View Full Version : Spawn Rate Appears to be Back to Normal
cd288
10-28-2019, 12:45 PM
Wonder if the newb quest XP is back to normal as well?
Chortles Snort|eS
10-28-2019, 12:47 PM
MuHhhH spaWns!!!!!!!
sentinel
10-28-2019, 12:47 PM
If the enhanced spawn rate was just for the initial weekend release may god have mercy on all of our souls.
drakkan
10-28-2019, 12:48 PM
If the enhanced spawn rate was just for the initial weekend release may god have mercy on all of our souls.
ldgo86
10-28-2019, 12:48 PM
So glad I made it out of the first ten levels then!
Embries
10-28-2019, 12:54 PM
Any confirmation?
I noticed at various points in the weekend that the spawns skipped / ran normal every once in a while, then back to rapid without a lot of rhyme or reason. Could be the 300 ppl that were in gfay, maybe it's tied to the lvl of the mob and lower con's instapop, i noticed the lvl 7-9 skells in steamfont spawn around 6 mins vs 1 min on all the low lvl trash pops.
wildstar
10-28-2019, 12:57 PM
I noticed this earlier. Its even more painful now lmao
cd288
10-28-2019, 12:57 PM
Any confirmation?
I noticed at various points in the weekend that the spawns skipped / ran normal every once in a while, then back to rapid without a lot of rhyme or reason. Could be the 300 ppl that were in gfay, maybe it's tied to the lvl of the mob and lower con's instapop, i noticed the lvl 7-9 skells in steamfont spawn around 6 mins vs 1 min on all the low lvl trash pops.
Timing spawns in BB right now and it's no longer a minute
Spawns were at half timer (3 minutes~) for about an hour and now they're at full timer.
Could just be a glitch but probably intentional. It's been long enough to revert it, at least during the daytime when there isn't 2000+ online.
cd288
10-28-2019, 01:03 PM
I hope that means they are un-nerfing various quests if the spawn time is back to normal
Aaramis
10-28-2019, 01:05 PM
Wow. That was what, 3 days?
There's people who haven't even *created* their characters yet.
Plus the newb zones are still packed. 1500 people online at the time of this post (mid-day on a Monday)
sentinel
10-28-2019, 01:06 PM
boy oh boy this gonna get ugly and hilarious
Bristlebaner
10-28-2019, 01:07 PM
Premature if so. We need this for the first month.
Spock2020
10-28-2019, 01:09 PM
Somebody in gfay said increase spawn still for level 1 to 4 but at 5 mobs spawn at same rate as before not sure if it's right. one thing for sure haven't seen orc centurion whatsoever but it could be that they get kill before they reach me.
Aetherial
10-28-2019, 01:20 PM
boy oh boy this gonna get ugly and hilarious
Why the rush though? Give it a couple weeks, and check back. Start playing when it isn't painful. There is no point running around for an hour and killing like 5 bats/rats.
Danger
10-28-2019, 01:21 PM
enhanced spawn rate only effected mobs level 5 or below to begin with
sentinel
10-28-2019, 01:21 PM
Why the rush though? Give it a couple weeks, and check back. Start playing when it isn't painful. There is no point running around for an hour and killing like 5 bats/rats.
Oh I'm with you 100%, no rush at all. But we both know there are hundreds, if not thousands, of folks who are going to be battling and ragin over Goblin Shaman/Orc Centurion.
Outer Worlds has been fun, I'm gonna play that to completion and check back on green.
cd288
10-28-2019, 01:29 PM
enhanced spawn rate only effected mobs level 5 or below to begin with
Not true. Was seeing level 8 and 9 spawns spawning within a minute. Also seeing 5+ Centurions in GFay the other day spawning in a minute. I believe it applied to all newbie zones
Gustoo
10-28-2019, 01:32 PM
Can staff please actually say something about this?
Also why did the home page not switch to "SERVER HAS LAUNCHED" mode???
