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View Full Version : 9 Alignment Teams server, Classic Everquest with better mechanics


Zuranthium
08-14-2020, 11:47 PM
Over the years people have constantly talked about how much they'd like to play on a Teams classic-inspired server, but we've yet to get one. Good vs Neutral vs Evil is commonly listed as a suggestion, but going even further with the 9 D&D alignments as teams might be even more interesting. The idea is to make each team feel very different from each other, but relatively fair in power level, via different classes being available to each team and updated class mechanics (approximately like this (https://www.project1999.com/forums/showpost.php?p=308493&postcount=50), addendum of Shaman and Necro getting rez, and also splitting Enchanter into 2 classes (https://www.project1999.com/forums/showpost.php?p=2942497&postcount=1)). There would also be a small grouping barrier between different races within each faction - you can not join a group if another race outnumbers you by more than 2 people (ex: a single halfling can not join a group with 4 humans in it, another halfling would need to join too).

Team #1 - "Lawful Good" Alignment
Races: High Elves, Frogloks who worship Marr, Humans who worship Rodcet/Marr
Classes: Warrior, Paladin, Bard, Druid, Shaman, Cleric, Enchanter, Psionicist
Main limitations: Less damage, no feign death, less corpse recovery options
Biggest benefit: Highest defensive capability

Team #2 - "Neutral Good" Alignment
Races: Wood Elves, Erudites/Humans/Half-Elves who worship Quellious
Classes: Paladin, Monk, Ranger, Rogue, Bard, Druid, Summoner, Enchanter
Main limitations: No rezzes
Biggest benefit: Overall most versatility of any faction

Team #3 - "Chaotic Good" Alignment
Races: Kerrans, Barbarians and Humans who worship The Tribunal
Classes: Warrior, Ranger, Rogue, Bard, Druid, Shaman, Wizard, Summoner
Main limitations: Low amount of magical defense options
Biggest benefit: Highest amount of mobility

Team #4 - "Lawful Neutral" Alignment
Races: Dwarves, Gnomes who worship Brell
Classes: Warrior, Monk, Paladin, Cleric, Earthbender (specialized elementalist), Wizard, Summoner, Enchanter
Main limitations: No movement speed boosts, no tracking or feign death, less corpse recovery options
Biggest benefit: Overall best combination of in-combat combined offense+defense

Team #5- "True Neutral" Alignment
Races: Halflings/Gnomes/Erudites/Humans/Half-Elves who worship Karana or Prexus or are Agnostic
Classes: Monk, Ranger, Rogue, Bard, Druid, Airbender and Waterbender (specialized elementalists), Wizard, Summoner, Enchanter, Psionicist
Main limitations: No plate wearing tanks, no rezzes
Biggest benefit: Most amount of classes available

Team #6 "Chaotic Neutral" Alignment
Races: Ogres, Barbarians of Rallos Zek, Halflings of Bristlebane, Humans of Solusek/Rallos/Bristlebane (Freeport only)
Classes: Warrior, Shadowknight, Rogue, Shaman, Firebender (specialized elementalist), Wizard, Summoner, Enchanter, Psionicist
Main limitations: Lowest amount of quick healing
Biggest benefit: Most damage capability

Team #7 "Lawful Evil" Alignment
Races: Iksar
Classes: Warrior, Shadowknight, Monk, Ranger, Shaman, Cleric, Necro
Main limitations: No teleports, less crowd control options
Biggest benefit: Only faction to be completely centralized and without grouping barrier

Team #8 "Neutral Evil" Alignment
Races: Erudites of Paineel, Gnomes and Humans who worship Bertox - all Evil Humans would be on that faction
Classes: Shadowknight, Rogue, Bard, Necro, Wizard, Summoner, Enchanter, Psionicist
Main limitations: No priests at all (Necromancers would be able to dangerously raid heal with "Infuse Health")
Biggest benefit: Only faction to have every type of Mage

Team #9 "Chaotic Evil" Alignment
Races: Dark Elves, Trolls, Frogloks who worship Innoruuk (starting location: Swamp of No Hope)
Classes: Warrior, Shadowknight, Rogue, Shaman, Cleric, Necro, Wizard, Psionicist
Main limitations: Less sustained damage for certain content, no tracking
Biggest benefit: Most amount of high powered tools

Note that different races in a faction would still have different classes available to them; the above listing just shows every available class of those races together. The idea as a whole could be used for either a PvE or PvP server, although probably with some modified mechanics between each type.

BlackBellamy
08-15-2020, 07:39 AM
Welcome to Everquest, type '/jointeam1 or /jointeam2 ' to select your permanent PvP affiliation.

/jointeam1

Sorry, Team1 is currently full. You can remain unflagged or join Team2.

zodium
08-15-2020, 08:04 AM
Welcome to Everquest, type '/jointeam1 or /jointeam2 ' to select your permanent PvP affiliation.

/jointeam1

Sorry, Team1 is currently full. You can remain unflagged or join Team2.

Duane
08-15-2020, 09:34 AM
I stopped reading after
Psionicist

Nuggie
08-15-2020, 10:10 AM
I have OP blocked. But looks like this should be in the "Off Topic" forum?

Zuranthium
08-15-2020, 11:28 AM
I stopped reading after Psionicist

Hmm why? It already exists in the game, just under a different name (and with way too many other abilities). There are a bunch of interesting Illusion type mechanics that could be added to the Enchanter class, so it definitely has to be split into 2, that's too many powerful abilities for just one class to have.

Jimjam
08-15-2020, 11:34 AM
The idea has feet, but not as much so as the halflings vs the world server.

rictus204
08-15-2020, 12:16 PM
frogs and cats in the playable race list? couldn't even clean it up and make it classic?

