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View Full Version : Roots and zoning/logging


Tecmos Deception
02-10-2020, 09:44 AM
Was it a classic mechanic for roots (and snares) to last their normal durations even when the caster had logged out or zoned? I can't remember if using roots/snares to keep mobs at zonelines as a splitting tactic was something from classic or just from early blue or what.

On green currently, for sure, roots TEND to break early if the caster zones or logs (actually I guess I've only been logging, not zoning, so I'm not sure if there is a difference there), even when the mobs are greens and MR debuffed.

cd288
02-10-2020, 10:44 AM
Was it a classic mechanic for roots (and snares) to last their normal durations even when the caster had logged out or zoned? I can't remember if using roots/snares to keep mobs at zonelines as a splitting tactic was something from classic or just from early blue or what.

On green currently, for sure, roots TEND to break early if the caster zones or logs (actually I guess I've only been logging, not zoning, so I'm not sure if there is a difference there), even when the mobs are greens and MR debuffed.

Possibly? At one point in classic you were able to buff mobs and give them gear to equip, and the buffs would last even if you left the zone IIRC, so I would assume root and snare would've operated similarly?

On Blue, Snare/Ensnare seemed to last the duration even when you zoned, because I would have to zone occasionally while quadding and would come back and those mobs would still be Ensnared.

Taric
02-10-2020, 12:15 PM
I definitely recall snare persisting after zoning out. It was a common tactic to snare a mob and camp/zone to split multiples. I tried doing this with root on my shaman the other day and I thought it was odd that the roots kept breaking before I came back, but chalked it up to RNG.

Erati
02-10-2020, 01:10 PM
Roots should persist when logging out or zoning

HUGE difference in game play when you root on P99

cd288
02-10-2020, 01:38 PM
I definitely recall snare persisting after zoning out. It was a common tactic to snare a mob and camp/zone to split multiples. I tried doing this with root on my shaman the other day and I thought it was odd that the roots kept breaking before I came back, but chalked it up to RNG.

Have you tried it with Ensnare or Snare? It definitely persisted on Blue through zoning because I used to use it to quad kite guards in East Freeport in the newbie yard in the 40s. I'd hit the lower ones in the city with Ensnare, pull them through the gate guards into the yard, and then zone to clear the aggro on the high level gate guards. When I came back, the gate guards would have moved back to their positions but the Ensnared ones would still be moving slowly and I could round them up.

Taric
02-10-2020, 01:58 PM
No, I don't have access to a snare on my shammy. Could be the case that snares and roots are treated differently, and I can't really speak for how root worked on classic since I would have been using snare then.

heyokah
02-10-2020, 02:03 PM
Snare persisted upon zoning on blue. Been a while since I played there, but in doing the BB>FP truespirit loop for sham epic I just had my druid taxi snare the guy so he wouldn't roam anywhere. Anyone who's ever done it knows it takes 100 turn ins or whatever, so snaring him then porting to BB, getting the gem and hating back to him in the same spot every time was really nice.

Wallicker
02-10-2020, 02:09 PM
Ensnare has a minimum duration unlike roots

Erati
02-10-2020, 02:51 PM
Ensnare has a minimum duration unlike roots

Root should have at least a chance to persist on zoning/camping

it feels almost to have 0 chance at this on p99

cd288
02-10-2020, 03:06 PM
Root should have at least a chance to persist on zoning/camping

it feels almost to have 0 chance at this on p99

Yeah I would think if the character is still online at least then root should still be determining it's break on the RNG rolls

zaneosak
02-10-2020, 03:47 PM
Snare 100% yes, roots I can't recall.

DMN
02-10-2020, 08:04 PM
Any spell that has a specific duration persisted. Even DoT's did. And interesting way to kill something without taking a faction hit if you can outdamage their healing and not kill them before the camp out time.

nofo
02-11-2020, 01:57 PM
I remember having the same tendency to have early breaks when root zoning in kedge on blue during kunark era. I was also having this problem splitting dwarf guards on my shaman on green.

It seems to work consistently and then I get streaks where it breaks early every time.