Dolalin
11-11-2019, 11:51 AM
Until November 2000, it was not possible to raise or lower secondary factions via quests or mob kills once your primary faction had topped or bottomed out.
Patch message:
- Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimum. Players will now be able to further modify associate factions in the appropriate direction.
https://wiki.project1999.com/Patch_Notes#November_29.2C_2000
An example:
An adventurer kills an Orc Centurion in gfay. He receives the following faction messages:
Your faction standing with CrushboneOrcs got worse.
Your faction standing with IndigoBrotherhood got worse.
Your faction standing with EmeraldWarriors got better.
Your faction standing with FaydarksChampions got better.
Your faction standing with StormGuard got better.
Here, CrushboneOrcs is the primary faction, and IndigoBrotherhood is an "associate" faction.
If CrushboneOrcs were already bottomed out, further IndigoBrotherhood faction adjustments were not processed. The messages were displayed after a kill, but no faction modification was made in the db. You could kill orcs until you're blue in the face, and your IndigoBrotherhood would never drop a single point further.
Likewise for mobs (and quests) with positive faction hits. Once the primary faction was maxed, positive factions lower down would display an adjustment, but no adjustment would actually take place in the database.
This is important because it was classically almost impossible until this patch to become non-KOS in Cabilis through the bone chip quest with Trooper Mozo, for example, without massive trickery and strategic planning. Because once your LegionOfCabilis was maxed, the Crusader and Shaman factions would stop raising. If you had gotten LegionOfCabilis too high before starting the bone chip turn-ins, you would never become non-kos to Crusaders and Shamans.
An old post from MonklyBusiness talks about this (regarding human monks getting non-kos in Cabilis):
Originally posted by Grazel
From the latest path message :
"Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimum. Players will now be able to further modify associate factions in the appropriate direction. "
you shouldn't have to go through all the trickery anymore, just go kill stuff
https://www.tapatalk.com/groups/monklybusiness43508/faction-human-monks-and-cabalis-t682.html
Patch message:
- Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimum. Players will now be able to further modify associate factions in the appropriate direction.
https://wiki.project1999.com/Patch_Notes#November_29.2C_2000
An example:
An adventurer kills an Orc Centurion in gfay. He receives the following faction messages:
Your faction standing with CrushboneOrcs got worse.
Your faction standing with IndigoBrotherhood got worse.
Your faction standing with EmeraldWarriors got better.
Your faction standing with FaydarksChampions got better.
Your faction standing with StormGuard got better.
Here, CrushboneOrcs is the primary faction, and IndigoBrotherhood is an "associate" faction.
If CrushboneOrcs were already bottomed out, further IndigoBrotherhood faction adjustments were not processed. The messages were displayed after a kill, but no faction modification was made in the db. You could kill orcs until you're blue in the face, and your IndigoBrotherhood would never drop a single point further.
Likewise for mobs (and quests) with positive faction hits. Once the primary faction was maxed, positive factions lower down would display an adjustment, but no adjustment would actually take place in the database.
This is important because it was classically almost impossible until this patch to become non-KOS in Cabilis through the bone chip quest with Trooper Mozo, for example, without massive trickery and strategic planning. Because once your LegionOfCabilis was maxed, the Crusader and Shaman factions would stop raising. If you had gotten LegionOfCabilis too high before starting the bone chip turn-ins, you would never become non-kos to Crusaders and Shamans.
An old post from MonklyBusiness talks about this (regarding human monks getting non-kos in Cabilis):
Originally posted by Grazel
From the latest path message :
"Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimum. Players will now be able to further modify associate factions in the appropriate direction. "
you shouldn't have to go through all the trickery anymore, just go kill stuff
https://www.tapatalk.com/groups/monklybusiness43508/faction-human-monks-and-cabalis-t682.html