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zillabunny
11-19-2019, 11:55 AM
Get an unrest group with a shaman... Notice the puller is moving quite slow and I've been here for 10 minutes with now sow....

I ask what's the deal and he says that he doesn't sow cause ghouls root overwrite it... I am flabbergasted a guild members said this is the 4th time he's mentioned it...

Fast forward a few hours after he leaves...

A druid joins were banging through the main rooms and she says hey guys I think ghoulbroot might overwrite sow... Let me know if it wears off! I was floored!

LiQuid
11-19-2019, 01:23 PM
As someone that recently replayed those levels, let me tell you at that level SoW literally takes 20% of a shamans mana bar (at least it did for Ogre, which I assume your shm was cuz it's the only proper choice for a shaman). I was one of those "assholes" that refused to sow noobs when I hit level 9 on green because every time I entered a zone I got more /tell requests for SoW than I had mana bar to cast them, which would have been 10 minutes of just sitting to get it back.

The reason your druid was likely able to sow your team is because druids are useless and have no other helpful spells. Sowing everyone is their only duty to a group. Shaman got other things to use their mana on.

I hope I cleared up your issue

Tecmos Deception
11-19-2019, 01:28 PM
What plush said except that I picked the wrong race and was too lazy to level an ogre on teal too beyond like level 3 :(

Cecily
11-19-2019, 01:32 PM
Has the class elitism started already? You fucking nerds

LiQuid
11-19-2019, 02:03 PM
Has the class elitism started already? You fucking nerds

I mean, tell me where I lied

Cecily
11-19-2019, 02:15 PM
I mean, tell me where I lied

Honest question: How is a low level shaman more useful than a low level druid? Is it it the 20% slow or is it the AGI buffs?

Spock2020
11-19-2019, 02:42 PM
I wonder how many times the druid was ask for a ds and how many times did he use a dot and snare on the mob.

LiQuid
11-19-2019, 03:41 PM
Honest question: How is a low level shaman more useful than a low level druid? Is it it the 20% slow or is it the AGI buffs?

Spamming IF heals

Videri
11-19-2019, 03:47 PM
I ask what's the deal and he says that he doesn't sow cause ghouls root overwrite it... I am flabbergasted a guild members said this is the 4th time he's mentioned it...

A druid joins were banging through the main rooms and she says hey guys I think ghoulbroot might overwrite sow... Let me know if it wears off! I was floored!

Wait, OP, why are you flabbergasted? Are you flabbergasted that SoW classes would neglect SoWing group members because it is constantly being overwritten? That sounds reasonable, depending on the group’s collective mana regen rate versus how frequently the group fights ghouls. Or are you flabbergasted to find out that roots/snares overwrite SoW? Were you floored by the Main Room druid because he offered to refresh it if it wore off?

Tricket
11-19-2019, 03:49 PM
Get an unrest group with a shaman...
I ask what's the deal and he says that he doesn't sow cause ghouls root overwrite it... I am flabbergasted a guild members said this is the 4th time he's mentioned it...

which camp? Outside no real excuse - there's only that one ghoul by the water. Upstairs in fire-pit isn't so bad except the odd Carrion Ghoul. Main Room makes sense though cause there's 3 ghouls in the room itself plus all the side rooms have a chance to spawn ghoul

A at that level SoW literally takes 20% of a shamans mana b

This is important - depends on group comp but chances are the shaman is dotting, healing, buffing, etc. and there's really not much running around a puller needs to do if they can solidly rotate the spawns. like 10 feet from door to camp.

not convinced the shaman is doing a bad job here

Donkey Hotay
11-19-2019, 03:50 PM
Having received an unsolicited SoW from Plush during the first week on Green, I suspect all this guff is just bluster and Plush has the same heart of gold the Blue Plush had.

Danth
11-19-2019, 03:51 PM
Honest question: How is a low level shaman more useful than a low level druid? Is it it the 20% slow or is it the AGI buffs?

