PDA

View Full Version : Wacky non classic aggro issues


DMN
10-22-2019, 08:33 AM
https://www.project1999.com/forums/showthread.php?t=337173

I made this thread explaining one issue related to sit aggro, but now I stumbled on another. When a mob has me on their hate list, and I'm sitting down, if they run past any other KOs mob they will attack me, even if they aren't in visual range of me and even if they are too low level to aggro me in the first place.

Deathrydar
10-22-2019, 08:40 AM
This sounds normal to me. No matter what, if a MOB is on your hate list, when they get near another MOB of their faction, you are now on their hate list as well. I can remember MOBs being low on HP, fleeing and then disappearing thru the wall in a dungeon and we would just all zone cause we knew that a major train was coming as they passed by all of their friends.

DMN
10-22-2019, 08:50 AM
This sounds normal to me. No matter what, if a MOB is on your hate list, when they get near another MOB of their faction, you are now on their hate list as well. I can remember MOBs being low on HP, fleeing and then disappearing thru the wall in a dungeon and we would just all zone cause we knew that a major train was coming as they passed by all of their friends.


No it's not normal. And it's not classic. my sit aggro is being transferred to the other mob for some reason. The other mob has no idea im sitting, or shouldn't have any idea I'm sitting anyway.

Deathrydar
10-22-2019, 08:54 AM
No it's not normal. And it's not classic. my sit aggro is being transferred to the other mob for some reason. The other mob has no idea im sitting, or shouldn't have any idea I'm sitting anyway.

True! But if they run past another MOB on their faction, sitting or not sitting, you're on their hate list now.

Unless I am not understanding your post.

DMN
10-22-2019, 08:58 AM
True! But if they run past another MOB on their faction, sitting or not sitting, you're on their hate list now.

Unless I am not understanding your post.

No, if you entered their hate list they would come rushing to attack you regardless if you were sitting or not.

Dolalin
10-22-2019, 09:03 AM
If the two mobs are social with each other, this may be correct behaviour. Are they social?

DMN
10-22-2019, 09:13 AM
It's not correct even if they are.

Dolalin
10-22-2019, 09:34 AM
If they are social then this is definitely correct behaviour actually. I remember this from live. Sitting will cause green con mobs to aggro as the fleeing mob runs past them. You're seen as an easy target.

Deathrydar
10-22-2019, 09:39 AM
If they are social then this is definitely correct behaviour actually. I remember this from live. Sitting will cause green con mobs to aggro as the fleeing mob runs past them. You're seen as an easy target.

This is how I remember it as well. Sorry OP!:confused:

joradthepally
10-22-2019, 10:50 AM
Back in classic a green would attack you even if you were lvl 50 in qeynos newbie field and it was just a gnoll pup (if you are sitting).

soronil
10-22-2019, 11:55 AM
I'm confused as to why you created a thread in "Green Discussion", and then, without anyone corroborating with you, and without providing any in era evidence, you decided to then create a bug report.

Still no one seems to agree with you, so unless you have some sort of evidence...

DMN
10-22-2019, 04:12 PM
I'm confused as to why you created a thread in "Green Discussion", and then, without anyone corroborating with you, and without providing any in era evidence, you decided to then create a bug report.

Still no one seems to agree with you, so unless you have some sort of evidence...

Hey, why don't you try reading? There are several issues I brought up in 2 different threads. Other people remember the same in that other thread. this thread is a different issue, and is obviously filled by people who did not play kiting classes in EQ. Every druid who got to 50+ in classic kiting would tell you this is wrong. Find me any druids complaining about picking up adds when doing med-kiting because of this bizarre aggro behavior or any kiting guides warning you about this happening, which is what 90% of druids did who weren't quad kiting. Med kiting is where you run and meditate between ticks.

Nirgon
10-22-2019, 05:14 PM
If they are social then this is definitely correct behaviour actually. I remember this from live. Sitting will cause green con mobs to aggro as the fleeing mob runs past them. You're seen as an easy target.

