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View Full Version : I hate my indecisiveness! SK or Pally??


Mooshu3100
10-19-2019, 10:37 PM
The dawn of green is upon us! With that being said I’m still torn between the two classes I’ve settled on. Never did Qeynos before so I wanted to start a human. Class either SK or Pally, but can’t decide!

Thoughts so far:

SK - Slightly better DPS, Invis, FD!, can solo better for those times when i don’t have a lot of time to devote to a group.. but some factioning/early quest issues for easy cash/xp..

Paladin - Cool LoH group save moments, feels neat to be able to buff and heal others, easy access to shops/banks/not hated, access to Ghoulbane and an easier epic, can do all those lowbie diseased pelt/Gnoll fang/bandit quests...but low dps, difficult to solo with (especially no Deepwater helm!), difficult to travel through a dungeon (no Invis etc)..

Help me decide and then plz invite me to your groups to painfully grind my way through the journey! 😬

El-Hefe
10-19-2019, 10:43 PM
What races do you want to play?

Vidar
10-19-2019, 10:43 PM
Having played a paladin on live in 2000 i would tell you to go SK. classic pally wont do much healing or buffing, and if you ever do those itll be 50+. Plus evil qeynos area in the aqueducts is awesome!! I would highly recommend an SK over a pally.

Danth
10-19-2019, 10:46 PM
I'd make the SK if you plan to stick with Green till the end, or Paladin if you aren't sure you'll last the distance. Paladin is at its peak in the pre-expansion era while SK started out kind of weak and got better with expansions.

Danth

ldgo86
10-19-2019, 10:50 PM
I also think SK. Bertox human SK very badass!

Nuggie
10-19-2019, 10:55 PM
They are each good in their own way, but it's hard to beat that FD/snare splitting.

flacidpenguin
10-19-2019, 10:57 PM
SK for easy threat and nice FD safety

ScottBerta
10-19-2019, 10:58 PM
Go Human SK... way better spell line and FD is soooo good. Plus weapons not as good so having that pet will be nice added dps.

Mooshu3100
10-19-2019, 11:00 PM
I wanted to stick with human for the fashion quest hehe.. Hopefully that doesn’t impact my experience to the point where the class isn’t fun anymore?

But yeah I’ve always been kind of an alt-Oholic.. I figured with everyone starting on green fresh, it would be a good rehab method to stick me with one char and see it through from beginning To end.. only made it to 45 on a Druid in classic and 37 blue shammy.. with a bunch of Alts 15 to 30 lol.

I am leaning more towards SK now though.. seems like a lot of QoL stuff that sounds pretty nifty! I appreciate the responses guys!

Vidar
10-19-2019, 11:01 PM
And paladins healing abilities are not good. They just arent. The idea of a paladin is much better than the actuality of a paladin.

This is coming from a guy that will be playing a Dwarf paladin on green from day one, but that is because my first character ever was a dwarf pally.

just want you to know that the healing and buffing of paladins is not good at all. FD/Snare/Fear of SK is way mo betta

Bazia
10-19-2019, 11:10 PM
im playing a pally so play SK is my advice ;)

White_knight
10-19-2019, 11:10 PM
As an avid Paladin lover myself I agree with the other avid Paladin lovers sentiments that you should go with the SK.

I would go as far as saying play a troll too since that regen and slam is unbeatable.

Tenlaar
10-19-2019, 11:13 PM
I lean towards SK myself. I think that Paladins can be a little better group tanks in some situations (looking at you, caster heavy camps) and have more ability to help during "oh shit" situations but those situations don't make up for the SK's much more frequently useful combination of easier soloing through fear kiting, easier travel and dungeon play through invis/FD, and more reliable splitting method through snare/FD.

fzzzt
10-19-2019, 11:21 PM
The fact that you are basing your main on fashion means you are already a pro.

I have both and SK is definitely more fun and versatile. Pal is probably slightly better at tanking, due to buffs/heals, though gear matters a lot more for that comparison. I have an Ogre SK but absolutely regret it fashion wise. Verant/SOE really phoned it in for Ogre fashion. I don't think going Human will have a huge impact on you, (noticeable yes but not existential) and on the plus side there are very few human (or erudite) SKs.

While SKs can solo really well, especially with Kunark snare/fear clickies, I strongly suggest grouping as much as possible to both build up relationships (that's what the game is for, really) and also tanking/pulling skills, plus it lets you show off your fashion. In many situations SKs are the best pullers, thanks to undead lull, fear, snare, fd, insta-invis, pets, and HP/AC, but people have been conditioned to use monks and only consider them most of the time. Which is great for us lazy SKs. :P

For completeness, my Pally is pretty tough to kill, but also pretty boring and repetitive to play. Being able to tank, CH (once) and rez can be super useful in one specific circumstance--a situation in which you generally hope you never find yourself.