Phaezed-Reality
08-15-2020, 12:47 PM
the reason why we need a red server is to show the GMs/staff that players can be reasonable when given an outlet beyond cry to GM quest.

cd288
08-15-2020, 12:53 PM
Interesting idea but ultimately I don’t think you’d have enough people on the server for that many teams. There would be teams that would be perpetually extremely low pop. Also makes it extremely difficult to know if someone has shown up in the zone who you need to be worried about since you wouldn’t be able to tell their deity

Evia
08-15-2020, 12:57 PM
This is a very well thought out idea and I can tell you put some real effort into thinking it all out. It just feels a little too complicated though if I’m being honest.

I’d prefer an eq pvp server with less teams, not more. Although the classic 3 team is best.

Maybe just a straight forward good vs evil vs neutral, deity based. Keep classes the same but perhaps some balance to slows and charm spells.

I’d play on a server like that.

Phaezed-Reality
08-15-2020, 01:14 PM
cant do race/class specific its horrible unbalanced. it has to be 2 teams, /jointeam 1 or 2.

Snortles Chortles
08-15-2020, 01:53 PM
history shows that 3 teams did not work as well as 2

Tyronius of Midnight
08-15-2020, 02:47 PM
What the FAWK :)

Zuranthium
08-15-2020, 03:16 PM
cant do race/class specific its horrible unbalanced

It's not unbalanced, when designed correctly. "Perfect" balance isn't achievable of course, but as long as player/team skill is dictating who wins for the most part, then it's good. There's also other game mechanics like giving bonuses/handicaps to certain factions, if further intervention is needed to make each team fair and desirable to play on.

Interesting idea but ultimately I don’t think you’d have enough people on the server for that many teams. Also makes it extremely difficult to know if someone has shown up in the zone who you need to be worried about since you wouldn’t be able to tell their deity

There's enough people, imagine if this server had launched instead of Green. Even if there's not, we can discuss what the game would be like under normal circumstances. I'm not sure what you're trying to say with that last sentence, because it applies to any team or pvp server where people are using /anon or /roleplay to hide their level and class and even guild. Teams can still be color-coded so people have a visual on other players in sight.

Bigsham
08-15-2020, 07:55 PM
i saw that zuranthium made this thread so i didnt read it at all !

kaizersoze
08-15-2020, 08:36 PM
I would say iksar would be the chaotic evil if anything, given their lore that their supremacists and given the "super evil" tag. Though any of Cazic's followers would ideally be welcome on their team.

Zuranthium
08-16-2020, 01:57 AM
I would say iksar would be the chaotic evil if anything, given their lore that their supremacists and given the "super evil" tag.

Being a supremacist and super evil doesn't have bearing on lawful vs chaotic, though. Nazi regime can be described as Lawful Evil, for example. Iksar society is extremely similar to that; very regimented and orderly. An example of Chaotic Evil could be the Trump administration.

This is an excellent analysis of the alignments and how they can be recontextualized - http://easydamus.com/alignmentreal.html

I was using it here more as a fun way to create a bunch of varied teams and give the playerbase many different playstyles to experience, while staying thematically close to the EQ game world.

zodium
08-16-2020, 04:15 AM
why is rallos zek "chaotic neutral" lmao

Rang
08-16-2020, 07:35 AM
This guy again? *groan*

Zuranthium
08-16-2020, 02:12 PM
why is rallos zek "chaotic neutral" lmao

Where do you think it should be? I viewed it as people who like going to war for the thrill of it or because it's their inherent nature, which sounds chaotic neutral. Ogres stomping around not specifically to hurt anyone else or for personal gain, but just because they want to. People of that alignment are motivated most by self-direction and stimulation.

Izmael
08-16-2020, 04:35 PM
Can I hire the OP to do my taxes? Please?

Bigsham
08-16-2020, 04:48 PM
Grumble grumble grumble

Thelion
08-16-2020, 05:15 PM
Main limitations: No priests at all (Necromancers would be able to dangerously raid heal with "Infuse Health")

Both Human clerics and Gnome clerics can worship Bertoxx

Zuranthium
08-16-2020, 09:08 PM
Both Human clerics and Gnome clerics can worship Bertoxx

Not in this setup! I think that change is very thematic, since Bertox followers are all about embracing death and letting people suffer. Necromancers are the healers of the faction: they watch people wither, including their own bodies, and use magic to keep everyone in a continual cycle of decay. Evil Erudites can be Psionicists instead of Clerics (thematic because the other Erudites are against using magic that takes control of people's minds, the thing they value most).

I maybe should have listed this faction as Chaotic Evil, and the Dark Elf faction as Neutral Evil.

A Knight
08-16-2020, 09:22 PM
i could play a classic EQ mod but i have much more time left playing regular classic EQ first.

Bigsham
08-16-2020, 09:26 PM
But my gnome clr has to be bertox for disease cloud neck

do you even fucking pvp

befofum
08-16-2020, 10:50 PM
i saw that zuranthium made this thread so i didnt read it at all !

Toehammer
08-17-2020, 04:20 PM
Nazi regime can be described as Lawful Evil, for example. Iksar society is extremely similar to that; very regimented and orderly. An example of Chaotic Evil could be the Trump administration.

:eek:

Benanov
08-18-2020, 10:42 AM
On the FV server, there *was* an alignment system. Erudites from Paineel were Lawful Evil and had no choice but to be.

Here you have them as neutral evil.

Evets
08-18-2020, 04:07 PM
Would be a great rp/pvp server! not sure how hard all those implementations would be though and also would need a playerbase...

Would like to see the official servers do something fresh like that instead of the rinse repeat progression.