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View Full Version : New Enchanter Charm


Splorf22
04-26-2011, 12:30 PM
So I played a bit yesterday after not having played since the charm nerf.

I was kind of surprised after all the negative press, but I was able to charm solo Karnor's quite effectively (entrance through RCY). Pre-nerf I'd be able to charm those things for ~10 minutes; now about 5 - but still more than enough to solo and dealing with a charm break or two is not that bad when you keep the other mob rooted. I haven't tried Chardok where the mobs are higher level, but for charm soloing you really don't need much duration.

What is really obnoxious now is keeping a pet permacharmed in a group, since you have 2-3 times as many charm breaks. I finally gave up; my guy is now officially a poor wizard with great buffs, and about 50% less fun to play in groups now. Although its a hell of a lot easier to go AFK now :cool:

Anyway, I would like to make a proposal which I am 100% sure will be ignored as not being classic. Since the charm system is already not classic at all (from what I have read charisma was almost worthless on classic, and I saw zero posts about how the new system is closer to classic), we might as well have a fun system.

My suggestion is that every time a mob is charmed it loses a cumulative -10 MR. So charm soloing is basically unaffected, but in a group as you continue to recharm and recharm you gradually end up with a more malleable pet.

I am sure this has 0 chance of being implemented, but I thought it was a cute idea.

Nanto
04-26-2011, 12:51 PM
Signed. So disheartening playing for days of playtime, only being level 53, and feeling like my character is dead.

I was in a KC basement group the other day, we had a shaman for slows and a bard was pulling/mezzing.

This meant I got to stand up and refresh haste/C2 every 20 minutes. That's it.

I nuked for a while but nuking for 5% gets old really fast. After an hour I basically went AFK and nobody noticed. 2 hours later I asked myself "why am I even levelling this character if it's not possible to have fun anymore?".

There's nothing wrong with nerfing charm from how it was before.

There is something wrong with completely murdering the skill and making it unusable in groups. Yes, I've figured out that I can still charm solo when I'm next to the zoneline too. That doesn't make being in groups any less boring nowadays.

Current workaround: Use level 1 mez to tash/charm/re-charm, it only lasts like 15 seconds tops anyway which is plenty of time to tash and roll the dice on two charms before a break.

I watched a level 58 enchanter with 250 CHA (Rilen) have four consecutive 15-second charms in Chardok the other day. Heartbreaking.


This is like taking CH away from Clerics and telling them to spam Sup Heal.

Seaweedpimp
04-26-2011, 12:56 PM
I just feel bad for the people that didnt get to charm kill 2nd floor in CoM.

That shit was crazy good exp.. Too easy tho imo. But i got a nice slide down the hill thats for sure. Not including all the asshat necros using shadowbond when it was about as broken as it could be.

Nanto
04-26-2011, 01:01 PM
Well, if the Necromancers caused this nerf I don't see why the Enchanters have to suffer too.


I see no shortage of necros soloing all over Kunark. I don't even want to log in my ENC, as I'm sure many others also feel.

Seaweedpimp
04-26-2011, 01:04 PM
Oh dont get me wrong, there was allways an enchater there too.

bout 3/4 nec though.

Kassel
04-26-2011, 01:06 PM
Our enchanter in Chardok was holding his charm for 10+ min at a pop. We did have a mage and shaman in the group so i am sure thier debuffs greatly effect charm duration. Charm can still be great, but maybe not as much solo.

Brain
04-26-2011, 01:07 PM
I'm in the same boat, why even provide us with the charm spell line if it's FUBAR and isn't even worth buying anymore...

Seaweedpimp
04-26-2011, 01:09 PM
Because its supposed to be un reliable. Sure lets just charm this ice cometing krup wizard that also has haste and swings for 140 a hit.

?????????????????????????????????

?????????????????????????????

Nanto
04-26-2011, 01:12 PM
Unreliable is fine. Unusable is not.

I don't think anyone is asking for it to be changed back the way it was, but having 210 CHA should at least give me some sort of bonus against the spell breaking 10 seconds in after three repeated casts.

baalzy
04-26-2011, 01:12 PM
Once (if?) spell agro gets fixed Enchanters will be more fun because groups can pull huge pile of mobs for the enc to mez without fearing that they'll get insta-gibbed as soon as the MA wakes up a new mob.

Nanto
04-26-2011, 01:15 PM
Eh, if that's the problem you're having just use Mind Wipe (aoe mem blur) after you mez. As long as the tank breaks mez with something besides auto-attack the mob won't even look at you.