On the other hand, SK is more useful in more situations, normal situations, and situations that are more fun to be in, IMHO.

Cen
10-19-2019, 11:27 PM
I also am torn between all the tanks, I just can't put together the characters I want for green ;D Today ive been testing Troll and Ogre SK's, Halfling Druids and Clerics, and Dwarf and Erudite Paladins ;p

So conflicted on everything.
I like every role but only want to limit myself to 2 chars that aren't any of my blue mains (bard/wiz/monk)

Mooshu3100
10-19-2019, 11:28 PM
Oh definitely not a pro here haha.. have logged many hours here and there (filthy casual) lurked on forums, but never made it to the raid scene haha.

I definitely prefer grouping over solo, but like the option for those times when life gets in the way of Norrath life haha.

Great input and info from everyone so far! Can’t wait to ding that first level after fighting shadows in the dark for 3 hours :D

Cen
10-19-2019, 11:32 PM
Oh definitely not a pro here haha.. have logged many hours here and there (filthy casual) lurked on forums, but never made it to the raid scene haha.

I definitely prefer grouping over solo, but like the option for those times when life gets in the way of Norrath life haha.

Great input and info from everyone so far! Can’t wait to ding that first level after fighting shadows in the dark for 3 hours :D

Hey, consider this: how many modern mmo's and games allow you to play as a truely evil character? Even the "Dark" characters in modern games are heros of light, its silly. Be a real Ahole. Be a Shadow Knight!

"You are your dark god's tool for the destruction of good. Your god has chosen you, and made you more than what you were before. His dark gifts flow through you. You can feel that power pulsing in your veins, and you can share that feeling with others, making them writhe in the grip of agony. Your life is lived to see others die. The weak, the foolish, and any who oppose the will of your god will be struck down by the force of your dark powers, and the bite of your steel. Corruption, tyranny, death, and war, these are your watchwords. Strife follows you wherever you go, and you are usually the source of it. You feel no pity or remorse for those you trod under your steel-shod feet, for they are inferior, and know not the beauty of the dark visions your god has granted of you, of the power they oppose. Your god is great and terrible, and you are the walking proof of this, every day."

Mooshu3100
10-19-2019, 11:47 PM
Hey, consider this: how many modern mmo's and games allow you to play as a truely evil character? Even the "Dark" characters in modern games are heros of light, its silly. Be a real Ahole. Be a Shadow Knight!

"You are your dark god's tool for the destruction of good. Your god has chosen you, and made you more than what you were before. His dark gifts flow through you. You can feel that power pulsing in your veins, and you can share that feeling with others, making them writhe in the grip of agony. Your life is lived to see others die. The weak, the foolish, and any who oppose the will of your god will be struck down by the force of your dark powers, and the bite of your steel. Corruption, tyranny, death, and war, these are your watchwords. Strife follows you wherever you go, and you are usually the source of it. You feel no pity or remorse for those you trod under your steel-shod feet, for they are inferior, and know not the beauty of the dark visions your god has granted of you, of the power they oppose. Your god is great and terrible, and you are the walking proof of this, every day."

Putting that in my bio, and figuring out a way into the games coding so every time I zone in somewhere everyone hears darth Vader breathing and theme song haha.

Snagglepuss
10-19-2019, 11:52 PM
I also think SK. Bertox human SK very badass!

The best! Coolest guildhall and best npc names in Norrath!

Graventhel
10-19-2019, 11:56 PM
Play an SK. The utility they have between tanking, fear, invis, feign death, snares, and summon corpse make them the clear choice in my book. Also if you can wait a few months you can make one of them sexy Eru SK's.

Palemoon
10-20-2019, 12:32 AM
Paladin is the slightly better group tank. Paladin can save the day with stuns, roots, and spot heals when things go sideways. SK can only try to tank harder.

Sure SK can pull, but Paladin can too with lull, and even if lull fails they can string the train out with roots either as its on its way or with their own bodies, backing up after each root.

Good groups will have a dedicated puller that is NOT the tank anyways. You want a mob in camp (on your tank) 24/7. The puller keeps pulling.

Palemoon
10-20-2019, 12:34 AM
The best! Coolest guildhall and best npc names in Norrath!

Dismal rage guild area is so sad by comparison. No wonder why they are all so angry there.

