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View Full Version : I've got 99 alts and a main ain't 1.


Etris
02-11-2020, 05:10 PM
IT'S BEGINNING!

I'm only level 16 and I'm starting to fall in love with every class that runs in front of me.

Here's my issue. My main is a rogue :eek: I absolutely love playing him but as a casual player, I don't have 2 hours a day to spend lfg, before I join my group for 2 more hours of back-stab time. So after researching solutions online, the best (and only) solution that comes to mind is create an alt that is solo friendly while you lfg as your main.

Solo Classes That I Don't Want To Play
Druid - Too many, un-wanted even at 50. No thanks.
Necromancer - Impossible epic as casual player.
Magician - Seems hella boring, impossible epic as casual player, pets re-searchable and crazy $$$.
Enchanter - Too difficult to play well unless EQ pro?

Solo Classes I'm considering
Shaman - Too many, managing spell book is a nightmare?

Non-Solo Class I'm Considering
Cleric - Always needed right? seems boring though.
Bard - Too many, too difficult to play well unless EQ pro?

HELP ME DECIDE :confused:

P.S Looking for friends to level with 8pm+ EST (have mic)

koala
02-11-2020, 05:19 PM
Too difficult to play well unless EQ pro?

Soloing is hard in EQ. Some of the classes you listed are also the best at soloing, but you ruled them out because they're too hard. Maybe you don't want to solo after all, and just stick with a class that you find fun in groups?

eqravenprince
02-11-2020, 05:25 PM
Static group is the way to go or at least a static duo that you can add to. I would love to form a static group, but can't seem to get any traction on it.

Swish
02-11-2020, 05:27 PM
I think the option here is to play something that works well both solo and in groups.

The obvious ones are enchanters (eventually, CHA gear helps), necromancers, druids, shamans (a half decent weapon helps), and a shout out to clerics... they can solo, I played undead wizard through the 30s and 40s on my blue cleric on and off when I couldn't get a group.

eqravenprince
02-11-2020, 05:35 PM
To answer your question on alt, I'd say Monk since you like Rogue I'm assuming due to melee and being a damage dealer. Monks just have some extra tools that allow them to solo more effectively than a Rogue. I soloed most of my way to level 50 just binding wound to 50% and then tagging the next blue con mob. If I wasn't going to win, I feign death, bind wound back to 50% and try again.

Bigsham
02-11-2020, 05:36 PM
gnome wizard, your welcome.

zanderklocke
02-11-2020, 06:05 PM
Bard is not that difficult, and it can be either a group or solo class. I think the people that claim bard is super hard don't actually play computer or video games that require regular consistent button pushing. I guess it's hard compared to a class in which you just press auto attack and watch the screen passively.

Evets
02-11-2020, 06:14 PM
That's what I call the perpetual noob state - when you want to play every class and you only level to 20 and change your mind haha. I had that problem when I started 20 years ago on tarew marr but I was also like 14... what I always like to say is : play what is fun for you! even if that means making an alt for every class if you enjoy that.

Keebz
02-11-2020, 06:19 PM
To answer your question on alt, I'd say Monk since you like Rogue I'm assuming due to melee and being a damage dealer. Monks just have some extra tools that allow them to solo more effectively than a Rogue. I soloed most of my way to level 50 just binding wound to 50% and then tagging the next blue con mob. If I wasn't going to win, I feign death, bind wound back to 50% and try again.

Also, monk epic is pretty doable as a casual.

El-Hefe
02-11-2020, 07:37 PM
Static group is the way to go or at least a static duo that you can add to. I would love to form a static group, but can't seem to get any traction on it.

Honestly, before Green launched I thought this way, too.

But since every decent camp has players at it 24/7 I think it's actually a bit easier to get into pugs solo than it is to find a camp that you can bring your whole group to.

Once Kunark launches however, static group is 100% the way to go.

Gustoo
02-11-2020, 08:08 PM
Gnome Wizard is a solid choice.

You should choose your favorite class and stick with it.

Bigsham
02-11-2020, 08:28 PM
That's what I call the perpetual noob state - when you want to play every class and you only level to 20 and change your mind haha. I had that problem when I started 20 years ago on tarew marr but I was also like 14... what I always like to say is : play what is fun for you! even if that means making an alt for every class if you enjoy that.

Classic eq is boring and at the current exp rate disgustingly slow and unbearable, if you arent getting bored by 20 something is wrong. ANother reason i loved red, exp was much much faster and there was a huge group bonus, made it so fun.

Smellybuttface
02-11-2020, 08:38 PM
Classic eq is boring and at the current exp rate disgustingly slow and unbearable, if you arent getting bored by 20 something is wrong. ANother reason i loved red, exp was much much faster and there was a huge group bonus, made it so fun.

