://i.imgur.com/6595q.gif
strongNpretty
11-09-2020, 04:47 PM
Haha welcome back man.
bigfun
11-09-2020, 05:27 PM
They wern't stockpiling for their lizards, they were stockpiling for insta level 60s to then lock down cash camps and limited duration drop camps to monopolize those for as long as possible.
That makes a lot more sense, but the CB belt quest and gnoll fang quest? Does that give any semblance of decent xp 51+? I guess it would be a PITA to alter the code to allow some quest xp and turn it off for other quests.
Someone else said it too, im thankful for the admin team and devs putting this all together and keeping it running. It's just frustrating we cant have nice things cause a few people wanna be freaks and ruin everything. Im frustrated with the freaks, not the devs or admins.
The bottom line is fun. If people dont have fun, they leave. If they leave, overall fun decreases, causing more people to leave. and so on. Its a feedback loop of defunification.
Thats why i think something simple (idk how simple it actually is to do, im not a dev) like adding a few more mobs or boosting zone XP in a few starter areas would go a long way with boosting casual player fun levels without opening the door for fun-hating freaks to exploit everything.
I mean people would still complain about quest xp but, just turn it in in a month f it.
EDIT: although boosting xp and increasing spawn rates isnt really classic so IDK. its probably not the best solution if classic is the goal. then it just becomes another boosted xp server and that aint cool either. I guess you cant make everyone happy.
magnetaress
11-09-2020, 05:35 PM
Lot of sympathizers and apologists ITT.
Gorster
11-09-2020, 05:39 PM
I have no clue what would need to go in to turning off quest xp, and there is likely far more known by the gms and devs that we can just speculate; as they can see exactly how much stuff was stockpiled, by whom and where.
I am certainly not thrilled with it. My wizard is stuck in 35 because of the mind numbing hell level experience, it'd be far faster getting xp off the warbraid quest in OT while factioning. Sadly some people who should stick to single player games with trainers decided to shit up the server.
Morton Jr
11-09-2020, 06:03 PM
P99 is pre nerf server
Rosher
11-24-2020, 08:06 PM
I think from what ive been reading that all the nerfs for quest hand ins "when quest exp is turned on: have already been nerfed from what original eq timeline actually was.
So to answer your question Morton Jr, i think p99 green is nerf modified - not pre nerf.
But if im wrong can someone please correct this.
Been reading for a few hours trying to find official source.
Castle2.0
11-25-2020, 12:15 AM
I have no clue what would need to go in to turning off quest xp, and there is likely far more known by the gms and devs that we can just speculate; as they can see exactly how much stuff was stockpiled, by whom and where. To my knowledge (and I know a bit about the situation) there are no exploits or bugs involved. It shouldn't matter who has how many of whatever quest items stockpiled wherever... unless... a quest is broken or there is a real exploit involved.
If genuine exploits were involved, the GMs should out the players doing it to make them a public example and ban them for exploiting these quests.
To be explicit, stacking thousands of quest items and doing normal quests is not an exploit in any sense of the word.
cd288
11-25-2020, 12:25 AM
To my knowledge (and I know a bit about the situation) there are no exploits or bugs involved. It shouldn't matter who has how many of whatever quest items stockpiled wherever... unless... a quest is broken or there is a real exploit involved.
If genuine exploits were involved, the GMs should out the players doing it to make them a public example and ban them for exploiting these quests.
To be explicit, stacking thousands of quest items and doing normal quests is not an exploit in any sense of the word.
Says the guy who literally caused this situation by having absolutely no life and stock piling hundreds of Gnoll scrolls so that he could go from 50-60 in a day. I know a lot of people on P99 have an addiction to this game but dude you need to get checked out
Castle2.0
11-25-2020, 12:32 AM
Player A plays 4 hours a day for months to grind to 60 with a creative plan, determination, and some logistics skills, all the while contributing the the elfconomy.
Player B plays 4 hours a day for months to grind to 60 doing what everyone else does, complaining the whole way how it's hard to get a camp, etc, etc.
cd288 thinks Player A has a problem because he plays differently from cd288, but Player B is A-OK because he plays the same as cd288.
Sounds great, mate.
Tethler
11-25-2020, 03:59 AM
Player A plays 4 hours a day for months to grind to 60 with a creative plan, determination, and some logistics skills, all the while contributing the the elfconomy.
Player B plays 4 hours a day for months to grind to 60 doing what everyone else does, complaining the whole way how it's hard to get a camp, etc, etc.
cd288 thinks Player A has a problem because he plays differently from cd288, but Player B is A-OK because he plays the same as cd288.
