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Deathrydar
10-19-2019, 01:51 PM
So I tested the lighting while on the boat in Erudin and Erudin's crossing as a human. It's pretty bad. While on the boat, it does not even recognize your light source. Well, it does until you zone from South Qeynos into Erudin's crossing. Then the light source goes bye bye.

In Erudin, There is no absolutely no way at all to see the floating platform when you are on the boat, and vice versa if you are trying to get on the boat.

The only way you can, is if you turn your gamma up past 60%. And even then, you would need to know when to do it. The only reason I knew to try it is because I kept spamming /loc until it stopped changing and then I knew I stopped moving. I only did the /loc spam because I expected it to be too dark. A lot of people are not going to expect it to be that dark.

Anyway. There ya go.

BlankDiploma
10-19-2019, 03:36 PM
So I tested the lighting while on the boat in Erudin and Erudin's crossing as a human. It's pretty bad. While on the boat, it does not even recognize your light source. Well, it does until you zone from South Qeynos into Erudin's crossing. Then the light source goes bye bye.

In Erudin, There is no absolutely no way at all to see the floating platform when you are on the boat, and vice versa if you are trying to get on the boat.

The only way you can, is if you turn your gamma up past 60%. And even then, you would need to know when to do it. The only reason I knew to try it is because I kept spamming /loc until it stopped changing and then I knew I stopped moving. I only did the /loc spam because I expected it to be too dark. A lot of people are not going to expect it to be that dark.

Anyway. There ya go.

This actually turned out to be trivial to fix.

To be fair, the lighting situation still isn't GREAT on boats, but at least they (and the floating platform in Erudin) will behave like they do in South Qeynos. So, there should be enough visibility to navigate with a small dynamic light source, like a candle.

akagami
10-19-2019, 03:38 PM
Lighting feels overall much better in this newest patch.

Really like it! Great job : )

BlankDiploma
10-19-2019, 03:39 PM
Was this ever reported? Player characters give off their own light, even if they are invisible. I just ran behind an invisible enchanter from one ZL of WK to the next.

Yeah, that has been reported, but there's next-to-nothing I can do about it :(

BlankDiploma
10-19-2019, 03:56 PM
Here's the current state of things. If you have the 50g patch files, you are up to date.

Known issues:

Clip plane settings affect light radius. (Low priority)
Nighttime rain makes it easier to see.
Under certain conditions, zone lighting can fail to initialize properly, resulting in darker-than-intended conditions outdoors at night.



Fixed (50g)

Infra/Ultravision are much too dark in certain indoor areas.
Skies and ambient lighting are messed up in several zones, notably Feerott, Toxxulia and Nektulos.
Outdoor zones should have a subtle blue tint instead of being inky black at night.



Fixed locally, waiting for future patch

Dynamic lights can cause FPS loss.
Dynamic lights can flicker in very crowded areas.
Corpses show dynamic lights.
All dynamic lights are too bright
Starting candles are WAY too bright
Boats (and certain other props) in certain zones (Erudin, Erud's Crossing) fail to show any dynamic lights at all



Love to fix, probably can't:

Baked environment lighting in some city zones is stronger than intended.
Boat dynamic lighting is spotty and ugly.
Dynamic lights (torches) not flickering like they did in Classic
Infravision red tint on mobs. (Ultravision works fine.)

Danth
10-19-2019, 03:59 PM
Yeah, that has been reported, but there's next-to-nothing I can do about it :(

This particular issue (invisibly not hiding light sources) has fairly serious ramifications in certain scenarios, like PvP when see-invisible is not used. The wife is able to follow me around even when I'm nominally invisible.

Danth

Pringles
10-19-2019, 04:06 PM
This particular issue (invisibly not hiding light sources) has fairly serious ramifications in certain scenarios, like PvP when see-invisible is not used. The wife is able to follow me around even when I'm nominally invisible.

Danth

Are we even sure that isn't how it should be?

Deathrydar
10-19-2019, 04:08 PM
This actually turned out to be trivial to fix.

To be fair, the lighting situation still isn't GREAT on boats, but at least they (and the floating platform in Erudin) will behave like they do in South Qeynos. So, there should be enough visibility to navigate with a small dynamic light source, like a candle.

Awesome! Thank you. Will it be fixed with a patch or is it already fixed? Hopefully you won't hear anything else from me, but I am still running my blind ass human around all of the locations to see how the lighting is working.

BlankDiploma
10-19-2019, 04:08 PM
Are we even sure that isn't how it should be?

Unfortunately this is one of those edge cases that's VERY hard to find classic prior art for.

It does make sense that if you were invisible and holding an invisible flashlight, it would still light up the ground.

However, even if I wanted to fix it, I don't think I could.

Palemoon
10-19-2019, 04:15 PM
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.

BlankDiploma
10-19-2019, 04:18 PM
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.

Candle fixes are happening soon.

Deathrydar
10-19-2019, 05:06 PM
Unfortunately this is one of those edge cases that's VERY hard to find classic prior art for.

It does make sense that if you were invisible and holding an invisible flashlight, it would still light up the ground.

However, even if I wanted to fix it, I don't think I could.

It is what it is man. Don't even worry about it. What you and the rest of the devs have already done is frikkin incredible!

kylok
10-19-2019, 05:11 PM
There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.

whitebandit
10-19-2019, 05:21 PM
Is it fact that corpses with a torch or lightstone wouldnt emit light?

kylok
10-19-2019, 05:37 PM
There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.

I got this to happen by moving the camera around in third person with the mouse wheel

https://i.imgur.com/QoE2bJ0.jpg

edit:

*May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums*

BlankDiploma
10-19-2019, 05:49 PM
I got this to happen by moving the camera around in third person with the mouse wheel

https://i.imgur.com/QoE2bJ0.jpg

edit:

*May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums*

Unfortunately, stuff like that is pretty firmly in the "can't fix" bucket. I simply don't have the resources to even begin debugging what is likely a machine/driver/OS/modded texture issue :(

kylok
10-19-2019, 05:59 PM
No worries! Just thought I would share =D

Danth
10-19-2019, 06:47 PM
Here's a shot from Everfrost (canyons) using newest (today's) patch. Contrast this with video from in-era client posted earlier in thread by Tyronius. Terrain outside light source limit should not be flat black. Ground lighting is not 100% effective in-zone either, although it's mostly functional. Everfrost is one of the most problematical old-world zones I've found. Beholder's maze is also rough. Shot is human character, no vision buffs, greater lightstone in use, location visible in chat window.

Catapiller
10-19-2019, 07:37 PM
after todays patch my text is very fuzzy.
how can I fix this?

larper99
10-19-2019, 08:47 PM
Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.

Thanks for all of the hard work.

BlankDiploma
10-19-2019, 08:51 PM
Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.

Thanks for all of the hard work.

As far as any of us can tell, the Qeynos aqueducts were fairly bright in classic due to the green fog.

