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View Full Version : What's up with P99's staff concerning patch notes/information since Green launched?


Gatorsmash
02-12-2020, 04:01 PM
It's like watching these guys fumbling the ball on the one yard line with 3 seconds left to win the game. It's been 10+ years just to get here, the moment they ~not us mind you~ have been working for.

I've got to guess which part of the Fear patch from live was implemented? I mean it's free and I donate so I'm still going to enjoy playing, but why does it seem like I - a casual solo player - cares more then P99's developers?

BlackBellamy
02-12-2020, 04:43 PM
I found it really weird to not see "The Plane Of Fear Has Launched" anywhere at all. No patch notes even though things definitely were "patched" in, no communication or anything. That's not classic.

Man0warr
02-12-2020, 04:51 PM
I think it was Classic. Fear on Live was patched in with no notice AFAIK. There wasn't a server event like Hate.

Gatorsmash
02-12-2020, 05:03 PM
I think it was Classic. Fear on Live was patched in with no notice AFAIK. There wasn't a server event like Hate.
Your like a child that wanders in to a movie and asks what's going on, SHUT THE F#$@K UP DONNY (NSFW) https://youtu.be/3foXJfWlgoM

There was server down time patch notes for the love of god.

El-Hefe
02-12-2020, 05:11 PM
Not knowing is actually kinda fun.

Smellybuttface
02-12-2020, 05:11 PM
I think I’ve had an impacted ass full of things that are “Classic.” We all played actual Classic, and they made some bonehead decisions back in the day (ex. class exp penalties). I’m not sure why there’s such an automaton kool-aid mantra “must be Classic....must be Classic.” We have shit that’s not Classic and we’re all the better for it (UI for one).

I don’t think a one sentence patch notification would have been unreasonable.

Standing-by for normal response of “it’s a free server! Go cry elsewhere!”

cd288
02-12-2020, 05:13 PM
I don't mind not knowing when PoF is going to launch, but it would be nice if other changes were confirmed or communicated. Whether that's timeline specific changes being made or other things like correcting quest turn in XP rates because they discovered they weren't classic, etc.

branamil
02-12-2020, 05:46 PM
This project is like 1 or 2 guys in their basement, and they dabble in it a few times a month. It's probably pretty boring for them and they probably get like 100-200 bucks a month, I guess. So I advise you to lower your expectations, and then lower them again.

Bigsham
02-12-2020, 05:53 PM
Heres a hint, they dont care since the server wasnt anywhere near as popular as they hoped and the money generation didnt come close either.

Green is just a legacy item /list simulator with career gamers and the same pop

GLHF

Smellybuttface
02-12-2020, 05:57 PM
Heres a hint, they dont care since the server wasnt anywhere near as popular as they hoped and the money generation didnt come close either.

Green is just a legacy item /list simulator with career gamers and the same pop

GLHF

There's like 1200-1400 people that play on Green. How much more popular were they expecting on an emulated server? It certainly blows the other emu's out of the water population-wise.

I also can't imagine they did it for any hope of profit.

cd288
02-12-2020, 06:17 PM
There's like 1200-1400 people that play on Green. How much more popular were they expecting on an emulated server? It certainly blows the other emu's out of the water population-wise.

I also can't imagine they did it for any hope of profit.

Lol yeah seriously. I mean, look at Tecmos's sig from Nilbog where he essentially says he doesn't care how many people play and that he does this because he wants to try and re-create classic.

I don't think anyone, including the staff, expected the eventual population of Green to be on average higher than it is at prime time. There would literally be no basis for such an assumption or expectation.

Not sure who this Bigsham person is, but honestly 90% of their comments about pretty much anything are completely incorrect or just otherwise baseless speculation lol

loramin
02-12-2020, 06:21 PM
Make your own patch notes! :D

http://wiki.project1999.com/EverQuest_Timeline

So far we only have one:

http://wiki.project1999.com/Patch_4_-_July_1999

But all that the other ones need is just for someone to take the time to copy that format (or improve it!) and then add details from http://wiki.project1999.com/Patch_Notes

Chinetter
02-12-2020, 06:25 PM
As an EQ tourist who may or may not ever take a character high enough to really do Plane of Fear, I found it kind of entertaining to be online the other evening when the word started going around that PoF had come online. For a while there was exactly one player actually in the zone, a high-40s rogue, and everybody in my Crushbone group was offering over-under bets on how long that player would be alone and/or alive.

Finesteel
02-12-2020, 06:27 PM
Typical P1999ers wanting to be spoon fed everything. Try enjoy the slightest bit of adventure and unknown for once.