Sounds great, mate.
How many free accounts have you created to hold all the scrolls you have collected?
How much would it have cost to buy a box for every one of those accounts and pay for 1-3 months of subscription for the time it took you to collect them all?
You are correct that is isn't "an exploit" as per the rules, but also, people would not have done this in 2000 because it would be too cost prohibitive for the vast majority of players. So it could be argued that your exploitation of the free accounts is sufficiently unclassic as to warrant this response from the GMs.
tl;dr thanks for breaking quest xp
Castle2.0
11-25-2020, 08:53 AM
How many free accounts have you created to hold all the scrolls you have collected? Question 1: How many (free during live and P99) corpses do I need to make to hold all the scrolls I collected?
How much would it have cost to buy a box for every one of those accounts and pay for 1-3 months of subscription for the time it took you to collect them all? See Question 1.
You are correct that is isn't "an exploit" as per the rules, but also, people would not have done this in 2000 because it would be too cost prohibitive for the vast majority of players. So it could be argued that your exploitation of the free accounts is sufficiently unclassic as to warrant this response from the GMs. See Question 1.
As an aside, if creating an accounts simply for holding items, spells, reagents, etc is exploiting + bannable, many Green players and every serious guild is about to disappear from Norrath in the 6th mass extinction event to hit our planet: The Mule Ban of 2020.
tl;dr thanks for breaking quest xp It was never broken, but now it's suspended.
OuterChimp
11-25-2020, 09:18 AM
Player A plays 4 hours a day for months to grind to 60 with a creative plan, determination, and some logistics skills, all the while contributing the the elfconomy.
Player B plays 4 hours a day for months to grind to 60 doing what everyone else does, complaining the whole way how it's hard to get a camp, etc, etc.
cd288 thinks Player A has a problem because he plays differently from cd288, but Player B is A-OK because he plays the same as cd288.
Sounds great, mate.
Player C has multiple alts and his main is still barely into level 51..../sigh
Tethler
11-25-2020, 10:42 AM
corpses
Nah, with the amount of scrolls you claim to have, managing that many corpse timers would be too cumbersome. Not buying it.
Also, GMs have despawned corpses when people made too many in the past, so you'd be risking losing them all.
So, how many free accounts did you make ?
Castle2.0
11-25-2020, 11:13 AM
Also, GMs have despawned corpses when people made too many in the past, so you'd be risking losing them all.Too many empty corpses in one zone that cause zone lag, sure. You can spread em out across adjacent zones, no problem. Could even do it across multiple toons on main account - you got 8 slots. Don't worry, full details to come, Soon™
Player C has multiple alts and his main is still barely into level 51..../sigh
I'm sorry you're stuck at 51. It gets better. No, it doesn't.
yyrkoon
11-25-2020, 03:42 PM
mads gonna mad
Scalem
11-25-2020, 04:31 PM
As an aside, if creating an accounts simply for holding items, spells, reagents, etc is exploiting + bannable, many Green players and every serious guild is about to disappear from Norrath in the 6th mass extinction event to hit our planet: The Mule Ban of 2020.
It was never broken, but now it's suspended.
No player or guild has twenty or more mule accounts. One or two maybe three sure but not the amount that you had to create for the scrolls.
Rosher
11-26-2020, 03:32 AM
Yeah the more i read into it it seems that farming quest exp items is kinda solid work, i personally do not know how much those gnoll scrolls give, but must have tken him a few weeks to do it.
Castle2.0
11-26-2020, 11:05 AM
No player or guild has twenty or more mule accounts. One or two maybe three sure but not the amount that you had to create for the scrolls. But what about dem free corpses?
Yeah the more i read into it it seems that farming quest exp items is kinda solid work, i personally do not know how much those gnoll scrolls give, but must have tken him a few weeks to do it.Fact Check: True, and then some.
Nuggie
11-26-2020, 11:24 PM
No player or guild has twenty or more mule accounts. One or two maybe three sure but not the amount that you had to create for the scrolls.
I have over 20 accounts.
Videri
11-27-2020, 01:44 AM
I have 26 accounts, but some are for Red characters/mules, some are for Blue, and some are for Green, and the Green ones include guild mules and bots for <Castle>. Also, bear in mind I make a new account for every alt. I never level up two characters on the same account (for rez timer reasons and more flexible account sharing, should it become necessary).
Castle2.0
11-27-2020, 01:52 AM
I never level up two characters on the same account (for rez timer reasons and more flexible account sharing, should it become necessary). This.
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