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View Full Version : Immersion and camera view


Dakel
12-26-2019, 01:44 PM
I hate playing playing zoomed out or 3rd person type view. Ruins the immersion for me. Some classes though it seems to be almost required. Like zooming out to see around corners to lull or maybe for crowd control. I think that’s why I loved my rogue back in live. Never needed that. Which classes do you think wild never need to leave 1st person view? And yes I spend way too much time thinking about this stuff...🤓

Maybe easier to say which classes require it?

Cen
12-26-2019, 01:54 PM
Human eyepatch warrior role play king Bradley ultimate eye only ever move forward charging your enemies now and forever first person mode only

Dakel
12-26-2019, 02:03 PM
Yeah I can see warrior for sure. No need to leave 1st person.

Side note: love the role play there. I’ve never seen Full Metal Alchemist but after reading the fandom King Bradley bio I definitely will. ��

El-Hefe
12-26-2019, 02:15 PM
Every class needs 3rd person if you play in 16:9.

Switch to 3:4 and suddenly first person is usable again.

Dakel
12-26-2019, 02:20 PM
Hmm. How will this help? Will definitely try that El Hefe. I’ve been in 16:9.

El-Hefe
12-26-2019, 02:38 PM
16:9 was implemented by chopping the top and bottom of the viewport off. Basically shrinking your FOV to the point of being a severe disadvantage to anyone playing in first person.

Cen
12-26-2019, 03:34 PM
Everyone should be using /viewport without it you are handicapped :p

Cen
12-26-2019, 03:35 PM
Please go to https://wiki.project1999.com/Viewport for more info it takes a few moments to do its just an ingame command to fix your display ratio its amazing

jackd104
12-26-2019, 11:41 PM
I change camera perspectives constantly while playing depending on the situation. Running through a tight dungeon is first person. Fighting in open you need to zoom way out so you don’t get surprised by roomers. Kiting or root dotting requires 3rd person so you can watch mob while you run. Etc etc. camera key is bound right next to movement keys.

Siege
12-26-2019, 11:47 PM
Every class needs 3rd person if you play in 16:9.

Switch to 3:4 and suddenly first person is usable again.

Shamans get a spell that zooms out their FOV, making first-person usable in 16:9. Can't remember the name of it, but you buy it from a gyspy in Oasis of Marr.

vossiewulf
12-27-2019, 11:16 AM
Shamans get a spell that zooms out their FOV, making first-person usable in 16:9.

What spell? Never came across that and I'm not seeing it looking at the shaman spell list.

Trying to figure out how someone comes up with the Viewportation spell idea.

solleks
12-27-2019, 11:35 AM
First person view should be required. I also think that you should be required to roleplay and everything should be no drop. Recharging ruins the game.

El-Hefe
12-27-2019, 12:56 PM
First person view should be required. I also think that you should be required to roleplay and everything should be no drop. Recharging ruins the game.

I think we should all get ponies and dental hygiene should be mandatory under penalty of catapult.

Siege
12-27-2019, 01:21 PM
What spell? Never came across that and I'm not seeing it looking at the shaman spell list.

Trying to figure out how someone comes up with the Viewportation spell idea.

Assiduous Vision gives you Ultravision and increases FOV.