View Full Version : Spawn Rate of End Game Named Mobs on Green and Teal
mittens69
12-23-2019, 05:45 PM
It seems that a large number of the 35+ named mobs on Green and Teal have had their spawn rates cut more than in half. A number of 'common' named mobs, such as the Ghoul Lord in Guk, or Efreeti, seem to have exceptionally low spawn rates now. Ghoul Lord is Classically a 75% spawn rate, and now seems to be < 25% spawn rate.
I understand the Admins can run this server however they like, but could the community be advised changes to spawn rates of mobs through patch notes and such? If I had known the efreeti was now at a < 10% rate I would not have spent 8 hours camping him with 0 spawns. I understand RNG, but rates on mobs have been very reduced, down way past 'classic' levels on our classic servers, and I wish I could know which mobs had their spawn rates thus nerfed so I could not waste my time trying to camp them.
Please let us know.
TripSin
12-23-2019, 06:16 PM
I understand RNG
Are you sure you do, though? Most people don't. You could at the very least provide some modicum of empirical evidence for your claims of lowered spawn rates instead of a short, purely anecdotal story.
mittens69
12-23-2019, 06:19 PM
Are you sure you do, though? Most people don't. You could at the very least provide some modicum of empirical evidence for your claims of lowered spawn rates instead of a short, purely anecdotal story.
Ghoul Lord is supposed to be 75% and its so nerfed they even say its not 75% on the wiki on green. Dozens of people who have camped him for hundreds of hours now all experiencing the same low spawn rate is no anecdotal.
nilbog
12-23-2019, 06:25 PM
Spawn rates on npcs have not changed.
Sometimes an area with poorly level distributed spawngroups is redone (like wandering low level trash), and usually mentioned in patch notes. Any change to 'end game named mobs' would most likely be addressed in patch notes, and furthermore would be done to make it more classic, not less.
flacidpenguin
12-23-2019, 06:31 PM
Spawn rates on npcs have not changed.
Sometimes an area with poorly level distributed spawngroups is redone (like wandering low level trash), and usually mentioned in patch notes. Any change to 'end game named mobs' would most likely be addressed in patch notes, and furthermore would be done to make it more classic, not less.
I am not trying to be disagreeable but how could a mobs with a classical spawn rate of 75% spawn like less that 15% of the time. Going 5 hours or so without a single lord spawn, for instance, has like a < 1% chance of happening when his spawn rate is classically 75%. Either everyone is super unlucky or it's not his classic spawn rate.
drdrakes
12-23-2019, 06:52 PM
Second time I camped AoF I saw 27 straight PH, not even a claw. Around 12 hours.
Ivory
12-23-2019, 06:55 PM
Not just spawn rates....but also drop rates it seems (as everyone doing the manastone camp can tell you).
I second the call for data and empirical evidence over the complaints about how it “feels” like an unclassic spawn rate. Have you considered that you’re just less patient and/or more proficient player than you were in 1999?
For example, I don’t anecdotally feel like ghoul lord is as low as 15%. I’ve seen him spawn back to back multiple times, seems fairly common. The Monopoly odds of rolling doubles 3x (and going to jail for it) are around 0.5% (per player turn), but it happens with some regularity, welcome to the RNG!
zillabunny
12-23-2019, 07:38 PM
Post the last 64 spawns then please? I'd love to see it distribution and see how close it is to the 75% it was back on the day
Hell if even 50% I'd be psyched
Post the last 64 spawns then please? I'd love to see it distribution and see how close it is to the 75% it was back on the day
Hell if even 50% I'd be psyched
Cazic helps those who help themselves! Go camp it for 30 straight hours yourself, and then you post the data. If you’re implying that Nilbog should go look it up for you, I think you’re barking up the wrong tree- he doesn’t work for you :rolleyes:
I might also question the accuracy of that 75% figure, do we have real, reliable data to back that up in era?
RipVanFish
12-23-2019, 08:35 PM
Post proof, of how it should be, and your logs from how it is. Nothing gets changed by dropping a post on the forums about how you remember classic was 20 years ago.
turbosilk
12-23-2019, 08:35 PM
I am not trying to be disagreeable but how could a mobs with a classical spawn rate of 75% spawn like less that 15% of the time. Going 5 hours or so without a single lord spawn, for instance, has like a < 1% chance of happening when his spawn rate is classically 75%. Either everyone is super unlucky or it's not his classic spawn rate.
Because they didn't have 75% spawn rates. Those are low spam rate mobs just like the froglok king. People that spent a lot of time in lguk and solb know those are low spawn rate named. 75% efreeti rate? Come on man you're just telling everyone you're not credible.
apeBits
12-23-2019, 08:37 PM
Spawn rates on npcs have not changed.
Sometimes an area with poorly level distributed spawngroups is redone (like wandering low level trash), and usually mentioned in patch notes. Any change to 'end game named mobs' would most likely be addressed in patch notes, and furthermore would be done to make it more classic, not less.
Naw, they cut spawn rates in half to compensate for server split.
Wallicker
12-23-2019, 08:43 PM
Naw, they cut spawn rates in half to compensate for server split.
No, no they didn’t.
mittens69
12-23-2019, 09:02 PM
Because they didn't have 75% spawn rates. Those are low spam rate mobs just like the froglok king. People that spent a lot of time in lguk and solb know those are low spawn rate named. 75% efreeti rate? Come on man you're just telling everyone you're not credible.
Efreeti is 20-30%, a rate he is not spawning at
diodio
12-23-2019, 09:06 PM
Lol , when I see the title , I tell myself better don't play this game again .
Kirrund
12-23-2019, 09:43 PM
Spawn rates on npcs have not changed.
Sometimes an area with poorly level distributed spawngroups is redone (like wandering low level trash), and usually mentioned in patch notes. Any change to 'end game named mobs' would most likely be addressed in patch notes, and furthermore would be done to make it more classic, not less.
Sometime in the couple weeks or so, Koalindl fish spawn rate has been reduced. It definitely takes longer for them to spawn, as I farmed them for faction for a few days on different characters.
Also, the Cleaner and the accompanying Large Rats in North Kaladim take roughly twice as long to spawn now. I have killed this hundreds of times. Before, when I killed the Cleaner I could loot the body and run to South Kaladim and turn in, and get back in time just as his PH spawned give or take 10 or 15 seconds. Now, you do the same and you sit there for another 3 or 4 minutes.
It may be a bug, but something has changed.
ZiggyTheMuss
12-23-2019, 10:05 PM
Efreeti is 20-30%, a rate he is not spawning at
So whiny.
I remember when I used to camp this spot on blue, sometimes I would go 8 hours without seeing a single Freeti. Sometimes I would get him 3 times in a row. It's called RNG for a reason, MORAN!
Erati
12-23-2019, 10:19 PM
Sometime in the couple weeks or so, Koalindl fish spawn rate has been reduced. It definitely takes longer for them to spawn, as I farmed them for faction for a few days on different characters.
Also, the Cleaner and the accompanying Large Rats in North Kaladim take roughly twice as long to spawn now. I have killed this hundreds of times. Before, when I killed the Cleaner I could loot the body and run to South Kaladim and turn in, and get back in time just as his PH spawned give or take 10 or 15 seconds. Now, you do the same and you sit there for another 3 or 4 minutes.
It may be a bug, but something has changed.
Spawns were faster the first week of Green and they eventually slowed down the rate especially when Teal arrived.
Kirrund
12-23-2019, 11:50 PM
Spawns were faster the first week of Green and they eventually slowed down the rate especially when Teal arrived.
I am aware of that. The changes I am talking about happened within the last two weeks. Teal has been around for over a month.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.