Jibartik
10-19-2019, 08:54 PM
Special thanks to Varsoon and his cult of followers poisoning the water supply of qeynos, yes killing thousands, but also providing light where there was once none. :o

Nirgon
10-19-2019, 09:15 PM
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.

glad im not the only one that noticed

Candle fixes are happening soon.


am very excite

Gustoo
10-20-2019, 08:20 AM
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.

Deathrydar
10-20-2019, 08:23 AM
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.

OMG! Have you seen the zone line between WC and Kithicor? Wow! Even with infravision you could spend 20 minutes there trying to zone.

Aerron
10-20-2019, 10:03 AM
[BUG]

The orcs in Highpass appear to be running off. I was the only one in zone, I saw 3 up, then suddenly they were all gone. I watched a berserk run off into a wall.

Deathrydar
10-20-2019, 10:26 AM
[BUG]

The orcs in Highpass appear to be running off. I was the only one in zone, I saw 3 up, then suddenly they were all gone. I watched a berserk run off into a wall.

They run to Serpent Supply and fight the guards there. Not all of them, but most of them do. that's how it is supposed to be.

Deathrydar
10-20-2019, 10:26 AM
[BUG]

The orcs in Highpass appear to be running off. I was the only one in zone, I saw 3 up, then suddenly they were all gone. I watched a berserk run off into a wall.

Also, this is not a bug forum.

Gustoo
10-20-2019, 11:42 AM
It's a bug thread for the new lighting.

Deathrydar
10-20-2019, 11:54 AM
It's a bug thread for the new lighting.

I am aware. But not for the post I replied to with that comment. :)

Jimjam
10-20-2019, 12:24 PM
Maybe the orcs can't see properly?

BlankDiploma
10-20-2019, 02:45 PM
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.

The candle fix is going to make them dimmer, not brighter.

If you don't see ANY difference, your dynamic lighting may be disabled. Have you run /dyn off on blue previously?

soronil
10-20-2019, 03:09 PM
Have you run /dyn off on blue previously?

Probably better thing to ask (since people may not remember that correctly)
Make sure this is set in eqclient.ini:
ShowDynamicLights=TRUE

Lonedrahon25
10-20-2019, 09:09 PM
https://i.gyazo.com/327505f044416cdc389a0f80f5d288e6.png

Is this normal? This is in NK at Undead Ruins.

BlankDiploma
10-20-2019, 09:55 PM
https://i.gyazo.com/327505f044416cdc389a0f80f5d288e6.png

Is this normal? This is in NK at Undead Ruins.

Definitely not normal. Looks to be some kind of driver/GPU issue? Like, pixel shader coordinates off by a half-unit. That is certainly not what most people are seeing.

What kind of GPU do you have?

dekova
10-20-2019, 10:47 PM
Definitely not normal. Looks to be some kind of driver/GPU issue? Like, pixel shader coordinates off by a half-unit. That is certainly not what most people are seeing.

What kind of GPU do you have?

If you're talking about the bright line across the top of the ground I'm getting that as well. I spent a little time troubleshooting, I think it had to do with my nonstandard windowed resolution. I'll test some more.

NVIDIA Quadro P3200.

Edit/update: Did some quick testing, and not seeing it when the clipplane is close (feerrott, nektulos) but definitely visible in east freeport using both infravision and normal vision. Seems to go away in full screen?
https://i.imgur.com/IqiDoc6.png

dekova
10-20-2019, 11:44 PM
The bright line on the horizon is only really visible at night so my testing is limited.

In west freeport when looking out into the field from the gate, I can't get the line to appear at all. In east freeport when looking out into the field from the gate, it's consistent. I tested with both normal and infravision.

In full screen (low resolution?) it went away.

I'll test more when I get the chance, but this doesn't look like a really high priority issue and I've got some UI testing to do.

P.S. Totally loving the classic darkness. I appreciate all the work you guys have done to make it happen.

Lonedrahon25
10-20-2019, 11:52 PM
im using a gtx 980, only happens at night/raining at night. Didnt see this before the shader change.

Telin
10-21-2019, 12:39 AM
I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)

These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.

Tethler
10-21-2019, 12:44 AM
OMG! Have you seen the zone line between WC and Kithicor? Wow! Even with infravision you could spend 20 minutes there trying to zone.

My human ranger died in WK to a wandering werewolf. I ran back at night with no light source. The canyon from Qeynos hills leading to WK was so solid black I was forced to look straight up and see where the black canyon wall met the skyline to keep my path. Ended up punching a fire beetle to death after zoning for a light source, haha.

Danth
10-21-2019, 03:07 AM
I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)

These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.

Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything specific that should be investigated?

Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.

Danth

Samadhi
10-21-2019, 04:23 AM
upon dying with the new client I am often crashing to desktop. The only possible cause is I am using fullscreenizer to make the game fullscreen.

Deathrydar
10-21-2019, 07:49 AM
Has anyone tested Innothule yet? Saw another video that someone put up and he started a troll and he was just as blind as a human would be. If no one checked yet, I will when I can log on again on Tuesday evening.

Chortles Snort|eS
10-21-2019, 08:12 AM
Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend

**to see day/night cycles check the last 2-4 hrs of oaSiS afk

Deathrydar
10-21-2019, 08:13 AM
Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend

to see day/night cycles of the tri swamp area etc

Bah! My browser at work cannot view it.

Dolalin
10-21-2019, 08:58 AM
Using the latest patch files H right now and still, my candle of the plaguebringers is as bright as a GLS. Not sure if candles are meant to be fixed but it's outdoing a fire beetle eye and it should be significantly dimmer than that.

149 = nothing
150 = fire beetle eye
151 = Candle of the Plaguebringers

Telin
10-21-2019, 09:18 AM
Candle brightness has not been patched yet

Telin
10-21-2019, 09:20 AM
Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything specific that should be investigated?

Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.

Danth

Blank can definitely use examples of areas where the lighting isn’t working. He was able to Improve the boat lighting based on reports. As far as the sky files testing, is just making sure they’re stable and the skies load and function normally.

lonig
10-21-2019, 07:56 PM
As an Ogre in Oggok, I cannot see a darn thing from spawn. I tried running toward the SK guild, and its just so freaking dark. I don't know the time of day, but I stood around here for a good... ~30 minutes and it didn't seem to change. Basically just hugged walls and ran into trees while slowly working there.

BlankDiploma
10-21-2019, 07:58 PM
As an Ogre in Oggok, I cannot see a darn thing from spawn. I tried running toward the SK guild, and its just so freaking dark. I don't know the time of day, but I stood around here for a good... ~30 minutes and it didn't seem to change. Basically just hugged walls and ran into trees while slowly working there.

That is definitely not intentional. I will check tonight to see if there's something broken with infravision.

lonig
10-21-2019, 08:02 PM
Correction, it is brighter now. Must be night time /day time?

soronil
10-21-2019, 08:09 PM
Correction, it is brighter now. Must be night time /day time?

Can you press alt+o at night time and see if adjusting your gamma slider helps? As of at least last patch it still helped quite a bit with infravision. Not sure if that is slated to change.