Like many, I was able to create a character last night at like 11pm before laptop ran out of batteries. Adjusted viewport and got some things with my arch nemesis UI adjusted pretty well.
greatdane
10-28-2019, 01:44 PM
With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
Nirgon
10-28-2019, 01:49 PM
With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
You should have started on Odus
We tried to teach you this
strawman
10-28-2019, 02:02 PM
Steamfont crashed a few minutes ago. The kobold camps are spawning a lot slower than they were before the crash, which is even slower than they were spawning last night. Hope this hasn't actually changed and it's just a function of server population.
senna
10-28-2019, 02:29 PM
Lol gotta move fast if you wanna ride the wave boyos
Yall think those fast spawns were forever? :D:D:D:D:D;);):cool:
whitebandit
10-28-2019, 02:33 PM
looking at eight hours per level in the early teens
thats seems about right? This game isnt meant to be blown through in a month......
40 hours in Im level 11, and ive been basically consistently grouped and exping, that seems about right so far and ABSOLUTELY SHOULD slow down.
Four different yard groups in Unrest getting ten kills per hour.
Thats classic.
zaneosak
10-28-2019, 02:34 PM
It was definitely some kind of dynamic coding the past few days. I would sit on a double gnoll spot..... sometimes 60 sec respawn, sometimes 3 minutes. would be interested to hear the system but probably for the best to keep it private.
cd288
10-28-2019, 02:35 PM
thats seems about right? This game isnt meant to be blown through in a month......
40 hours in Im level 11, and ive been basically consistently grouped and exping, that seems about right so far and ABSOLUTELY SHOULD slow down.
40 hours to 11? actually kinda slower than normal
skorge
10-28-2019, 02:49 PM
I was talking to someone today who was grouped with the first level 10 on the server. Apparently what happened was they set up a script to decrease spawn rate based on people leveling up. The moment that guy hit level 10, mobs globally started spawning at normal rate level 6 and above, before that guy hitting level 10, all levels of mobs had fast respawn.
Now that someone hit another level, the script went off again.
whitebandit
10-28-2019, 02:53 PM
40 hours to 11? actually kinda slower than normal
might factor in the fact that the first 8 or so was spent killing 2-4 spawn points all night :-D
skorge
10-28-2019, 02:53 PM
It was definitely some kind of dynamic coding the past few days. I would sit on a double gnoll spot..... sometimes 60 sec respawn, sometimes 3 minutes. would be interested to hear the system but probably for the best to keep it private.
It changed once the first guy hit level 10. They created a script based off of people leveling up that changed spawn rate. When the server launched all leveled mobs were spawning fast. Once that dude hit level 10, only level 5 and under mobs had fast respawn...that's why if you were camping a lizard camp, you would see skipped spawns.
I figured it out this morning.
skipdog
10-28-2019, 02:59 PM
It changed once the first guy hit level 10. They created a script based off of people leveling up that changed spawn rate. When the server launched all leveled mobs were spawning fast. Once that dude hit level 10, only level 5 and under mobs had fast respawn...that's why if you were camping a lizard camp, you would see skipped spawns.
I figured it out this morning.
The fast spawns were still in place 100% early this AM, long after many had hit 10.
flacidpenguin
10-28-2019, 03:05 PM
With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
Even if you are killing mobs constantly, it's like 8 hours a level 12+, killing dark blue-yellow mobs.
skorge
10-28-2019, 03:14 PM
The fast spawns were still in place 100% early this AM, long after many had hit 10.
You didn't read right. Of course they were in. Fast sapwns were in for level 5 and under mobs. Anything over level 5 did not spawn fast once the first guy hit level 10.
alpacalover7
10-28-2019, 03:28 PM
I'm really hoping they bring back the spawn rate increase for a bit. The newbie areas are still far too congested, and will be so for another week or two.
zaneosak
10-28-2019, 03:33 PM
It changed once the first guy hit level 10. They created a script based off of people leveling up that changed spawn rate. When the server launched all leveled mobs were spawning fast. Once that dude hit level 10, only level 5 and under mobs had fast respawn...that's why if you were camping a lizard camp, you would see skipped spawns.
I figured it out this morning.
This isn't accurate. Well -- the level 10 part is accurate but they did not go back to "normal" because the normal rate in QH is 6:40 except rare mobs like the gnoll hunter.
I was getting some 6min 3min 60sec spawn even after that mage hit 10.
I suspect there is some dynamic coding that will adjust it based on how many players are in the zone and stuff.
