View Full Version : AoE limit?
VexNemox
02-07-2020, 08:01 PM
I don't recall the AOE limit I am getting on Green from back when I played live from 99-01. Is this a special gimp for this server? Specifically Bard dots and Bard mez?
Gustoo
02-07-2020, 08:02 PM
Its fully classic replica AKA you couldn't possibly AOE 1 billion mobs because game would crash so its working as intended.
FYI nerf from blue carried over.
VexNemox
02-07-2020, 08:03 PM
No but you could AOE more than 4 mobs. SO this isn't
"Classic".
Wallicker
02-07-2020, 08:10 PM
Per old patch notes 4 is the limit until it gets raised in accordance with the classic timeline if you can find hard evidence other than your 20yr old memories please provide them, otherwise it won’t be tooo much longer til 25 mob limit
VexNemox
02-07-2020, 08:11 PM
Per old patch notes 4 is the limit until it gets raised in accordance with the classic timeline if you can find hard evidence other than your 20yr old memories please provide them, otherwise it won’t be tooo much longer til 25 mob limit
Don't be insulting, I was there, were you?
Droxx
02-07-2020, 08:12 PM
AoE limit will be increased at a later date, just like on live.
"Classic".
Wallicker
02-07-2020, 08:14 PM
Yes, and pretty damn good evidence was provided to support it, being a bard myself(I actually have multiple) I can’t wait until it’s lifted.
VexNemox
02-07-2020, 08:18 PM
Yes, and pretty damn good evidence was provided to support it, being a bard myself(I actually have multiple) I can’t wait until it’s lifted.
Here is the text:
25 mob AoE limit
On live AoE spells (and Bard songs) could affect all mobs in range, but on Project 1999 these spells/songs only affect a maximum of 25 mobs.
There are a few explanations for why the developers made this "unclassic" change:
GM sanity: petitions for zones where AoE was widespread (eg. The Overthere) were far more common than petitions for other zones. Since P99 has an all volunteer staff, this drain on resources was significant
The entire zone of Chardok was monopolized by AoE groups, to the point where it was difficult for non-AoE adventures to level there (creating an extremely unclassic environment in that zone)
During the original live classic era (1999-2001) internet connections were much less reliable, both in terms of bandwidth and in terms of latency/ping. While some players did have access to better connections, the vast majority of EQ players in the classic era were constrained by their internet connection, and this limit simulates that limitation on Project 1999
It's a simulation of the internet connection, NOT of the actual limit in the game.
I doubt you were barding in 99. That or your 20 year old memory isn't cutting it or you suffered with poor internet.
Wallicker
02-07-2020, 08:34 PM
Here is the text:
25 mob AoE limit
On live AoE spells (and Bard songs) could affect all mobs in range, but on Project 1999 these spells/songs only affect a maximum of 25 mobs.
There are a few explanations for why the developers made this "unclassic" change:
GM sanity: petitions for zones where AoE was widespread (eg. The Overthere) were far more common than petitions for other zones. Since P99 has an all volunteer staff, this drain on resources was significant
The entire zone of Chardok was monopolized by AoE groups, to the point where it was difficult for non-AoE adventures to level there (creating an extremely unclassic environment in that zone)
During the original live classic era (1999-2001) internet connections were much less reliable, both in terms of bandwidth and in terms of latency/ping. While some players did have access to better connections, the vast majority of EQ players in the classic era were constrained by their internet connection, and this limit simulates that limitation on Project 1999
It's a simulation of the internet connection, NOT of the actual limit in the game.
I doubt you were barding in 99. That or your 20 year old memory isn't cutting it or you suffered with poor internet.
They aren’t going off memory maybe do better research... here I’ll help. https://www.project1999.com/forums/showthread.php?t=334283
Bards will get the limit increased in the September patch, identical to how it happened on live.
Wallicker
02-07-2020, 08:38 PM
Quote:
Originally Posted by Rogean View Post
The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary.
We have received evidence that ALL spells and songs were limited to a max of 4 mobs per cast/pulse until September 1999. This will be in place for Launch.
VexNemox
02-07-2020, 08:39 PM
They aren’t going off memory maybe do better research... here I’ll help. https://www.project1999.com/forums/showthread.php?t=334283
Bards will get the limit increased in the September patch, identical to how it happened on live.
Some of the AoE codes...Bard Mez and DoTs were hitting MORE than 4 mobs, if you try and help someone don't mislead them with a POST, take them to the SOURCE.
You were NOT playing a Bard at launch in 99, thanks for proving it repeatedly.
VexNemox
02-07-2020, 08:41 PM
Quote:
Originally Posted by Rogean View Post
The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary.
We have received evidence that ALL spells and songs were limited to a max of 4 mobs per cast/pulse until September 1999. This will be in place for Launch.
SOME does NOT equal ALL. Bard was hitting MORE than 4 MOBS at launch.
Done with this wall. Your licking can continue.
