View Full Version : The great merge of 2020
Llandris
01-21-2020, 06:26 PM
Since I've seen a lot of feedback since the merger of Green/Teal, I thought I would address the players as to why and how it was done. As Rogean stated here (https://www.project1999.com/forums/showthread.php?t=339096); the population has been closely monitored since the creation of the Teal server. Collectively, we felt that the population of both servers (Green and Teal) during prime time reached the threshold we had in mind and it was decided that it was time to merge.
This should have been better communicated to the players, and I will take the hit on that. Rogean handled majority of the grunt work, and the transition went as smooth as we had hoped (corpses, lists, Guilds, faction values, inventories etc). Moving forward, I'll work with Administration to ensure there's better communication between us and the players.
- Lland
plzrelax
01-21-2020, 06:45 PM
You guys are the best
Madbad
01-21-2020, 06:46 PM
But naow I have to wait fur mah solo xp spawt!
loramin
01-21-2020, 06:47 PM
P99 staff (who volunteer their time to let us all play) apologizing for not communicating with us players?!? I think I've died and gone to bizzaro heaven ;)
But seriously:
You guys are the best
Corbin
01-21-2020, 06:50 PM
Thanks for all of your help maintaining the server :)
The wife and I love the content and appreciate all of the hard work from the developers. The fact we can play a month or two and then come back later to revisit and continue the quest, even years later, on a time locked server of this quality is fantastic and we're grateful.
We're not all in because we hate contested content and the behavior it encourages. This is very different from our personal live experience. So, admittedly the timing of the merger is disappointing to us. However, I know many players love P99 for this very reason!
Love the museum, ty again, you won't keep everyone happy all of the time ;)
BenDerisgreat
01-21-2020, 06:53 PM
Love the game and appreciate all that you do. Hate the timing and reactions this has caused in game from other players.
Rock on. Do you know when the Teal character name database gets purged? :p Im supposed to wait to petition until that happens to get my lost name ;D
Dildy
01-21-2020, 07:04 PM
nerf soulfire
Artelius Longwood
Mmmmm. Meh. Was enjoying my non-neckbeard time to play the game. I am not hardcore, won't ever be. That's okay. It's also okay to be hardcore. The split servers allowed for that. It was a happy medium of both.
When green launched I already told myself no thanks. Too many assholes and not enough nice people. Then Teal launched....I gave it a go. Had the time of my life.
Instead, this now only favors the hardcore, once again. In the last 24 hours I've had some ass hat green turd just come flying through my camp or training me to take a camp 7 times. Not even in that great of areas, because now the server is over crowded for a retro emulator. The douche bag doesn't ask, just pushes on in. No apology, not worth the headache to fight over a free game. Can't report it, because nobody will do anything. "Classic" for sure.
Simple solution: just launch Kunark now.
Staff - I appreciate everything you've done!
omguh
01-21-2020, 07:56 PM
While I enjoyed the game a bit more pre-merge, I do appreciate the communications.
Doktoor
01-21-2020, 08:11 PM
You guys are the best
Thanks for all the time you guys spend on this.
Jubal
01-21-2020, 08:28 PM
I agree the primetime populations weren't ideal. Ideal would be around 1000 and Green was Around 800 and Teal was around 700 during primetime. Due to the merge having hundreds of players step away from playing the combined server is currently at about 1050, much closer to ideal.
dareo
01-21-2020, 08:45 PM
as someone who just started and recently made it to level 2, i am no expert here, but i had an idea:
If you give us another awesome brand new free server to play on, do a casual rule set. Maybe that is a daily per character time limit, 5-8 hours, so nobody can poopsock or account share. People could have a chance to bathe, eat food, maybe even see sunlight. Reduces the /list item camp demand a bit. It could work like rollover minutes on a phone plan, only play 4 hours one day be able to play 12 hours the next, just no 24/7 grinding by either one crazy person or account sharing. Not sure if that could easily be coded or what but might be interesting for a future fresh start P1999 experience.
Smellybuttface
01-21-2020, 08:57 PM
as someone who just started and recently made it to level 2, i am no expert here, but i had an idea:
If you give us another awesome brand new free server to play on, do a casual rule set. Maybe that is a daily per character time limit, 5-8 hours, so nobody can poopsock or account share. People could have a chance to bathe, eat food, maybe even see sunlight. Reduces the /list item camp demand a bit. It could work like rollover minutes on a phone plan, only play 4 hours one day be able to play 12 hours the next, just no 24/7 grinding by either one crazy person or account sharing. Not sure if that could easily be coded or what but might be interesting for a future fresh start P1999 experience.
People have a chance to bathe, eat food, and see sunlight now. There’s no rush to get to max level, it’s entirely a player’s choice. P99’s mission statement is to create the classic EQ experience, for better or worse. There’s other emulators out there with less populations that allow a more leisurely level of play. I think what you’re proposing would run counter to the intent of P99.
douglas1999
01-21-2020, 09:02 PM
Mmmmm. Meh. Was enjoying my non-neckbeard time to play the game. I am not hardcore, won't ever be. That's okay. It's also okay to be hardcore. The split servers allowed for that. It was a happy medium of both.
When green launched I already told myself no thanks. Too many assholes and not enough nice people. Then Teal launched....I gave it a go. Had the time of my life.
Instead, this now only favors the hardcore, once again. In the last 24 hours I've had some ass hat green turd just come flying through my camp or training me to take a camp 7 times. Not even in that great of areas, because now the server is over crowded for a retro emulator. The douche bag doesn't ask, just pushes on in. No apology, not worth the headache to fight over a free game. Can't report it, because nobody will do anything. "Classic" for sure.
Simple solution: just launch Kunark now.
Staff - I appreciate everything you've done!
Oh please, this is everquest, there are assholes under every rock and stone. Stop being so tribal. Everyone on green is in the same boat as those on teal; they could have just as easily closed green and merged it into teal. I for one am very happy to see a bustling population. I'd much rather deal with occasional overcrowding than play on a server that is a ghost town outside of 3 zones.
Kohedron
01-21-2020, 09:33 PM
Straight up, you guys don't need to apologize for anything
You are dealing with 40 year old nose pickers getting basically exactly what they want for free
Balimon
01-21-2020, 09:46 PM
Thanks Llandris, it's nice to see some communication. We do forget to be appreciative for the staffs time. I for one have had the best EQ experience on Greal since 1999 so hats off you guys for letting us have this amazing nostalgia kick!
f2pelerin1182
01-21-2020, 09:59 PM
I understand why some aren't, but I'm happy that we're all back on one server.
Green has been my first experience of EQ and it's been so much fun, thank you SO much to the staff for everything you do - I'm forever grateful for the opportunity to experience this.
Fawqueue
01-21-2020, 10:02 PM
Since I've seen a lot of feedback since the merger of Green/Teal, I thought I would address the players as to why and how it was done. As Rogean stated here (https://www.project1999.com/forums/showthread.php?t=339096); the population has been closely monitored since the creation of the Teal server. Collectively, we felt that the population of both servers (Green and Teal) during prime time reached the threshold we had in mind and it was decided that it was time to merge.
This should have been better communicated to the players, and I will take the hit on that. Rogean handled majority of the grunt work, and the transition went as smooth as we had hoped (corpses, lists, Guilds, faction values, inventories etc). Moving forward, I'll work with Administration to ensure there's better communication between us and the players.
- Lland
We greatly appreciate this Llandris!
A question though: A driving reason for the split was due to congestion, and not just at the low levels. There was also a concern about the high volume of players at end-game during this era. Did that concern change, despite the population staying relatively close to what was deemed too high?
You'll note here in Rogean's post:
It was also important to consider the affect such a population will have once the majority of players start reaching end game zones, of which there are a very limited amount, particularly in Classic. The fact is, even at concurrent numbers of 1500 to 2000, it is simply too many players for pre-Kunark.