More useful is up for debate, but the Shaman does have advantages if we're talking teens-level characters. Shaman gets better armor (banded typically at low levels) and can act as a tank perfectly fine if it has to. Druids go squish even in the teens. Shaman also heals better than Druid during the teens due to the mana efficiency obtained from Inner Fire while the Druid equivalent (Skin like Wood) doesn't add health. Skin like Rock does but it doesn't scale enough to be particularly good until after either class gets Healing at 19 anyhow. As damage they're relatively equal. Druid's primary advantage lies in getting root earlier and having snare for stopping runners if necessary.

Spirit of Wolf costs a (relative) lot of mana at lower levels so constantly re-buffing it on a puller or tank who's being constantly stripped makes little to no sense. In a zone like Unrest it's also largely unnecessary since a strafe-running player should be able to outrun about anything in the zone and a ghoul-rooted player isn't outrunning anything.

Danth

kjs86z
11-19-2019, 03:54 PM
lol @ ogre shaman comment

try troll

Cecily
11-19-2019, 03:54 PM
Comparing a level 9 shaman's mana pool to a level 14 druid's is a very good argument.

Videri
11-19-2019, 03:59 PM
I’d like to add that iDoTs are a waste unless they tick for near full duration, so if your group has reasonable kill speed, you’re better off nuking, even once.

Cecily
11-19-2019, 04:06 PM
Point being, shamans have unearned place on hierarchical power structure due to decades of oppression and social stratification deteriorating the self-esteem of an equally competent healer class.

Cecily
11-19-2019, 04:09 PM
I’d like to add that iDoTs are a waste unless they tick for near full duration, so if your group has reasonable kill speed, you’re better off nuking, even once.

Dear God why? This is why EQ isn't fun anymore. We're talking first 20 levels and min/max mana efficiency strategy. You can melee your way to 20 on most classes.

enjchanter
11-19-2019, 04:12 PM
Ghoul root overwrites sow ? What ?

Tricket
11-19-2019, 04:24 PM
Dear God why? This is why EQ isn't fun anymore. We're talking first 20 levels and min/max mana efficiency strategy. You can melee your way to 20 on most classes.

Have you ever been down to the last bubble of health, praying you don't miss 2 more times in a row or it's over for you?
Pleading to the RNG gods that your next hit is as 12 so you can get the mob to running range, desperate that they miss or hit low so you can survive?
Have you ever You're crippled in movement speed to the point that even strafe-running won't save you - desperate for the mana to cast some heal.. any heal...
Inner fire is 10 mana and heals up to 20 health. that's easily 2-3 mob swings.

We're not min-maxing, we're clinging to life to avoid exp loss.

LiQuid
11-19-2019, 04:38 PM
Having received an unsolicited SoW from Plush during the first week on Green, I suspect all this guff is just bluster and Plush has the same heart of gold the Blue Plush had.

I don't know who the you are but I can assure you I did no such thing

Cecily
11-19-2019, 04:40 PM
we're clinging to life to avoid exp loss.

Not classic

Troxx
11-19-2019, 04:46 PM
If it’s being constantly overwritten it just begs the question is it truly necessary. Unrest is small enough you don’t really need sow. If constantly refreshing sow means not enough mana to heal - stop casting sow. Otherwise? Cast sow on you group mates and pullers. Low mana pool means dick as you regen the same regardless of how deep your pockets are.

Regarding helpful spells sham vs Druid ... at low level they heal equally well and thus a Druid has an equally good set of things to use mana on. Heals, irregular buffs, snare, sow and DS.

Donkey Hotay
11-19-2019, 04:49 PM
I don't know who the you are but I can assure you I did no such thing

You absolutely did, at the Inno/SRo ZL, and no amount of ForumQuesting alterego is going to make me dislike you so don't even try.

zillabunny
11-19-2019, 05:41 PM
Shaman was level 22 and the druid was 19...

LiQuid
11-19-2019, 06:00 PM
You absolutely did, at the Inno/SRo ZL, and no amount of ForumQuesting alterego is going to make me dislike you so don't even try.

