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View Full Version : Questions re. Electrum Bladed Wakizashi


Guesty07
06-05-2020, 08:13 AM
Hi gang, I have both fangs required for the quest and I took my level 37 warrior out to Mistmoore. I have a couple questions before i go any further.

I have to hand the fangs into the avenging caitiff. Is the caitiff not KoS like the rest of the zone? Am I able to walk up and just hand them in, like a regular quest, or must I first do some faction work someplace? (Ogre warrior)

How difficult would it be for a 37 warrior to reach the caitiff alone? My initial thought is I would probably need at least a duo partner to help me?

How rare is the caitiff?

Any more info you can give me regarding this quest would be greatly appreciated, thanks in advance.

Good hunting to you all.

edmazur
06-05-2020, 10:50 AM
KoS: No. I'm pretty sure the caitiff is non-KoS to all (certainly non-KoS to me). No faction work needed AFAIK.

Getting there: Mostly doable with an invis pot, though you have to watch out for see invis stuff. One of the caitiff's 2 PHs is a will pillager which sees invis (the other is a deathly dusher, which does not). When you're breaking in, if the PH is up and it's a will pillager, you have to be careful because it paths all the way down to the graveyard, so you can end up getting engaged down there where you're at risk of adds. The other danger in getting there which I'm not as sure of is the jail area - in my 40s I never got proximity aggro passing through when see invis stuff was up, but I'm not sure about a 37 warrior.

Pop rate: Around ~20% is what I observed based on ~130 potential caitiff pops.

A duo partner is probably a good idea for a 37 warrior. If you can get to the spot, the area is pretty safe. The deathly usher PH will run at 20%, so you'll need to some way to stop him. The will pillager PH won't run at 20%, but as mentioned before, can present a break-in challenge. Aside from the caitiff PHs, the only other danger is trains that occasionally path back into the castle through the secret entrance. I always used hide between pops as a habit when camping the caitiff because of this. Sometimes there'd be many hours without a train, other times it'd be every 10 minutes - just depends on who is doing what in the castle I guess.

Good luck! Feel free to hit me up in-game if you ever see me in Faydwer and I can come help you. It's a pretty chill camp.

Guesty07
06-05-2020, 12:18 PM
Wow thanks for the detailed explanation mate and even more for the offer of help!

Videri
06-05-2020, 01:41 PM
If you go at night, the secret entrance to the stairway will be full of 3 see-invis mobs. If you go during the daytime, they won’t be see-invis.

Baler
06-05-2020, 02:25 PM
If you go at night, the secret entrance to the stairway will be full of 3 see-invis mobs. If you go during the daytime, they won’t be see-invis.

Wait for real? Is this true?
Learn something new everyday about this game lol

Jibartik
06-05-2020, 03:27 PM
yeah I had no idea that undead vs live mobs were on night time daytime cycle in MM, but it makes sense with the werewolves on one! DERP!

I suppose to clarify, go when all the mobs re-spawned during the day, and they wont be see-invis?

Very cool!

Also you can hide from trains easily below the elevator in the tower! Just dont go up it :)

Tethler
06-06-2020, 12:46 AM
Yeah, daytime is best to go in. For a warrior, 1 invis ring click is enough to go from entrance to the PH. At night, you'd need to hit an IVU pot once you are inside the false wall in the back of the graveyard.

If you aren't sure which mobs are up, go to third person and zoom out. you can edge up to the corner at the jail entrance and open the nearest door from out of line of sight to see if its a live or undead mob inside the cell.

I did this at 37 as a ranger and mobs would take about 60-65% of my hp, which I was then able to heal up after the fight and then med till the next repop. For a warrior, I'm not sure if the 22 or 23 min repop will give you enough time to natural regen between spawns.

The caitiff repops on a slightly different timer than the rest of the zone, i forget if its 22 or 23 mins. I want to say zone is 23 mins and caitiff is 22? Or it's flipped.

fastboy21
06-06-2020, 10:44 AM
If you have invis and know where to go, it is like a 20 sec walk into the gy/invis wall. If vampires are up (night time) you will aggro them if you walk through bottom of tower without ivu...so be careful of them...although at 50, prob not much risk. If the vampires spawn at night in the bottom of the tower, they don't always despawn at morning iirc...so just assume they are going to be up.


There is likely someone camping the caitiff for his loot...you want to figure out who that person is and let them know you are doing a turn in.

Tethler
06-06-2020, 11:18 AM
There is likely someone camping the caitiff for his loot...you want to figure out who that person is and let them know you are doing a turn in.

If anyone is camping him, you won't be able to do a turnin until they pass you the camp since he despawns on turnin, costing the camper his/her loot.

fastboy21
06-06-2020, 12:25 PM
If anyone is camping him, you won't be able to do a turnin until they pass you the camp since he despawns on turnin, costing the camper his/her loot.

I'm not sure what the legal status on p99 with this anymore...but you are 100% correct on the despawn.

Personally, I think it is the right thing for a camper (especially a farmer sitting in the tower for 12 hours) is to give the spawn to someone with the hand in ready to go.

Technically, mistmoor is an outdoor zone and the caitiff doesn't have a static spawn point iirc (he can spawn on any point of his pathing up or down the tower)....SO, possibly whoever engages first might have a legal leg to stand on...

but come on...don't be a jerk. if someone is respectable enough at this camp to tell you he has a hand in ready to go then you should keep the timer and take an extra afk this round watching youtube.

