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View Full Version : Pure speculation about Charm the past week or two


Albane
08-20-2020, 12:46 AM
My charm is breaking 2-4x more often than before. I am not sure if anything changed, or my last 5-6 sessions have just been cursed, but mobs I could constantly hold for 5-15 mins charmed are breaking 20 seconds to 3 minutes consistently.

Has anyone else experienced this? It could just be a ton of bad luck recently, but I thought that the first 40-50 breaks and am now getting frustrated.

silo32
08-20-2020, 02:38 AM
Can confirm sow feels slower also

Zipity
08-20-2020, 07:48 AM
Not enough info, lvl, class, charisma, mob you are charming, is this the same thing you were charming before, etc.

Castle2.0
08-20-2020, 08:26 AM
Was it a vendor/quest NPC you were charming?

If so, it probably means someone else gave them negative MR gear. Since patch, server reset NPCs. Gotta put your own MR gear out there and stop leeching off the kindness of others... that is, if it was a quest/vendor NPC and you had not given them negative MR gear.

DMN
08-20-2020, 08:29 AM
Sometimes I "swear" the same thing, then next night charm/lull seems to be working fine. No matter how much you try to fight it, the confirmation bias monster is an unstoppable beast for the human psyche.

BlackBellamy
08-20-2020, 08:45 AM
rng go 11111111111101111111112111111111111311112111211115 555555555555555555555551

Snortles Chortles
08-20-2020, 10:35 AM
will only say i noticed/confirmed stealth changes to NEC charming

douglas1999
08-20-2020, 11:41 AM
https://i.imgur.com/2dURDdP.jpg

BlackBellamy
08-20-2020, 11:43 AM
will only say i noticed/confirmed stealth changes to NEC charming

pLeaZe KaZik gIV mE a nIcE frOG

https://imgur.com/XIVs54h.jpg

Albane
08-20-2020, 12:25 PM
Not enough info, lvl, class, charisma, mob you are charming, is this the same thing you were charming before, etc.

50 enchanter, 239 cha, Nanrum, same one I have been charming for months. I have had Charm break early before, plenty of times. But never so consistently. Oh well. I will just learn to conserve more mana and sit a little further away.

Zwieback
08-20-2020, 12:43 PM
Nanrum breaks alot.

Dolalin
08-20-2020, 12:52 PM
Someone's probably charmed him and given him +mr gear to mess with you. I would.

solleks
08-20-2020, 06:09 PM
Owned

Swish
08-20-2020, 06:23 PM
Now you mention it I think its taking about 3% longer to finish each level.

Jibartik
08-20-2020, 06:55 PM
I bet the Germans have a name for this feeling.

BlackBellamy
08-20-2020, 07:50 PM
Kurskgefühl

Bigsham
08-20-2020, 08:24 PM
5-15 minutes? thats very classic

not

charm should last 1-2 ticks just for helping break a camp and absorb nukes / hts

Baler
08-20-2020, 08:47 PM
(not a troll) P99 has coded bad rng for more difficult gameplay to re-create the classic experience. If you happen to have a charm when that bad rng hits. Guess what your charm is going to break, over and over.

I think i'm one of the few who openly speaks about this. It's just one of those things many people have come to accept. The hardcore Vets know of what I speak but it's difficult to precisely describe how it works.

Solusekro
08-20-2020, 09:51 PM
(not a troll) P99 has coded bad rng for more difficult gameplay to re-create the classic experience. If you happen to have a charm when that bad rng hits. Guess what your charm is going to break, over and over.

I think i'm one of the few who openly speaks about this. It's just one of those things many people have come to accept. The hardcore Vets know of what I speak but it's difficult to precisely describe how it works.


Can you clarify this? This was confusing. Thanks.

astuce999
08-20-2020, 10:18 PM
(not a troll) P99 has coded bad rng for more difficult gameplay to re-create the classic experience. If you happen to have a charm when that bad rng hits. Guess what your charm is going to break, over and over.

I think i'm one of the few who openly speaks about this. It's just one of those things many people have come to accept. The hardcore Vets know of what I speak but it's difficult to precisely describe how it works.

The ability to quickly recognize when that bad patch of RNG is starting to hit and what to do to neutralize it made chanter soloing much less frustrating.

I used to call it "the teenage years", but you're absolutely right, very difficult to describe.

cheers,

Astuce

Baler
08-20-2020, 10:22 PM
Can you clarify this? This was confusing. Thanks.

https://www.project1999.com/forums/showthread.php?t=342404

My right hand to god, I'm not trolling. But I never think it will be addressed. so it's kind of fruitless to talk about.
Also I'm never bringing this up to cause harm to P99, It's just one of those things.

Sabin76
08-20-2020, 11:14 PM
I mean, I certainly am not going to sit here and tell you that you are wrong... however, there are two things to consider:

The first is that you literally would have to dig through years of log data to show this to be true (LoLN).

The second is that true randomness is streaky AF.

BlackBellamy
08-21-2020, 09:17 AM
The first is that you literally would have to dig through years of log data to show this to be true (LoLN).



First you place your cursor on your 5x /random 1 macro hotkey and then you

Loop, 10000
{
Click
}

and then you analyze the results. 30 minutes work?

Sabin76
08-21-2020, 10:54 AM
First you place your cursor on your 5x /random 1 macro hotkey and then you

Loop, 10000
{
Click
}

and then you analyze the results. 30 minutes work?

I wasn't implying that it would be hard if the logs existed. What you quoted was my response to his OP in the thread he linked where he said he wasn't going to go through years of logs to prove his case.

I really do not want to have to record every incident of this. And dig through my logs with years of proof. Nilbog knows this code is in place as I'm sure haynar and the other developers do as well.

BlackBellamy
08-21-2020, 11:32 AM
Oh yeah, I should have been more clear. What I meant is that going through old logs is useless unless you recorded a specific test session prior to the perceived change and can run that exact same test under the exact same conditions as before. Since no one just creates test cases and runs them for posterity just in case something changes later, old logs won't work. In essence there are too many uncontrolled variables.

What we're left with is the current RNG, which can be tested for standard dev and proper RNG distribution and streaky-ness. So a little bit of work and we can see if the RNG is truly R or at least acceptably so.

But we'll never be able to tell if charm is breaking more than before unless we look at the charm code.

Arvan
08-21-2020, 12:03 PM
(not a troll) P99 has coded bad rng for more difficult gameplay to re-create the classic experience. If you happen to have a charm when that bad rng hits. Guess what your charm is going to break, over and over.

I think i'm one of the few who openly speaks about this. It's just one of those things many people have come to accept. The hardcore Vets know of what I speak but it's difficult to precisely describe how it works.

Nah you just have whats called ptsd ;)

kjs86z
08-21-2020, 02:13 PM
everquest

Kohedron
08-21-2020, 02:47 PM
oh no, the most busted class in the game just got slightly less busted!

Dolalin
08-21-2020, 03:00 PM
Charm had a lot of minor bugs that made it harder to use in classic. None of them on their own was a big deal but added up together they were a significant pain in the arse.

Charmed pets fleeing when low on hp, sometimes attacking people in your party, if you told them to "sit down" they'd wander off, people getting hit through their pets by melee even at long range from the mob, pets would classically take a share of party xp as an extra group member if they outdamaged the whole group (I bugged this one on p99), and there are more if I search my old charm posts. Lots of little things that added up to a brake on charm.

Another one I just thought of is that lower frame rates meant you were pushed more and for longer when hit in melee, set your FPS to 15 and try it. This made channeling harder.