Log in

View Full Version : Setting up your UI


Deliverator
10-24-2019, 05:51 PM
How are you guys arranging your UI elements? I'd like to see how other people are optimizing their screen to get some ideas for how to set everything up!

Danth
10-24-2019, 06:00 PM
About the only thing I optimize is the buff window. I scale it along the top of the screen so it holds exactly 15 buffs--no more, no less--so I can see at a glance how much open buff space I have. Other than that, chat windows are left along the bottom and other windows get stuck in whatever corner/etc I feel like putting them.

Danth

Xallis
10-24-2019, 06:01 PM
Going with viewport 4:3ish and moving chat/windows to empty space.

ldgo86
10-24-2019, 06:02 PM
I love the way Lulz has it on stream. I’m replicating that.

Fammaden
10-24-2019, 06:02 PM
Going with viewport 4:3ish and moving chat/windows to empty space.

You people are abominations and should be exterminated.

Gustoo
10-24-2019, 06:06 PM
Thats a really good layout Xallis. I will do the same. Game works more correct at 4:3 and using dead space for all the other windows is winner.

Xallis
10-24-2019, 06:09 PM
Thats a really good layout Xallis. I will do the same. Game works more correct at 4:3 and using dead space for all the other windows is winner.

Thanks! Will probably need some tweaking but I'm pretty happy with it. I agree 4:3 makes a pretty big difference, might as well use the rest of your screen for something though!

Danth
10-24-2019, 06:10 PM
You people are abominations and should be exterminated.

I can't get too up in arms; that's more or less what the original "periscope view" UI did, although it did it in a much more artsy manner.

That being said, I'm too lazy to bother and simply run P99 in a straight 4:3 resolution instead, accepting that it does not wholly fill my modern monitor. Been playing that way for ten years, works well enough for me.

Danth

Deliverator
10-24-2019, 06:10 PM
Does 4:3 make a difference because you can see more up/down than you can in 16:9?

Danth
10-24-2019, 06:13 PM
Does 4:3 make a difference because you can see more up/down than you can in 16:9?

That is correct. If you want to be obsessive you can go to even narrower ratios and gain even more up-down vision, at the cost of the viewable screen area being quite skinny. A square-ish window probably makes for the best compromise. 16:9 is generally usable, especially for users who favor third person. Ultra-widescreens, wider than that, can cut off so much as to seriously hinder the user.

Danth

Gustoo
10-24-2019, 06:13 PM
Just try it. Yeah

Xallis
10-24-2019, 06:14 PM
Does 4:3 make a difference because you can see more up/down than you can in 16:9?

Yeah, from testing it seems like vertical FOV will keep going up if you keep reducing width but past 4:3 you're losing too much horizontally. It may just be a camera trick but it also seems like you can zoom out much further in 4:3.

Deliverator
10-24-2019, 06:15 PM
Also how do you do that? I don't see how to make it look like that...

Xallis
10-24-2019, 06:17 PM
Also how do you do that? I don't see how to make it look like that...

I didn't know about it until this thread:

https://www.project1999.com/forums/showthread.php?t=336121

Played blue in 16:9 for years with no issues but gonna give this a try for this go-round.

Xallis
10-24-2019, 06:26 PM
I think the command that worked for me ended up being

/viewport 640 0 1440 1920

or somewhere thereabouts on a monitor running at 2560x1440 - probably some shaved off here and there since I adjusted my window size to not overlap the taskbar.

QFuzzle
10-24-2019, 07:16 PM
I've gone through a number of different set-ups for my UI over the years.

Here's what I have now for Green. 1920x1080

Amendale
10-24-2019, 07:32 PM
https://www.project1999.com/forums/picture.php?albumid=286&pictureid=1296

Pretty basic.

Daliant17447
10-24-2019, 07:37 PM
https://m.imgur.com/gallery/Djnuli4

Tecmos Deception
10-24-2019, 07:57 PM
Hol up. What ever happened to only one chat window? That wasn't for real?

What the fuck.

ldgo86
10-24-2019, 08:17 PM
Hol up. What ever happened to only one chat window? That wasn't for real?