He states a long-term concern of what would happen to the server with a large population (1500-2000) pre-Kunark. At the time I ask this, we're at 1200...and that's with the overall totals taking a hit due to frustrations over the merge. Additionally, not only are we still pre-kunark but we don't even have all of Classic available. I think the community understands how much you all do, and values and respects your decisions. I think many of us are simply curious why now, so suddenly, when it appears we are still within the parameters that was initially deemed to be problematic and warranting of a second server.
Oh please, this is everquest, there are assholes under every rock and stone. Stop being so tribal. Everyone on green is in the same boat as those on teal; they could have just as easily closed green and merged it into teal. I for one am very happy to see a bustling population. I'd much rather deal with occasional overcrowding than play on a server that is a ghost town outside of 3 zones.
You are right. I expected it. There are assholes galore and will be. Isn't REALLY that huge a deal. Just inconvenient...at times. It will help economy, will help with LFG (I hope), will help having ports available, and everything else. It will be better long term. When Kunark launches....the easier camps will be available, neckbeards will run for more pixel virginity. The more casual stuff will still be here.....as it was on blue. :)
Jubal
01-21-2020, 11:10 PM
At the time I ask this, we're at 1200...and that's with the overall totals taking a hit due to frustrations over the merge.
1051 at 9pm CST
Algustus
01-21-2020, 11:20 PM
I just want to add my thanks to the volunteers that keep this all going for us. You rock!
Hazek
01-21-2020, 11:58 PM
Thank you
Vokhine
01-22-2020, 03:50 AM
Thanks babes!
slayith
01-22-2020, 08:16 AM
Awesome pop already down 500 players. Just need another 300 or so and it will be playable again.
Symbioticforks
01-22-2020, 08:26 AM
Yeah nobody was complaining there weren't enough people online. Nobody. So let's just double the load for all camps, because waiting in line and clicking a box every 10 minutes for 3 days needs to be doubled.
BurtMacklinFBI
01-22-2020, 08:37 AM
nerf soulfire
Artelius Longwood
Asteria
01-22-2020, 09:17 AM
Thanks for all the hard work Mods, TY for the explanation Llandris. May 2020 be kind to all of us :)
> This should have been better communicated to the players,
Which is to say, communicated to the players. Like, at all.
kjs86z
01-22-2020, 10:14 AM
Thanks OP you've made RnF great again.
cd288
01-22-2020, 10:40 AM
Mmmmm. Meh. Was enjoying my non-neckbeard time to play the game. I am not hardcore, won't ever be. That's okay. It's also okay to be hardcore. The split servers allowed for that. It was a happy medium of both.
When green launched I already told myself no thanks. Too many assholes and not enough nice people. Then Teal launched....I gave it a go. Had the time of my life.
Instead, this now only favors the hardcore, once again. In the last 24 hours I've had some ass hat green turd just come flying through my camp or training me to take a camp 7 times. Not even in that great of areas, because now the server is over crowded for a retro emulator. The douche bag doesn't ask, just pushes on in. No apology, not worth the headache to fight over a free game. Can't report it, because nobody will do anything. "Classic" for sure.
Simple solution: just launch Kunark now.
Staff - I appreciate everything you've done!
Record it, post it in petition forums, and he'll get banned. Simple.
cd288
01-22-2020, 10:42 AM
He states a long-term concern of what would happen to the server with a large population (1500-2000) pre-Kunark. At the time I ask this, we're at 1200...and that's with the overall totals taking a hit due to frustrations over the merge. Additionally, not only are we still pre-kunark but we don't even have all of Classic available. I think the community understands how much you all do, and values and respects your decisions. I think many of us are simply curious why now, so suddenly, when it appears we are still within the parameters that was initially deemed to be problematic and warranting of a second server.
He states that 1500-2k is a large population. You mention we're averaging 1,200 at prime time. And then you say we're within the parameters that were deemed problematic...how? You literally just quoted numbers that show we're not within Rogean's parameters lol.
Yeah nobody was complaining there weren't enough people online. Nobody. So let's just double the load for all camps, because waiting in line and clicking a box every 10 minutes for 3 days needs to be doubled.
Plenty of people did. Guess you must have missed it.
Symbioticforks
01-22-2020, 10:49 AM
I most certainly did. Lingering Stockholm syndrome from being accustomed to Blue's overpopulation is still.. realistically undesirable.
Dolalin
01-22-2020, 11:30 AM
Separate green/teal was a ghost town. Now things are a lot better, feels like the world has people in it again.
loramin
01-22-2020, 11:47 AM
Separate green/teal was a ghost town. Now things are a lot better, feels like the world has people in it again.
It's funny, I felt the exact opposite: on Teal I never lacked people to group with when I wanted to, and never failed to have competition for good solo spots when I wanted to solo ... just not too much.
Take the South Karana gnoll spires: even at 8AM on a weekday every spire (and the extra spawn) was usually taken. Heck, Splitpaw itself (or at least the first six mobs, which is virtually all anyone does) was usually taken, and that zone is almost permanently empty on Blue. But if I got lucky or hung around long enough, eventually someone would go turn in scrolls, and I could get a gnoll spawn.
Or take the JBoots list: I stayed in Najena for a few weeks, and almost never saw less than five people on it. But five was a doable number: a normal person could sit there all day and get the item. I could keep going, but ... my point isn't to say you're wrong.
Rather, I'm trying to suggest that servers are big places, and different people have different subjective definitions of what "over-" and "under-" populated means, which depends not just on whether they solo or group, and where, but also their personal preference.
To me, Teal was the best server Project 1999 has ever created. I never once felt it was empty (except perhaps empty of the Seal Team crowd, which of course was a pro and not a con), and I had a blast the entire time I played on it ... which quite honestly I didn't expect.
I'm still mourning it's loss ... but I say all that not to argue with you or anyone else, just to provide a counter point.
cd288
01-22-2020, 12:18 PM
It's funny, I felt the exact opposite: on Teal I never lacked people to group with when I wanted to, and never failed to have competition for good solo spots when I wanted to solo ... just not too much.
Take the South Karana gnoll spires: even at 8AM on a weekday every spire (and the extra spawn) was usually taken. Heck, Splitpaw itself (or at least the first six mobs, which is virtually all anyone does) was usually taken, and that zone is almost permanently empty on Blue. But if I got lucky or hung around long enough, eventually someone would go turn in scrolls, and I could get a gnoll spawn.
Or take the JBoots list: I stayed in Najena for a few weeks, and almost never saw less than five people on it. But five was a doable number: a normal person could sit there all day and get the item. I could keep going, but ... my point isn't to say you're wrong.
Rather, I'm trying to suggest that servers are big places, and different people have different subjective definitions of what "over-" and "under-" populated means, which depends not just on whether they solo or group, and where, but also their personal preference.
To me, Teal was the best server Project 1999 has ever created. I never once felt it was empty (except perhaps empty of the Seal Team crowd, which of course was a pro and not a con), and I had a blast the entire time I played on it ... which quite honestly I didn't expect.
I'm still mourning it's loss ... but I say all that not to argue with you or anyone else, just to provide a counter point.
Can't speak to Teal very much. Green seemed to be the opposite post-split. Things like the Karana bandits, Highpass, Splitpaw (not all of SK though, spires and KFC were still of course popular), various bandit and orc camps, etc. were empty. Even Befallen it was hard to find a group in. Maybe we just had more ZEM highway min/maxers on Green.
Fawqueue
01-22-2020, 12:34 PM
He states that 1500-2k is a large population. You mention we're averaging 1,200 at prime time. And then you say we're within the parameters that were deemed problematic...how? You literally just quoted numbers that show we're not within Rogean's parameters lol.
I noted that it was 1200 at prime time WITH the servers having lost active players due to the frustration over the merge. We were at roughly 1500 combined between both servers. That was within the parameters when they chose to merge them.