Waedawen
02-12-2020, 06:30 PM
not knowing is way more fun

the fucking nerds on this server have proven time and time and time again that they will do absolutely anything they can to ruin anything they can

Smellybuttface
02-12-2020, 07:03 PM
the fucking nerds on this server have proven time and time and time again that they will do absolutely anything they can to ruin anything they can

Insightful, poignant, and well-reasoned....:confused:

Anyway. I did appreciate the Fear repop that basically vaporized everyone in-zone. And subsequent trains that killed another slew of people. If folks aren't dying en masse in raids, are they really living?

Bigsham
02-12-2020, 08:01 PM
they call it plane of fear for a reason

Asher
02-12-2020, 08:13 PM
It's like watching these guys fumbling the ball on the one yard line with 3 seconds left to win the game. It's been 10+ years just to get here, the moment they ~not us mind you~ have been working for.

I've got to guess which part of the Fear patch from live was implemented? I mean it's free and I donate so I'm still going to enjoy playing, but why does it seem like I - a casual solo player - cares more then P99's developers?

And apparently some of the "patch" requires a reboot:
https://www.project1999.com/forums/showthread.php?p=3084592#post3084592

I wonder when the full "patch" is going to go into effect because it certainly wasn't last Friday.

Bazia
02-12-2020, 08:43 PM
The staff here are volunteers who have actual real successful lives and work on this stuff how and when it's convenient for them. We're lucky they even still care at all considering 2009 when p99 launched was alot closer to the nostalgic heyday of EQ compared to now when it's an old tired ghost that's been repeatedly raped by dogshit TLP servers

Natewest1987
02-13-2020, 12:56 AM
I remember when fear was launched on live. It was like a rumor that spread.

But anyway, I was pretty irritated about the merge with no announcement, but can you imagine the radio active poop socking that would have occurred if people knew their double dip ( or only real option for just 1 mana stone ) was going away ?

Same thing with fear and likely future patches. If the biggest concern are these thin slices of content, then it’s kind of in everyone’s best interest that they don’t make a big deal out of it. If you’re at the level that this even matters to, then your guild will figure it out for you.

Lostfaction
02-13-2020, 01:11 AM
Wizards got some new spells too. Rend, Chill Sight, Bonds of Force. Its fun to check merchants and see what is added after secret patches. I know necros got some new spells too

f2pelerin1182
02-13-2020, 04:27 AM
Standing-by for normal response of “it’s a free server! Go cry elsewhere!”

It's a free server, go cry elsewhere.

Seriously though, is it so hard for people not to complain constantly?

This project is amazing and we all get to enjoy it for free, what's this "I care more about this project than the staff do" nonsense.

Some of you act like entitled children, it's embarrassing.

cd288
02-13-2020, 11:29 AM
It's a free server, go cry elsewhere.

Seriously though, is it so hard for people not to complain constantly?

This project is amazing and we all get to enjoy it for free, what's this "I care more about this project than the staff do" nonsense.

Some of you act like entitled children, it's embarrassing.

It's not that big of a deal. But it would be nice to see some communication of things that have been added, removed, nerfed, etc. (especially if it's something they've realized needs to be fixed to reflect classic, etc. but isn't currently listed on the Wiki patch notes).

Cross referencing the Wiki for things like the PoF patch isn't much of a hassle, but for changes that aren't listed that we then don't even know about? Kind of annoying not to get any details on those. Especially if they are things like nerfs that should drive down the price of something and someone wastes a lot of plat on it without knowing it's been nerfed.

galach
02-13-2020, 12:00 PM
Not a dev, so I can't give a response for why. I personally like this since it forces people to discover what was released.

However, If someone wants to go through all the historical patch notes though it will say (feb 2001, march 2000 etc). Those would tie into the era patches that we are going through.

Jean-Baptiste Cutting
02-13-2020, 01:32 PM
Not a dev, so I can't give a response for why. I personally like this since it forces people to discover what was released.

However, If someone wants to go through all the historical patch notes though it will say (feb 2001, march 2000 etc). Those would tie into the era patches that we are going through.

Thanks for the reply, I agree it’s fun having these things just dropped into the game and discovering them for ourselves. It was really cool when word of fear’s release was first getting out.

cd288
02-13-2020, 02:08 PM
Not a dev, so I can't give a response for why. I personally like this since it forces people to discover what was released.

However, If someone wants to go through all the historical patch notes though it will say (feb 2001, march 2000 etc). Those would tie into the era patches that we are going through.

Oh yeah for sure. But what about things that aren't from the official historical patches? For instance when they apparently discovered that some quest turn ins were giving non-classic values and so they nerfed them? That, to my knowledge, isn't part of the official patch history but it wasn't flagged to the players either.

I don't mind just referencing the patch notes to understand what's changed for the official patches, but not knowing when they change other things is somewhat annoying. I wish we'd get an FYI on those types of things. Some poor guy spent hundreds of pp on CB belts and pads for example only to find out by turning them in that they'd been nerfed. That's valuable currency for a new player that could've been saved had the change been communicated.