Seaweedpimp
04-26-2011, 01:15 PM
Its still viable. You guys must be terrible on your enchanters. AoE stun > all.

How could you even have a problem? ;/

Splorf22
04-26-2011, 01:15 PM
I didn't post this to start a huge whine fest about the new charm. My point was:

1) The charm nerf was totally a decision of the developers, who thought enchanters were getting too much XP charm soloing. We don't have any logs for real durations during classic, and the current system is totally different anyway.

2) Charm soloing near zones for good XP works almost as well as it did before, and is certainly much better than grouping.

3) Charm for grouping is annoying as hell now.

4) Since the system isn't doing what the developers want, maybe they should change the system.

5) Said change is not going to happen, but I feel better after posting my idea anyway.

Seaweedpimp
04-26-2011, 01:16 PM
there are no mediocre enchanters, the good and the bad.

Vendar
04-26-2011, 02:24 PM
silly chanters, didnt any of u play classic? chanters are not pet classes and they are not solo classes.

during this era they have always been group support classes.


Welcome to Kunark!

baalzy
04-26-2011, 02:51 PM
silly chanters, didnt any of u play classic? chanters are not pet classes and they are not solo classes.

during this era they have always been group support classes.


Welcome to Kunark!

There were no mechanic changes between kunark and velious as far as charm went. Then in velious enchanters were charming everything.... The only thing that changed was knowledge.

nalkin
04-26-2011, 02:57 PM
I do not support the OP because I would like to be able to find a group.

Sorrow*qc
04-26-2011, 03:08 PM
enchanter went from fun to boring class, i agree

redghosthunter
04-26-2011, 03:18 PM
My suggestion is that every time a mob is charmed it loses a cumulative -10 MR. So charm soloing is basically unaffected, but in a group as you continue to recharm and recharm you gradually end up with a more malleable pet.



This don't make sense from a "logical," point of view... If say some random magic user- charms a victim and finally the charm breaks. Would not the victim wonder ... Why they were so bent on doing anything the caster wanted? Prior exposure would make the victim MORE resistant not less.

And sure i believe there should be some middle ground. The people that are saying they have no problem are the ones who are stacking RM debuffs.

Nedala
04-26-2011, 03:22 PM
Signed. So disheartening playing for days of playtime, only being level 53, and feeling like my character is dead.

I was in a KC basement group the other day, we had a shaman for slows and a bard was pulling/mezzing.

This meant I got to stand up and refresh haste/C2 every 20 minutes. That's it.



Serously? You can hold a pet while soloing, but with a shammy for malo in your grp and a healer that backs you up, you are not able to hold a charmpet? Keep tash + malo always up on the pet, it makes a huge difference.




3) Charm for grouping is annoying as hell now.


I think solo charm is annoying as hell now cause sometimes i get like 3 charmbreaks in one fight, while in grps with a mage or sham its way better.

Ruinous
04-26-2011, 03:37 PM
silly chanters, didnt any of u play classic? chanters are not pet classes and they are not solo classes.

during this era they have always been group support classes.


Welcome to Kunark!

THIS.

Seriously. I played an enchanter Kunark, Velious, Luclin, and some of PoP. Never during that time playing during Kunark was charm a viable way of performing as an OP pet class in a group. Enchanters were not used as DPS classes. Perhaps you're all a bit disconnected from the "Crowd Control" responsibilities because of zone overcrowding and lack of mobs to kill. You get the best support buffs in the game. Grouped with the ability to AE Mez / Stun, mind wipe, slow, ToT, debuff and throw some mediocre DoTs / DD's. You are a utility class intended to empower your group mates and keep everyone alive by mezzing, stunning casters and stealing mana.

Why are there so many QQ threads about not being able to DPS with charm pets? Play a pet class instead and sacrifice all the other benefits you have from being an enchanter. If you want to xp with a charm pet I've got a novel idea for you - duo instead. Even during PoP era on Live charm was mostly only viable if you had someone to snare for you.

Ruinous
04-26-2011, 03:47 PM
There were no mechanic changes between kunark and velious as far as charm went. Then in velious enchanters were charming everything.... The only thing that changed was knowledge.

Sounds like a broad generalization to me. The only time I recall charming in Velious was giants for Kael raids. This was with the full support of a raid to keep unpredictable charm breaks under control with offtanks, healers, shaman / mage debuffs, etc. It's not like Velious came around and some enchanter opened their spell book and was like.... oh shit, I can make something my pet for 5 minutes straight without any risk, why didn't I use this before??