Provide fraps

Vaye
11-19-2019, 06:09 PM
I remember Plush didn't sow anyone back in our derv days, and the extra mana to heal was pretty noticeable.

And def got a heart of gold. Thanks again for that Box of Abu-Kar <3

Lulz Sect
11-19-2019, 06:27 PM
https://i.imgur.com/MXLUPiM.jpg

Nirgon
11-19-2019, 06:31 PM
lol

Videri
11-19-2019, 06:56 PM
Dear God why? This is why EQ isn't fun anymore. We're talking first 20 levels and min/max mana efficiency strategy. You can melee your way to 20 on most classes.

Well, Cec, I’ve seen it too many times: the puller brings a mob into camp, melees and pets start hitting it, some guy casts a DoT, and fifteen seconds later, the mob dies. This poor Ogre cast a 40-mana spell and did 12 damage.

Insert YouMakeMeSad.jpg

Cecily
11-19-2019, 08:53 PM
That's fair, but people learn from mistakes like that, right? Right?

BlackBellamy
11-19-2019, 09:03 PM
As an unrest shaman, I would spend that mana on literally anything else other than sow. Cleric need AGI? Np.

kaluppo
11-19-2019, 09:13 PM
As someone that recently replayed those levels, let me tell you at that level SoW literally takes 20% of a shamans mana bar (at least it did for Ogre, which I assume your shm was cuz it's the only proper choice for a shaman). I was one of those "assholes" that refused to sow noobs when I hit level 9 on green because every time I entered a zone I got more /tell requests for SoW than I had mana bar to cast them, which would have been 10 minutes of just sitting to get it back.

The reason your druid was likely able to sow your team is because druids are useless and have no other helpful spells. Sowing everyone is their only duty to a group. Shaman got other things to use their mana on.

I hope I cleared up your issue

Druids can heal, snare mobs, root adds, Harmony pull outdoor zones, str buff, skin buff (HP+AC), DS tank for extra damage, Dot if mobs die slow or nuke if mobs die fast. In outdoor groups Druids can charm animals to do extra DPS for group.

All that can be done at lower levels. At higher levels you can add port, wolf form, regen and eventually the all sought after PotG for the sweet mana regen.

So the only thing useless is your lack of understanding the Druid class. I hope I have cleared up your issue ;)

DMN
11-19-2019, 09:34 PM
Druids easily better than shaman 1-34. in vanilla, frankly. The damage efficiency of the damage shield is huge and the both heal the same. And being able to snare and root is much better than only root, which again will save a lot of mana if the mobs being pulled one by one and are not immune to "flee". Oh and we did we forget harmony? Mistmoore, unreast, CT all outdoor zones.

kaluppo
11-19-2019, 09:39 PM
Druids easily better than shaman 1-34. in vanilla, frankly. The damage efficiency of the damage shield is huge and the both heal the same. And being able to snare and root is much better than only root, which again will save a lot of mana if the mobs being pulled one by one and are not immune to "flee". Oh and we did we forget harmony? Mistmoore, unreast, CT all outdoor zones.

Agreed! Not to mention that druids can interrupt casting mobs with whirling wind which can be huge for preventing mobs from healing themselves. And having cure poison, cure disease on hand as well as the ability to track, summon food, summon water.

The versatility of the Druid class is awesome.

Videri
11-19-2019, 10:39 PM
That's fair, but people learn from mistakes like that, right? Right?

I don’t think there’s built-in feedback on that particular mistake. You cast a spell you think you’re suppsoed to cast, a mob dies and you get exp, you’re out of mana. I think most just rinse and repeat unless someone offers a suggestion or critique.

LiQuid
11-20-2019, 06:21 AM
Druids can heal, snare mobs, root adds, Harmony pull outdoor zones, str buff, skin buff (HP+AC), DS tank for extra damage, Dot if mobs die slow or nuke if mobs die fast. In outdoor groups Druids can charm animals to do extra DPS for group.