YendorLootmonkey
02-13-2020, 02:18 PM
Well, everyone's always lamenting that a big part of classic was the mystery and discovery of new things and how they worked... so here you go :)

cd288
02-13-2020, 02:22 PM
Well, everyone's always lamenting that a big part of classic was the mystery and discovery of new things and how they worked... so here you go :)

Lol except many of these things wouldve been disclosed in patch notes (even if vaguely)

Algustus
02-13-2020, 02:27 PM
Best guess timeline for patches is on P99 wiki.

Smellybuttface
02-13-2020, 04:15 PM
Oh yeah for sure. But what about things that aren't from the official historical patches? For instance when they apparently discovered that some quest turn ins were giving non-classic values and so they nerfed them? That, to my knowledge, isn't part of the official patch history but it wasn't flagged to the players either.

I don't mind just referencing the patch notes to understand what's changed for the official patches, but not knowing when they change other things is somewhat annoying. I wish we'd get an FYI on those types of things. Some poor guy spent hundreds of pp on CB belts and pads for example only to find out by turning them in that they'd been nerfed. That's valuable currency for a new player that could've been saved had the change been communicated.

I've wondered this too. I distinctly remember turning in CB/DF belts and pads, bandit sashes etc. and getting considerably more exp back in the actual Classic era. So the exp values on P99 are definitely not Classic, but I'd assumed they had some reason to nerf?

loramin
02-13-2020, 04:56 PM
I've wondered this too. I distinctly remember turning in CB/DF belts and pads, bandit sashes etc. and getting considerably more exp back in the actual Classic era. So the exp values on P99 are definitely not Classic, but I'd assumed they had some reason to nerf?

It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.

So in short, the devs had a choice between A) ignoring whiners (and letting people fight over spawns at launch .... or, hindsight being 20/20, starting with Teal at launch), or B) again ignoring whiners (and letting people level a little faster than they should) ... or C) making Green unclassic from the start.

They chose option C, which with the benefit of hindsight seems like the wrong choice to me personally ... but you certainly didn't hear me complaining about improved spawn rates when Green launched either :)

Asher
02-13-2020, 05:03 PM
The staff here are volunteers who have actual real successful lives and work on this stuff how and when it's convenient for them. We're lucky they even still care at all considering 2009 when p99 launched was alot closer to the nostalgic heyday of EQ compared to now when it's an old tired ghost that's been repeatedly raped by dogshit TLP servers

Sometimes I wish I could help pay for a full time support rep so we could get some consistency.

Asher
02-13-2020, 05:05 PM
Not a dev, so I can't give a response for why. I personally like this since it forces people to discover what was released.

However, If someone wants to go through all the historical patch notes though it will say (feb 2001, march 2000 etc). Those would tie into the era patches that we are going through.

Any word on when I can "discover" my staff of the wheel? Quest is in game but Dev said rods are probably pending a reboot. Is a reboot too complicated to perform on the first Friday so we can have the full patch?

cd288
02-13-2020, 07:00 PM
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.

So in short, the devs had a choice between A) ignoring whiners (and letting people fight over spawns at launch .... or, hindsight being 20/20, starting with Teal at launch), or B) again ignoring whiners (and letting people level a little faster than they should) ... or C) making Green unclassic from the start.

They chose option C, which with the benefit of hindsight seems like the wrong choice to me personally ... but you certainly didn't hear me complaining about improved spawn rates when Green launched either :)

Tellin said in another thread that at least the belt turn ins now reflect classic values and were incorrect before

Smellybuttface
02-13-2020, 07:17 PM
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.


So they increased the spawn count to accommodate the larger player-base at launch, but nerfed the exp of turn-ins because more spawns = more turn-ins.

What I don't understand about that is the larger spawn rate would have resulted in a still equal distribution of belts/pads/etc because the player-base was also large. After the creation of Teal, it seems strange they wouldn't change the spawn rates and turn-in exp back to normal. I've tried turning in belts and such post-merger and can say they are still unclassically low exp. I'm unsure when Tellin said the rates were back to normal, because early this week at least I did turn-ins and received the same return that I have since the beginning of the server.

loramin
02-13-2020, 07:31 PM
Tellin said in another thread that at least the belt turn ins now reflect classic values and were incorrect before

Oh, I completely missed that. With no dev comment prior I had attributed it to the increased spawns at launch.

Personally I'm rather surprised to hear that the current XP is truly classic though. The orc scalp quest (for instance) gives virtually no experience at all, so ... I just wouldn't have expected that live was actually like that. I'd expect less than Blue, sure, but not virtually none.