So they definitely changed it once he hit 10, but it wasnt bad to fully normal.
sentinel
10-28-2019, 03:38 PM
Green has been ever bit the roller coaster ride I thought it would be!
silo32
10-28-2019, 03:42 PM
Saturday I had some issues with mobs not re-spawning enough. Ran all over misty with 200 or so people and couldn't find anything to xp off. Sometimes the spawns were 2 min then sometimes youd go 10m with nothing.
Gunna be interesting
cd288
10-28-2019, 04:01 PM
You didn't read right. Of course they were in. Fast sapwns were in for level 5 and under mobs. Anything over level 5 did not spawn fast once the first guy hit level 10.
That can't be true because I timed it this morning and it was 80 seconds on multiple level 7 and 8 mobs
Tecmos Deception
10-28-2019, 04:03 PM
Green has been ever bit the roller coaster ride I thought it would be!
senna
10-28-2019, 04:23 PM
ran to steamfont and its groups of people standing around the kobold tents waiting for something to spawn
HAHAHAHAHHA :D
They changed it because the mage leveled off a quest item that was spawning every minute or so. Mage leveled at 1/2 a bubble per turn in and it had 2 turn parts. This level rate was unintended from the increased spawn rate so they changed it to close this option. Next decision to nerf turn xp may have been the next step to eliminate unintended leveling rates.
Harms on green
Danger
10-28-2019, 04:44 PM
They changed it because the mage leveled off a quest item that was spawning every minute or so. Mage leveled at 1/2 a bubble per turn in and it had 2 turn parts. This level rate was unintended from the increased spawn rate so they changed it to close this option. Next decision to nerf turn xp may have been the next step to eliminate unintended leveling rates.
2399 people got owned.
magusfire24
10-28-2019, 04:47 PM
I find that I spend more of my time trying to get money to get a little bit of armor and weapon so I can kill more effectively. Not worrying about leveling and kill speed right now as much.
Yorkshire
10-28-2019, 04:50 PM
I find that I spend more of my time trying to get money to get a little bit of armor and weapon so I can kill more effectively. Not worrying about leveling and kill speed right now as much.
I'm with ya, right now I'm saving my pennies for food/water and containers so I can eventually spend more time out in the world making a living off of bat fur, snake scales, snake eggs and the like.
It's slow going but damn if it isn't fun!
senna
10-28-2019, 04:51 PM
If money is a concern you should definitely be concerned with killing speed then. I made 50 plat before I was even level 5 by farming skellies spawning every other second. :D:D:cool:
skipdog
10-28-2019, 04:56 PM
I feel bad for those who couldn't play over weekend and had to start today. There's still 60+ people in each newbie zone.
magusfire24
10-28-2019, 05:01 PM
If money is a concern you should definitely be concerned with killing speed then. I made 50 plat before I was even level 5 by farming skellies spawning every other second. :D:D:cool:
Funny. Found a few ways to make cash. Rivervale has a nice quest where you collect money from a guard. No mob kills required. Just running back and forth.
Yorkshire
10-28-2019, 05:04 PM
If money is a concern you should definitely be concerned with killing speed then. I made 50 plat before I was even level 5 by farming skellies spawning every other second. :D:D:cool:
Skeletons are still on lockdown much of the time for that reason :p I still see people sitting on them while I destroy all of the bat and snake vermin.
Im a few kills from 11.. The xp rate has been pretty brutal since I'm a hybrid but people have been very nice the group with me and now I'm getting to those meaty zones that I like to group in
Smashed
10-28-2019, 07:32 PM
Really wish they had kept it fast another day or two. What’s so concerning about the casuals getting to kill mobs every 80 seconds? Timer now isn’t back to 6-7 minutes, but is around 3 I’d guess?
Dilemne
10-28-2019, 07:39 PM
fast respawn was made for those who dont respect rules. now they are all 10+, why let the fast respawn ? for those loser who respect rules ??
Dilemne is a little bitch who bent over backwards giving me all his armadillos until he quit. Lol ! Loser !
for this kind of player. My answer to him was delete but not his insult. Best staff ever
Greymantle
10-28-2019, 07:52 PM
I took my level 3 Druid to the newbie zone in Qeynos and there were no mobs to kill with 60 in zone. I decided to play something else very boring.
