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Veeshan31
10-17-2019, 10:49 AM
Large sewing kit weighs 3.0 in the beta. It should be 0.4 on classic release.

EDIT: Added patchnotes - Thank you dekova
http://everquest.allakhazam.com/history/patches-2001-1.html

We will be increasing the weight of portable 'combine' containers
somewhat. Where some of these containers weighed under 1 pound, they
will now weigh as much as 4 pounds for the largest sewing kit.

dekova
10-17-2019, 10:52 AM
Large sewing kit weighs 3.0 in the beta. It should be 0.4 on classic release.

Considering that these guys are getting a ton of reports, please consider going the extra mile and providing a link or documentation supporting something like this. Providing a specific date that this change was made would be helpful.

Edit: Looks like sewing kits were upped to 3 stone on April 4, 2001.
http://everquest.allakhazam.com/history/patches-2001-1.html

We will be increasing the weight of portable 'combine' containers
somewhat. Where some of these containers weighed under 1 pound, they
will now weigh as much as 4 pounds for the largest sewing kit.

Veeshan31
10-17-2019, 11:05 AM
Considering that these guys are getting a ton of reports, please consider going the extra mile and providing a link or documentation supporting something like this. Providing a specific date that this change was made would be helpful.

Edit: Looks like sewing kits were upped to 3 stone on April 4, 2001.
http://everquest.allakhazam.com/history/patches-2001-1.html

We will be increasing the weight of portable 'combine' containers
somewhat. Where some of these containers weighed under 1 pound, they
will now weigh as much as 4 pounds for the largest sewing kit.

Thank you,

dekova
10-17-2019, 11:14 AM
Okay, a bit more information.

Apparently at launch large sewing kits had 10 slots and weighed 0.4 stone.
On April 4, 2001 the weight was increased to 3 stone.

Then, on May 30, 2001...

existing large sewing kits were renamed to deluxe sewing kits and increased to 4 stone; these were no longer available for purchase.
a new large sewing kit (8 slots, 3 stone) was created and made available for purchase.


See http://everquest.allakhazam.com/db/item.html?item=6140&p=2#m9924434022960

Here's the straight scoop on the deluxe sewing kits from the May 30, 2001, patch message and the subsequent clarifications from Alan (Absor).
___________________________

5/30/01 Patch Message - "Sewing Kits: No existing sewing kits are being changed with this patch. But from now on, kits sold on vendors will be somewhat different. Large Sewing Kits will have 8 slots. Deluxe Sewing Kits will have 10 slots and weight slightly more than the Large Sewing Kit."

Absor - "The intent of the change was to keep the ten slot kits so that people wouldn't lose things, but to make them less desirable for carrying things. The cleanest way to do that was to rename the old kits to deluxe (and increase their weight) and to make new large kits for sale on vendors. So the 10 slot ones can't be purchased anymore, and the 'large' kit is reduced to 8 slots."
___________________________

So the existing large sewing kits held by players on 5/30/01 were converted to "Deluxe Sewing Kits" and the vendor sold sewing kits are all back to no more than 8 slots. Unless they change this at some future time the currently existing 10 slot Deluxe Sewing Kits will remain the only portable, 10 slot sewing kits for general, non-cultural use in the game.

If you want one of these you will need to find somebody who has an extra one with which they are willing to part. The alternative is to use the new 10-slot looms that are found in each of the starting cities in Norrath when you need to sew a non-cultural item that requires more than 8 slots.

pink grapefruit
11-02-2019, 09:37 PM
bump

bought 3 of these on my lvl 4 rogue thinking they'd be classic and they were not :O

they got this right on red server, which makes me think they're intentionally keeping it non-classic

worm4real
11-05-2019, 01:46 PM
Well the walk to the Feerrott wasn't unpleasant, but would like to know if I should just buy some Medicine bags or not.

nilbog
10-11-2023, 05:22 PM
This is the way I think this should go:


Large Sewing Kits were 8 slots, 1 weight, until Apr2001.

In Apr2001


Large Sewing Kits gained 2 extra slots, and decreased in weight to 0.4.

In May2001


(Existing) Large Sewing Kits transformed into Deluxe Sewing Kits and increased in weight to 4.0.
(New) Large Sewing Kits returned to vendors at 8 slots, 3 weight.


The following link corroborates this ^, but I'd like to make sure this is correct before any development.
https://web.archive.org/web/20011123034757/http://pub13.ezboard.com/feqtraderscornertailoring.showMessage?topicID=2666 .topic

Anyone know more?

Passenger
10-28-2023, 10:51 PM
I didn't catch where large sewing kits started at 1 wt. They seem to have been 0.4 wt until Apr 2001.