Llandris
01-22-2020, 12:46 PM
> This should have been better communicated to the players,
Which is to say, communicated to the players. Like, at all.
Technically it was, via patch notes. Do you have some issue with P99 staff? Seems like you take a shot at us every chance you get.
Nirgon
01-22-2020, 12:47 PM
You had multiple end game crowds fighting over raid spawns on Teal. Why is Seal Team now the bad guys?
Llandris
01-22-2020, 12:53 PM
and that's with the overall totals taking a hit due to frustrations over the merge.
It could be frustration, or could be those players that were playing green/teal at the same time.
loramin
01-22-2020, 12:56 PM
You had multiple end game crowds fighting over raid spawns on Teal. Why is Seal Team now the bad guys?
Can we be honest here? There is a subset of players on P99 which are unapologetically all about putting themselves first, and everyone else last. This is NOT new: long before Seal Team (which is where that crowd seems to have mainly gathered on Green/Teal) we had "AA" Guilds, and of course TMO monopolizing everything for seven years.
I'm not trying to judge those people: they're playing a game just like I am, and clearly putting more into than I am, so more power to them. But what I will say is, for everyone who isn't like them, not having to play with those people is more fun.
Jean-Baptiste Cutting
01-22-2020, 01:25 PM
> This should have been better communicated to the players,
Which is to say, communicated to the players. Like, at all.
Staff bashing used to get you a permanent ticket out the door.
I miss those days. It’s the one thing that is never cool to do on these forums.
Halcyon702
01-22-2020, 01:32 PM
I started up on Teal and had a long list of friends from leveling and probably ran into a grand total of 2 people who I could consider assholes.
This experience of completely selfish jerks has become an everyday occurrence since the merge. Not that anything can/will be done, it becomes immediately clear why half the server left for Teal.
dareo
01-22-2020, 01:50 PM
People have a chance to bathe, eat food, and see sunlight now. There’s no rush to get to max level, it’s entirely a player’s choice. P99’s mission statement is to create the classic EQ experience, for better or worse. There’s other emulators out there with less populations that allow a more leisurely level of play. I think what you’re proposing would run counter to the intent of P99.
The only rush to level is in order to have a chance at getting an item we know will be removed from the game. In 1999 people at least didn't know ahead of time the items would be removed. Nothing we can do about that in 2020 other than try to get there before its gone. I've now made it to level 3 in my limited play time and have come to terms that i likely wont be able to camp some rubicite or jboots but perhaps i can quest the boots later and trade for the rubi.
cd288
01-22-2020, 02:04 PM
It could be frustration, or could be those players that were playing green/teal at the same time.
Agreed. Seems like a pretty big stretch by that commenter to say that a couple hundred people lost means people quit due to the merge. Some, at least, were probably not unique accounts and were playing both simultaneously.
Some may be waiting till Kunark to return due to the merge, sure, but not all.
The amount of people we supposedly "lost" post-merge is too small to make any conclusions about why. We also don't truly know that we lost anybody. Many people play P99 casually and inconsistently. All couple hundred of those people could still be playing (or planning to continue playing) and just all haven't logged on at the same time and/or at prime time. Only, I assume, Rogean and Nilbog know for sure and anything anyone else says is entirely uninformed speculation.
Corbin
01-22-2020, 07:09 PM
I don't think it's a stretch. Personal experience suggests a significant number of players will stop playing due to the merge. My wife and a few friends we met on Teal have indicated a desire to stop playing post merge. However, this number is probably not "significant" for either success of the project or the enjoyment of many other players on Green.
Of course the "meta" on P99 doesn't suit the play style of those disenchanted folk, despite the fact they still love the old school content. So, I think long term retention of those players was questionable to begin with. We know the development cycle on live that attempted to address those problems. Too bad about the loss of charm in content design and character development which paralleled those changes (imo).
Blue sounds like it's in a better place now for these players, but it fails to offer classic progression in appropriate context (content wise) and is hardly shiny and new by contrast. I may try to get the wife to explore there with me casually;) TAKP seems like a good spot for some, if they don't mind boxing, Luclin and POK.
I have met a lot of nice people on P99 over the years. However, the vibe and community are wholly different when you approach contested content. This is where most end up and I think the community is self selecting based upon that aforementioned "meta". The logical extension of unbridled classic perhaps?
My wife and I largely missed classic on live and this is a great place to learn about it, thorns and all. Ty all :)
Jubal
01-22-2020, 09:56 PM
The server is at 1045 online at primetime for a second evening suggesting 30% of the pre-merge pop is missing or were boxed.
Furitor
01-22-2020, 10:57 PM
First: Appreciate all you guys do for us Llandris + co. While I disagree with how things went down, I will always respect your work and time you've put into the project.
The server is at 1045 online at primetime for a second evening suggesting 30% of the pre-merge pop is missing or were boxed.
People can say it's boxed all you want, but half my friends list is missing and half my guild (just a casual guild not any raid guild) is missing from online.
The merge had a lot of my guildies really annoyed. Two of them I know went back to Blue (Consider Blue^tm! ^_^ ^_^ ^_^), but a few straight up haven't shown up after the merge. Our Discord hasn't been as active as last week and some of the people on there are playing something else.
Euro timezone is now even worse (I play about 5-6 hours into that zone due to my work schedule). 330~ online last night whereas the combined total I've seen the past week of Teal and Green was around 400-450 off peak (yes it does dip down to the 300s at times).
So your assumption of a 30% drop isn't far-fetched. Trolls on here would lead you to believe it's "boxed character", "green is failed because inflated numbers", etc. etc. But straight up people don't want to deal with 5+ hour waits at 40+ content even with groups popping up in zones you don't normally see them (yes CT has seen a few groups the past few nights who weren't just rubi farming).
Asteria
01-22-2020, 11:49 PM
The server is at 1045 online at primetime for a second evening suggesting 30% of the pre-merge pop is missing or were boxed.
Good point, I suspect most of those missing numbers were boxed!
I also highly suspect at least a third of the biggest teal complainers boxed a lot on green/teal. They had a VERY un-classic bonus of pixels via double server boxing. Makes me wonder how many /listed for manastone on blue/green simultaneously.
The boxers/whiners are too dense to think the devs wouldn't figure out some of this was being done in a highly un-classic spirit.
Jubal
01-23-2020, 12:21 AM
I believe there was 1380 in game post merge Sunday evening suggesting that "30% of green server was boxing" is a myth and that it has indeed been a rapid population drop.
Zeboim
01-23-2020, 12:28 AM
There are no American tanks in Baghdad
Pyrocat
01-23-2020, 04:46 AM
Many of my friends who joined to play on Teal have quit since the merge. They were excited about experiencing classic Everquest again, not waiting in line for a chance at a group in lower guk or a spot in spectres.
There's nothing to do because everything is overcamped to hell.
The amount of trolls I encounter (and not the ones from Grobb) has vastly increased since the merge.
This merge fucking sucks.
silo32
01-23-2020, 05:49 AM
Many of my friends who joined to play on Teal have quit since the merge. They were excited about experiencing classic Everquest again, not waiting in line for a chance at a group in lower guk or a spot in spectres.
There's nothing to do because everything is overcamped to hell.
The amount of trolls I encounter (and not the ones from Grobb) has vastly increased since the merge.
This merge fucking sucks.
So can i have your stuff?
The server is at 1045 online at primetime for a second evening suggesting 30% of the pre-merge pop is missing or were boxed.
Playing on 2 separate servers at the same time is not "boxing".
Natewest1987
01-23-2020, 09:21 AM
Technically it was, via patch notes. Do you have some issue with P99 staff? Seems like you take a shot at us every chance you get.
dont feed the trolls lol
Asteria
01-23-2020, 09:35 AM
dont feed the trolls lol
That could be a difficult proposition around here when 50% or more of the level 45+ toons on green are piloted by ill-mannered, ill-healthed "trolls."