But then again, Verant was weird ... /shrug

Gatorsmash
02-13-2020, 08:48 PM
Make your own patch notes! :D

http://wiki.project1999.com/EverQuest_Timeline

So far we only have one:

http://wiki.project1999.com/Patch_4_-_July_1999

But all that the other ones need is just for someone to take the time to copy that format (or improve it!) and then add details from http://wiki.project1999.com/Patch_Notes

Typical P1999ers wanting to be spoon fed everything. Try enjoy the slightest bit of adventure and unknown for once.

not knowing is way more fun

the fucking nerds on this server have proven time and time and time again that they will do absolutely anything they can to ruin anything they can

I remember when fear was launched on live. It was like a rumor that spread.

But anyway, I was pretty irritated about the merge with no announcement, but can you imagine the radio active poop socking that would have occurred if people knew their double dip ( or only real option for just 1 mana stone ) was going away ?

Same thing with fear and likely future patches. If the biggest concern are these thin slices of content, then it’s kind of in everyone’s best interest that they don’t make a big deal out of it. If you’re at the level that this even matters to, then your guild will figure it out for you.

Thanks for the reply, I agree it’s fun having these things just dropped into the game and discovering them for ourselves. It was really cool when word of fear’s release was first getting out.

Well, everyone's always lamenting that a big part of classic was the mystery and discovery of new things and how they worked... so here you go :)

Oh, I completely missed that. With no dev comment prior I had attributed it to the increased spawns at launch.

Personally I'm rather surprised to hear that the current XP is truly classic though. The orc scalp quest (for instance) gives virtually no experience at all, so ... I just wouldn't have expected that live was actually like that. I'd expect less than Blue, sure, but not virtually none.

But then again, Verant was weird ... /shrug

The server patches on green are condensed and it takes 5 mins to clip-n-paste the vague patch updates from live to tell us what's in game, you know, in case its FUCKING BROKEN and not working and 5 minutes after 10+ years of work seems like it wouldn't be a thing..but that's me.

@natewest thanks for showing why you have to back up "it was on live" statements with hard facts you donut. The server up patch notes when fear on live launched wasn't a rumor for most of us who played then.

@loramin your previous statement is correct the current xp for those turn on Quests are below classic levels. Its retarded for the dev's to even argue otherwise

fadetree
02-14-2020, 09:10 AM
holy crap. You guys are some serious-ass whiners, is this for real? Are you actually throwing a toddler-level fit using grown-up words when you didn't get your little note about how the imaginary elf world you live in had changed in pretty much the same way it did 20 years ago and that you could look up on your own or have some fun figuring out but decided to come to the forums and post a whinethread about how the guys providing providing all this in the first place aren't performing EXACTLY up to your expectations? Wow. I get it that it's annoying but cmon.

Meiva
02-14-2020, 10:18 AM
It actually opened at 9 PM Eastern. If people weren't checking the portal until 12 AM then I guess you didn't want to go to Fear that badly.

As far as announcements, it was already stated that eras would unlock the first Friday of each month.

He also goes on to suggest they are following the timeline on the wiki. So.. for big shit expect first friday of every month.

TripSin
02-14-2020, 10:47 AM
holy crap. You guys are some serious-ass whiners, is this for real? Are you actually throwing a toddler-level fit using grown-up words when you didn't get your little note about how the imaginary elf world you live in had changed in pretty much the same way it did 20 years ago and that you could look up on your own or have some fun figuring out but decided to come to the forums and post a whinethread about how the guys providing providing all this in the first place aren't performing EXACTLY up to your expectations? Wow. I get it that it's annoying but cmon.

This dude out here TELLIN people

Gatorsmash
02-14-2020, 10:57 AM
He also goes on to suggest they are following the timeline on the wiki. So.. for big shit expect first friday of every month.

Which would work for quests and items if the wiki labeled entry by patch instead of expansion...

I actually thought somebody would post there had been a IRL staff issue of some type and they are working on it. Just seems stupid to make people dig through old patch notes and guess what was included or not.

/gotta love today's world were people read this as whining

cd288
02-14-2020, 11:09 AM
Oh, I completely missed that. With no dev comment prior I had attributed it to the increased spawns at launch.

Personally I'm rather surprised to hear that the current XP is truly classic though. The orc scalp quest (for instance) gives virtually no experience at all, so ... I just wouldn't have expected that live was actually like that. I'd expect less than Blue, sure, but not virtually none.

But then again, Verant was weird ... /shrug

Not sure the statement applied to all turn in quests, so those could very well still be inaccurate. Not sure. I was skeptical of the claim as well since they will not share what sources they used to confirm that the rates weren't classic. I feel like when they make changes like that they have generally shared the source in the past. So it sort of puts up a red flag that they won't point to the data source here.

Frug
02-14-2020, 11:23 AM
/gotta love today's world were people read this as whining

They didn't, they just like to claim superiority over you for enjoying a game that happens to be old, even though their post count is in the thousand+ range.