Kanuvan
10-20-2019, 01:33 AM
paladin is better, monk/ranger will be pulling not you anyway, and root is actually nuts CC and is very underestimated by players, can never say during blue that i liked having a SK more than a pally tank in my groups as a monk puller, as per usual though the mindset of everyone on the forums is how well can they solo...news flash they both suck because they are melee classes and will need groups to do basically anything but i guess SK is technically better once gear comes around, paladin can basically be a sudo CC class if actually use their stuns and roots properly

mattydef
10-20-2019, 01:45 AM
Paladin is a way better group tank and also a pretty good off healer eventually. Both classes are fun though and you can't go wrong with your choice.

Rooj
10-20-2019, 02:13 AM
I've saved many lives and probably wipes with LoH, but SK certainly has more tools and is probably more fun overall. I can't remember if Pally group heals are a thing during this server's lifetime, but they definitely make the class feel more complete.

Mooshu3100
10-20-2019, 02:35 AM
I also am torn between all the tanks, I just can't put together the characters I want for green ;D Today ive been testing Troll and Ogre SK's, Halfling Druids and Clerics, and Dwarf and Erudite Paladins ;p

So conflicted on everything.
I like every role but only want to limit myself to 2 chars that aren't any of my blue mains (bard/wiz/monk)

I feel the same! I’m sure I’ll have an alt or 2 to play around with.. gnome mage? Human monk? WE Druid?? Haha

Chortles Snort|eS
10-20-2019, 02:40 AM
i lub my SK but i haS groUPed wiT a loTTa guD pallIes tho dat wAs VeliOUS erA so idk
plaY wut u LIek aboVe All

Israel Adesanya
10-20-2019, 02:49 AM
sk if you want to live

Tenlaar
10-20-2019, 02:58 AM
sk if you want to live

Roll SK or we shoot this dog!

AegnorP99
10-20-2019, 03:06 AM
Erudite paladin is the answer you seek. It's a difficult race class combo, but it's stylish and fun. You won't regret it!

If erudite SKs make it in at launch, that is another possible option for you. Cazic Thule isn't as cool as Prexus, so it's a slightly less ideal combo, but it'll do in a pinch.

Mooshu3100
10-20-2019, 03:45 AM
Roll SK or we shoot this dog!

Noooo! Not the doggos!!! Haha

Aaramis
10-20-2019, 06:05 AM
Fashion quest. Picture a dark elf in full plate in classic wielding a sword of flame.

You win EQ.

Seungkyu
10-20-2019, 08:17 AM
Grouping
Feign Death vs Heals- When things go bad, the FD can nearly guarantee your personal survival, but healing that enchanter/cleric might save the group.

I personally found the Heals more useful.

If healing won't help, I'd rather just try to zone out and help the group break back in to the camp.

When it comes to pulling, I prefer to just Lull and Root on resists vs Feign Death.

When a mob flees in a dungeon, root is superior to snare.

Travel
Invis- You can eventually Invis through buy cloudy potions or the items mentioned https://wiki.project1999.com/Cloudy_Potion

I personally had a easier time getting to groups in Sebilis just using the Lull line of spells VS Feign Death. I've had people express surprise when they saw me show up in their camps deep inside. :)

Class Special
LoH vs Harmtouch- I personally found LoH more useful, unless someone was trying to KS me. Harm Touch can be resisted, LoH can be wasted on someone who just received a Complete Heal.

LoH is more likely to save you when traveling, in groups, when solo.

Solo ability
SK's solo better outside, and the Paladin solo's better inside dungeons.

The Shadowknight can Fear kite outdoors, and the Paladin can Root/Heal indoors. It is worth noting the Paladin can do this outdoors as well, while the Shadowknight is rarely going to use Fear indoors.

The ability to Root+Heal is stronger than Dots+Lifetap+Snare.

Raiding
Shadowknights are either FD pullers or DPS.
Paladins are either backup healers or DPS.

You will occasionally find the opportunity to off tank.

I sometimes found it more effective to just sit back and heal on my Paladin in fights that have a lot of AoE damage. It's not like I'm going to out damage that rogue who needs a heal.

Races
The Shadowknight has better race choices, Ogres and Trolls are plain superior to the choices the Paladin has. The ability to Slam with a Two Handed Weapon made a big deal for me.

Since your going Human, I'd suggest a Paladin.

Note on Feign Death
I've personally had very bad luck when it comes to using this ability. Nothing like pretending to be dead, while a gang of mobs beat the crap out of you.

If your the busy type that needs to go AFK often, I'd say Shadowknights have a huge boon just through Hide and Feign Death.

I've played both to 60.

Deathrydar
10-20-2019, 08:20 AM
Races
The Shadowknight has better race choices, Ogres and Trolls are plain superior to the choices the Paladin has.