What the fuck.

I thought that was a thing too.. v disappointed now

Forsh
10-24-2019, 08:40 PM
@Xallis That is the most unique layout I've ever seen anyone use.

Jibartik
10-24-2019, 08:51 PM
I think this is gonna more or less be my layout, I like to keep everything centered at the bottom. It's not like the most classic window arrangement, and uses 2 chat windows, but it gets the job done I think. I usually run with 1 chat window until I am guilded or it becomes too much of a pain later on.

https://i.imgur.com/hJK7z8n.png

I usually keep the bottom bags/inventory window up most of the time, but the top minimal mode is when I want a more streamlined view... im thinking swapping between the two is my own personal f10 roleplaying hack that im going to fullscreen to transparent mode :rolleyes:

Deathrydar
10-24-2019, 08:53 PM
Does 4:3 make a difference because you can see more up/down than you can in 16:9?

I played this game in widescreen for so long. Just a few weeks ago I went 4:3....

Now I will never go back.

Tecmos Deception
10-24-2019, 08:57 PM
I played this game in widescreen for so long. Just a few weeks ago I went 4:3....

Now I will never go back.

Ugh. I'm not sure I can do it. My 1920x1080 monitor doesn't leave me enough black space to do much of anything with if I center the view area, and if I right- or left-justify, it fucks with my brain that the center of the play area isn't the center of the monitor. I even moved the monitor over so I'm centered on the play area but it still was driving me nuts. And having chat windows overlap between the black border and the play area is another mindfuck unless I put a black texture behind the window, and then that's just a different sort of mindfuck.

I guess I could probably get used to it in a week? If I don't go insane first.

What's the benefit of a little more vertical field of view anyways? Not having to look up and down a little when fighting giants or stuff in plane of sky? Lol.

Jibartik
10-24-2019, 08:59 PM
Ugh. I'm not sure I can do it. My 1920x1080 monitor doesn't leave me enough black space to do much of anything with if I center the view area, and if I right- or left-justify, it fucks with my brain that the center of the play area isn't the center of the monitor. I even moved the monitor over so I'm centered on the play area but it still was driving me nuts. I guess I could probably get used to it in a week?

What's the benefit of a little more vertical field of view anyways?

:rolleyes: "cool didn't notice that ceiling before."

Deathrydar
10-24-2019, 09:00 PM
:rolleyes: "cool didn't notice that ceiling before."

Exactly! Plus the game just looks better cause it's squished together more and not all stretched apart. And a small amount of pixels on your screen looks much better squished up than stretched out!

Tecmos Deception
10-24-2019, 09:10 PM
Exactly! Plus the game just looks better cause it's squished together more and not all stretched apart. And a small amount of pixels on your screen looks much better squished up than stretched out!

I don't think it is stretched. That's why the vertical FOV is different at 4:3 than 16:9, because in 16:9 the top and bottom just get cut off as the screen "zooms" forward until the whole 16 is filled.

wildstar
10-24-2019, 09:12 PM
https://magaimg.net/img/9czg.png

I like what Xallis did so I am doing my own thing based off of his screeny.
Used this in game with my 1920x1080 monitor.
/viewport 480 0 1440 1080

Tecmos Deception
10-24-2019, 09:17 PM
God. That hurts my brain.

Now if I had a vertical monitor and could have a 1440x1080 viewport with a bunch of black space above or below, I'd be ok with that. But the viewport on the side just mindfucks me.

wildstar
10-24-2019, 09:24 PM
God. That hurts my brain.

Now if I had a vertical monitor and could have a 1440x1080 viewport with a bunch of black space above or below, I'd be ok with that. But the viewport on the side just mindfucks me.

I haven't tried but maybe you can mount your monitor so its standing vertically and change the display settings from landscape to portrait? Though at that point i'd rather just do 16:9 than go through the hassle lol

Jibartik
10-24-2019, 09:30 PM
God. That hurts my brain.

Now if I had a vertical monitor and could have a 1440x1080 viewport with a bunch of black space above or below, I'd be ok with that. But the viewport on the side just mindfucks me.

