Zulgok
11-07-2019, 09:49 AM
Does anyone know if there are per-class damage caps on Green as shown on the P99 wiki?
http://wiki.project1999.com/Game_Mechanics#Melee_Combat_and_Damage
I see that Monday, Feb 13th 2017 introduced per-class limits for damage. Previously before this patch there was limits of the following for ALL classes:
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 28
Levels 20-29 - damage cap is 60
30+ - lifted, can do 2x weapon damage or more based on class
Is the change to per-class weapon damage included with Green or is it like it was previously before Feb 2017?
I play a shaman on Green and was curious if it was worth doing a quest like the Gatorsmash Maul on this server pre-level 40 for priest classes.
If the per-class limits are true for priests. The Gatorsmash Maul will not be a true 30dmg/70del weapon until level 40+ instead of level 30+.
I'll probably still do the quest but if it's only a "20dmg/70delay" weapon until level 40 I'll hold off on prioritizing it.
Thanks,
Zulgok
http://wiki.project1999.com/Game_Mechanics#Melee_Combat_and_Damage
I see that Monday, Feb 13th 2017 introduced per-class limits for damage. Previously before this patch there was limits of the following for ALL classes:
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 28
Levels 20-29 - damage cap is 60
30+ - lifted, can do 2x weapon damage or more based on class
Is the change to per-class weapon damage included with Green or is it like it was previously before Feb 2017?
I play a shaman on Green and was curious if it was worth doing a quest like the Gatorsmash Maul on this server pre-level 40 for priest classes.
If the per-class limits are true for priests. The Gatorsmash Maul will not be a true 30dmg/70del weapon until level 40+ instead of level 30+.
I'll probably still do the quest but if it's only a "20dmg/70delay" weapon until level 40 I'll hold off on prioritizing it.
Thanks,
Zulgok