Also you could take a screenshot I'm sure that would be helpful

BlankDiploma
10-21-2019, 08:13 PM
Can you press alt+o at night time and see if adjusting your gamma slider helps? As of at least last patch it still helped quite a bit with infravision. Not sure if that is slated to change.

Also you could take a screenshot I'm sure that would be helpful

This is also good advice. Infravision is intended to be fully playable at nighttime, though still somewhat dim. If your local machine's brightness settings are very low, it might seem darker than intentional.

lonig
10-21-2019, 08:19 PM
I didn't notice anything earlier with the gamma slider. Default for me is at 52%, took it to 100% and it didn't budge. My dynamic lighting is true. I don't believe my rig is set to an abnormally dark or bright setting (not adaptive or laptop battery). Right now it is bright inside there. I went back and been standing at the priest since my first post.

Finally tried /time. it is 10AM game time. I'll hang around and keep seeing if it gets super dark during night again

Deathrydar
10-21-2019, 08:19 PM
I think the infravision may need a little loving and then this is spot on!

lonig
10-21-2019, 09:17 PM
5PM game time, noticed it getting darker. Still plenty of light to see around.

7PM game time, no different honestly from 5PM.

8PM game time, a lot darker. Quite a bit. This is probably darker than I remember infra ever being. Been a long time though, but it is pretty stinkin' dark! I can still see torches from my perch by Priest of Discord.

(screenshot) 11PM game time, too dark to me. I can still see the torch, but barely any light from my distance.

(screenshot) 1AM game time, I think the torches are actually easier to see now. I can handle this!

2AM game time, no change from 1AM as far as I can tell.

(screenshot) 4AM game time, starting to brighten up. Much brighter than before. Definitely bright enough to do anything in Oggok.

(edit)(screenshot) 7AM game time, day time!

Thats as far as is probably worth standing around for. It is obviously tied to day/night cycle. I wish I had taken the 8PM screenshot. That is pretty much when it is "close" to being too much. 11PM is just too much. 4AM and you are good to go.


Note: All of this is from Priest of Discord in Ogguk. Also, I didn't think to do screenshots until 11PM. Sorry :(

*Gamma changes haven't done anything that I can notice. Tried higher and lower.

**In images, please ignore my UI. This guy is fresh spawned and I spent 10 seconds on UI before I noticed it was so dark. I know it is horrible!

Telin
10-21-2019, 09:22 PM
Your 1am post is the darkest, but is still in line with what I would expect with infravision - otherwise you wouldn't see any texture detail unlike races with night blindness. You should be able to increase your gamma or monitor brightness locally, if needed. Most players in classic, even with infravision, carried a lightstone in their inventory for this reason.

lonig
10-21-2019, 09:25 PM
Your 1am post is the darkest, but is still in line with what I would expect with infravision - otherwise you wouldn't see any texture detail unlike races with night blindness. You should be able to increase your gamma or monitor brightness locally, if needed. Most players in classic, even with infravision, carried a lightstone in their inventory for this reason.

Ok, thanks for the update. Guess I forgot how dark it got. I should have taken some pics next to torches as well, and around the hill toward SK guild. But alas, I didn't think of screenshots until it was too late.

Thanks for looking at it! Sorry for technically wasting your time :)

Gustoo
10-21-2019, 09:30 PM
loc -10 -761 in east freeport.

with candle

https://i.imgur.com/dP6YDhj.jpg

without candle

https://i.imgur.com/zkUmwZ5.jpg

The wall to my right is permanently dark no matter what direction I face. So are several other spots where darkness is unchangeable.

Is this how it is right now?

Telin
10-21-2019, 09:39 PM
loc -10 -761 in east freeport.

with candle

https://i.imgur.com/dP6YDhj.jpg

without candle

https://i.imgur.com/zkUmwZ5.jpg

The wall to my right is permanently dark no matter what direction I face. So are several other spots where darkness is unchangeable.

Is this how it is right now?

If you zone in during the middle of the night, there is a bug that doesn't update the moonlight. We have a fix for this in the future. The moonlight will light the ground in blue in that area of Freeport as long as nothing is obstructing the moon (buildings, walls, etc).

The narrow pathway's walls in that section will both be black around 11PM - 1AM because the moon will be directly above them. In the early part of the night, the west wall be moonlit. Later in the night, the east wall be moonlit as the moon begins to set.

Gustoo
10-21-2019, 09:41 PM
Now outside Qeynos hills with a fire beetle eye i cant see the ground beneath my feet. all hills and terrain is solid black.

In the above screenshots, the candle illuminated one wall, but did nothing at all to the other.

Same thing occuring in tunnels near surefall on another character, with a more powerful lightsource the epic firebeetle eye.

Gustoo
10-21-2019, 09:46 PM
Surefall tunnel with nothing

https://i.imgur.com/IYWSZWR.jpg

Surefall tunnel with fire beetle eye

https://i.imgur.com/yfhd19e.jpg

that perma-dark seems to be what I have going on for the ground areas everywhere out of doors, which are perma black except when lightning strikes. My light source seems to have no impact even at my own feet. It does illuminate creatures though, when I am near enough for it to do that.

Telin
10-21-2019, 09:56 PM
Surefall tunnel with nothing

https://i.imgur.com/IYWSZWR.jpg

Surefall tunnel with fire beetle eye

https://i.imgur.com/yfhd19e.jpg

that perma-dark seems to be what I have going on for the ground areas everywhere out of doors, which are perma black except when lightning strikes. My light source seems to have no impact even at my own feet. It does illuminate creatures though, when I am near enough for it to do that.

I cannot reproduce - make sure your dynamic lighting is true.

Gustoo
10-21-2019, 09:59 PM
It is true. Wasn't working at all before true.

Can you show me a screenie on a human with correct working lighting?

Any other settings that I should check into?

soronil
10-21-2019, 09:59 PM
I cannot reproduce - make sure your dynamic lighting is true.

Imagine how many people will have this issue at launch. Is there anything you guys can/will do to override the ini file value for green launch?

Gustoo
10-21-2019, 10:01 PM
Confirming INI file dynamic lighting set to TRUE

BlankDiploma
10-21-2019, 10:01 PM
Now outside Qeynos hills with a fire beetle eye i cant see the ground beneath my feet. all hills and terrain is solid black.

In the above screenshots, the candle illuminated one wall, but did nothing at all to the other.

Same thing occuring in tunnels near surefall on another character, with a more powerful lightsource the epic firebeetle eye.

There are some issues with dynamic light sources due to the default settings rendering VERY distant ones, like fire beetles, and then refusing to render your local light source properly because it's already hit the limit.

I've added some performance fixes for dynamic lights that should be in an upcoming patch that SHOULD address this issue. Hopefully.

Gustoo
10-21-2019, 10:03 PM
Interesting.

Yeah I can see the lights at surefall like a beacon from across the zone, or any other of the actually rendered light sources, while my feetsies are pitch black.

How is it for others that can not reproduce? graphics card that can render more light sources? playing on gimp core 2 duo with integrated intel graphics laptop here for this R&D phase.