Natewest1987
01-23-2020, 09:41 AM
That could be a difficult proposition around here when 50% or more of the level 45+ toons on green are piloted by ill-mannered, ill-healthed "trolls."
currently imagining sickly trolls throwing a temper tantrum
Tecmos Deception
01-23-2020, 09:46 AM
50% or more of the level 45+ toons on green are piloted by ill-mannered, ill-healthed "trolls."
Don't be ridiculous.
Probably 95% (or more) of ALL the players on the servers are fine folks. It's just the loudest, most annoying voices that catch your attention.
And people who exaggerate, probably either because they aren't clever enough to realize the truth or because the truth doesn't suit them, don't make it any better.
suptoofs
01-23-2020, 09:54 AM
I believe there was 1380 in game post merge Sunday evening suggesting that "30% of green server was boxing" is a myth and that it has indeed been a rapid population drop.
Aye, I def remember on Sunday closing in on 1400 (It may have popped over 1400 briefly but I wasn't monitoring numbers with any intent).
cd288
01-23-2020, 11:08 AM
First: Appreciate all you guys do for us Llandris + co. While I disagree with how things went down, I will always respect your work and time you've put into the project.
People can say it's boxed all you want, but half my friends list is missing and half my guild (just a casual guild not any raid guild) is missing from online.
The merge had a lot of my guildies really annoyed. Two of them I know went back to Blue (Consider Blue^tm! ^_^ ^_^ ^_^), but a few straight up haven't shown up after the merge. Our Discord hasn't been as active as last week and some of the people on there are playing something else.
Euro timezone is now even worse (I play about 5-6 hours into that zone due to my work schedule). 330~ online last night whereas the combined total I've seen the past week of Teal and Green was around 400-450 off peak (yes it does dip down to the 300s at times).
So your assumption of a 30% drop isn't far-fetched. Trolls on here would lead you to believe it's "boxed character", "green is failed because inflated numbers", etc. etc. But straight up people don't want to deal with 5+ hour waits at 40+ content even with groups popping up in zones you don't normally see them (yes CT has seen a few groups the past few nights who weren't just rubi farming).
Well then they can leave if they're not enjoying themselves. The server will survive just fine and they can come back post-Kunark if they want (assuming they are willing to go to the non-ZEM zones, because even post-Kunark those will always be overcrowded).
slayith
01-23-2020, 12:35 PM
I think the server population wise is classic. Unlike live however they kept opening new servers opening the pressure relief valve. Lots of eq players experienced servers with non maxed out servers.
Here however if we tried that wouldn't have that critical level of players to keep all level ranges healthy. Once kunark drops 2500 pop will be perfectly fine on one server.
Downside is all 40+ content is overcrowded until kunark releases. Wait your turn for a rep, roll an alt or quit till later. Everyone I know has shelved the game till later. No point complaining about it. Dev's are doing an amazing job. The trolls are not wrong, if your not enjoying your time just quit.
LegendZapp
01-23-2020, 03:17 PM
It's funny, I felt the exact opposite: on Teal I never lacked people to group with when I wanted to, and never failed to have competition for good solo spots when I wanted to solo ... just not too much.
Take the South Karana gnoll spires: even at 8AM on a weekday every spire (and the extra spawn) was usually taken. Heck, Splitpaw itself (or at least the first six mobs, which is virtually all anyone does) was usually taken, and that zone is almost permanently empty on Blue. But if I got lucky or hung around long enough, eventually someone would go turn in scrolls, and I could get a gnoll spawn.
Or take the JBoots list: I stayed in Najena for a few weeks, and almost never saw less than five people on it. But five was a doable number: a normal person could sit there all day and get the item. I could keep going, but ... my point isn't to say you're wrong.
Rather, I'm trying to suggest that servers are big places, and different people have different subjective definitions of what "over-" and "under-" populated means, which depends not just on whether they solo or group, and where, but also their personal preference.
To me, Teal was the best server Project 1999 has ever created. I never once felt it was empty (except perhaps empty of the Seal Team crowd, which of course was a pro and not a con), and I had a blast the entire time I played on it ... which quite honestly I didn't expect.
I'm still mourning it's loss ... but I say all that not to argue with you or anyone else, just to provide a counter point.
I agree 100%. The merge was a mistake. Teal was NEVER a ghost town, it was still difficult to find groups and camps, but it was doable. Now, I log in and spend the whole day LFG, I can't find any cash camps. Honestly, it was a terrible decision, and the complete lack of transparency as to why was a mistake. I appreciate the P99 staff for all they do and making a great game, but that doesn't mean a bad decision is not a bad decision.
mandosound
01-23-2020, 03:42 PM
Yeah, the sad realization is now if I want to play I have to play it has to be a low level newb character. It is not my mid-level cleric that I have been working towards leveling. Teal had a comfortable pace. Weekends and peak times was much harder to find groups, but other times there would be good options, comfortable less-stressed environment. Now you have all overcrowded spaces, more aggressive people, and a strained environment. That just completely deflates the experience and desire to even play.
Not ALL of us have their entire playing evening or period as part of a massive LFG group. I have not been able to get a group with my main since the merger... and at 1100-1200 at that peak time... it is just not going to happen often, if at all.
They split servers original live release when they were running into this type of problem. They seen the issue that was under planned on available content capacity so they fixed it. This move has been the opposite of that was. Calling it "classic" under the fact that server populations and content balance was an oversight in the original "go-live" to the point that they had to have countermeasures implemented to combat it is just plain silly.
In the end... this is just a couch session to fall on deaf ears. I certainly appreciate the work that the team goes through to provide this to all of us long time fans of the original game, but this just does not seem like one of the finest hours in decision making.
NeoThaFive
01-23-2020, 04:24 PM
https://youtu.be/Q38Q7l10XH4 Bring Back Teal Please So People can Actually Get The Legacy Items before you yank them away!
Smellybuttface
01-23-2020, 04:39 PM
https://youtu.be/Q38Q7l10XH4 Bring Back Teal Please So People can Actually Get The Legacy Items before you yank them away!
You can still get them, just be prepared to wait 60+ hours.
Why exactly did you link a YouTube video of you fighting a spider for 15 minutes?
mandosound
01-23-2020, 04:43 PM
if you cant get a group make one, multiple threads about trains in solb and guk indicate plenty of monsters to kill.
Oh thank you god! You found the solution! Thank You Thank You.
loramin
01-23-2020, 04:44 PM
You can still get them, just be prepared to wait 60+ hours.
I love how "just stay awake for 60+ hours" is thrown around like it's no big deal here ... as if it didn't require consuming an unhealthy amount of stimulants, or the sharing of one account between two people.
Not picking on you in particular Smelly, it's just ... the fact that this isn't like some crazy fact to everyone, that it's just no big deal in everyone's conversation ... that itself is a bit crazy to me.
P.S. I should note that making people stay awake to get precious loot has a long history on P99, going back to the earliest days of raiding:
The first raid force with fifteen active players present and "camping" the target was guaranteed it ... as long as they kept 15 non-AFK campers present.
This resulted in three days straight of 15+ players sitting semi-afk at raid targets. For example, both guilds would have players sitting in Fear waiting for Draco to spawn, calling out AFK checks to ensure the other side was present.
