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View Full Version : Game Mechanics: Feign Death Memory Blur


Ashenden
11-05-2019, 02:54 AM
I've heard from high level monks both in the beta and now on Green that Feign Death isn't working how it should be prior to the December 1st patch. Here is the info about that. Sorry if this has been brought up before, I tried searching Bugs and Resolved for Monk and Feign (FD was too short) and saw nothing.

http://web.archive.org/web/20000302155007fw_/http://everquest.station.sony.com/p_archmage991115.html#feigndeath
Q: How do the new Monk / Necromancer / ShadowKnight changes to Feign Death work?
A: Feign Death was recently changed by the Tuning Team to reflect evolving gameplay issues. Since two of the three classes that get Feign Death get it through spells, I thought this might be a good place to explain the changes.

Previously, when you used Feign Death (and assuming you cast the spell successfully or, in the case of the Monk, made your skill roll) hostile monsters would decided that you were dead and wander off. When you later got up, they would still remember that they were angry with you. If you were within sight, they would immediately come after you. If not, they would come after you at some later point. This might happen within a few minutes, or could happen even a few hours later. The only way to be absolutely sure that a monster had forgotten about you was to zone.

With our new changes, about a third of the time that you successfully Feign Death, the monster will immediately forget about you, similar to an Enchanter casting Memory Blur. If they do NOT forget about you, they will immediately come after you when you stand up. No more monsters coming back at irregular amounts of time - it should be immediate or not at all.

This is a change - the old way, if you Feigned Death a single time, the monster would always remember you. This way, they remember you about two-thirds of the time.

Using the old Feign Death, you could Feign Death multiple times to try to confuse the monster. After about seven or eight times doing this, most monsters would eventually forget they were mad at you.

With the new Feign Death, if you Feign Death once the monster has about a 65 percent chance of remembering you. Twice and the monster has about a 50 percent chance of remembering you. Four times means about 20 percent, and six times means about 8 percent. This is very similar to the old Feign Death.

Another addition to the new Feign Death involves a monster "going home." When you Feign Death, most monsters will return to where they were before the fight. If a monster returns to its initial location, it will immediately forget about you greater then 90 percent of the time. Therefore, if you Feign Death and stay down long enough for a monster to "go home," you should be safe when you stand up a majority of the time. If the monster is still mad at you, it will return immediately, rather then wandering back later at some irregular interval.

Late Breaking News

After further testing and watching these changes on the Live verses the Test Server, we will be changing Feign Death again on the next patch.

New changes will make it so that if the monster is less then level 35, the monster will always forget about you. If the monster is greater then level 35 it will use the changes detailed above.

http://www.tski.co.jp/baldio/patch/19991201.html
DECEMBER 1, 1999
Monk Enhancements:
The Feign Death changes which were mentioned on November 16th are now live.

BurtMacklinFBI
11-29-2019, 06:33 PM
Bump. Why is green so selectively classic?