I noticed you have a similar setup to me watching one of your videos last night.

I decided what I want is the least amount of time between me clicking something and then clicking something else.

I keep my buffs next to my spellbar & action window, so i can click them on and off and cast something else quickly with the spell bar right near it. Go from clicking myself, target to group member, all in one area etc.

I also use a lot of hotkeys, but even still there is a lot of clicking in this game. Swap out stuff from the bag I keep by my hot bar for easy click swapping etc.

I find the space in the bottom center to be the area where the mouse spends most of its life anyway while you play, so why not have all the buttons there! (notice it while you play, that mouse always down there for some reason) (I think its a reflex I have of just moving the mouse to the center of the screen when I game on PC so I can find it after I spaced out or something)

dekova
10-24-2019, 09:33 PM
I decided what I want is the least amount of time between me clicking something and then clicking something else.

Heya Jib! Exactly this.

Here's my setup.

https://i.imgur.com/QPs49AY.jpg

Xallis
10-24-2019, 09:40 PM
God. That hurts my brain.

Now if I had a vertical monitor and could have a 1440x1080 viewport with a bunch of black space above or below, I'd be ok with that. But the viewport on the side just mindfucks me.

I actually like this idea a lot and might have to try it, although swapping back and forth between landscape and portrait is probably more of a pain than it's worth.

Bazia
10-24-2019, 09:41 PM
I think this is gonna more or less be my layout, I like to keep everything centered at the bottom. It's not like the most classic window arrangement, and uses 2 chat windows, but it gets the job done I think. I usually run with 1 chat window until I am guilded or it becomes too much of a pain later on.

https://i.imgur.com/hJK7z8n.png

I usually keep the bottom bags/inventory window up most of the time, but the top minimal mode is when I want a more streamlined view... im thinking swapping between the two is my own personal f10 roleplaying hack that im going to fullscreen to transparent mode :rolleyes:

i dont like where you put your buffs

Tecmos Deception
10-24-2019, 09:43 PM
I actually like this idea a lot and might have to try it

If my monitor were 1440p id definitely try it. Alas, I'm just at 1080. Ill almost certainly stick with my 16:9 with windows clustered on the bottom of the screen.

Jibartik
10-24-2019, 09:45 PM
i dont like where you put your buffs

I know but I like to keep them right in the mix those "oh shit!" click off buff moments are way easier when theyre right there next to your spells. :o

Israel Adesanya
10-24-2019, 09:47 PM
4:3?

Heathens.

Jibartik
10-24-2019, 09:50 PM
4:3?

Heathens.

what do you do 4:8 to see over that forehead? :D

whitebandit
10-24-2019, 09:51 PM
4:3?

Heathens.

Its Classic .... your guild man, i fear for what is to come of you.

dekova
10-24-2019, 09:52 PM
I know but I like to keep them right in the mix those "oh shit!" click off buff moments are way easier when theyre right there next to your spells. :o

Where do you place your spellbook?

Tecmos Deception
10-24-2019, 09:53 PM
I think there's a pretty strong argument to be made that a 4:3 viewport with a ton of empty space on a side that you stuff all your UI features in is less classic than a 16:9 setup with UI over your play area. I don't care either way, but yeah.

oldhead
10-24-2019, 09:54 PM
https://www.project1999.com/forums/picture.php?albumid=286&pictureid=1296

Pretty basic.

This is close to what I do.. I keep it all down low. THe spot with the least action.

Now im curious about the viewport thing since that will be in green.

Xallis
10-24-2019, 09:55 PM
I think there's a pretty strong argument to be made that a 4:3 viewport with a ton of empty space on a side that you stuff all your UI features in is less classic than a 16:9 setup with UI over your play area. I don't care either way, but yeah.

Yeah I agree, it definitely feels less classic but the vertical view range and having play area be pure and unobstructed has grown on me a lot.

oldhead
10-24-2019, 09:58 PM
Heya Jib! Exactly this.

Here's my setup.

https://i.imgur.com/QPs49AY.jpg


With the 4:3 you are not loosing any of the horizontal FOV and gain some vertical fov?