Spock2020
10-28-2019, 07:57 PM
Yeah qeynos probably the worst zone when lots of people around with gfay.I managed to level druid in kelethin but I had to play at odd hours and I notice the noob area near felwithe is less busy then noob area near kelethin but again that's late at night to like noon. Afternoon and evening no such luck.
Spock2020
10-28-2019, 07:58 PM
necro in tox got it better too not too many people.
Greymantle
10-28-2019, 07:59 PM
They should have done the second server then merged at some point would have been a much better experience.
bubur
10-28-2019, 08:04 PM
hats off to those greedy asslings shirks and hubby who bogarted 2/3 orc spawns in misty for deathfist belts every 30 sec and for not letting anyone join them and training anyone who tried to compete
they did it right, sry we lost. open r99 2.0 plz
Hackjob
10-28-2019, 08:37 PM
fast spawns dont seem to be working in inny swamp was leveling last night with decent amount of mobs to kill even though there was a fair amount of people out and about. log on tonight, about the same amount of people and not a mob to be seen
Vizax_Xaziv
10-28-2019, 09:13 PM
Even if you are killing mobs constantly, it's like 8 hours a level 12+, killing dark blue-yellow mobs.
Yea which doesn't sound right
wildstar
10-28-2019, 09:15 PM
thinking ill try this in a couple weeks when i can actually kill things lol.
Vizax_Xaziv
10-28-2019, 09:24 PM
They changed it because the mage leveled off a quest item that was spawning every minute or so. Mage leveled at 1/2 a bubble per turn in and it had 2 turn parts. This level rate was unintended from the increased spawn rate so they changed it to close this option. Next decision to nerf turn xp may have been the next step to eliminate unintended leveling rates.
Harms on green
So punish EVERYONE ELSE and without even rolling him back.....typical P99. Nice!
They changed it because the mage leveled off a quest item that was spawning every minute or so. Mage leveled at 1/2 a bubble per turn in and it had 2 turn parts. This level rate was unintended from the increased spawn rate so they changed it to close this option. Next decision to nerf turn xp may have been the next step to eliminate unintended leveling rates.
Harms on green
This was posted by me (Harms on green). I wasn't the mage who hit 10 first.
strawman
10-28-2019, 09:31 PM
Reducing the spawn rate at this point was the wrong decision. The server is just as crowded today as it was over the weekend. There are people everywhere fighting over really bad spawns.
fugazi
10-28-2019, 09:37 PM
People who voted 'no' when asked if more servers should be opened up ...
https://i.imgur.com/rNcTIVB.png
strawman
10-28-2019, 09:51 PM
People who voted 'no' when asked if more servers should be opened up ...
Splitting the community wouldn't have been healthy but cutting down the spawns while it's still a madhouse isn't either
Pilgrimzero
10-28-2019, 10:08 PM
Stuck at level 4 for 2 days now. Cant find anything to kill. Just to many people.
Natewest1987
10-28-2019, 10:30 PM
121 players right now in steamfont.... and its late sunday night
kitiny
10-28-2019, 10:32 PM
Roll green to stand around. Its like camping but lower level.
Rogean
10-28-2019, 10:52 PM
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
kabouter
10-28-2019, 10:53 PM
Thanks Rogean. I think 40% was too low with the large amount of players in the newbie zones, we don't want new players to rage quit .
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
Just curious, but what was that based on? Anecdotally, the newbie zones still FEEL like as big of mad houses as launch.
wildstar
10-28-2019, 10:59 PM
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
Thanks!
Honestly my experience after it was lowered to 40% was that I was previously able to go around and get consistent kills, then it suddenly lowered to a kill every few minutes. Just so many people lol.
strawman
10-28-2019, 11:19 PM
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
Nice, good decision.
This explains why the change felt so bad. Things that had been spawning every 2 minutes were spawning every 6 minutes. The spawn times tripled.
Danger
10-28-2019, 11:20 PM
Nice, good decision.
Things that had been spawning every 2 minutes were spawning every 6 minutes. The spawn times are fixed and classic.
Ftfy
Imho spawns should have been on normal timers since day 1. Let god sort it out.
strawman
10-29-2019, 12:05 AM
Ftfy
Imho spawns should have been on normal timers since day 1. Let god sort it out.