BlankDiploma
10-21-2019, 10:12 PM
Interesting.

Yeah I can see the lights at surefall like a beacon from across the zone, or any other of the actually rendered light sources, while my feetsies are pitch black.

How is it for others that can not reproduce? graphics card that can render more light sources? playing on gimp core 2 duo with integrated intel graphics laptop here for this R&D phase.

It's entirely possible that the titanium client itself is trying to "helpfully" limit the amount of dynamic lights it's willing to render based on your hardware, and in doing so completely gimp your vision.

What I've added locally is a slash command that allows you to choose from a few settings that determine how many lights can be rendered, but the catch is that it will ALWAYS prioritize your local lightsource no matter what you pick.

So it should help cases exactly like this one.

Gustoo
10-21-2019, 10:14 PM
Interesting. Says here you are an aviak but are you helping Dev on this one?

I really want these changes to work. At the same time if it's mega broken I am not going to be able to play a hardmode human.

BlankDiploma
10-21-2019, 10:18 PM
Interesting. Says here you are an aviak but are you helping Dev on this one?

I really want these changes to work. At the same time if it's mega broken I am not going to be able to play a hardmode human.

I developed the code/shader fixes for nighttime on my own and then provided them to the devs. Telin has been the other half of this effort, doing all the actual zone/data fixes to get accurate lighting levels.

Gustoo
10-21-2019, 10:38 PM
Wow you are a real box hero thanks for your brave and noble efforts you are also probably very handsome.

Thanks for all the fixes.

BlankDiploma
10-21-2019, 10:49 PM
Wow you are a real box hero thanks for your brave and noble efforts you are also probably very handsome.

Thanks for all the fixes.

LMFAO I appreciate the brown-nosing

I just love classic EQ and wanted to contribute. Also I'm a sadist who enjoys torturing people with dark scary caves. :cool:

cd288
10-22-2019, 12:49 PM
Not trying to sound overly negative here, but has there been any though given to delaying the implementation of classic darkness on Green? Seems like there may be a decent number of places where it's not working as intended. Players who have been on Blue awhile would likely just tough it out through that, but I would hate for brand new players to quit the server because of a buggy situation where certain things are darker than they actually should be.

soronil
10-22-2019, 01:25 PM
Not trying to sound overly negative here, but has there been any though given to delaying the implementation of classic darkness on Green? Seems like there may be a decent number of places where it's not working as intended. Players who have been on Blue awhile would likely just tough it out through that, but I would hate for brand new players to quit the server because of a buggy situation where certain things are darker than they actually should be.

It seems 99% there. Many of the issues people are reporting are probably: intended, gamma too low, or dynamic lighting off.

I would rather have 99% there than 0% there.

Darkness is a huge part of classic, I would be much less excited if not for this effort (even though It made me change my starting races for some characters!)

Gustoo
10-22-2019, 01:35 PM
No I confirmed last night with BlankDiploma that darkness is fully broken on my client because of hardware limitations.

It looks like he has a fix developed and it should go into patch.

There will need to be detailed patch instructions but if people can figure out how to get P99 working they can figure out how to get dynamic lighting enabled.

No one has issues figuring out Gamma, thats a setting people change all the time since forever.

VERY worst case scenario is it keeps people from playing barbs, humans, and erudites which would be a shame because barbs and erudites are already not popular. A short term fix would be to give those races infravision until full fix in place.

Deathrydar
10-22-2019, 01:39 PM
VERY worst case scenario is it keeps people from playing barbs, humans, and erudites which would be a shame because barbs and erudites are already not popular. A short term fix would be to give those races infravision until full fix in place.

By that logic, Ogres and Trolls would be more popular, but they aren't, and they have infravision.

cd288
10-22-2019, 01:55 PM
By that logic, Ogres and Trolls would be more popular, but they aren't, and they have infravision.

?

Since when are Ogres and Trolls not popular? They're two of the best min/max races in the game lol

BlankDiploma
10-22-2019, 02:27 PM
Not trying to sound overly negative here, but has there been any though given to delaying the implementation of classic darkness on Green? Seems like there may be a decent number of places where it's not working as intended. Players who have been on Blue awhile would likely just tough it out through that, but I would hate for brand new players to quit the server because of a buggy situation where certain things are darker than they actually should be.

You'd have to ask Rogean, I don't have any control over what features get shipped in which patches. I'm just trying to fix the issues as they crop up.

For the record, 90% of what people are reporting at this point are hardware/configuration issues, and of the remaining 10%, a lot of it is just "this sucks but it's unfixable because the Titanium client is a disaster".

I have no illusions about delivering a perfect implementation of classic darkness. But we're very, very close, and I will be happy if we can get to "good enough" for the vast majority of the player base.

Some people trying to run the game through a Windows 95 emulator running on a raspberry pi connected to the display on their Samsung Smart Fridge might be disappointed, but there's nothing I can realistically do for them.

Deathrydar
10-22-2019, 02:30 PM
Some people trying to run the game through a Windows 95 emulator running on a raspberry pi connected to the display on their Samsung Smart Fridge might be disappointed, but there's nothing I can realistically do for them.

Damn! My fridge is already on its way via fed ex...

whitebandit
10-22-2019, 05:11 PM
Does anyone else notice this around the very edge of the screen there is what appears to be the "not classic" brightness around the edges, i tried to take a screenshot of what im talking about but its very tiny and mostly noticeable when moving around

https://i.imgur.com/55UT9We.png

You can see it on the right side of the screen, i went a little far into my second monitor but you should be able to see the building colors going down the side of my screen, its almost like theres a giant transparent filter applied but isnt quite covering the full screen.

Telin
10-22-2019, 05:15 PM
Yes I see it too.

larper99
10-22-2019, 05:42 PM
Do you mean the little texture "glitch" that is, like, 1pixel wide and about 100pixels tall? Usually on the right edge of the screen? I never associated that with non-classic brightness, just a rendering engine glitch that doesn't bother me in the least.

whitebandit
10-22-2019, 05:44 PM
Yeah i mean, its super minor, just thought i was either crazy or broke something, absolutely not a big deal. Just wanted to point it out! Thanks Telin!

BlankDiploma
10-22-2019, 06:08 PM
I don't see that myself, but half-pixel offset issues are very common with old rendering engines. It's a driver/GPU thing that isn't really fixable in a general sense. Are you running in fullscreen? That seems to make it worse.

larper99
10-22-2019, 06:11 PM
I only run full screen, and noticed the glitch, maybe only last night? It might have been there earlier, but I downloaded H last night, so infer what you will. It's really very minor, and I usually have my buffs window there anyway, so it should be "fix when able" at the most.

BlankDiploma
10-22-2019, 06:13 PM
I only run full screen, and noticed the glitch, maybe only last night? It might have been there earlier, but I downloaded H last night, so infer what you will. It's really very minor, and I usually have my buffs window there anyway, so it should be "fix when able" at the most.

