View Full Version : 40+ leveling spots
Wallicker
01-21-2020, 08:38 PM
40+ group ideas:
Gfay Woodelf guards-25+ lvl 38-42 guards that drop plat and FS solid zem, could support a full group probably two.
Felwithe guards- could support a small or full group will need fear though. Zem
Kaladim guards- another 20ish lvl 40 guards with good loot. Full group. Zem
Kedge keep - 3 groups could spread out in here... not sure why swirlspines aren’t on lock for haste belts and gems. Zem
Neriak Arena Ogres - 5 lvl 50 warriors w/ 8.5k hp on 6 min timer with zem. Great spot for full group or two midsize groups.(drop rare 49 words)
There I just gave 9 full group possibilities in high zem zones that are never camped. It’s not gonna be HK noble Xp but it’ll be uncontested GOOD Xp with loot and zem. Quit complaining and make your own groups
zaneosak
01-22-2020, 12:11 AM
Felwithe guards seems a little tricky pre 50 for XP just because of their annoying cast patterns.
As far as full groups go - not sure many will full group 40+ since the XP is just so damn slow but 40+ any city that has blue guards is pretty duo-able. or trio-able.
Kedge is great though. 2nd Floor is mostly blues to 49 so you can do those spawns and even cauldronboil's room isn't far away with 4-5 blues.
Grobb guards is a hidden gem, great ZEM, great number of mobs you just need to master the pulls and learn their social aggro patterns. Lull or Harmony helps alot.
Oggok while boring is great 40+ (again not for a full group)
I don't know if there is any confirmation that swirlspines drop haste belts anyways, also they are level 51. I guess a full group with the right kind of pulls could get them for XP.
Castle2.0
01-22-2020, 12:15 AM
I'm surprised there aren't more in Kedge, but I predict it will kick up.
Kelethin would be fun if not for the roaming Captain and Lieutenant which are not listed on the Wiki, but most certainly exist in Kelethin, and love to ruin your day.
Kaladim and Felwithe gonna be the new hotspots after the merge IMO.
Wallicker
01-22-2020, 12:45 AM
grobb and oggok are Perma camped so I didn’t include but great spots if you get them.
Felwithe guards no problem if you fear them :)
Attos
01-22-2020, 02:20 AM
Kedge is great but it's hard to setup a group there unless you have someone pulling who knows what they're doing and it's harder to convince people to join you because the zone is less well known than most other 40+ zones. A good group here can get some fantastic XP/hr and loot though.
Give me waterstones and I'd have been parked in Kedge from 34 onwards.
Dolalin
01-22-2020, 03:31 AM
Gfay zem was classically 75. Not sure what it is here though tbf.
You got a 100 zem from lvl 1-6 no matter your zone, that's why newb levels went faster on live.
Wallicker
01-22-2020, 09:37 AM
Zem aside having a plethora of lvl 40 mobs to kill is great xp
kjs86z
01-22-2020, 10:23 AM
OP always doing the EQ Lord's work.
Pras
Also, Kedge is mostly empty on green? wtf?
cd288
01-22-2020, 10:53 AM
OP always doing the EQ Lord's work.
Pras
Also, Kedge is mostly empty on green? wtf?
Aren't there some issues with channeling while swimming that cause people to avoid it?
zaneosak
01-22-2020, 11:33 AM
Aren't there some issues with channeling while swimming that cause people to avoid it?
You have to have your back against a wall if you want 100% never interrupt.
loramin
01-22-2020, 11:34 AM
You have to have your back against a wall if you want 100% never interrupt.
This, except a wall isn't even usually enough. In Kedge, casters have to learn to (essentially) live in corners while fighting.
zaneosak
01-22-2020, 12:04 PM
This, except a wall isn't even usually enough. In Kedge, casters have to learn to (essentially) live in corners while fighting.
Corners do help alot!
Doktoor
01-22-2020, 02:23 PM
You have to have your back against a wall if you want 100% never interrupt.
Which is a huge PIA and not classic.
Got any other ideas besides Kedge that don't involve ruining faction?
Zeboim
01-22-2020, 03:13 PM
Doors and corners kids, doors and corners. It's where they get ya
zillabunny
01-22-2020, 05:13 PM
There are 50 people in Lower guk at 4:00 PM EST on a Wednesday (every room has a group)
Nobles and Bats and Bugs are camped
2 seal teams are camping entrance to Kedge
Where does someone level 48 go who doesn't want to ruin their factions?
braided leather
01-22-2020, 05:20 PM
What about Paw? It's not ideal, but it's better than nothing.
Tecmos Deception
01-22-2020, 05:20 PM
There are 50 people in Lower guk at 4:00 PM EST on a Wednesday (every room has a group)
Nobles and Bats and Bugs are camped
2 seal teams are camping entrance to Kedge
Where does someone level 48 go who doesn't want to ruin their factions?
Perma, deeper in kedge, oot, feerrott, oasis, and more. You aren't actually worried about every random faction right? Surely you're Kos some places and don't care if it gets even more Kos? That opens up at least a few more options.