- https://groups.google.com/g/alt.games.everquest/c/yXSkKr5BLDE/m/M1q-lCtJx3IJ
Author Lau
Oct 8, 1999, 7:00:00 AM

Use a large sewing kit as backpack. It is only 0.4wt, compare with 3wt
backpack, and hold even halbert. Just be careful to not press combine
button. Carry 3 of them will save you 11wt for the loot.

- https://groups.google.com/g/alt.games.everquest/c/HOikeBCo2pk/m/nWMODfzIiXMJ
evilsofa
Nov 8, 2000, 8:00:00 AM

In article <Tw6O5.939$5r4.1...@nnrp2.sbc.net>, "Daniel"
<dani...@swbell.net> wrote:

> Any advice on where is safe and good fun to adventure and
> profit for a LV13 Ogre Warrior? Here is some stats about me.
. . .
Your boxes and backpacks are taking up too much weight. You can
either buy yourself large sewing kits from the ogre merchants in
Feerrott, or a better idea is to scavenge the vendors in Neriak
near the forges for toolboxes - they are much cheaper and are
essentially the same thing as the large sewing kits (0.4 weight,
8 slots, the combine button you need to avoid hitting by
accident).
. . .


- https://groups.google.com/g/alt.games.everquest/c/0wKLs4AhMt0/m/6DAwk090-jYJ
Richard Burge
Mar 27, 2001, 9:53:34 PM

Oren Phipps <x...@earthlink.net> wrote:
. . .
> Also while i'm at it, I always use large sewing kits instead of packs they
> weigh less and hold as much or more. For each large sewing kit you save and
> thus are able to loot 3 - 4 lbs more.

Or use toolboxes if you can find them - same deal, weight 0.4, 8 giant
size slots, but they cost about a tenth of the price of a sewing kit.


I believe the Large Sewing Kits went from 0.4wt to 3wt on Apr 4 2001
- https://groups.google.com/g/alt.games.everquest/c/BcnEy_Y-O6Y/m/yW4A5yN-VigJ
Dark Tyger
Jun 11, 2001, 2:59:02 AM

"KinS...@home.com" <music_...@hotspam.mail.com> wrote:

>i remember hearing that they increases the weight of them and made a new
>Deluxe kind? if this is true how come my character with a Pre nerf kit and
>my other one with a post nerf kit have the same identical kit did the patch
>change my pre nerf one? or did they not change it on every server (the 2 are
>on different servers one pvp one not)
>they both are large 10 slot giant and weigh 3.0

Before the patch, large sewing kits weight 0.4 (0.3?) and 8-slot.
Post-patch, they weighed 3.0. This patch affected all lg sewing kits,
including ones in player inventories (which resulted in a lot of
suddenly encumbered players).

For a while after this patch, lg sewing kits had their slots increased
to 10. Again, players magicly found all their 8-slot packs had 10 now,
and all the lg ones on merchants had 10 now, too. Another patch after
this change changed ONLY the ones on merchants back to 8-slots (the
increase in slots was damaging the market for player made backpacks,
which were the most easily accessable 10 giant slot bags before
this)...BUT, the lg sewing kits already in player inventories magicly
became "Deluxe sewing kits" so players wouldn't find items overflowing
or poofing out of slots that didn't exist anymore.

So...it is impossible that you would currently have a 10-slot LARGE
sewing kit...
. . .

Dan Day
Jun 11, 2001, 9:30:26 AM

On Sun, 10 Jun 2001 21:59:02 -0500, Dark Tyger <dark...@mindspring.com> wrote:
>this)...BUT, the lg sewing kits already in player inventories magicly
>became "Deluxe sewing kits" so players wouldn't find items overflowing
>or poofing out of slots that didn't exist anymore.

...AND they gained weight.

To summarize (from the posts above and the EQTraders forum thread linked previously):

* Large Sewing Kits were 8 slots, 0.4 weight, until Apr2001.

In Apr2001
* Large Sewing Kits increase in weight to 3.0.

In May2001
* Large Sewing Kits gained 2 slots to become 10 slot, 3.0 wt (May 8, 2001)
* (Existing) Large Sewing Kits renamed to Deluxe Sewing Kits and increase in weight to 4.0. (May 30, 2001)
* (New) Large Sewing Kits returned to vendors at 8 slots, 3 weight. (May 30, 2001)

nilbog
10-29-2023, 11:12 AM
Hmm. So there is research that suggests the original Large Sewing Kits weighed 0.4 and 1.0.