Yeah, unfortunately, "when able" is probably "never". People will have to get used to occasional small rendering glitches just because Titanium is so janky.

larper99
10-22-2019, 06:15 PM
So, really and truly, if Titanium is really that bad and hard to work with, how hard would it be to homebrew a client from scratch?

Do it in C/C++, and I'll help all I can.

BlankDiploma
10-22-2019, 06:20 PM
So, really and truly, if Titanium is really that bad and hard to work with, how hard would it be to homebrew a client from scratch?

Do it in C/C++, and I'll help all I can.

https://www.youtube.com/watch?v=FopyRHHlt3M

larper99
10-22-2019, 06:26 PM
:)

BlankDiploma
10-22-2019, 06:30 PM
:)

Seriously though the creation of a custom client is several man-years of effort. We're talking full time employment of a team of veteran engine programmers for months and months and months, minimum, and that's not even counting all the necessary reverse engineering. It's not happening.

larper99
10-22-2019, 07:03 PM
Seriously though the creation of a custom client is several man-years of effort. We're talking full time employment of a team of veteran engine programmers for months and months and months, minimum, and that's not even counting all the necessary reverse engineering. It's not happening.
Just making sure the absurd gets asked at least once. Just in case it isn't so absurd.

whitebandit
10-22-2019, 07:10 PM
Just making sure the absurd gets asked at least once. Just in case it isn't so absurd.

https://youtu.be/k1IrZ4dayqU?t=4

akaruiryujin
10-22-2019, 07:27 PM
i fell out of the treehouse in g fay and i cant loot my body or drag it is this normal

Lonedrahon25
10-22-2019, 07:48 PM
I just went into DE illusion last night for the first time and fell in love with this new lighting. Super immersive. Cant wait to see it all finished. A++

BlankDiploma
10-22-2019, 09:35 PM
i fell out of the treehouse in g fay and i cant loot my body or drag it is this normal

This is not a general bug/help thread, please post elsewhere.

dekova
10-22-2019, 10:41 PM
Human carrying a small lantern in secondary slot. Placing a fire beetle eye in any of my eight general inventory slots actually reduces light level. Looks like fire beetle eye light level is taking precedence.

BlankDiploma
10-22-2019, 10:55 PM
Human carrying a small lantern in secondary slot. Placing a fire beetle eye in any of my eight general inventory slots actually reduces light level. Looks like fire beetle eye light level is taking precedence.

That's likely because it has a wider radius, despite the lower brightness. Not much to be done about that. There's no way to combine player light sources.

Deathrydar
10-23-2019, 06:40 AM
So yesterday I ran around with a candle and a torch with a human and an erudite to finish up testing darkness. I have to say that it looks great! The platform to boat area is much improved and you can actually see now.

I will say this though. I did encounter some odd things. The one thing in Neriak that i encountered I will not report yet cause I don't know if it was a fluke thing or a lighting thing. But the thing I will report is, I jumped off of the boat in Erudin's Crossing last night and when I went underwater, it was very bright and clear. It almost looked as if I was flying rather than swimming. I could see the bottom of the ocean and all.

It looks incredible though guys! You really did a great job with this darkness thing!

soronil
10-23-2019, 08:18 AM
So yesterday I ran around with a candle and a torch with a human and an erudite to finish up testing darkness. I have to say that it looks great! The platform to boat area is much improved and you can actually see now.

I will say this though. I did encounter some odd things. The one thing in Neriak that i encountered I will not report yet cause I don't know if it was a fluke thing or a lighting thing. But the thing I will report is, I jumped off of the boat in Erudin's Crossing last night and when I went underwater, it was very bright and clear. It almost looked as if I was flying rather than swimming. I could see the bottom of the ocean and all.

It looks incredible though guys! You really did a great job with this darkness thing!

Was your character a prexus worshipper? They get innate ocean vision.

Deathrydar
10-23-2019, 08:38 AM
Was your character a prexus worshipper? They get innate ocean vision.

That's a great question. I rush-created him cause I didn't care, so it is quite possible that I did choose Prexus. I had no idea they get that special feature.

magusfire24
10-23-2019, 08:39 AM
Except I think it was called aquavision

Deathrydar
10-23-2019, 08:41 AM
Except I think it was called aquavision

I will test it again on Thursday night.

cd288
10-23-2019, 01:41 PM
I have no illusions about delivering a perfect implementation of classic darkness. But we're very, very close, and I will be happy if we can get to "good enough" for the vast majority of the player base.

Some people trying to run the game through a Windows 95 emulator running on a raspberry pi connected to the display on their Samsung Smart Fridge might be disappointed, but there's nothing I can realistically do for them.

So are you saying the people in that new thread from today who are saying there's no real difference between human vision and infravision are reporting something that will already be fixed by Friday?

BlankDiploma
10-23-2019, 01:59 PM
So are you saying the people in that new thread from today who are saying there's no real difference between human vision and Infravision are reporting something that will already be fixed by Friday?

No, as I explained in that thread, those people need to adjust their local system settings because it's impossible to provide an Infravision that will satisfy everybody.

Infravision works fine, it provides a significant boost to minimum nighttime visibility. I MIGHT tweak it a little bit more, but certainly not enough to satisfy people who claim that there's "no difference" between human and Infravision, which is just silly.

If you have evidence that Infravision is actually not applying in certain areas or under certain circumstances, please provide screenshots and a /loc. That's actionable. "There is no difference between Infravision and human vision" is patently false and not actionable.

Gustoo
10-23-2019, 02:04 PM
Lol anyone saying that has not yet logged on a human in the dark. Its skerry.

Deathrydar
10-23-2019, 05:18 PM
Ogguk and Feerrott look good too!

LiQuid
10-23-2019, 06:25 PM
Yesterday I was on CR in Frontier Mtns on a human cleric. I cranked the gamma up to be able to see and was getting around mostly fine until I got close to the Dreadlands zone line when the entire game world went completely flat, pitch-black. I wish I had remembered to take a screenshot or video. Having the gamma turned up did nothing. There were no textures or shading on anything, the entire world was just flat black and all I could see was some skybox when I looked up thru the trees. Fumbling around and using sense heading and /loc I was able to get close enough to the DL tunnel that I saw its light piercing thru the vast nothingness. Once I got in the tunnel the game fixed itself, and also it was getting close to dawn, so that might have fixed it too

larper99
10-23-2019, 07:13 PM
Should this work in Kunark yet?

BlankDiploma
10-23-2019, 07:20 PM
Should this work in Kunark yet?

Hasn't been extensively tested in Kunark, but it should work, yes.

Arctos
10-24-2019, 12:03 AM
It is true. Wasn't working at all before true.

Can you show me a screenie on a human with correct working lighting?

Any other settings that I should check into?

I had this same issue and had to set the following in eqclient.ini:

VertexShaders=1
20PixelShaders=1
14PixelShaders=1
1xPixelShaders=1
MultiPassLighting=1
ShowDynamicLights=TRUE

MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked.