For the longest time I thought there was a group exp bonus for having a full group in EQ. Evidently i was very wrong on this, so I wasted countless hours grouped with multiple hybrids thinking the bonus would help round it out.

Until hybrids gain the utility to match their exp penalty, I'll always look for another class when trying to fill out a group (no offense to the players themselves). I'd much rather use mana to root park a mob and have a warrior tank it then go for a hybrid. If pulling is hard, then a Monk or Bard is welcome. But with the way a lot of camps are especially in busier zones, mobs stay broken up and you rarely get constant pulls, so I've had warriors easily handle pulling the majority of the time.

Sadly we have to wait till Velious for class exp penalty to go away. Such an absurd penalty for the classic devs to add into the game right at the outset.

cd288
02-11-2020, 08:45 PM
Classic eq is boring and at the current exp rate disgustingly slow and unbearable, if you arent getting bored by 20 something is wrong. ANother reason i loved red, exp was much much faster and there was a huge group bonus, made it so fun.

Read another way:

"I would be better suited for a modern MMO where I can level really quickly and therefore am ill suited for P99 unless they unclassicly tweak the EXP to cater to my need to level fast."

El-Hefe
02-11-2020, 09:08 PM
For the longest time I thought there was a group exp bonus for having a full group in EQ. Evidently i was very wrong on this, so I wasted countless hours grouped with multiple hybrids thinking the bonus would help round it out.

Until hybrids gain the utility to match their exp penalty, I'll always look for another class when trying to fill out a group (no offense to the players themselves). I'd much rather use mana to root park a mob and have a warrior tank it then go for a hybrid. If pulling is hard, then a Monk or Bard is welcome. But with the way a lot of camps are especially in busier zones, mobs stay broken up and you rarely get constant pulls, so I've had warriors easily handle pulling the majority of the time.

Sadly we have to wait till Velious for class exp penalty to go away. Such an absurd penalty for the classic devs to add into the game right at the outset.


Don't worry SKs and Pally's, I'll always be there to scoop you up. Nothing beats having a hybrid tank in the group.

Smellybuttface
02-11-2020, 09:13 PM
Don't worry SKs and Pally's, I'll always be there to scoop you up. Nothing beats having a hybrid tank in the group.

RIP Rangers

Tilien
02-11-2020, 09:50 PM
Just as a note: you list the epic as a problem for necro. Necromancers do not need their epic, and there are a few items which are comparable in power in velious (Velk's spell book, zheart). Overall even using a cone of the mystics will likely get your necro through the 50's.

El-Hefe
02-11-2020, 10:00 PM
RIP Rangers

Don't worry Rangers, I'll always be there to scoop you up if I can't find a monk or a bard to pull first.

(I’m kidding, Rangers are fine. Definitely not the first choice, I kind of prefer a Shaman tank all things considered.)

solleks
02-11-2020, 11:12 PM
race : halfling
class : halfling
exp : halalfing
barbarians are your ally

Bigsham
02-12-2020, 02:07 PM
Just as a note: you list the epic as a problem for necro. Necromancers do not need their epic, and there are a few items which are comparable in power in velious (Velk's spell book, zheart). Overall even using a cone of the mystics will likely get your necro through the 50's.

Yea velks spellbook and zheart have a clickable snare super comparable

Barlu
02-12-2020, 05:24 PM
Enchanter really isn’t that hard with all the information and videos available. Just watch the Tecmos solo videos and he teaches you all the tricks and strategies you need. They can really be used in almost any camp.

They are the best in almost every single situation. Strongest solo class, best group dps, Best crowd control,, Best mana regen, second best slow. In classic and Kunark they are so overpowered it’s not even funny.

Wrekt
02-12-2020, 06:51 PM
Don't worry SKs and Pally's, I'll always be there to scoop you up. Nothing beats having a hybrid tank in the group.

Good. You can have them. It wouldn't be so bad if they were skilled players. But, I feel like shitty keyboard turning backpeddlers gravitate toward the "snap aggro" since they're too unskilled to play a warrior.

And then they afk incessantly while sucking all the xp out of the group.

No, thanks, take your HIE pally ass, who is encumbered by their own fucking armor, and go solo. Stop making your poor choice to level a dogshit hybrid before various my XP nerf.

Smellybuttface
02-12-2020, 07:18 PM
Good. You can have them. It wouldn't be so bad if they were skilled players. But, I feel like shitty keyboard turning backpeddlers gravitate toward the "snap aggro" since they're too unskilled to play a warrior.

And then they afk incessantly while sucking all the xp out of the group.

No, thanks, take your HIE pally ass, who is encumbered by their own fucking armor, and go solo. Stop making your poor choice to level a dogshit hybrid before various my XP nerf.

Agree 1000%.

Note to players: Just because Ghoulbane is cheap as shit, doesn't mean you need to make a Pally. I don't want that kaka Flash of Light arbitrarily making mobs go nuts and run off to gather a train. And Rangers, you don't need to snare mobs IMMEDIATELY when they're pulled and draw aggro from the tanks.