In the example I used, the classic spawn timer would have been 10 minutes. That would have caused a riot.
I wasn't there when EQ launched so I don't know if these populations are classic. 2500 concurrent players doesn't sound like that many by modern standards, but EQ had many servers. If there were significantly fewer people trying to squeeze through the newbie zones simultaneously on each server, then there's a good argument to be made that classic spawn times aren't actually true to the classic experience.
Greymantle
10-29-2019, 12:10 AM
In the example I used, the classic spawn timer would have been 10 minutes. That would have caused a riot.
I wasn't there when EQ launched so I don't know if these populations are classic. 2500 concurrent players doesn't sound like that many by modern standards, but EQ had many servers. If there were significantly fewer people trying to squeeze through the newbie zones simultaneously on each server, then there's a good argument to be made that classic spawn times aren't actually true to the classic experience.
EQ launched in 1999 it wasn't even close to this kind of population at launch per server.
Jimjam
10-29-2019, 04:09 AM
Ftfy
Imho spawns should have been on normal timers since day 1. Let god sort it out.
Thats not how the spawners worked in newbie zones on live though.
Yorec
10-29-2019, 04:14 AM
I don't know the proper respawn times but Ice Goblins in Everfrost seemed to respawn fairly quickly. Fast enough that I was splitting a camp with another guy without impacting our personal EXP gains by grouping.
Danger
10-29-2019, 07:49 AM
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
oh man I can't wait for the mad when they're at 0% if people were this mad at 40%
Thrombosis
10-29-2019, 07:57 AM
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
Thank you. There were still over 80 players in Nek Forest yesterday evening (UK time), hopefully players will start to spread out soon.
Pilgrimzero
10-29-2019, 10:38 AM
Logged in this morning for 20 minutes. 36 people in Butcherblock. I killed more mobs in 20 minutes than I did yesterday in 2 hours. It was glorious.
magusfire24
10-29-2019, 10:48 AM
Logged in this morning for 20 minutes. 36 people in Butcherblock. I killed more mobs in 20 minutes than I did yesterday in 2 hours. It was glorious.
I was on this morning at 5 am before work. 13 in freeport LOL
bbsmitz
10-29-2019, 06:36 PM
Whatever it is currently at seems a decent balance. Not so high that it's easy to camp a single skellie or whatever, but high enough that there's generally a mob around to kill if you're not being too picky (at least in levels 1-3).
Vizax_Xaziv
10-29-2019, 07:26 PM
Whatever it is currently at seems a decent balance. Not so high that it's easy to camp a single skellie or whatever, but high enough that there's generally a mob around to kill if you're not being too picky (at least in levels 1-3).
Right. Make it even harder for new players to catch up to the people who got a head start on the server.
NegaStoat
10-29-2019, 07:29 PM
Nah, catching up to the folks who got a head start isn't really an issue with a server that has 1500 people during the dead of night. Folks are constantly restarting or making alts even now, or made 'slave' alts to level up first to feed their newly rolled main. The only issue new players on Green might be facing now might be higher level players bottom feeding on the faster spawning mobs for rusty weapons / cloth drops because they're fukkin' poor. I'm not on the server so I'm only speculating that might be an issue during prime time.
Tecmos Deception
10-29-2019, 07:37 PM
1500 people during the dead of night
Pop bottomed out well under 1000 last night. I enjoyed watching the count while unable to sleep. I believe it got all the way under 600 by like 5-6 am eastern.
NegaStoat
10-29-2019, 08:22 PM
I stand corrected. I just eyeballed the number at nearly 11:00 pm pacific time and shrugged at how full the place was. Either way, catching up to the top 20% of leveled characters at this stage of the game is a non issue. Well, if we're talking about the frame of time limited by when Legacy items stop dropping, which is the only finish line worth mentioning.
Natewest1987
10-30-2019, 12:56 AM
I stand corrected. I just eyeballed the number at nearly 11:00 pm pacific time and shrugged at how full the place was. Either way, catching up to the top 20% of leveled characters at this stage of the game is a non issue. Well, if we're talking about the frame of time limited by when Legacy items stop dropping, which is the only finish line worth mentioning.
Are you offering to level up our toons ?