Danth
10-24-2019, 12:07 AM
That's a great question. I rush-created him cause I didn't care, so it is quite possible that I did choose Prexus. I had no idea they get that special feature.

They're pulling your leg. It's simply a glitch related to going underwater on our client. I get it too on my decidedly not-prexus characters.

EDIT: For now, at least, I am no longer able to test Kunark zones (on blue) using the Green patch. The files seem to have diverged too much: Kunark forest zones (including Emerald Jungle and Trak's Teeth) become very bright at night, similar to the underwater glitch mentioned above. This does not happen if I revert all files to 50D, but of course then I don't have the newest night-sky tweaks.


Danth

douglas1999
10-24-2019, 01:54 PM
Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.

BlankDiploma
10-24-2019, 01:59 PM
Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.

Tragically, textures with alpha cut-outs (the transparent spaces between the leaves/branches) respond differently to dynamic lighting. Sometimes it works, sometimes it doesn't - it depends on how many other lights are in the zone.

Definitely in the "can't fix unless I have a eureka moment" bucket.

LiQuid
10-24-2019, 02:58 PM
Honestly, is this how it's supposed to look???

https://i.imgur.com/TejopX4.png

Deathrydar
10-24-2019, 03:04 PM
Honestly, is this how it's supposed to look???

https://i.imgur.com/TejopX4.png

Yes!

magusfire24
10-24-2019, 03:04 PM
something is wrong. you cant use custom UIs. how you do that?

Lonedrahon25
10-24-2019, 03:05 PM
Probably on blue?

magusfire24
10-24-2019, 03:06 PM
Probably on blue?

They already said that the lighting shaders dont work on blue yet right?

LiQuid
10-24-2019, 03:23 PM
Yes!

Not gonna lie, I'm not a fan

Deathrydar
10-24-2019, 03:27 PM
Not gonna lie, I'm not a fan

Why?

BlankDiploma
10-24-2019, 03:45 PM
Not gonna lie, I'm not a fan

Playing a low-vision race with no light source in the dead of night isn't supposed to be good. It's supposed to be bad. There are many spells and items available to you to help you see.

This is the equivalent of trying to play a melee character with no armor equipped and saying "I take too much damage, I don't like it"

Unless I misunderstand your feedback and you're talking about something other than the level of darkness.

Edit: On closer inspection of your screenshot, it looks like you might actually have a light source equipped - in which case, no, that is NOT how it's supposed to look.

Have you disabled dynamic lighting? It needs to be enabled.

Lonedrahon25
10-24-2019, 03:59 PM
They already said that the lighting shaders dont work on blue yet right?

I figured that it was easier to think for his patches to get combined somehow from green>blue than it is for him to get a custom UI installed...

TRiCiDE
10-24-2019, 05:38 PM
I made a human necro, im in Qaynos and a coldlight spell (stone) , fire beetle eye or the candle I started with have zero light at night. Is that normal?

BlankDiploma
10-24-2019, 05:53 PM
I made a human necro, im in Qaynos and a coldlight spell (stone) , fire beetle eye or the candle I started with have zero light at night. Is that normal?

No, it's not normal. Have you previously disabled dynamic lighting on Blue? (by running the command /dyn off)

Open eqclient.ini and make sure ShowDynamicLights = true

TRiCiDE
10-24-2019, 05:57 PM
No, it's not normal. Have you previously disabled dynamic lighting on Blue? (by running the command /dyn off)

Open eqclient.ini and make sure ShowDynamicLights = true

Ill do that now, thank you for your time!

TRiCiDE
10-24-2019, 06:04 PM
No, it's not normal. Have you previously disabled dynamic lighting on Blue? (by running the command /dyn off)

Open eqclient.ini and make sure ShowDynamicLights = true

It now works, thanks! <3

Blitzers
10-24-2019, 10:30 PM
Human in Qeynos noob area I’ve tried multiple light sources, candle, lantern, mags summoned stone, and now light stones off willowisps. None of them work at all. What’s up with this?

LiQuid
10-25-2019, 02:59 AM
Playing a low-vision race with no light source in the dead of night isn't supposed to be good. It's supposed to be bad. There are many spells and items available to you to help you see.

This is the equivalent of trying to play a melee character with no armor equipped and saying "I take too much damage, I don't like it"

Unless I misunderstand your feedback and you're talking about something other than the level of darkness.

Edit: On closer inspection of your screenshot, it looks like you might actually have a light source equipped - in which case, no, that is NOT how it's supposed to look.

Have you disabled dynamic lighting? It needs to be enabled.

The reason I don't like it isn't because "it's dark" it's because it's not just dark lighting, or even a lack of light, it just removed all the textures of everything in the game and made it a solid black color with no way of knowing what is near you. No amount of gamma raising makes any texture there that is black visible. It doesn't just make the game "bad" to play in that state, it makes it literally unplayable. Maybe the screenshot isn't doing it justice, but moving around with the lighting being like that feels quite literally broken, like the game world exists but completely invisible

edit: I just checked and dynamic lighting is enabled

moltm
10-25-2019, 04:46 AM
why is very blue armor now very green?

https://i.imgur.com/5akrQbB.jpg

Deathrydar
10-25-2019, 06:43 AM
The reason I don't like it isn't because "it's dark" it's because it's not just dark lighting, or even a lack of light, it just removed all the textures of everything in the game and made it a solid black color with no way of knowing what is near you. No amount of gamma raising makes any texture there that is black visible. It doesn't just make the game "bad" to play in that state, it makes it literally unplayable. Maybe the screenshot isn't doing it justice, but moving around with the lighting being like that feels quite literally broken, like the game world exists but completely invisible

edit: I just checked and dynamic lighting is enabled

I hear what you're saying, but they had to wrestle with the Titanium client. I think for what they had to work with, it looks incredible!

Not to mention, the game was absolutely unplayable at night time if you were one of the unholy trilogy (Barbarian, Human, Erudite). I user to have to go AFK at night time because I couldn't see back in 1999 on my first character, which was a Human Paladin.

LiQuid
10-25-2019, 07:26 AM
I hear what you're saying, but they had to wrestle with the Titanium client. I think for what they had to work with, it looks incredible!

Not to mention, the game was absolutely unplayable at night time if you were one of the unholy trilogy (Barbarian, Human, Erudite). I user to have to go AFK at night time because I couldn't see back in 1999 on my first character, which was a Human Paladin.

The reason why I think it's actually broken is because it doesn't always look flat black like that in the entire zone. I was on corpse run in FM and it was very VERY dark, but cranking the gamma up made everything look washed out and reddish brown and you could actually see textures on creatures and the ground.. In certain places (near the DL zone line in FM, and where that screenshot was taken on the bridge in FV) it was just flat, textureless black. I honestly don't think this is working as intended. Next time it happens I'll record some video and post it in here

Deathrydar
10-25-2019, 07:28 AM
The reason why I think it's actually broken is because it doesn't always look flat black like that in the entire zone. I was on corpse run in FM and it was very VERY dark, but cranking the gamma up made everything look washed out and reddish brown and you could actually see textures on creatures and the ground.. In certain places (near the DL zone line in FM, and where that screenshot was taken on the bridge in FV) it was just flat, textureless black. I honestly don't think this is working as intended. Next time it happens I'll record some video and post it in here

FM is in Kunark, if you read the dev's responses in this thread, Kunark zones are not complete yet due to the fact that Kunark wasn't in green and it is green where the classic darkness was initially tested.