Good post and explanation! The only thing I would disagree with is this though. Dwarf Paladin is OP and is on par with Troll/Ogre SK imo. :)

Palemoon
10-20-2019, 11:42 AM
Fashion quest. Picture a dark elf in full plate in classic wielding a sword of flame.

You win EQ.

My High Elf Paladin on red has the mask and I still look way better as a high elf. Wearing the phara dar robe too to complete the avenging angel look/theme.

Speaking of Red (because we reddites need to promote it as much as we can...): The whole conversation changes when it comes to SK Vs Paladin in a pvp environment. In that arena I will fully admit the SK (especially Ogre/Troll for slam w/ two hander) is a far superior choice. Relentless offense with the constant threat of a harm touch trumps playing on the defensive where you have to constantly re-target yourself for heals. The rest of the tool box is better for pvp on the SK too.

Jimjam
10-20-2019, 11:53 AM
Ghoul bane and prenerf bixie stinger sword.

Palemoon
10-20-2019, 11:56 AM
prenerf bixie stinger sword.

OH lol I remember the bixie stinger, was hilarious in pvp.

Gustoo
10-20-2019, 12:34 PM
Pve pally
Pvp sk

Or whatever you'd rather be. Both are cool.

Graventhel
10-20-2019, 12:46 PM
All these pallies talkin' 'bout all the lives they've saved with LoH. I can't remember how many times I saved *my own* life with FD when more hit points wouldn't have done a damm thing!

Xer0
10-20-2019, 12:51 PM
The dawn of green is upon us! With that being said I’m still torn between the two classes I’ve settled on. Never did Qeynos before so I wanted to start a human. Class either SK or Pally, but can’t decide!

Thoughts so far:

SK - Slightly better DPS, Invis, FD!, can solo better for those times when i don’t have a lot of time to devote to a group.. but some factioning/early quest issues for easy cash/xp..

Paladin - Cool LoH group save moments, feels neat to be able to buff and heal others, easy access to shops/banks/not hated, access to Ghoulbane and an easier epic, can do all those lowbie diseased pelt/Gnoll fang/bandit quests...but low dps, difficult to solo with (especially no Deepwater helm!), difficult to travel through a dungeon (no Invis etc)..

Help me decide and then plz invite me to your groups to painfully grind my way through the journey! ��

sk for sure. they're just so much more fun.

paladins get to stun and heal, hp/ac buff, undead nuke.

sk get most of the necro arsenal.

It's a no brainer.

Xer0
10-20-2019, 01:35 PM
I still look way better as a high elf.

don't be gross.

sarsippius
10-20-2019, 03:02 PM
I wanted to stick with human for the fashion quest hehe.. Hopefully that doesn’t impact my experience to the point where the class isn’t fun anymore?

But yeah I’ve always been kind of an alt-Oholic.. I figured with everyone starting on green fresh, it would be a good rehab method to stick me with one char and see it through from beginning To end.. only made it to 45 on a Druid in classic and 37 blue shammy.. with a bunch of Alts 15 to 30 lol.

I am leaning more towards SK now though.. seems like a lot of QoL stuff that sounds pretty nifty! I appreciate the responses guys!

I'm doing an Ogre SK in green beta right now. Never did i think i'd play as an ogre, but i'm liking it. I might look at a troll though for regen if i do roll a SK on green go-live.

Vizax_Xaziv
10-20-2019, 03:11 PM
OH lol I remember the bixie stinger, was hilarious in pvp.

Elaborate? Never heard of this...

FishBait01
10-20-2019, 04:23 PM
If you wanna depend on groups only go paladin.

if you want to solo as well, go sk

Ivory
10-21-2019, 12:03 PM
access to shops/banks/not hated, access to Ghoulbane and an easier epic

Qeynos Paladins (and clerics) get access to one thing that is the envy of the entire server until you can get a ghoulbane....

And that is....the LEGENDARY....bonethunder staff!!!!!!!!

Palemoon
10-21-2019, 01:17 PM
Qeynos Paladins (and clerics) get access to one thing that is the envy of the entire server until you can get a ghoulbane....

And that is....the LEGENDARY....bonethunder staff!!!!!!!!

That was nerfed soon after red launched to proc at a normal rate.

You all are welcome :P

Ivory
10-21-2019, 01:31 PM
That was nerfed soon after red launched to proc at a normal rate.

You all are welcome :P

It's still a magic 2h weapon that procs a 41 undead dd now and then....with decent stats. That you can get at level 8 or 9!

That is godly for a new server for a paladin (or cleric).