Jibartik
10-24-2019, 10:10 PM
I played with f10 transparent when I was a kid, so I gotta keep that UI integrated into the play area. Also it keeps the distance between me clicking something on the ground and then something in my Ui area just that much shorter hehe

Where do you place your spellbook?

Spellbook I sometimes like, fit into the arangment, but most of the time I think I just leave it floating in the upper left area next to the UI center console type area.

Here's some random screenshots this one has a spellbook like aprox there nothing unusual.

https://i.imgur.com/tO6v0r7.png

Here was my rogue, rogue is easy. (look at all those beautiful eye patches)

https://i.imgur.com/khAkp9K.png

That one above is basically this with inventory and bags open (I tried transparent bags, I didnt like it much)

https://i.imgur.com/sRWe1E6.png

Idk if I am going to change this though with the new UI Some of these viewports look tempting, but also idk, like I said to me it is classic to have the UI mode we have now so it feels good to me all ontop of the play area.

Edit: also fuck you deezy lol

https://i.imgur.com/niUciza.png

Hokojin
10-24-2019, 10:19 PM
https://i.imgur.com/Lzkc7iR.png

this is workin pretty well for me

dekova
10-24-2019, 10:20 PM
With the 4:3 you are not loosing any of the horizontal FOV and gain some vertical fov?

correct.

Xallis
10-24-2019, 10:20 PM
this is workin pretty well for me

Peak performance reached, pack it up folks.

beeshma_nameless
10-24-2019, 11:07 PM
This viewport thing applies only for top-end monitors/wide-screen ones?

I have a pretty basic monitor (1366x768 recommended resolution) so none of this applies to plebs like me I hope? Or is there something I Can do with this view port to make the game look better (I play fullscreen, first person mode, heh I know).

Thanks!

Hokojin
10-24-2019, 11:27 PM
This viewport thing applies only for top-end monitors/wide-screen ones?

I have a pretty basic monitor (1366x768 recommended resolution) so none of this applies to plebs like me I hope? Or is there something I Can do with this view port to make the game look better (I play fullscreen, first person mode, heh I know).

Thanks!

It's just that the game will only show you the same width of view no matter what, so here I've set my screen to your 1366x768 at top, then on bottom I've used "/viewport 0 0 1024 768" to bring it into a 4:3 ratio of the same height resolution, and now you can see more! (the classic amount, at least)

https://i.imgur.com/sOsfgUS.png

you can use the first number to move it around horizontally if you want it centered or on the right side instead

beeshma_nameless
10-25-2019, 12:32 AM
Thanks Hokojin! I will try it out!

Also, how do I revert back to the "normal" one? any specific command?

thanks!

Hokojin
10-25-2019, 12:39 AM
Just do the command but with your resolution, so /viewport 0 0 1366 768

beeshma_nameless
10-25-2019, 12:42 AM
thanks!!

Thievery
10-25-2019, 08:53 AM
When I stream I usually play windowed / widescreen because I don't like the empty space left on screen. When not streaming I play 4:3 resolution. Either way though I try to keep a classic feel to my UI.

On my laptop so I don't have a picture right now, but very similar to old velious UI screenshots with only 1 chat window.

Graahle
10-25-2019, 09:33 AM
Here was my rogue, rogue is easy. (look at all those beautiful.

Thank you for posting that screenshot. Confirmed I am for sure rolling Human for my rogue and ranger. That fashionquest along with eyepatch is just too good.

Bardolap
10-25-2019, 10:57 AM
https://ibb.co/wJdjLm8

I've spent so many years now with separate chat windows that I can't even remember how confusing it was to only have one. But I used the /viewport command to have a 1440x900 area and used the rest for the visible UI elements. Spellgems window is misplaced in this screenshot, and the buffs window is in the top right (I didn't have any active buffs at that time)

saved the ini files as UI_NEWCHAR_project1999.ini and NEWCHAR_project1999.ini. Now just have to copy, rename, and replace the files created by new characters and all of my settings are good to go.