Izmael
10-25-2019, 11:45 AM
Guys, it seems that with each patch, more and more performance is lost.

With the latest 52 patch, FPS drops sometimes to barely playable. That's on a modern comp.

Does it have anyhting to do with the recent DirectX developments?

I play on my laptop and since 49 or 50... the CPU fan is at 100% as soon as p99 eqgame is launched. Even before the game displays any 3D at all.

cd288
10-25-2019, 11:53 AM
I hear what you're saying, but they had to wrestle with the Titanium client. I think for what they had to work with, it looks incredible!

Not to mention, the game was absolutely unplayable at night time if you were one of the unholy trilogy (Barbarian, Human, Erudite). I user to have to go AFK at night time because I couldn't see back in 1999 on my first character, which was a Human Paladin.

True, but you had textures at least. You had the feel of something being around you in general, rather than just a washed out dark screen. I'd rather not have classic darkness if it just means you're going to get hit with a flat blackness for every texture.

Erati
10-25-2019, 12:06 PM
Guys, it seems that with each patch, more and more performance is lost.

With the latest 52 patch, FPS drops sometimes to barely playable. That's on a modern comp.


^

BlankDiploma
10-25-2019, 01:20 PM
Hey guys, I just wanted to give an update on performance.

There is a low-perf dynamic light mode coming in a future patch that will be usable by people who are seeing issues. Performance problems are not widespread, and they aren't considered game-breaking, so we didn't try to cram them into the day-1 green patch. Apologies to people who are having issues, and I hope we can get a resolution for you soon.

BlankDiploma
10-25-2019, 01:26 PM
Known issues:

Clip plane settings affect light radius. (Low priority)
Nighttime rain makes it easier to see.



Fixed (Live)

Infra/Ultravision are much too dark in certain indoor areas.
Skies and ambient lighting are messed up in several zones, notably Feerott, Toxxulia and Nektulos.
Outdoor zones should have a subtle blue tint instead of being inky black at night.
Under certain conditions, zone lighting can fail to initialize properly, resulting in darker-than-intended conditions outdoors at night.
Corpses show dynamic lights.
Boats (and certain other props) in certain zones (Erudin, Erud's Crossing) fail to show any dynamic lights at all



Fixed locally, waiting for future patch

Dynamic lights can cause FPS loss.
Dynamic lights can flicker in very crowded areas.
All dynamic lights are too bright
Starting candles are WAY too bright



Love to fix, probably can't:

Baked environment lighting in some city zones is stronger than intended.
Boat dynamic lighting is spotty and ugly.
Dynamic lights (torches) not flickering like they did in Classic
Infravision red tint on mobs. (Ultravision works fine.)

Alphablue
10-25-2019, 02:55 PM
I guess I'm having an issue where the darkness wasn't applied on my end? Still bright as day as a Barbarian while it's supposed to be dark.

Deathrydar
10-25-2019, 02:56 PM
I guess I'm having an issue where the darkness wasn't applied on my end? Still bright as day as a Barbarian while it's supposed to be dark.

Is it daytime? Cause you know it's supposed to be bright during the day right?

Just checking cause i know Barbarians are pretty stupid.

Alphablue
10-25-2019, 02:57 PM
Nighttime. I restarted in full screen mode and now it's pitch black.

Deathrydar
10-25-2019, 02:59 PM
Nighttime. I restarted in full screen mode and now it's pitch black.

Oh I see. It was your desktop gamma causing the brightness. Enjoy being blind.

Alphablue
10-25-2019, 03:01 PM
Good to know...
Also I kinda dig the darkness, makes it more interesting

Bacn
10-26-2019, 11:11 AM
Nighttime. I restarted in full screen mode and now it's pitch black.

It's been a long while since I played a barbar, but I vaguely remember there being a bug where the time of day wouldn't.. like.. update properly in some areas. Like, when you entered Everfrost the game got stuck at whatever part of the day-night cycle it was on when you entered and would only change once you left the zone and came back.

Am I misremembering things or was that a thing?

Telin
10-26-2019, 11:56 AM
It's been a long while since I played a barbar, but I vaguely remember there being a bug where the time of day wouldn't.. like.. update properly in some areas. Like, when you entered Everfrost the game got stuck at whatever part of the day-night cycle it was on when you entered and would only change once you left the zone and came back.

Am I misremembering things or was that a thing?

That’s been fixed in a recent patch (notes aren’t posted yet).

Telin:The day and night should now cycle without needing to zone in most zones.

drdrakes
10-27-2019, 01:43 PM
My meditate button has always been all black.

I changed MultiPassLighting=1 to =0 and fixed it.

drdrakes
10-27-2019, 01:51 PM
I had this same issue and had to set the following in eqclient.ini:

VertexShaders=1
20PixelShaders=1
14PixelShaders=1
1xPixelShaders=1
MultiPassLighting=1
ShowDynamicLights=TRUE

MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked.

This broke my meditate button just FYI

Jarrlaxle
10-27-2019, 02:46 PM
Hi, my first post here, hope this is the right thread.

Lighting appears glitchy in Feerrott, at the entrance to Cazic Thule as Ogre with no lighting items. The hallway leading to the zone is completely black unless lit by items.

Telin
10-27-2019, 05:28 PM
Hi, my first post here, hope this is the right thread.

Lighting appears glitchy in Feerrott, at the entrance to Cazic Thule as Ogre with no lighting items. The hallway leading to the zone is completely black unless lit by items.

Is it still dark if you walk in? When I walk under the roof, it brightens up without a light source, but if I look in from the outside it is dark.

Jibartik
10-27-2019, 05:35 PM
Should my computers gamma make night time look like daytime? :/

Telin
10-27-2019, 05:49 PM
Should my computers gamma make night time look like daytime? :/

no, is it? post a screenshot

Wenai
10-27-2019, 07:44 PM
Sorry if this has already been mentioned. I didn't really want to read all 400 posts here. I noticed in WK last night that I could see a light source moving around at night, but couldn't see the person because they were invisible. Should people be able to see light sources of people that are invis?

Nirgon
10-28-2019, 01:51 PM
Yes I remember from RZ you'd see the ground lit up

You'd also see the magic bouncing blue ball if an invisible bard was running around and u couldn't see invis

Candles and firebeetle eye still seem huge

EK cliff road to high pass was AWESOMELY dark but I feel it could be darker still as night elsewhere if possible - especially forest type zones like Nek, Innothule and Feerott

Jibartik
10-28-2019, 02:08 PM
FWIW I forgot how powerful invis was for levels 1-12+ Its like, I remember getting see invis on RZ was like a big deal. I was like why is it so important? someone cast it on me and like there were 8 people standing around me lol

I was young and dumb back then so I cant remember the light issue you two are talking about, so I differ to nirgons memory but yeah, been noticing how powerful a necromancer is with see invis/invis at level 8)

Nirgon
10-29-2019, 09:41 AM
Eh my memory isn't holding as well as it was 8 years ago when I was firing away.