Maybe that's why it's so blasé here?
tommydgun
01-23-2020, 04:59 PM
I have to agree with loramin. This nonchalant attitude towards 70 hour camps is borderline mentally unstable. I managed to get a guise after camping for 16 hours on my day off and I was completely drained and I'm pretty sure it wasnt worth it. Proceeding like this for 54 more hours consecutive is not safe or healthy. I understand account sharing but then you are saying you HAVE to account share to get these items and that is also just stupid. Oh well. It is what it is I guess, but if you're willing to stay up for 70 hours to get legendary pixels in a 20 year old game on a private server then you might need to get evaluated by a professional.
cd288
01-23-2020, 05:25 PM
Yeah, the sad realization is now if I want to play I have to play it has to be a low level newb character. It is not my mid-level cleric that I have been working towards leveling. Teal had a comfortable pace. Weekends and peak times was much harder to find groups, but other times there would be good options, comfortable less-stressed environment. Now you have all overcrowded spaces, more aggressive people, and a strained environment. That just completely deflates the experience and desire to even play.
Not ALL of us have their entire playing evening or period as part of a massive LFG group. I have not been able to get a group with my main since the merger... and at 1100-1200 at that peak time... it is just not going to happen often, if at all.
They split servers original live release when they were running into this type of problem. They seen the issue that was under planned on available content capacity so they fixed it. This move has been the opposite of that was. Calling it "classic" under the fact that server populations and content balance was an oversight in the original "go-live" to the point that they had to have countermeasures implemented to combat it is just plain silly.
In the end... this is just a couch session to fall on deaf ears. I certainly appreciate the work that the team goes through to provide this to all of us long time fans of the original game, but this just does not seem like one of the finest hours in decision making.
Leave the high ZEM zones and the issue goes away. If you want to XP in the most popular, high ZEM zones, then be prepared to wait
cd288
01-23-2020, 05:30 PM
It is what it is I guess, but if you're willing to stay up for 70 hours to get legendary pixels in a 20 year old game on a private server then you might need to get evaluated by a professional.
I don't understand why comments like this are necessary. While I wouldn't personally do the camp for that long, why do you care so much if someone else does? Who gives a flying you know what if that's what someone wants to do, as stupid as it may be
Smellybuttface
01-23-2020, 05:54 PM
I love how "just stay awake for 60+ hours" is thrown around like it's no big deal here ... as if it didn't require consuming an unhealthy amount of stimulants, or the sharing of one account between two people.
Not picking on you in particular Smelly, it's just ... the fact that this isn't like some crazy fact to everyone, that it's just no big deal in everyone's conversation ... that itself is a bit crazy to me.
P.S. I should note that making people stay awake to get precious loot has a long history on P99, going back to the earliest days of raiding:
Maybe that's why it's so blasé here?
I should say I meant the “60 hour” comment more as a tongue-in-cheek jest at the absurdity of it.
This was my comment from a separate list thread post-merger:
32.5hrs in between drops is absurd. And that’s been a great time??
My question though on the list is this: how is people sharing accounts necessarily hurting this process? If I were to wait 20 hrs and not get a manastone, I wouldn’t want that time to be completely wasted, so I might enlist the help of a friend. With the present system at least, the devs know it’s taking 32.5hrs between drops, so they have to have factored in that people would be sharing accounts. It’s completely unrealistic otherwise for someone to stay up for almost 3 days straight, so their system almost requires account sharing.
Even though guides will come on here saying “you shouldn’t share your account data,” what else did they expect when they made the drop rates this low? They asked for it.
I honestly can’t fathom having to sit at my computer for that many hours clicking an AFK box every 5-15 minutes. I’ve had to stay up for work in the past for multiple days, and it was draining as all hell, but at least I was up and moving around. I can’t think of anything worth doing that for in a video game. Perhaps I should be more sympathetic to the plight of those that do, but it’s for such a nonessential bit of pixels that it’s hard for me to rationally understand it.
We’re going to see something like this before long, especially with the merger increasing the times spent at these camps: https://www.cnn.com/2015/01/19/world/taiwan-gamer-death/index.html
astuce999
01-23-2020, 06:19 PM
The bottomline is that there are 2 types of people who want to play classic EQ.
Those who want to enjoy the content, and those who find enjoyment by denying others access to the content.
It's very easy to find who's in what camp based on the types of comments they leave here, and even easier in game.
I don't believe we can re-conciliate both sides.
With the merge, the show-runners clearly indicated which side they are on. It is sad that they failed to understand how an overpopulated server would quickly become toxic/radioactive.
Yes, in 1999, you had 1500-2500 players on a single server. You also had people 2-boxing. Neither of those should be true in 2020 for any chance at a healthy vanilla-only server.
Godspeed and best of luck,
Astuce
Corbin
01-23-2020, 08:55 PM
Astuce
Did you play with Final Door on the live Stromm server?
loramin
01-23-2020, 09:23 PM
We’re going to see something like this before long, especially with the merger increasing the times spent at these camps: https://www.cnn.com/2015/01/19/world/taiwan-gamer-death/index.html
Heh, we've already seen this (with a Red P99er):
https://fox40.com/2015/03/23/woman-hospitalized-after-brutal-medieval-mace-attack/
Sacramento County deputies responded to a bizarre and brutal attack ...
Investigators say a woman in her 50’s was walking her dog to her boyfriend’s house at 4:15 a.m. when she was attacked with a mace, a Medieval-style weapon with silver spikes ... Police arrested 34-year-old Travis Lanning ...
Photos on the suspect’s Facebook page posted in early March show him posing and smiling with a similar style silver mace. ... Lanning’s Facebook posts also indicate his interests in Everquest, a popular Medieval-style computer game.
But as crazy as Red makes people, that was the result of someone with a serious disorder having it triggered by his mother's death ... not Red ;)
I just hope no one actually does anything nutty because they tried to /list for too long, because then it really will be, at least in some small way, on all of us.
astuce999
01-23-2020, 09:25 PM
Did you play with Final Door on the live Stromm server?
Not sure how conceited this is going to come off, but here goes nothing.
I played Astuce on the Innoruuk server. I had a bit of a following. When the Stromm server opened, one of my "fans" created Astuce on it, as a bit of a joke at first, but ended up playing him and getting into Final Door.
When Innoruuk merged with The Nameless, the option to go to Stromm instead was given and my guild at the time chose to go there instead. I then became "Astucexxx" on Stromm. I did run into the "other Astuce" a couple times, and confused a lot of people. I did join Final Door briefly later on when my guild collapsed, but found a more suitable home with Subliminal Realm.
TL:DR; Yes, but as Astucexxx and not the Astuce you may be thinking of.
cheers,
Astuce
Corbin
01-23-2020, 10:14 PM
Not sure how conceited this is going to come off, but here goes nothing.
I played Astuce on the Innoruuk server. I had a bit of a following. When the Stromm server opened, one of my "fans" created Astuce on it, as a bit of a joke at first, but ended up playing him and getting into Final Door.
When Innoruuk merged with The Nameless, the option to go to Stromm instead was given and my guild at the time chose to go there instead. I then became "Astucexxx" on Stromm. I did run into the "other Astuce" a couple times, and confused a lot of people. I did join Final Door briefly later on when my guild collapsed, but found a more suitable home with Subliminal Realm.
TL:DR; Yes, but as Astucexxx and not the Astuce you may be thinking of.
cheers,
Astuce
I was only vaguely aware of this tale, ty for enlightening me :) I remember Astuce, but must have absented myself during your visit with us in FD. I hope Darinae and the crew are well.
All the best in future adventures!
Doktoor
01-23-2020, 10:19 PM
Not sure how conceited this is going to come off, but here goes nothing.
I played Astuce on the Innoruuk server. I had a bit of a following.
Really conceited.
lordpazuzu
01-24-2020, 01:34 AM
I don't understand why comments like this are necessary. While I wouldn't personally do the camp for that long, why do you care so much if someone else does? Who gives a flying you know what if that's what someone wants to do, as stupid as it may be
I've noticed how people derogatorily refer to getting pixels in a 20 year old game and the people who take it even semi-seriously. It's like,"Bitch, you're playing this too, don't pretend like you're any different."
Asteria
01-24-2020, 02:31 AM
The bottomline is that there are 2 types of people who want to play classic EQ.