What more do you want? Like, at this point you can hardly deny that you want instanced content spoon-fed to you.
Did you know there is more to do than exp? You could play an alt, or work on tradeskills/factions/gear, or explore some random zone you don't know (I guarantee you don't know them all).
Classic EQ is classic eq. Choosing to play and then bitching that it's not more like a modern MMO is asinine.
cd288
01-22-2020, 05:49 PM
Perma, deeper in kedge, oot, feerrott, oasis, and more. You aren't actually worried about every random faction right? Surely you're Kos some places and don't care if it gets even more Kos? That opens up at least a few more options.
What more do you want? Like, at this point you can hardly deny that you want instanced content spoon-fed to you.
Did you know there is more to do than exp? You could play an alt, or work on tradeskills/factions/gear, or explore some random zone you don't know (I guarantee you don't know them all).
Classic EQ is classic eq. Choosing to play and then bitching that it's not more like a modern MMO is asinine.
Even if you're worried about faction as a good player, you can still kill guards even in the good cities. Think about which cities you really need to be able to go to. For example, do you need Felwithe faction? Rivervale? Will there be an important reason later on in your character's life where you'll need to go there (such as one of the steps of your epic)? If not, who cares about the faction. Go kill those guards.
If you're good, then you can also kill guards in the evil cities. Oggok has plenty, Feerrott has multiple guards as well, Grobb and Neriak too. Are you saying you're worried about your Grobb faction if you're like a Barb Shaman or High Elf Enchanter?
zillabunny
01-22-2020, 05:50 PM
I did specs and guk/solb 40 to 47 and your answer is to keep doing specs essentially
I did seafuries from 47 to 48 since I've been on green but it's such a pain to get out there.
Yes I'm not Kos in any city currently and I'd like to keep it that way.
Pre merge u could always find a few open camps in a dungeon which was nice so if that's me wanting spoon fed instanced content then yes that is what I want
cd288
01-22-2020, 05:52 PM
There are 50 people in Lower guk at 4:00 PM EST on a Wednesday (every room has a group)
Nobles and Bats and Bugs are camped
2 seal teams are camping entrance to Kedge
Where does someone level 48 go who doesn't want to ruin their factions?
To add to Tecmos's list, Butcherblock dwarfs (the Kaladim Citizens faction ones) are solid options IIRC. I know I've done them until 47 before so they might work at 48. 4 of them at the docks, 3 by the shore, another in a hut around the mountain by the shore. They are the only dwarfs on that faction, guards don't aggro when you're killing them, pretty decent cash camp with cash drops/weapons/armor, etc.
They might be green by 48, but you could check them out and see.
Wallicker
01-22-2020, 06:02 PM
I guess these people don’t wanna level in highkeep, either since it hurts faction?
Trying to help with all these suggestions and just get complaints lol.
Zeboim
01-22-2020, 06:08 PM
lmao at the idea that BB dwarfs aren't camped.
Dolalin
01-22-2020, 06:12 PM
Contrition over mobs and camps is part of classic EQ. It's also part of why people took longer to level. It wasn't just that we sucked (we did), there were also a lot fewer mobs (and lower zems, maybe those will be fixed soon...)
cd288
01-22-2020, 06:20 PM
lmao at the idea that BB dwarfs aren't camped.
Okay...I never said they were always open? Solid reading comprehension
Wallicker
01-22-2020, 06:23 PM
Cyndreela is feerrott is a good static single kill and afk for 6min one. Slow and steady solo xp.
Strawberry Swirl
01-22-2020, 07:09 PM
on live cyndreela at fear portal dropped fire opals too
she is a necro and very nasty tho !
Spirals
01-22-2020, 09:46 PM
Is the red wine quest in the game yet? Neriak guards in the neriak commons on that bridge was great for my chanter on blue, and even if you do go KoS you can just do the red wine quest to restore your faction. I believe it works for all the neriak factions killing the guards lowers except indigo brotherhood which is the warrior guild
slayith
01-23-2020, 12:44 PM
Contrition over mobs and camps is part of classic EQ. It's also part of why people took longer to level. It wasn't just that we sucked (we did), there were also a lot fewer mobs (and lower zems, maybe those will be fixed soon...)
This right here was not true for everyone.. Your classic experience was like that mine was not. Many of us chased new less populated servers as they were opened due to overcrowding.
That does not mean I expect anything from p99 dev's. I'm happy we get what we have at all, just clarifying what your blanketing others experiences as.. same with enforced gm rotations on some servers. What's classic is not the same for everyone.
loramin
01-23-2020, 01:00 PM
This right here was not true for everyone.. Your classic experience was like that mine was not. Many of us chased new less populated servers as they were opened due to overcrowding.
That does not mean I expect anything from p99 dev's. I'm happy we get what we have at all, just clarifying what your blanketing others experiences as.. same with enforced gm rotations on some servers. What's classic is not the same for everyone.
