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View Full Version : Use /List function for non-legacy camps


Daldaen
05-04-2020, 10:58 AM
Certain camps are perfect for this mechanic to help reduce staff oversight and player scumbaggery.

Specifically things like:

Ancient Cyclops (OoT)
Ancient Jarsath
Bloodhill marauder
Pained soul
Rotting skeleton
Verix Kyloxs
Stormfeather

These are all in game for the life of the server and while they’re not legacy camps they are camps that are limited to a single mob or a single room and are constant sources of drama and guild scumbaggery when it comes to list creation.

If you’ve done the legwork to create the system you can further utilize it for some of these single named quest camps to prevent huge numbers of petitions.

SamwiseRed
05-04-2020, 10:59 AM
voted no.

Baler
05-04-2020, 11:06 AM
There are camp rules in place for many of the mobs listed in the OP.

adding a /list to them would enable 'bad' players.

loramin
05-04-2020, 11:21 AM
I feel like this is the eventual future of lists, and someday I fully support this ...

... when /list is "fully baked". But as Green has shown, the system still has some issues, and I think the devs are right to be cautious with their "automated GMing" system until the system feels as "classically EverQuesty" as possible.

Izmael
05-04-2020, 11:23 AM
+1 for OP. Add Magi Ptasa, Sev, Vox and such as well to curb the MQ black market and allow cool and normal folks to camp their epic.

Also mobs such as Vaniki etc.

Blue is perfect for beta-testing the future versions of /list.

SamwiseRed
05-04-2020, 11:28 AM
List is good for meth heads and people who eat Adderall like candy.

The smartest solution would be for a system that keeps track of your participation such as killing the named and its phs. When the item drops, the person present with most participation points gets the item. like dkp.These points carry over each time u visit the camp. That way even if you only play a couple of hours a day, you'll eventually have the most pts at a given time.


Typed on my phone. Hope that makes sense. Glad I play on pvp servers cuz this shit is yikes.

fadetree
05-04-2020, 01:23 PM
I feel like this is the eventual future of lists, and someday I fully support this ...

... when /list is "fully baked". But as Green has shown, the system still has some issues, and I think the devs are right to be cautious with their "automated GMing" system until the system feels as "classically EverQuesty" as possible.

If I thought the list system could be sufficiently baked, I'd agree with you, but I do not. There's no way to 'fix' the list system. I think it shoudl pass into history with the legacy items it covers now.

Even if you could 'fix' it, it's not EQ.

Bigsham
05-04-2020, 02:22 PM
List is good for meth heads and people who eat Adderall like candy.

The smartest solution would be for a system that keeps track of your participation such as killing the named and its phs. When the item drops, the person present with most participation points gets the item. like dkp.These points carry over each time u visit the camp. That way even if you only play a couple of hours a day, you'll eventually have the most pts at a given time.


Typed on my phone. Hope that makes sense. Glad I play on pvp servers cuz this shit is yikes.

at least someone realizes the list only caters to drug addicts, i said from day 1 a list is fine but after the drop the list needs to be completely randomized so another person gets a chance, waiting in order literally makes it impossible for adults to camp anything.

loramin
05-04-2020, 03:36 PM
If I thought the list system could be sufficiently baked, I'd agree with you, but I do not. There's no way to 'fix' the list system. I think it shoudl pass into history with the legacy items it covers now.

Even if you could 'fix' it, it's not EQ.

I have yet to hear you or anyone else poke a hole in my "/list for a chance to kill the mob" idea. And I think that's because it's how EverQuest works: you show up somewhere, wait your turn, and then hope to get lucky. You do that with Hadden today, and you'd continue to do so with Hadden (or whoever else) tomorrow if you had to /list for a chance to kill him.

Everything else in the game works that way, so to me if /list does so also that's a win.

GnomeCaptain
05-04-2020, 07:21 PM
List is a tumor.

We should kill tumors, not encourage their spread and growth.

Surgical resection with concomitant ablative radiotherapy.

Pull it out, burn it up. Take measures to ensure against its return.

Jungleberry
05-05-2020, 09:11 AM
List is cool. I do NOT like being forced to stay at the camp for /list though. As a class that can bind/gate, I tend to go do other things while waiting for my turn on things.

Castle2.0
05-05-2020, 10:23 AM
I have yet to hear you or anyone else poke a hole in my "/list for a chance to kill the mob" idea. Talk less, read more.

Fammaden
05-05-2020, 10:55 AM
/list for scout roll and ring ten please, I wish to see the results as I watch from the sidelines.

cd288
05-05-2020, 11:24 AM
No

loramin
05-05-2020, 11:31 AM
Talk less, read more.

What a passive aggressive way of pretending you have a rebuttal, without actually having to provide one.

Bigsham
05-05-2020, 11:32 AM
yea we should add list to blue