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View Full Version : z-axis in unrest is completely broken


chaos1990
02-13-2020, 05:44 AM
fireplace can't pull from bar or hand without it dropping into MR or worse pathing unknown and pulling hand from bar somehow

I've observed this pulling for 6 hours. there's no way to stop it even with snap aggro

Frug
02-13-2020, 10:29 AM
I've seen this in 3 different Emu code bases now. It is a nightmare for sure, but it apparently is "hard to fix".

Wallicker
02-13-2020, 11:54 AM
try staying in melee range through your trouble spot, I find this helps a lot in most situations

Videri
02-13-2020, 04:29 PM
try staying in melee range through your trouble spot, I find this helps a lot in most situations

"Babying" the mob, as they say.

Another tactic that might help sometimes is pulling a mob to camp by charming it, then breaking charm once it's in camp.

Until it's fixed, good luck, folks.

Immok
02-13-2020, 05:11 PM
try staying in melee range through your trouble spot, I find this helps a lot in most situations

Yep, back away slowly. Won't work every time, but better than every hand dropping through.

In a couple groups we would just go up to fight the hand then come back down to FP.

Philipangoo
02-14-2020, 05:28 PM
So about a month ago, I spent a few hours in Unrest FP group. I was in charge of pulling from Bar that was already split and everything I pulled came in 1's or 2's and came down the stairs normally. We had a high level chanter helping us pull the hand and it never once aggro MR, but I am not sure if that was more related to how he was pulling it.

I will say, I spent a ton of time in Unrest on Blue and even on Red, leveling multiple toons there (FP, MR, Basement) and the Z-axis problems seem alot worse here on Green than it did on those servers.

Bigsham
02-14-2020, 07:22 PM
its pathing not z axis, this type of crap is hard to code and these devs make almost nothing

feel free to start contributing im sure they would love the help. Also this isnt a real server

Smellybuttface
02-14-2020, 08:17 PM
its pathing not z axis, this type of crap is hard to code and these devs make almost nothing

feel free to start contributing im sure they would love the help. Also this isnt a real server

Isn’t a real server compared to what? EQ Live?

Tethler
02-15-2020, 04:46 AM
Also this isnt a real server

Factually incorrect.

Smellybuttface
02-15-2020, 07:55 AM
Factually incorrect.

I think Bigsham is about 0/50 on his assessments of P99.

Phaezed-Reality
02-15-2020, 10:13 AM
The funny thing about this, is that it is absolutely classic. One of the things i have always thought p99 has been lacking in some respects was the actual bugs that made CLASSIC eq, fun and unique, and that the oh fuck the game just took a shit on me aspect. Such as unrest.

Unrest pathing/pulling was a cluster fuck of epic preportions in classic, so much so that groups did not pull they traveled from place to place in the house. if you pulled to the outside of the house from inside the whole house came down on you.

I absolutely think this is a great aspect of the game. It's a shame that others don't see that aswell.

Tethler
02-15-2020, 10:58 AM
The funny thing about this, is that it is absolutely classic. One of the things i have always thought p99 has been lacking in some respects was the actual bugs that made CLASSIC eq, fun and unique, and that the oh fuck the game just took a shit on me aspect. Such as unrest.

Unrest pathing/pulling was a cluster fuck of epic preportions in classic, so much so that groups did not pull they traveled from place to place in the house. if you pulled to the outside of the house from inside the whole house came down on you.

I absolutely think this is a great aspect of the game. It's a shame that others don't see that aswell.

That's certainly one way to encourage dungeon crawling, haha.

Bigsham
02-15-2020, 06:40 PM
i always liked traveling around areas like seb and killing. Pulling to one spot ZZzzz Booring

Smellybuttface
02-15-2020, 10:35 PM
That's certainly one way to encourage dungeon crawling, haha.

Sometimes I wonder whether the devs envisioned camps as the primary modus operandi when they made the game, or if they’d intended more dungeon crawling. Obviously with certain items you have to camp them, only way you’d really have a chance at obtaining it. But for exp, dungeon crawling seems so much more exciting and dynamic.

Sadly dungeon crawling seems nearly impossible if a server has any real level of population.

Swish
02-15-2020, 10:50 PM
i always liked traveling around areas like seb and killing. Pulling to one spot ZZzzz Booring

Seb kind of has that "lets camp here" feel to it as well though, unless you're the puller.

Frug
02-17-2020, 10:30 AM
Sometimes I wonder whether the devs envisioned camps as the primary modus operandi when they made the game, or if they’d intended more dungeon crawling. Obviously with certain items you have to camp them, only way you’d really have a chance at obtaining it. But for exp, dungeon crawling seems so much more exciting and dynamic.

Sadly dungeon crawling seems nearly impossible if a server has any real level of population.

I may be having a fever dream, but I seem to recall an interview with Brad decades ago that he was surprised at a lot of the emergent gameplay that EQ produced; camping and pulling being among them. They were pretty clear that they wanted people to play according to "The Vision", and a lot of early nerfs were the result of that mindset (DoT/kiting being one, which resulted in the reduced damage while running nerf. That was not something they foresaw, didn't like, and wanted to squash.)

Frug
02-17-2020, 10:32 AM
Seb kind of has that "lets camp here" feel to it as well though, unless you're the puller.

Yeah, and it's almost as if not everyone likes to play the same way Bigsham does, as incredulous as that sounds.

fadetree
02-17-2020, 04:01 PM
I may be having a fever dream, but I seem to recall an interview with Brad decades ago that he was surprised at a lot of the emergent gameplay that EQ produced; camping and pulling being among them. They were pretty clear that they wanted people to play according to "The Vision", and a lot of early nerfs were the result of that mindset (DoT/kiting being one, which resulted in the reduced damage while running nerf. That was not something they foresaw, didn't like, and wanted to squash.)

I remember that. The level of emergent gameplay really surprised them. As usual, when you develop in house with no widespread early non developer user testing you are surprised and horrified at the ways that people find to not do what you thought they were going to do.

Smellybuttface
02-17-2020, 05:18 PM
I remember that. The level of emergent gameplay really surprised them. As usual, when you develop in house with no widespread early non developer user testing you are surprised and horrified at the ways that people find to not do what you thought they were going to do.

Hard to believe they didn’t envision camps. Not just for named mobs with high-end gear drops (which can take many hours to drop), but the fact that they had to realize that a server with any kind of pop couldn’t accommodate groups really dungeon crawling.

While I enjoy EQ, I will say I like games that have integrated instancing. Elder Scrolls, WoW, eventually Lost Dungeons of Norrath....static camping is beyond boring. I played a TLP for a while and I liked raid instancing. Took out some of the immersion of the game, but being able to break into a Plane like the devs intended with only max 70 ppl or so is a fun experience. Breaking Fear on P99’s with 250 people left....much to be desired.

fadetree
02-17-2020, 05:29 PM
Yeah, I agree, I don't know if camping specifically surprised them, but I know they were surprised by kiting and FD pulling and other 3l33t tactics.

Wallicker
02-17-2020, 05:46 PM
Bard play style today would probably make them delete class altogether