People love Pally's and SK's because they can get aggro faster than a Warrior. This is true. But rather than simply relying on that, healers and DPS need to learn how to control their OWN aggro. That means not healing the tank the second he takes damage, or slowing a mob when it's unnecessary (and unless you're in the 40's, it IS unnecessary), or nuking the shit out of a mob right off the bat.

Bigsham
02-12-2020, 08:02 PM
warriors have like no aggro, they have nothing that can gain aggro other then a bash with a shield ( most dont use one ) or a crappy proc weapon which generates a little bit.

All you can do is ask your casters to root mobs so they can get closer

El-Hefe
02-12-2020, 10:03 PM
Good. You can have them. It wouldn't be so bad if they were skilled players. But, I feel like shitty keyboard turning backpeddlers gravitate toward the "snap aggro" since they're too unskilled to play a warrior.

And then they afk incessantly while sucking all the xp out of the group.

No, thanks, take your HIE pally ass, who is encumbered by their own fucking armor, and go solo. Stop making your poor choice to level a dogshit hybrid before various my XP nerf.

Yikes.

Madbad
02-12-2020, 10:52 PM
even shitty enchanters are a boon

Cen
02-13-2020, 01:35 AM
IT'S BEGINNING!

I'm only level 16 and I'm starting to fall in love with every class that runs in front of me.

Here's my issue. My main is a rogue :eek: I absolutely love playing him but as a casual player, I don't have 2 hours a day to spend lfg, before I join my group for 2 more hours of back-stab time. So after researching solutions online, the best (and only) solution that comes to mind is create an alt that is solo friendly while you lfg as your main.

Solo Classes That I Don't Want To Play
Druid - Too many, un-wanted even at 50. No thanks.
Necromancer - Impossible epic as casual player.
Magician - Seems hella boring, impossible epic as casual player, pets re-searchable and crazy $$$.
Enchanter - Too difficult to play well unless EQ pro?

Solo Classes I'm considering
Shaman - Too many, managing spell book is a nightmare?

Non-Solo Class I'm Considering
Cleric - Always needed right? seems boring though.
Bard - Too many, too difficult to play well unless EQ pro?

HELP ME DECIDE :confused:

P.S Looking for friends to level with 8pm+ EST (have mic)

Bards are not numerous at all for how powerful they are. They are not as difficult as people think. Their twisting is no harder then any modern games ability rotating.

sycopata666
02-13-2020, 08:24 AM
Just a consideration:
Healer / tanks / CC are very important in groups but normaly there are just one place for each one, this mean if there are 3 camps on a dungeon just 3 tanks have room at same time, and this is why being a tank / healer / cc can being insta find group or can being alot hours waiting some one leave you a free slot.

Each group have 3 or 4 dps slots this mean there are alot more oportunities to a DPS to find a slot, but they are rare being a insta pick and people evaluate alot what kind of DPS you are, are you the tipical AFK dps? This cant happens if you are the tank/healer/cc role, no way you being the AFK healer, the AFK tank or the AFK CC.

This mean groups can pick a bad healer, why they need it, but can pass to pick a bad DPS and whait a better one come

Danth
02-13-2020, 08:59 AM
Don't stay away from an Enchanter due to difficulty. As others have already addressed, the class isn't especially difficult to play in the mechanic sense. The Enchanter's deficiencies are of a somewhat different nature: Even when played well a solo Enchanter tends to die more frequently than most other classes, creating frustration potential. There's a bit of random associated with the way that class plays. The Enchanter also requires a lot of attention with potential nuisance if a player wants to go away from keyboard.

Necromancer epic is difficult to obtain but also largely unnecessary. It should only be a consideration if "complete an epic" is one of your primary goals as a player.

Danth

Bazia
02-13-2020, 09:07 AM
Enc is easy to play and brokenly powerful, just play that

cd288
02-13-2020, 12:17 PM
Agree 1000%.

Note to players: Just because Ghoulbane is cheap as shit, doesn't mean you need to make a Pally. I don't want that kaka Flash of Light arbitrarily making mobs go nuts and run off to gather a train. And Rangers, you don't need to snare mobs IMMEDIATELY when they're pulled and draw aggro from the tanks.

People love Pally's and SK's because they can get aggro faster than a Warrior. This is true. But rather than simply relying on that, healers and DPS need to learn how to control their OWN aggro. That means not healing the tank the second he takes damage, or slowing a mob when it's unnecessary (and unless you're in the 40's, it IS unnecessary), or nuking the shit out of a mob right off the bat.

Idk, pre-clarity slow can be extremely helpful in reducing downtime. Probably not in like the teens, but in the 20s when mobs can hit pretty hard a good slow can really help with reducing the load on healers and therefore reducing medding downtime.