Full message:
On Wednesday, 28 July 1999, John Buenavides wrote:Ah well. Weight is a big issue for my character. I travel with 4 backpacks, a spit, and a large sewing kit (just recently learned that sewing kits only weigh 1 lb vs backpack's 3 ... I might be selling my backpacks for large sewing kits soon).
Just to reiterate: If weight is an issue for you, backpacks weigh 3 pounds, large bags weigh just 1 pound (0.8 actually I think). It may be well worth it to give up some extra slots for the additional weight capacity.
Purses weigh just 0.1 and are fine for holding food, bandages, instruments, etc.
-- John H. Kim
dbsanfte.github.io/eq-archives/mailing-lists/eqbards/4513.json (https://dbsanfte.github.io/eq-archives/mailing-lists/eqbards/4513.json)


Well, aside from occasionally carrying a large sewing kit (1.0 WT), I do not carry any bags. I also only loot gemstones, words, and runes or other low-weight items. Lately, I have been adventuring in Unrest, so all of my fine steel goes to my allies, and I try to horn in on the occasional piece of amber, pearl, or topaz. They have similar sell-back rates to merchants, so it does not affect the kind of income you bring in.
Weight to AC ratio has never been a qualifying factor for me. If we have learned anything these past few weeks, it is that physical attributes have little effect on melee classes, while AC keeps us all alive. The higher AC I can fit on me and still remain under 14 stones, the better. But, as you say, it is personal preference.
In Quellious's Name,
Manjushri Bodhisattva
Bearer of the Red Sash of the Ashen Order
(Fennin Ro)
dbsanfte.github.io/eq-archives/mailing-lists/eqbards/4513.json (https://dbsanfte.github.io/eq-archives/mailing-lists/eqbards/4513.json)


Which is it?

Passenger
10-29-2023, 03:33 PM
Found a couple more posts stating the weight as 0.4 explicitly.
- https://groups.google.com/g/alt.games.everquest/c/Kj17vTJZ-OU/m/61th0MQAdngJ
Sam Schlansky
Dec 11, 1999, 8:00:00 AM

gwr...@verant.com (Gordon Wrinn) wrote in
<s53rc0...@news.supernews.com>:

>Shrike <shr...@alcaudon.com> wrote in message
>news:3851B242...@alcaudon.com...
>> Right now, some of us carry a lot of research and trade
>> containers (me, Large sewing kit, jewelry kit and soon
>> Concordance of Research), but the paranoia of hitting
>> accidentally the "combine" button stops us from using them as
>> containers, therefore wasting a lot of space in the bank or on
>> our persons. Come on, Verant, this wouldn't be hard to
>> implement.
>
>These items aren't meant to be used as containers.

So?

I hesitate to bring this to the attention of the nerfing gods, but...

A large sewing kit weights 0.4 and has eight extra large slots. A
backpack weighs 3.0 and has eight large slots. I save 18.2 weight
units by using seven large sewing kits instead of seven backpacks.
. . .
- https://groups.google.com/g/alt.games.everquest/c/EQFc33Bh8FY/m/OpOidoZKUSoJ
Robert Scott Clark
May 3, 2000, 7:00:00 AM

Sergey Dashevskiy <xi...@tcimet.net> wrote:
. . .
>I'm not sure which 8 slot bags he's talking about. He may be right.
>Backpacks weigh 3, handmade (10 slot) weigh 3, sewing/fletching kits
>weigh 1 or less, not sure

Sewing is 0.4

I think the fletching is the same.

I think there's enough evidence to say that Large Sewing Kits weighed 0.4 by the end of 1999. I wasn't able to find any other comments corroborating a weight of 1.0, however, if the kits did indeed start at 1.0, then a change would have had to occur between July and October 1999 (from the comments in the previous posts).

The Sept 14 1999 patch did make a number of changes/additions for tradeskills. Dolalin documented changes to fletching (https://www.project1999.com/forums/showthread.php?t=392001), tailoring patterns (https://www.project1999.com/forums/showthread.php?t=392110), and silk combines (https://www.project1999.com/forums/showthread.php?t=391034) previously.

- https://groups.google.com/g/alt.games.everquest/c/CHkcCzFrNjU/m/BdhMaE_kIkAJ
>September 14th, 3:00pm
>----------------------
>Trade Skills:
>- Tailoring: More items have been added to the trade skill. The instructions on how to make the new items were also added. The difficulty of some tailor-made items was lowered making them easier to produce. New patterns now exist t round out the tailor-made items.
>- Brewing: New liquor can now be made. The instructions are hinted at in the game.
>- Pottery: The Mortar and Pestle is now droppable and Vials are now stackable
>- Bowyer: More slots have been added to the Fletching Kit. Dual-cam bows have been added.
>- Fletching: The range of normal store-bought arrows has been reduced. Players may now make a cheaper more effective arrow with the fletching skill. Nock vendors now sell all arrow components.

If there is sufficient evidence that the kits started at 1.0 wt, I'd argue this is when the change occurred.