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View Full Version : Good time to go to classic Runnyeye


shantaram.nz
11-04-2019, 04:18 PM
We are a Monk and Shaman (currently level 14) who would like to explore classic Runnyeye for the first time. Having never experienced it I'd be keen to know what level range is a good time to venture in either as a duo or for potential to join a group? Thanks in advance.

whitebandit
11-04-2019, 04:20 PM
No one is in Runnyeye, if you are going you are going to need to bring your own group, people dont go there because its challenging and not worth the effort, now that the servers are split its almost guaranteed no one will step foot in there.

Baler
11-04-2019, 04:20 PM
The first level is easy mobs low level.
The lower levels past first are in their teens I believe and there are a LOT of mobs pathing around. Quite dangerous but extremely rewarding if you're able to kill them.

I recommend getting 4-6 people to pull it off.

Nuggie
11-04-2019, 04:36 PM
I tried runnyeye sat night. Borxx makes it pretty difficult. He wanders from the King/lord room on the bottom floor to somewhere on the second floor. High aggro radius and level 35'ish make this area pretty dangerous.

Sure would be nice if some higher levels would go slay him to open this spot up.

zaneosak
11-04-2019, 04:57 PM
It's my understanding that this is pre-revamp runneye and much lower level than normal, like blackburrow+ (11-14 tops?)

WaffleztheAndal
11-04-2019, 05:00 PM
Is there nothing in runnyeye to entice people there? The items are bad?

roks1
11-04-2019, 05:11 PM
The issue is more than likely the fact that we STILL after 10+ years are using the new code introduced post PoP that completely changed npc enemy caster AI and made them fucking dangerous.

Classic casters were very to the point -- Force shock, Tash, Malo, root, gate, and very little else other than self healing with gimp heals. npc casters on live were considered bonus exp mobs because they were weak and couldnt put up the fight a krup knight could in comparison.

But here super caster AI makes most dungeons like paw and runnyeye and their ilk much more torturous than intended.

I hope one day we'll go back to FROOOOAAAK *you resist Force shock* but i wouldnt hold my breath.

The chain drops and deeper wisdom items (chrysoberyl talisman etc) are very good, and defintely worth a peak.

skorge
11-04-2019, 05:24 PM
I tried runnyeye sat night. Borxx makes it pretty difficult. He wanders from the King/lord room on the bottom floor to somewhere on the second floor. High aggro radius and level 35'ish make this area pretty dangerous.

Sure would be nice if some higher levels would go slay him to open this spot up.

Back in 1999, Borx wandered to the very top floor and many people would be 2-3 shotted by him upon zone in to Runneye that were lower levels, including myself lol...but it was really hilarious they programmed him to path to the top floor back then...he would also come very close to the Misty Thicket side too (near the first set of goblins by the slime).

Baler
11-04-2019, 05:26 PM
The issue is more than likely the fact that we STILL after 10+ years are using the new code introduced post PoP that completely changed npc enemy caster AI and made them fucking dangerous.

I want to hear more about this.

cd288
11-04-2019, 05:28 PM
I want to hear more about this.

Me too

skorge
11-04-2019, 05:29 PM
The chain drops and deeper wisdom items (chrysoberyl talisman etc) are very good, and defintely worth a peak.

Banded is better i think and the item you are referring drops in lower guk...runnyeye has a worse version of that called black iron medallion...(3 wis/3 int no other stats)

Plaxiglass
11-04-2019, 05:50 PM
I remember this zone being a good leveling spot in classic blue.

Ligma
11-04-2019, 05:52 PM
Casters would cast a lot lower level spells back in the day then around Luclin they got level appropriate stuff

http://www.tski.co.jp/baldio/patch/20020605a.html

NPC casters should be a little bit smarter now. They will choose their spells a little more carefully.

http://www.tski.co.jp/baldio/patch/20020612.html

NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone.
NPCs now have a chance to be interrupted by normal combat when casting newer spells.
NPCs that are much lower level than their target have had their potential casting damage reduced using a similar mechanic to the one that player characters' level differences use.
NPC Wizards no longer have an inherent bonus to their fire and cold based spells.
Most NPCs that had previously had their spellcasting level inflated to make up for poor spell selection have been brought back into line with their actual level.
NPCs no longer automatically get free access to rarely dropped spells, such as Garrison's Superior Sundering and Funeral Pyre of Kelador.

The funeral pyre is what I remember and actually what I used to search it haha. That shit was brutal

Barantor
11-04-2019, 05:58 PM
Yeah Borxx makes it hard to go deeper into Runnyeye at the moment, a good puller could dodge her and drag some stuff up, but it is very hazardous and one reason why that zone was never popular compared to the easy mode that is Crushbone.

Borxx is a she btw, the Queen to Xorbb's King.

cd288
11-04-2019, 06:40 PM
Casters would cast a lot lower level spells back in the day then around Luclin they got level appropriate stuff

http://www.tski.co.jp/baldio/patch/20020605a.html

NPC casters should be a little bit smarter now. They will choose their spells a little more carefully.

http://www.tski.co.jp/baldio/patch/20020612.html

NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone.
NPCs now have a chance to be interrupted by normal combat when casting newer spells.
NPCs that are much lower level than their target have had their potential casting damage reduced using a similar mechanic to the one that player characters' level differences use.
NPC Wizards no longer have an inherent bonus to their fire and cold based spells.
Most NPCs that had previously had their spellcasting level inflated to make up for poor spell selection have been brought back into line with their actual level.
NPCs no longer automatically get free access to rarely dropped spells, such as Garrison's Superior Sundering and Funeral Pyre of Kelador.

The funeral pyre is what I remember and actually what I used to search it haha. That shit was brutal

Interesting. I'd assume that if we're using something from such a later era it's because the staff simply don't have full access to the code and/or information (i.e. which spells were used by which casters) in order to create an actual classic era representation of things.

Elrood
11-05-2019, 02:11 AM
It's a shame, really. I remember on live grouping in Runnyeye once or twice, but it seems like since the community has wised up to the reality of the zone, it's unlikely I'll get to revisit it properly.

zipidi
11-05-2019, 05:28 PM
I would suggest a group around lvl 20-25 or so to go to the 2nd floor. Borxx will make it hard but at least at that level he wont one shot someone.