Those who want to enjoy the content, and those who find enjoyment by denying others access to the content.
It's very easy to find who's in what camp based on the types of comments they leave here, and even easier in game.
I don't believe we can re-conciliate both sides.
With the merge, the show-runners clearly indicated which side they are on. It is sad that they failed to understand how an overpopulated server would quickly become toxic/radioactive.
Yes, in 1999, you had 1500-2500 players on a single server. You also had people 2-boxing. Neither of those should be true in 2020 for any chance at a healthy vanilla-only server.
Godspeed and best of luck,
Astuce
In 1999, people played to make friends and have fun doing stuff! We weren't all min/maxers waving our hands around in frustration or quitting if we couldn't get a manastone and loot all BiS items...
What are your priorities in life?
astuce999
01-24-2020, 08:20 AM
In 1999, people played to make friends and have fun doing stuff! We weren't all min/maxers waving our hands around in frustration or quitting if we couldn't get a manastone and loot all BiS items...
What are your priorities in life?
Hello Pixel-Denier,
Thank you for a great example of how the two camps have irreconcilable differences. Much like the old saying "a liar won't believe anyone else", pixel-deniers can't even fathom anyone playing for other reasons than their own value-set. If someone is frustrated or quitting, the only possible reason has to be manastone/BiS items, any other statement is immediately dismissed as bullshit.
Even if I brought up facts like "as a bard I have no interest in a manastone or jboots and I'll happily wait for Mask of Deception so that other people can get their guises", I would be instantly met with hateful skepticism.
The cognitive dissonance reaches its crescendo with the last question. While it seems perfectly reasonable and valid for pixel-deniers, for content-enjoyers it's an instant "WTF is wrong with you?"
It's the blue/black vs. gold dress, or Yanni vs. Laurel debate equivalent.
Thank you again for your contribution and I also love the avatar pic!
cheers,
Astuce
ldgo86
01-24-2020, 09:03 AM
Is that info about “something for red server” still going to be a thing?
Asteria
01-24-2020, 10:18 AM
Hello Pixel-Denier
Hello content-enjoyer! ;)
Thank you for a great example of how the two camps have irreconcilable differences.
You're most welcome, mate.
Thank you again for your contribution and I also love the avatar pic!
Cheers! :)
What is your highest level toon right now? Maybe we can group up some time - I wouldn't mind helping you get a guise if you didn't want to wait for a mask of deception.
cd288
01-24-2020, 10:50 AM
Heh, we've already seen this (with a Red P99er):
https://fox40.com/2015/03/23/woman-hospitalized-after-brutal-medieval-mace-attack/
But as crazy as Red makes people, that was the result of someone with a serious disorder having it triggered by his mother's death ... not Red ;)
I just hope no one actually does anything nutty because they tried to /list for too long, because then it really will be, at least in some small way, on all of us.
No...it really won't be on any of us in any way. We don't control drop rates. I don't /list for items and increase the list time.
And it's not really on the staff at the end of the day either...no one is forcing anyone to /list for a manastone, they're not responsible for what some idiot chooses to do. That's like saying a car manufacturer is liable because some moron decided to drive the car into a group of people.
loramin
01-24-2020, 11:26 AM
No...it really won't be on any of us in any way. We don't control drop rates. I don't /list for items and increase the list time.
And it's not really on the staff at the end of the day either...no one is forcing anyone to /list for a manastone, they're not responsible for what some idiot chooses to do. That's like saying a car manufacturer is liable because some moron decided to drive the car into a group of people.
Look, if you have a purely individualistic view of responsibility, then of course no one can ever be responsible for anything anyone else ever does.
But if you look at things like "a car manufacturer, trying to save time and/or money, accidentally creates a flaw that only kills people who break the speed limit and drive over 90 ... but they are still somewhat responsible, even though it was unintentional, and even though it was also the driver's fault for doing 90+", or ...
... "you cook someone a free meal, use slightly expired meat, and they die of food poisoning as a result: even though you just wanted to give someone a free meal and not kill them, you're still somewhat responsible" ...
... then maybe people can be responsible in a small way for other people, even when they're not putting a gun to their head and forcing them to do something.
If the least healthy among us dies while trying to achieve a goal that we've all (as a community) in some small way pushed them to get, while falsely making it out to be attainable by an individual (when it's not, or at least not without health risks), that's somewhat (I'm not saying 100%, or even 50%, but maybe 1% or 0.1%) on us as a community.
Smellybuttface
01-24-2020, 11:55 AM
Look, if you have a purely individualistic view of responsibility, then of course no one can ever be responsible for anything anyone else ever does.
But if you look at things like "a car manufacturer saving time or money and creating a flaw on accident getting someone killed", or "you cook someone a free meal, but don't wash your hands and get they die of food poisoning as a result, you're somewhat responsible" ... then maybe people can be responsible in a small way for other people, even when they're not putting a gun to their head and forcing them to do something.
If the least healthy among us dies while trying to achieve a goal that we've all (as a community) falsely made out to be attainable when it's not, that's somewhat (I'm not saying 100%, or even 50%, but maybe 1% or 0.1%) on us as a community.
I disagree wholeheartedly.
If we’re even 1% responsible, that would imply that we would have had even the smallest chance to change the outcome. So how exactly can we change the outcome?
It’s obviously attainable; people having them is proof. Suggesting the onus is on us if he hurts himself trying to obtain one disregards OP’s freedom of choice. If we in any way infringed on that freedom of choice, then we would be partially responsible. But OP is an adult with the liberty to make his own choices, and as long as his choices don’t negatively impact someone else, then he’s free and clear to make them as he will. In your examples, those people’s actions affected or directly influenced the outcome, or had the opportunity to influence the outcome. We have no ability to realistically influence anything here.
“Most people don’t want freedom, because freedom involves responsibility, and most people are frightened of responsibility” - Sigmund Freud
loramin
01-24-2020, 12:05 PM
But OP is an adult with the liberty to make his own choices, and as long as his choices don’t negatively impact someone else, then he’s free and clear to make them as he will. In your examples, those people’s actions affected or directly influenced the outcome, or had the opportunity to influence the outcome. We have no ability to realistically influence anything here.
The philosophical term for that first idea is "spheres of autonomy", as if everyone has a "bubble of rights" around them. It's an elegant concept, and one of the best/easiest ways of determining where to draw the line ... on people's rights. But rights and responsibilities aren't the same thing.
I'm very much not saying "no one here has the right to say what they want, or do what they want, because it might make someone else do something unhealthy." That's antithetical to what I personally believe.
What I'm saying is, we humans as a community have an social obligation to others in that community. The degree of it, the exact definition of community, etc. varies depending on which moral philosopher you subscribe to, and I'm not trying to pick a particular one. I'm just saying that every moral system sees communities as having at least some small responsibility to watch out for the least able in that community.
And as for not having the power to do that, I disagree. We could say this isn't right, something bad might happen, and protest to Rogean or something ... although of course I don't expect that.
Still, even just talking about the issue is doing something, compared to only ever laughing about people staying awake for 100 hours. It's like that "hold your wee for a Wii" radio contest. Everyone was having fun and laughing, until a nurse called up and said "this dangerous, you shouldn't have this contest" ... but the DJs ignored her and as a result someone died despite her call.
All I'm saying is, whether or not the nurse called, would it be her fault that the person died? Of course not.
But the nurse undoubtedly felt better because she did what little she could to try to prevent something bad from happening to someone she didn't know. The person's death wasn't the nurse's fault (and arguably it wasn't the DJ's either: they just offered a free Wii, they didn't put a gun to anyone's head) ... but good people still try and stop that sort of thing.
loramin
01-24-2020, 12:37 PM
P.S. That "wee for a Wii" contest was in the same place Mace guy comes from. Sacramento is like our own little Florida right here in California ;)
drdrakes
01-24-2020, 12:56 PM
I would not be at Manastone still if the guy in front of me didn't NEED two (he said he's getting 4). Capitalism baby. The guy that's been #6 for 3 days has one already. I don't pretend to understand their motivation just like many don't know why get even one.