All that can be done at lower levels. At higher levels you can add port, wolf form, regen and eventually the all sought after PotG for the sweet mana regen.

So the only thing useless is your lack of understanding the Druid class. I hope I have cleared up your issue ;)

Enjoy your time in Dial a Port! 50p for a ride to CS ok? :p

DMN
11-20-2019, 08:02 AM
Enjoy your time in Dial a Port! 50p for a ride to CS ok? :p

holy shit go back to blue. These aren't the shamans you are looking for. come back in a year act like you are something special.

DMN
11-20-2019, 08:03 AM
holy shit go back to blue. These aren't the shamans you are looking for. come back in a year to act like you are something special.

Mead
11-20-2019, 08:06 AM
I would keep sow up on you no matter what the cost

Vote for me

Cecily
11-20-2019, 08:26 AM
Back my day, if we wanted to sow strangers we literally fought hundreds of dragons and neckbeards through tunnels of lava, and we were thankful for the opportunity.

LiQuid
11-20-2019, 08:59 AM
holy shit go back to blue. These aren't the shamans you are looking for. come back in a year act like you are something special.

I honestly don't get why you're so upset. I have not spent much time in RnF, does everybody get this mad when you're just saying things everybody already knows?

Cecily
11-20-2019, 09:11 AM
How you liking torpor so far?

Modwolf
11-20-2019, 10:58 AM
I honestly don't get why you're so upset. I have not spent much time in RnF, does everybody get this mad when you're just saying things everybody already knows?

RnF is for trolling, not logical statements. Don't hurl facts at me like they are true.

Lulz Sect
11-20-2019, 11:09 AM
Dial a Sow

LiQuid
11-20-2019, 01:46 PM
Look at this sad thread this poor druid already realized his class is useless.

https://www.project1999.com/forums/showthread.php?t=341760

I don't have the heart to tell him to reroll a shaman after 14 miserable levels, does anybody wanna break the news?

Videri
11-20-2019, 03:13 PM
I honestly don't get why you're so upset. I have not spent much time in RnF, does everybody get this mad when you're just saying things everybody already knows?

Not everybody, no. Don’t take it personally.

LiQuid
11-20-2019, 03:24 PM
Not everybody, no. Don’t take it personally.

You're right I let the rants and/or flames get to me. I will harden myself. Thanks for the encouraging words

Zal22
11-20-2019, 04:58 PM
Back my day, if we wanted to sow strangers we literally fought hundreds of dragons and neckbeards through tunnels of lava, and we were thankful for the opportunity.

You must love a challenge. This is why you play Everquest.
(Also why you play a female)

Kron
11-20-2019, 06:00 PM
Look at this sad thread this poor druid already realized his class is useless.

https://www.project1999.com/forums/showthread.php?t=341760

I don't have the heart to tell him to reroll a shaman after 14 miserable levels, does anybody wanna break the news?

But it's my alt and I went with Druid over Shaman because of porting and Charming.

I'm not ultra concerned on min/max with this alt just seems like a Druid is the swissarmy knife of EQ and really made for soloing vs grouping.

My main is a 38 Enchanter so it's fairly straight forward what I do in groups and do just fine when soloing so Druid felt like an easy alt. Plus I think Druids make for great power leveling class.

I think if I wanted to heal I would go Cleric. Their heals are king and that rez is so nice when crap hits the fan.

Polycaster
11-20-2019, 09:11 PM
I mean, tell me where I lied

cd288
11-24-2019, 11:52 AM
which camp? Outside no real excuse - there's only that one ghoul by the water. Upstairs in fire-pit isn't so bad except the odd Carrion Ghoul. Main Room makes sense though cause there's 3 ghouls in the room itself plus all the side rooms have a chance to spawn ghoul



This is important - depends on group comp but chances are the shaman is dotting, healing, buffing, etc. and there's really not much running around a puller needs to do if they can solidly rotate the spawns. like 10 feet from door to camp.

not convinced the shaman is doing a bad job here

If you’re inside there’s also no real need for SoW since you’re so close to the camp anyway