Wallicker
02-07-2020, 08:51 PM
found another one from Kendrick (aka John Capozzi) which is even more explicit.
https://groups.yahoo.com/api/v1/grou...1?guccounter=1
Quote:
----- Original Message -----
From: John Kim <kim@...>
To: <eqbards@onelist.com>
Sent: Friday, May 14, 1999 3:53 AM
Subject: Re: [eqbards] Which song for soloing?
>From: John Kim <kim@...>
>
>On Thu, 13 May 1999, J.M. Capozzi wrote:
>>
>> >Melee:
>> >I would take preferance to singing Anthem, and switch to healing (and
step
>> >back from the fight to avoid the shit list effect) with my mandolin.
>>
>> Once again, when we're getting hit in excess of 60 points per swing, even
>> with my 11 per tick with a lute, it's not worth the loss of my blades.
Dead
>> mobs give you plenty of time to heal. Live ones don't.
>
>If you're in a good group, everyone should be taking damage.
>If everyone is wounded, and if the song heals just 5 points
>per tick with your weapons equipped, for a six person party
>that's 30 points of healing per tick, which can substantially
>offset even 60 points damage per swing.
>
Well, when you get hit as an individual twice in 2.5 second round, 4 times
in a tick, in the 60 point range, Hymn has negligble effect. I do 6 per
tick standing without an instrument, plus the natural 1 point regen. That's
7 damage healed per tick. A tick is 5 seconds. 84 hitpoints per minute.
Most of our fights last 45 seconds or less, so if I sang Hymn full time
that's 54 points damage healed per member. One hit from the monsters we
fight. Not singing Hymn in lieu of another song, such as Melodic Binding,
is much more effective. With Melodic binding, I probably stop that mob from
making half a dozen swings. Proactive damage avoidance.
We have a good group, and we try to spread damage as much as possible, but
it's just better if I don't sing Hymn in combat now. It was great when we
were bashing gnolls and orcs and goblins in the single digit levels, less
great in the teens, and a pretty obsolete tactic after 20th.
>I don't think there's any right answer to which songs to use.
>It all depends on the circumstances. Figuring it out is the
>fun of playing a bard. :-)
>
>> Switched to an old standby instead..Lucid Lullaby. I'd rather the caster
>> not cast, than take my chances resisting the spell. Lullaby does an
>> excellent job interupting the casters.
>
>Another use I found for Lullaby is saving your party when a
>hopelessly red train gets dumped on it. The song *really*
>pisses off the monsters, so you fire it up until you have
>their attention, then hit accelerando and lead them away from
>your party.
>
Good tactic, but not something that can be done indoors, nor even in most
outdoor dungeons. For getaways now, I use the 26th level song, Appalling
Screech. Area fear song, clears a room in a hurry.
>I heard the maximum number of mobs affected by it was limited
>to 4 for playbalance reasons. I have no problem with that,
>but it seems to me that even when the song is already working
>on 4 mobs, it still gets other mobs nearby (who are not being
>affected by the song and are normally non-aggressive) mad at
>me. It's hard to keep calm when 4 mobs are beating on you and
>3 more join the fray, so I can't say I'm certain about this.
>But that's the impression I'm getting of how it works.
>
That's correct, all bard AoE (and most AoE spells in general) have a maximum
of four targets now.
>--
>John H. Kim
>kim@...
>
>
>------------------------------------------------------------------------
Wallicker
02-07-2020, 08:53 PM
By the way, if you check the JSON api output, the author of that post I use in my evidence is John Capozzi, one of the original EQ game devs. He knew what he was talking about.
https://www.mobygames.com/developer/...loperId,67552/
These old mailing lists are an underrated research resource...
Dolalin already proved the whole AoE limit thing, you obviously didn’t bard at launch it’s okay... or you just remember a time after Sept 1999
Swish
02-07-2020, 09:12 PM
SOME does NOT equal ALL. Bard was hitting MORE than 4 MOBS at launch.
Done with this wall. Your licking can continue.
If you can find evidence of that, submit it in the bug section further down.
If the devs said "oh okay then" and changed it on a whim every time someone remembered something different, the game would be a mess.
Tethler
02-08-2020, 05:13 AM
Waiting for OP to come back and apologize to Wallicker for being simultaneously condescending and wrong.
Wallicker
02-08-2020, 02:10 PM
Waiting for OP to come back and apologize to Wallicker for being simultaneously condescending and wrong.
OPs join date Jan 2020 with less than 40 posts... doubt we will hear from him again
Doktoor
02-08-2020, 04:55 PM
Whether he's right or wrong, claiming that someone wasn't playing X char at launch is pretty arrogant. How can you know if you don't know the guy? My first char was a bard and I've been wrong about timeline stuff and for the first couple years of the game, many of us misunderstood a lot of the game mechanics... yet, I was still there...
Wallicker
02-08-2020, 05:03 PM
Whether he's right or wrong, claiming that someone wasn't playing X char at launch is pretty arrogant. How can you know if you don't know the guy? My first char was a bard and I've been wrong about timeline stuff and for the first couple years of the game, many of us misunderstood a lot of the game mechanics... yet, I was still there...
The thing is I didn’t accuse him of this, he accused me, not that it makes any difference.
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