Erati
01-24-2020, 01:20 PM
I would not be at Manastone still if the guy in front of me didn't NEED two (he said he's getting 4). Capitalism baby. The guy that's been #6 for 3 days has one already. I don't pretend to understand their motivation just like many don't know why get even one.
Someone has waited 3 days at #6?
Whats the list at now?
drdrakes
01-24-2020, 01:28 PM
Someone has waited 3 days at #6?
Whats the list at now?
At least 8, maybe 12? It's the weekend and some people aren't aware this is happening.
Natewest1987
01-24-2020, 10:19 PM
You can still get them, just be prepared to wait 60+ hours.
Why exactly did you link a YouTube video of you fighting a spider for 15 minutes?
I reckon this is how my nephew feels when he sees his grandparents on facebook.
HandOfFate
01-25-2020, 02:42 PM
With all the talk about Seal Team being evil dictators, who would have thought it would be Black Lotus who turned out to be the true scum bags of the merger. And to think, I almost joined them.
Smellybuttface
01-25-2020, 02:56 PM
With all the talk about Seal Team being evil dictators, who would have thought it would be Black Lotus who turned out to be the true scum bags of the merger. And to think, I almost joined them.
I’ll take Comments out of Nowhere for $1000.
Tenudil
01-25-2020, 10:03 PM
With all the talk about Seal Team being evil dictators, who would have thought it would be Black Lotus who turned out to be the true scum bags of the merger. And to think, I almost joined them.
Storytime? Or random accusations?
BloodMurderCrime
01-25-2020, 11:19 PM
With all the talk about Seal Team being evil dictators, who would have thought it would be Black Lotus who turned out to be the true scum bags of the merger. And to think, I almost joined them.
Without any proof of said accusations it sounds like it's false and this person just wants to be flamer to try and attempt to put the heat on another guild. Whatever the case let's just take a moment to recall the FTE race for Naggy right after the merger and Rogean shouting at Seal Team for pulling some shady business. Just some food for thought before you go running good guilds through the mud. :cool:
Aeaolena
01-25-2020, 11:50 PM
Without wanting to give this person too much attention, Black Lotus did kick a few douche-nozzles from the guild last week and I suspect the above person is one of them.
With that said, I also heard a recent rumor that Seal Team has also kicked people for being assholes.
So lets all just take a moment, take a breath and be thankful for the hope that guilds in general on green don't seem to be lowering their standards just for warm bodies.
In 1999, people played to make friends and have fun doing stuff! We weren't all min/maxers waving our hands around in frustration or quitting if we couldn't get a manastone and loot all BiS items...
What are your priorities in life?
So, since the merge, lots people KS, camp stealing. Low level trying to camp orcs, but high level working faction, farming DF belts for alts. High level camping dervs for rings. Asked a Druid for port to NK, only had 2 gold, 20 silver 100 copper. Dropped me at Toxx and complained about the tip an left me. Sat on list for spawn 8 hours, person camping just before me was solo, then had someone join that wasn't on the list. Original person left, then person that joined took the camp instead of respecting the list. Toxic doesn't begin to describe Tealed/Green.
And it goes on an on, elites dont want to see the plight of the regular players, legacy items? How about just exp an some pp?
The pop timers are wrong in tons of zones, all spawns dont share one timer in a zone, wtf?!
The population of some zone way off, wrong number of some mobs, lots of mobs completely missing from zones, experience gained from lots of mobs completely wrong. ZEM's were not live this early. Classic? This is someone very vague memory of classic. If you actually played then you would wonder what the hell this is. Its a bunch of newer players heard about classic then want to play, classic people didn't have this kind knowledge. Plus, when the devs don't even have that knowledge of classic makes you wonder why try to make classic? Its a twisted mix of new and old with lots of fudging. Why the hell would you have ZEM's knowning damn well high end content is extremely limited in classic? Lets help lots of people get to 50 quick, then have nothing to do but jack with all the lower end spawns that newer players trying to enjoy? Genius
cd288
01-27-2020, 11:47 AM
So, since the merge, lots people KS, camp stealing. Low level trying to camp orcs, but high level working faction, farming DF belts for alts. High level camping dervs for rings.
If you're there for XP, did you try asking the higher level if you could kill the mobs and they could take the belts? Generally I've found most higher levels who are farming drops are more than happy to agree to that arrangement.
The pop timers are wrong in tons of zones, all spawns dont share one timer in a zone, wtf?!
Not sure which timers you think are wrong. Many zones back in the day had the same respawn timer for most mobs in the zone. If you think things are wrong, then do some research and provide evidence. The staff are usually very willing to make changes if evidence can be provided that something is incorrect.
The population of some zone way off, wrong number of some mobs, lots of mobs completely missing from zones, experience gained from lots of mobs completely wrong. ZEM's were not live this early. Classic? This is someone very vague memory of classic. If you actually played then you would wonder what the hell this is.
Again, if you think things are wrong with some of the mobs, then do the research and provide the evidence to prove it and I'm sure the staff will be happy to change it. But "I'm pissy because I remember something this way and you should just trust my memory of something from 20 years ago otherwise you're wrong!1!11!!!" doesn't really cut it here as a standard for making changes to the server...
Its a bunch of newer players heard about classic then want to play, classic people didn't have this kind knowledge.
You're right, we didn't have the knowledge back then that we do now. It's what comes with playing the game for 20 years and is unavoidable. So unless you have one of those Men in Black memory eraser things...
Doktoor
01-27-2020, 06:00 PM
So, since the merge, lots people KS, camp stealing. Low level trying to camp orcs, but high level working faction, farming DF belts for alts. High level camping dervs for rings. Asked a Druid for port to NK, only had 2 gold, 20 silver 100 copper. Dropped me at Toxx and complained about the tip an left me. Sat on list for spawn 8 hours, person camping just before me was solo, then had someone join that wasn't on the list. Original person left, then person that joined took the camp instead of respecting the list. Toxic doesn't begin to describe Tealed/Green.
And it goes on an on, elites dont want to see the plight of the regular players, legacy items? How about just exp an some pp?
The pop timers are wrong in tons of zones, all spawns dont share one timer in a zone, wtf?!
The population of some zone way off, wrong number of some mobs, lots of mobs completely missing from zones, experience gained from lots of mobs completely wrong. ZEM's were not live this early. Classic? This is someone very vague memory of classic. If you actually played then you would wonder what the hell this is. Its a bunch of newer players heard about classic then want to play, classic people didn't have this kind knowledge. Plus, when the devs don't even have that knowledge of classic makes you wonder why try to make classic? Its a twisted mix of new and old with lots of fudging. Why the hell would you have ZEM's knowning damn well high end content is extremely limited in classic? Lets help lots of people get to 50 quick, then have nothing to do but jack with all the lower end spawns that newer players trying to enjoy? Genius
My personal experience has been completely different than this except for agreeing with you about HHK ZEM. FWIW, I'm 45 and have been in one HHK goblin group and zero noble groups and most of my exp has come from grouping, not soloing. And people have been overall very cool.
YendorLootmonkey
01-27-2020, 06:03 PM
Without wanting to give this person too much attention, Black Lotus did kick a few douche-nozzles from the guild last week.
re-invite me pls
Swish
01-27-2020, 06:40 PM
Storytime? Or random accusations?
spin department at work
My personal experience has been completely different than this except for agreeing with you about HHK ZEM. FWIW, I'm 45 and have been in one HHK goblin group and zero noble groups and most of my exp has come from grouping, not soloing. And people have been overall very cool.