NegaStoat
10-30-2019, 01:03 AM
God no. I was just going with the understanding that the damned server launched late last week and it's like 7 months to the finish line for the end of legacy items dropping. If someone can't make it to level 50 and get one or two /List items for their character within that time on their own, they're suffering from a developmentally disabled handicap and I wouldn't get any government money from assisting them.
Purplefluffy
10-30-2019, 04:42 AM
Thanks!
Honestly my experience after it was lowered to 40% was that I was previously able to go around and get consistent kills, then it suddenly lowered to a kill every few minutes. Just so many people lol.
Yeah, nice to get the intel. At first I thought it was just my imagination!
skipdog
10-30-2019, 08:42 AM
God no. I was just going with the understanding that the damned server launched late last week and it's like 7 months to the finish line for the end of legacy items dropping. If someone can't make it to level 50 and get one or two /List items for their character within that time on their own, they're suffering from a developmentally disabled handicap and I wouldn't get any government money from assisting them.
I hope you realize that what will limit most people from making 50 and/or getting list items in 7 months is the time available for them to play, not their own mental capabilities. Yes, some of us are totally content playing 10-15 hours per week max. It took me almost 2 years to make 60 on blue and that was fine with me.
Lovebags
11-02-2019, 01:40 PM
The spawn time reduction was not removed. It was 80% at launch, and it was lowered to 40% this morning, which is still a significant reduction.
I'll move it up to 60% for now.
Thanks i was just thinking a few hrs ago how it looked like it was lowered and now spent the last 3 hrs geting 2 yellow at lvl 3. It went from sucking to sucking less but still sucking to back to sucking glad to see things are fine tuned that way atm. my grp at bb ent just fell apart bc a lvl 9 mage refused to leave since he still wanted fangs and the actual lvl 3s and 4s in the grp stopped getting xp hits, and nobody wanted to go inside because "lol do you know how hard it would be to tag a gnoll in there?"
whatever 5 servers come after teal cant come soon enough.
garfo
11-02-2019, 01:50 PM
Thanks i was just thinking a few hrs ago how it looked like it was lowered and now spent the last 3 hrs geting 2 yellow at lvl 3. It went from sucking to sucking less but still sucking to back to sucking glad to see things are fine tuned that way atm. my grp at bb ent just fell apart bc a lvl 9 mage refused to leave since he still wanted fangs and the actual lvl 3s and 4s in the grp stopped getting xp hits, and nobody wanted to go inside because "lol do you know how hard it would be to tag a gnoll in there?"
whatever 5 servers come after teal cant come soon enough.
less than 1 yellow per hour at lvl 3? you poor soul. where are you hunting? what class?
Tecmos Deception
11-02-2019, 02:27 PM
less than 1 yellow per hour at lvl 3? you poor soul. where are you hunting? what class?
He's pursuing the "everyone and their grandma will be at this spot, but I'll still go there and complain that I can't find enough kills that no one else wants. Maybe the staff will feel sorry for my dumb ass and make more servers so that I don't have to put any thought into leveling besides beelining through the same few zones everyone always has talked about and spent time in over the years" leveling route.
It's not my favorite route. But hey, different strokes for different folks.
Seriously. 2000-2500 people on a classic EQ server. And you think the 5 gnolls in front of blackburrow are going to be available for your group.
What the fuck.
cd288
11-02-2019, 02:50 PM
He's pursuing the "everyone and their grandma will be at this spot, but I'll still go there and complain that I can't find enough kills that no one else wants. Maybe the staff will feel sorry for my dumb ass and make more servers so that I don't have to put any thought into leveling besides beelining through the same few zones everyone always has talked about and spent time in over the years" leveling route.
It's not my favorite route. But hey, different strokes for different folks.
Seriously. 2000-2500 people on a classic EQ server. And you think the 5 gnolls in front of blackburrow are going to be available for your group.
What the fuck.
Lol. This is one of the reasons why I think the people who are most vocal on these boards about wanting a new server will usually not respond when you ask them what level they are and where they’re trying to XP. Because at the end of the day it’s probably places like this and they’re mad that another group is there and they have to wait to get into it. And they know if they admit that everyone will stop taking their request seriously lol. But I guess now we’re catering to the “I want everything right when I want it” style of player that frequents the more modern MMOs
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