View Full Version : Rendering Issues
Yorkshire
10-19-2019, 08:06 AM
Everything was running just fine and then patch 50g came along.
I'm having issues rendering parts of the environment, the ground, buildings, etc. Anyone else running into this issue? Everything was running just fine with patch 50f and now it's not.
Everything was running just fine and then patch 50g came along.
I'm having issues rendering parts of the environment, the ground, buildings, etc. Anyone else running into this issue? Everything was running just fine with patch 50f and now it's not.
I'm not sure what you mean but the problem I'm having maybe the same. Do you mean like you can only see the environment maybe like a hundred feet in front of you?
Yorkshire
10-19-2019, 04:13 PM
I'm presently outside of Qeynos and I can see the NPCs and trees but none of the walls of they city or the ground is textured. I can see other players as well but not everything is rendering.
Deathrydar
10-19-2019, 05:07 PM
Which zone/s?
Vizax_Xaziv
10-19-2019, 05:14 PM
I'm not sure what you mean but the problem I'm having maybe the same. Do you mean like you can only see the environment maybe like a hundred feet in front of you?
I've read a couple other reports of people having issues with the clip plane as well.
I can test it real fast on my rig when I get home in a bit
Deathrydar
10-19-2019, 05:47 PM
I had, what I thought, was plane clip issues last night but it turned out that once I downloaded the new sky file, it went away. Not sure if the new sky file was included in 50g today or not.
Albanwr
10-19-2019, 05:49 PM
The clip plane is so close now.
NegaStoat
10-19-2019, 06:12 PM
The clip plane is so close now.
This. I just now tried out the Beta for the first time and used the G patch install, and I dunno what to say. I'm at 1920x1080 resolution (windowed mode) so the spellbook doesn't take up much of the screen at all, but the clipping plane seems a LOT closer than current Blue server. I tried out a human, destroyed the free candle, and walked into Freeport sewer and... If there's a darkness custom 'fix' that's supposed to make it like ancient retail, it ain't working for me. Seeing objects and mobs is absolutely fine as a 'blind' human. Again, it felt like Blue in this regard.
If it launches like this I'll cope but the clip plane doesn't feel right from old 1999, while I am freely admitting I'm using a resolution that no one had access to back then.
BlankDiploma
10-19-2019, 07:00 PM
These issues are almost certainly due to an improper installation. Can you guys please try reinstalling the titanium client and then copying the Patch 50g beta files into the directory? These are not widespread problems.
If you are having issues with a specific zone but the rest of the game appears fine, please let us know which one it is.
Edit: Also, please make sure your Far Clip slider in the options window is maxed out. It doesn't affect every zone, but it may affect the ones you're having troubles with.
whitebandit
10-19-2019, 07:10 PM
after installing all the side updates floating around here its all looking much better, i dont know if its correct but, Infravision and Sky fix seem to look pretty good to me in the zones ive been in.
NegaStoat
10-19-2019, 08:18 PM
Edit: Also, please make sure your Far Clip slider in the options window is maxed out. It doesn't affect every zone, but it may affect the ones you're having troubles with.
I did some more testing with the current install that I have. I set the Far Clip slider to 100%, logged out, and returned to the game, and still had a very close draw distance. I exited the game and changed the value manually using Textpad. I entered the game again and suddenly I had my Max clip plane once more, but not in zones such as Greater Fay or Lesser Fay where there used to be a 'mist' effect for a reduced draw distance. Those remain at a shorter draw distance. No other issues or rendering faults on my install at least.
I'm leaving it 'as is' as I can get into the game and everything works, and I don't have to re install and apply my custom changes to the weather thunder or the enhanced textures for Freeport / Qeynos, etc. The altered vision isn't applying but I had no desire for rolling a Human and enjoying blindess upon entering the game on Green day.
BlankDiploma
10-19-2019, 08:50 PM
I did some more testing with the current install that I have. I set the Far Clip slider to 100%, logged out, and returned to the game, and still had a very close draw distance. I exited the game and changed the value manually using Textpad. I entered the game again and suddenly I had my Max clip plane once more, but not in zones such as Greater Fay or Lesser Fay where there used to be a 'mist' effect for a reduced draw distance. Those remain at a shorter draw distance. No other issues or rendering faults on my install at least.
I'm leaving it 'as is' as I can get into the game and everything works, and I don't have to re install and apply my custom changes to the weather thunder or the enhanced textures for Freeport / Qeynos, etc. The altered vision isn't applying but I had no desire for rolling a Human and enjoying blindess upon entering the game on Green day.
We've verified an issue with clip planes in certain zones being incorrect, and we'll be fixing it.
You're not going to be able to modify weather.ini when Green launches, for the record. If you've modified files relating to the sky that's probably why the vision changes aren't applying, and those files will be subject to a CRC when logging into the live server.
NegaStoat
10-19-2019, 11:13 PM
oh nah. I modified the sound file for thunder, and coin loot as well because both were noisy as hell.
BlankDiploma
10-19-2019, 11:18 PM
oh nah. I modified the sound file for thunder, and coin loot as well because both were noisy as hell.
Oh, interesting. Well, if you have any other local file modifications, there's a chance they might be conflicting. I definitely haven't gotten any other reports that the new nighttime shaders weren't working at all, so I would be curious to see if there's something unusual about your installation.
Yorkshire
10-20-2019, 06:00 PM
These issues are almost certainly due to an improper installation. Can you guys please try reinstalling the titanium client and then copying the Patch 50g beta files into the directory? These are not widespread problems.
If you are having issues with a specific zone but the rest of the game appears fine, please let us know which one it is.
Edit: Also, please make sure your Far Clip slider in the options window is maxed out. It doesn't affect every zone, but it may affect the ones you're having troubles with.
This. Re-installed everything and now it's fine. I'm still new to this whole patch thing!
Gezak
10-20-2019, 09:07 PM
I'm presently outside of Qeynos and I can see the NPCs and trees but none of the walls of they city or the ground is textured. I can see other players as well but not everything is rendering.
I am having the same issue, I am running a wineskin playing on a MAC.
I made a second skin for BETA, it is not working. However, my BLUE Server wineskin is working fine.
I made a duplicate of my working wineskin & copied new beta files into my eq folder. Thus I can only see NPC's and certain random objects.
BlankDiploma
10-20-2019, 09:58 PM
I am having the same issue, I am running a wineskin playing on a MAC.
I made a second skin for BETA, it is not working. However, my BLUE Server wineskin is working fine.
I made a duplicate of my working wineskin & copied new beta files into my eq folder. Thus I can only see NPC's and certain random objects.
Unfortunately, it's basically impossible for me to debug issues occuring on what is basically a windows emulator.
Edit: Yorkshire was reporting the same issue you're having and reinstalling fixed it for him. Maybe try that?
Gezak
10-20-2019, 10:05 PM
Unfortunately, it's basically impossible for me to debug issues occuring on what is basically a windows emulator.
Edit: Yorkshire was reporting the same issue you're having and reinstalling fixed it for him. Maybe try that?
Figured it out - I was replacing the old folders with the new folders rather than opening the new folders and copying the new individual files into the old folders.
I was essentially getting rid of 95% of the files and hence so sky or earth lol...
BlankDiploma
10-20-2019, 10:28 PM
Figured it out - I was replacing the old folders with the new folders rather than opening the new folders and copying the new individual files into the old folders.
I was essentially getting rid of 95% of the files and hence so sky or earth lol...
Oh phew. I was really not looking forward to trying to debug this.
Gezak
10-20-2019, 10:49 PM
Oh phew. I was really not looking forward to trying to debug this.
Haha, no kidding.
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