This Zerg community is whats toxic, you couple hundred azzhats, play 24/7, trying to get 9 of each legacy item so they can lord their leet loot over other people ruining everything. So casual players left for teal, then the Zergs started crying about not having maases to lord the leetness over an cried for a merger. The swiftness of merge suggest the staff is part of the Zerg community, they dont care if people leave if they dont like it, but then they are worried about server being empty, makes lots of sense. This whole server has short life anyway, while its new people will play, you think this many players gonna be playing in a year? 2 years? That merge just exponential decreased that life span. Eventually gonna look like most player servers. 100-200 people tops
douglas1999
01-28-2020, 09:29 PM
There does seem to be a severe lack of mobs at the 35+ range. Nobody seems to group in lower guk or solb, its often a solo enchanter or duo holding camps. Every obscure guard camp is taken, you sit around LFG for hours. Classic had tons of groups going like everywhere.
Tecmos Deception
01-28-2020, 09:30 PM
This Zerg community is whats toxic, you couple hundred azzhats, play 24/7, trying to get 9 of each legacy item so they can lord their leet loot over other people ruining everything. So casual players left for teal, then the Zergs started crying about not having maases to lord the leetness over an cried for a merger. The swiftness of merge suggest the staff is part of the Zerg community, they dont care if people leave if they dont like it, but then they are worried about server being empty, makes lots of sense. This whole server has short life anyway, while its new people will play, you think this many players gonna be playing in a year? 2 years? That merge just exponential decreased that life span. Eventually gonna look like most player servers. 100-200 people tops
:rolleyes:
There does seem to be a severe lack of mobs at the 35+ range. Nobody seems to group in lower guk or solb, its often a solo enchanter or duo holding camps. Every obscure guard camp is taken, you sit around LFG for hours. Classic had tons of groups going like everywhere.
Yeah, classic had tons of groups everywhere. It was because most people were willing to go anywhere. On p99, folks log in and don't find a group in CB or unrest, or at frenzy, or in HHK, or whatever, that is ready to invite whatever class they happen to be the moment they log on, so they turn on LFG on and watch netflix for 4 hours before coming to the forums to bitch that the server is toxic.
cd288
01-29-2020, 10:30 AM
This Zerg community is whats toxic, you couple hundred azzhats, play 24/7, trying to get 9 of each legacy item so they can lord their leet loot over other people ruining everything. So casual players left for teal, then the Zergs started crying about not having maases to lord the leetness over an cried for a merger. The swiftness of merge suggest the staff is part of the Zerg community, they dont care if people leave if they dont like it, but then they are worried about server being empty, makes lots of sense. This whole server has short life anyway, while its new people will play, you think this many players gonna be playing in a year? 2 years? That merge just exponential decreased that life span. Eventually gonna look like most player servers. 100-200 people tops
This seems like kind of a foolish comment, no offense. P99 has had at minimum several hundred people on for years now. It's not going anywhere in like the next year or two. If anything there will be more people because Kunark and Velious release over the next year or two.
Tuljin
01-29-2020, 10:41 AM
:rolleyes:
Yeah, classic had tons of groups everywhere. It was because most people were willing to go anywhere. On p99, folks log in and don't find a group in CB or unrest, or at frenzy, or in HHK, or whatever, that is ready to invite whatever class they happen to be the moment they log on, so they turn on LFG on and watch netflix for 4 hours before coming to the forums to bitch that the server is toxic.
They want the specific group composition at the specific camp at the specific time they want without having to break the camp at all AND they want their bowl of -exclusively- "Great White" Shark Bites fruit snacks with every other color removed roflllllllll
Crystalsha
01-29-2020, 10:09 PM
Since the merge, I have not been able to log into game. I get an error that looks like in
blue says : Click this link for more information
and below that in red : spells_us.lxt(/31221104)
the blue link takes me to a page that said I might not have permissions to post ?
I have tried deleting and er-installing but get same response :confused:
Jubal
01-29-2020, 10:26 PM
1051 at 9pm CST
A week later we're hanging around 975 during primetime.
Siege
01-29-2020, 11:52 PM
There does seem to be a severe lack of mobs at the 35+ range. Nobody seems to group in lower guk or solb, its often a solo enchanter or duo holding camps. Every obscure guard camp is taken, you sit around LFG for hours. Classic had tons of groups going like everywhere.
On the flipside, now is the best time to level all of your alts to 30 or 35, which is what I'm doing. Classic has the best low-level content, and Kunark has the best mid- to high-level content. Enjoy those Sol A and Upper Guk groups while they last.
A week later we're hanging around 975 during primetime.
Primetime *wednesday*. FWIW, that wednesday peaked at 1150. The previous wednesday's high was 1248.
silo32
01-30-2020, 08:37 AM
There does seem to be a severe lack of mobs at the 35+ range. Nobody seems to group in lower guk or solb, its often a solo enchanter or duo holding camps. Every obscure guard camp is taken, you sit around LFG for hours. Classic had tons of groups going like everywhere.
say what?
solb royals has been almost perma camped with a full party running almost around the clock pre merge..
you playing on the same server as the rest of us?
in fact there is a full party at royals now with a 3+ hour wait list
same as last night before I went to bed. 2 of those players have been in the party for 17+ hours...
pass me whatever your smoking
haluden
01-30-2020, 10:18 AM
I appreciate all the staff do, but honestly im done on grean. Server merger was the worst thing ever IMHO.
I joined teal for the quiet. Green has always been a nightmare. Over populated from day 1.
Just gonna chill on blue.
Jubal
01-30-2020, 12:05 PM
Primetime *wednesday*. FWIW, that wednesday peaked at 1150. The previous wednesday's high was 1248.
I'm using /who all count as a player count - it appears you're using the server list number which counts players at character select and often gives an inflated number. Either way both show another 100 player drop from the previous week which was already showing a 400-500 drop from the combined teal+green primetime populations.
Smellybuttface
01-30-2020, 12:33 PM
I'm using /who all count as a player count - it appears you're using the server list number which counts players at character select and often gives an inflated number. Either way both show another 100 player drop from the previous week which was already showing a 400-500 drop from the combined teal+green primetime populations.
/who all though will just say "cut off too many." I doubt many people sit at character select more than a few seconds, so the count is probably accurate.
Jubal
01-30-2020, 03:12 PM
/who all though will just say "cut off too many." I doubt many people sit at character select more than a few seconds, so the count is probably accurate.
/who all count not /who all. /who all count pulls up how many people are in world and its usually 100+ different than what the server number shows at server select.
Clumpoid
01-30-2020, 08:01 PM
I appreciate all the staff do, but honestly im done on grean. Server merger was the worst thing ever IMHO.
I joined teal for the quiet. Green has always been a nightmare. Over populated from day 1.
Just gonna chill on blue.
Imagine quitting cause you can’t have all the best camps.
Smellybuttface
01-30-2020, 08:38 PM
Imagine quitting cause you can’t have all the best camps.
The "imagine..." trope we decided to retire in 2020.
https://www.project1999.com/forums/showthread.php?t=348487
Clumpoid
01-30-2020, 09:01 PM
The "imagine..." trope we decided to retire in 2020.
https://www.project1999.com/forums/showthread.php?t=348487
Imagine thinking that
Wallicker
01-30-2020, 09:18 PM
40+ group ideas:
Gfay Woodelf guards-25+ lvl 38-42 guards that drop plat and FS solid zem, could support a full group probably two.
Felwithe guards- could support a small or full group will need fear though. Zem
Kaladim guards- another 20ish lvl 40 guards with good loot. Full group. Zem
Kedge keep - 3 groups could spread out in here... not sure why swirlspines aren’t on lock for haste belts and gems. Zem
Neriak Arena Ogres - 5 lvl 50 warriors w/ 8.5k hp on 6 min timer with zem. Great spot for full group or two midsize groups.(drop rare 49 words)
Bear pits in perma - great spot for well rounded 45+ group
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