Kirdan
06-06-2020, 12:44 PM
It's a dungeon, the "outdoor zone" rule for camps like that doesn't apply to outdoor dungeons. Respect the caitiff camp. To do the turn-in for the quest, you need to camp him.

fastboy21
06-06-2020, 12:47 PM
It's a dungeon, the "outdoor zone" rule for camps like that doesn't apply to outdoor dungeons. Respect the caitiff camp. To do the turn-in for the quest, you need to camp him.

Logical. Is there a link from a GM that you can cite for my own reference?

Kirdan
06-06-2020, 12:53 PM
https://www.project1999.com/forums/showpost.php?p=2903516&postcount=12

edmazur
06-06-2020, 01:27 PM
the caitiff doesn't have a static spawn point iirc (he can spawn on any point of his pathing up or down the tower)

The caitiff does have a static spawn point.

fastboy21
06-06-2020, 03:04 PM
The caitiff does have a static spawn point.

On live, I'm fairly certain he didn't. I do recall on blue that he always spawned at the same spot back in kunark-era (when I camped him on p99 blue)...but I think this is an error.

fastboy21
06-06-2020, 03:07 PM
From the link posted above:

For dungeon type zones our general guideline is line of sight(LOS)/agro range. This works for pretty much everything. Couple exemptions may be Fungi King or Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns.

***
Since he is apparently a static spawn on p99 and you can sit right on his spawn all day long...then I guess he is claimable camp like any other.

Still, kinda dicky to not let someone do their hand in when you have the camp imo...but you're allowed to be a jerk if you want to be without breaking the rules...this is why eq is a good game. there are good folks and jerks sharing the space, just like in life.

Tethler
06-10-2020, 03:06 AM
On live, I'm fairly certain he didn't. I do recall on blue that he always spawned at the same spot back in kunark-era (when I camped him on p99 blue)...but I think this is an error.

I'm uncertain how he was on live, as I never camped him specifically before playing on p99. I can confirm after many hours there that on p99 he spawns on the stairs between the graveyard and the tower. He does wander after spawning, but there is only 1 roamer in this area (caitiff or his PH) and he always spawns at the same spot.

As far as what people should be doing regarding letting questers get their turn in or not, it's up to each individual. I turned in 2 wakazashis for my green ranger in the upper 30s and it took me about 6 hours of camping to get 2x spawns. I did later camp him some more to get crested helm for personal use and that took another 5 hours. So asking someone to give up their named loot when they are camping this is probably not going to be welcomed by most people. That said, I did leave the camp on one of my sessions so that a quester could take it over but not on another session when someone asked about it.

Scoojitsu
06-10-2020, 03:20 AM
Buy a crested helm and bring it with you for the guy camping the spawn?
Exchanging a named pop for their loot should be perfectly acceptable for the camper.
Or is that too much of a cost for the blade?

Videri
06-10-2020, 03:21 AM
EBW-questers should just plan to camp the Avenging Caitiff. See if it’s camped, get on the list, camp him, do your turn in. Grats. No lawyer required.

Secondly, when I went to do my turn in, I started a conversation with the person camping him. I asked to camp it after him. When I told him I had come for the EBW quest, he said I could do my turn-in to the next Caitiff. Some people are nice like that. I got lucky. I did my turn-in and left; he resumed camping the Caitiff. Start off nice and nice people might give you what you want. I forget who it was.

Videri
06-10-2020, 03:22 AM
Buy a crested helm and bring it with you for the guy camping the spawn?
Exchanging a named pop for their loot should be perfectly acceptable for the camper.
Or is that too much of a cost for the blade?

Clever!! Definitely an option, certainly for those with more platinum than time, and worth considering for the rest of us, too.

Tethler
06-10-2020, 03:23 AM
Buy a crested helm and bring it with you for the guy camping the spawn?
Exchanging a named pop for their loot should be perfectly acceptable for the camper.
Or is that too much of a cost for the blade?

That's a pretty good idea if you have the resources to do this.

The prices are probably pretty close. fangs are 200-300 each if you buy them. Helm was 700p at the time i camped it a few months back. id imagine its down to 500p give or take.

Anxarcule
06-10-2020, 03:35 AM
I did two turn ins with my ranger in my mid 30's. Will pillager is very tough to solo but at 37 it might be doable (had my wizard parked there in case she showed up). First turn in I had the camp to myself, but 2nd turn in I paid the camper 200pp (or 250) for turn in rights

kaev
06-10-2020, 03:42 PM
At 34 with Ivy Etched gear and Tainted Steel Bastard Sword I was able to kill PHs fine, no haste, no expendables, no outside help of any sort. So at 37 is very doable. Died to a train during my camp because I failed to scout the rather easy exit to the zone (all the way up the stairs, turn right, jump off bridge and run for it).

Tethler
06-10-2020, 08:18 PM
At 34 with Ivy Etched gear and Tainted Steel Bastard Sword I was able to kill PHs fine, no haste, no expendables, no outside help of any sort. So at 37 is very doable. Died to a train during my camp because I failed to scout the rather easy exit to the zone (all the way up the stairs, turn right, jump off bridge and run for it).

Yeah, for sure. I did it at 37 in mostly banded armor and 2x ebony bladed swords. Some of the PH's did take me down to 30% life though, but with the 22 or 23 min respawn time, its plenty of time to heal/med up.

Guesty07
06-11-2020, 03:20 AM
I did it! I got my sword! Thanks in large part to two very friendly trolls. But then I later died trying to get out from deeper within the zone and ended up back at Grobb! Oh dear this is going to be fun...

Thanks to all within this thread for your help and advice.