QFT
Tecmos Deception
01-23-2020, 01:05 PM
QFT
It's only a half truth though, because even the lower-pop servers on live were as big as green is now, let alone before the merger. Folks stayed more spread out on live than on here, granted, but people don't HAVE to cluster up on here either. They CHOOSE to play in crowded spots.
loramin
01-23-2020, 01:25 PM
It's only a half truth though, because even the lower-pop servers on live were as big as green is now, let alone before the merger. Folks stayed more spread out on live than on here, granted, but people don't HAVE to cluster up on here either. They CHOOSE to play in crowded spots.
I feel like you entirely missed the point (which as I saw it at least, had nothing to do with clustering or any other specific detail).
The point was, EverQuest was not a book or movie, with one version. It was a game, played by ten thousand-plus (twenty? thirty? anyone got stats on the total classic population?) different people, on some double-digit number of servers.
For many different aspects of the game, you can't simply say "people on live did X (clustered, rotated, whatever)" more, or less, or whatever than people here, because there was no unified "people on live" as a single entity. Sure there are general trends, but you can't oversimplify things and ignore that there were also quite literally thousands of undeniably different experiences.
Kanuvan
01-23-2020, 01:37 PM
in classic eq people took many months to get 50, because instead of waiting in lines they went to less efficient exp zones or just played a alt, green is basically 1 for 1 classic right now
Tecmos Deception
01-23-2020, 01:56 PM
I feel like you entirely missed the point (which as I saw it at least, had nothing to do with clustering or any other specific detail).
The point was, EverQuest was not a book or movie, with one version. It was a game, played by ten thousand-plus (twenty? thirty? anyone got stats on the total classic population?) different people, on some double-digit number of servers.
For many different aspects of the game, you can't simply say "people on live did X (clustered, rotated, whatever)" more, or less, or whatever than people here, because there was no unified "people on live" as a single entity. Sure there are general trends, but you can't oversimplify things and ignore that there were also quite literally thousands of undeniably different experiences.
I was a bit vague I guess. I don't deny everyone had different experiences on classic, but I do disagree with slayith's implication that he didn't have to settle for less-preferred camps as part of his classic experience like Dolalin was talking about earlier.
slayith
01-23-2020, 02:01 PM
It's not about preferred camps. I totally agree with the merger forcing people to spread as they level.
On classic outside of raiding I didn't deal with 4+ hour wait times for lvl 50 content. By the time that many 50s levels existed a new split happened.
dareo
01-23-2020, 02:25 PM
Do people kill the pits of permafrost? high lvl bears and such down there.
Siege
01-23-2020, 02:47 PM
Do people kill the pits of permafrost? high lvl bears and such down there.
It's too difficult and too much of a pain in the ass to get to for it to be a viable grinding spot pre-50, but it's a popular spot for druids at level 55 or so.
Polycaster
01-23-2020, 02:53 PM
The point was, EverQuest was not a book or movie, with one version. It was a game, played by ten thousand-plus (twenty? thirty? anyone got stats on the total classic population?) different people, on some double-digit number of servers.
You are off by a lot.
http://i.imgur.com/0KKCR.png
It's only a half truth though, because even the lower-pop servers on live were as big as green is now, let alone before the merger. Folks stayed more spread out on live than on here, granted, but people don't HAVE to cluster up on here either. They CHOOSE to play in crowded spots.
And then they CHOOSE to come to the forums, ask for advice, then ignore the advice to go back to waiting in line for a group.
loramin
01-23-2020, 04:39 PM
You are off by a lot.
http://i.imgur.com/0KKCR.png
Heh, a whole order of magnitude no less! I was trying to not overstate my point, and since I didn't know the exact numbers I hedged too low (apparently stupidly low :o).
Thanks for making my point an order of magnitude stronger!
Man0warr
01-23-2020, 04:41 PM
That's because Age of Conan had a good bait and switch. The starter island area up to level ~20 was very well done and polished and it's all people had access to in the Beta. But everything after that was totally unfinished - once launch happened and people were able to advance past what they saw in Beta it was too late. Funcom already had their $75 from game sale and first month of subscription.
Wallicker
02-21-2020, 06:36 AM
So I did Kaladim Guards yesterday on my bard(lvl 48) and there is 22 lvl 39-42 guards on a 24 minute timer. These guys only have like 3.4k hp and each one drops an axe + shield worth 15pp plus 0-3pp raw plat per kill. They are warrior mobs. There is a zem. Completely I utilized leveling spot. It was fairly easy to pick off the pathers then split the camp. I later enlisted a magician to join me and we still could not kill all the guards going non stop before repops.... was great xp and there’s a merchant and bank super close if you have invis or sneak.
Local
02-21-2020, 09:21 AM
lmao at the idea that BB dwarfs aren't camped.
I did BB dwarfs from 35-49 (they were green at 48 but still decent enough exp), and merger happened while I was 41. Often found either docks or shoreline uncamped, and when I didn't, I just asked whomever was there to let me know when they were taking off. Never had to wait more than 90 minutes for a camp to open up.
Wallicker
02-21-2020, 10:45 AM
I’m talking about Kaladim Guards inside the city which has a zem, and they drop 15-18pp per kill and are NEVER camped. I bet I have killed more of the Kaladim guards than the rest of the server combined. It’s basically an upgrade from oggok guards.
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