This dude is a boss

DMN
10-22-2019, 05:25 PM
This dude is a boss

Sadly, completely wrong. Again find me one druid post or one druid kiting guide warning against this unclassic behavior.

feniin
10-22-2019, 05:50 PM
Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait.

DMN
10-22-2019, 05:53 PM
Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait.

Dungeons such as? And are you actually talking about classic or on p99? obviously a big dif.

feniin
10-22-2019, 05:53 PM
Runnyeye, blackburrow, paw, crushbone, mistmoore...

DMN
10-22-2019, 06:00 PM
Runnyeye, blackburrow, paw, crushbone, mistmoore...

I'll assume you will answer "classic" to the previous unanswered question, but you are clearly misremembering. You would never try sit pulling because mobs would only run slighty further than cast range. It would be a waste of your time versus just going in the rooms and sit in their faces yourself.

This behavior only happens with green mobs that would always attack you if you walked into range of them regardless.

feniin
10-22-2019, 06:05 PM
You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now.

DMN
10-22-2019, 06:22 PM
You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now.

So you are not misremembering, you are simply mentioning something irrelevant to the unclassicness of these issues?

feniin
10-22-2019, 06:51 PM
I'm saying it's working as intended on p99.

DMN
10-22-2019, 07:13 PM
let's see the synopsis of this exchange
1. I note apparent unclassic behivor involving green aggro
2. you chime in with an anecdote about how you use it to pull dungeons.
3. I point out that there is no way your anecdote of pulling dungeons was classic, hence irrelevant to the issue I presented.

Nirgon
10-22-2019, 07:19 PM
Sadly, completely wrong. Again find me one druid post or one druid kiting guide warning against this unclassic behavior.

they're not putting invis pulling back in either

sorry fella

Sunderfury
10-22-2019, 08:51 PM
Moved to Green Discussion. You posted no evidence, please do not do so until it has been gathered. The tone in this thread is not appropriate for bug forums either.

Rooj
10-22-2019, 09:09 PM
So I used to do the pull from the top of Blackburrow on live (never tried it here, I'm actually not sure if it works here). It was always my understanding that the gnolls would assist each other regardless of whether they were gray or red, but sitting increases your agro range. So if you agroed a gnoll in the pit and sat at the entrance, you'd get a bit more gnolls coming for you.

Vizax_Xaziv
10-22-2019, 09:18 PM
Sit aggro does seem a bit too high on the P99 servers. Sometimes it seems like no matter how much threat the tank has built up the mob will beeline to anyone who sits down....

NegaStoat
10-22-2019, 09:20 PM
Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait.

It was actually worse than that. Back on Brell Serilis retail classic playing a magician, if I sent my pet to attack a target and there were one or 2 more enemies just standing near it, all 3 would attack my pet if I was standing. The one or two extra enemies that were not engaged by the pet would instantly charge me if I sat down.

In addition, if I sent the pet at one of a group of 3 enemies and I sat down before the pet would reach them, what would happen is all 3 would charge me instantly with the initial target of the pet being intercepted by the blob and staying to fight it, while the other 2 rushed by to stomp me. On P1999, none of this happens. You can send your pet in on 3 targets and sit down and by some miracle, all 3 stay on the pet until you do something to generate additional aggro.

Vidar
10-22-2019, 09:44 PM
https://www.project1999.com/forums/showthread.php?t=337173

I made this thread explaining one issue related to sit aggro, but now I stumbled on another. When a mob has me on their hate list, and I'm sitting down, if they run past any other KOs mob they will attack me, even if they aren't in visual range of me and even if they are too low level to aggro me in the first place.

So when was the time line this happened and when was it changed?

gnomishfirework
10-23-2019, 12:33 AM
Sadly, completely wrong. Again find me one druid post or one druid kiting guide warning against this unclassic behavior.

It’s evidence that’s needed for changes, otherwise things are kept as is.

Memory is very failable so it is not taken as evidence.

Go find some evidence and you can help your case. Otherwise, nothing is going to change.