Did my best with the time I had.

Deathrydar
10-29-2019, 09:43 AM
Sorry if this has already been mentioned. I didn't really want to read all 400 posts here. I noticed in WK last night that I could see a light source moving around at night, but couldn't see the person because they were invisible. Should people be able to see light sources of people that are invis?

Blankdiploma stated that this cannot be changed/fixed.

Kistoff
10-29-2019, 05:34 PM
Are you going to offer people the ability to change their race of current characters? It has been years since server launch and you are just now rolling out nerfs. :confused:

Telin
10-29-2019, 06:08 PM
Are you going to offer people the ability to change their race of current characters? It has been years since server launch and you are just now rolling out nerfs. :confused:

I don’t really see how this is a nerf when there are plenty of spells and items to help you in the darkness. Although it came later than we wanted, it is how the game was intended to be, and I see that as a positive.

Kistoff
10-29-2019, 06:42 PM
"Nerf" - reduce its power or effectiveness within the game.

You certainly reduced the night vision effectiveness for certain races? Unless being blind is a desirable trait we all want?

Deathrydar
10-29-2019, 09:08 PM
Are you going to offer people the ability to change their race of current characters? It has been years since server launch and you are just now rolling out nerfs. :confused:

Lol, are you serious?

Baler
11-04-2019, 07:55 AM
Feedback: Night time looks fantastic and dark! Great work!!
Report: Too many light sources in the same place creates neon white light that washes out terrain art.

Baler
11-06-2019, 11:54 AM
Night time is not as dark when it's foggy+raining. Not sure if this is intended or if it's even fixable.

Telin
11-06-2019, 12:03 PM
Night time is not as dark when it's foggy+raining. Not sure if this is intended or if it's even fixable.

This could only be fixed if we were able to develop a way to apply racial vision brightness and tint to the sky box when the rgb value is below a certain level. Currently we can only use one color shared by all races. If we were to darken the sky to fix night blindness it would look bad for all other races and those with ultra/infravision.

larper99
11-07-2019, 12:45 PM
Was rain in QH always so endless in classic/P1999? I was there for several hours two days ago and it never stopped raining. The rain during the nighttime creates severe eyestrain, at least for me.

I hate the rain in general, but when it rains for dozens of day/night cycles without stopping, that is intolerable. I had to zone out multiple times just to avoid the rain. Neighboring zones had rain sometimes, but not as incessantly as in Qeynos Hills.

Jimjam
11-11-2019, 01:54 PM
On the subject of rain, is it possible to add a distance based fade to rain drops?

As it stands, in pitch black you can see rain drops from a pretty far distance, as long as there are no intermediary objects.

The consequences of this is these objects are visible in pitch black as a silhouette; they block the rain drops behind them, so they project a black area void of distant rain, which makes them detectable.

Maybe you can just reduce the clip plain on rain or increase its transparency in the night?

Axlrose
11-11-2019, 04:00 PM
Maybe you can just reduce the clip plain on rain or increase its transparency in the night?

For me, the clip plane is set so low (even though I attempted to max it out) that most of the time, all I see is horizons and whatever ball is supposed to be in the sky at that moment in game time. Trees are mere fragments until I nearly stand next to them. Add the broken dynamic lighting and the removal of the stars from the night sky, I have been losing interest in playing with Atari 2600 graphics.

Baler
11-11-2019, 04:07 PM
It's kinda off topic... but I don't honestly believe the weather on p99 is classic.
But it's really an undocumented subject. If a staff members wants to fill us in i'm eager to hear.

I recall zones being affect by weather different back in the day. Oasis comes to mind first.
I recall a topic about this on the p99 forums.

Telin doing great work and not missing the small details.

Jimjam
11-11-2019, 04:15 PM
While we are on the subject of weather (at night) lightning doesn't seem to roll as I remembered it.

I have a really distinct memory of visiting my friend's house to watch him play eq (we didn't have twitch back then) and i remember the lightning would keep flashing for a substantial amount of time several times only over a period of perhaps a couple of seconds.

On p1999 we seem to have an instant of illumination and then it's back to pitch black.

I guess this hunch needs further research.

Axlrose
11-11-2019, 04:15 PM
I recall zones being affect by weather different back in the day. Oasis comes to mind first.

Telin doing great work and not missing the small details.

A while back, I mentioned I thought that people used to drink faster in the desert zones of Oasis. The suggestion was researched and found that yes, people drink twice as fast than "cooler" zones. It has not been implemented since in part, it may tie into different foods offering different duration of past time before another item is consumed; which has not been implemented either.

Vormotus
11-15-2019, 02:09 AM
A while back, I mentioned I thought that people used to drink faster in the desert zones of Oasis. The suggestion was researched and found that yes, people drink twice as fast than "cooler" zones. It has not been implemented since in part, it may tie into different foods offering different duration of past time before another item is consumed; which has not been implemented either.

Talking of this, food types are implemented already? I leveled my gnome rogue from 1 to 20 in 2 weeks on a couple of muffins ... is that normal?

Someone told me gnomes being smaller eat less ... so this piqued my curiosity

mcoy
11-15-2019, 10:32 AM
Talking of this, food types are implemented already? I leveled my gnome rogue from 1 to 20 in 2 weeks on a couple of muffins ... is that normal?

Someone told me gnomes being smaller eat less ... so this piqued my curiosity

It would be a racial thing, not size. Pretty sure halflings eat faster than the other races.

-Mcoy

contemptor
11-17-2019, 11:30 PM
So, I really have only ever played in windowed mode. In green, in EC at night for example, it's fairly dark, even with a fire beetle eye. However, it's playable.

I just got a new monitor. If anything, it's slightly brighter settings wise. In EQ in windowed mode at night, with a fire beetle eye, it's literally unplayable. I can barely see movement. In full screen though, it's perfectly fine- maybe even brighter than windowed on my old monitor.

Any thoughts on this? I hate playing full screen :o

tinklepee
11-17-2019, 11:50 PM
Try increasing desktop gamma

RealSmug
11-18-2019, 02:07 AM
this dude gone? we nerfin candles?

randal.flagg
11-18-2019, 10:42 AM
Known issues:


Fixed locally, waiting for future patch

Dynamic lights can cause FPS loss.
Dynamic lights can flicker in very crowded areas.
All dynamic lights are too bright
Starting candles are WAY too bright



Is there any timeline on this next patch?

Vormotus
11-22-2019, 03:45 AM
Guys something I began experiencing about a week ago.

FOr some reason I can play for hours without issues, but if someone upon login or after several hours sends me a tell or I try to send someone a tell, my client crashes :confused::confused::confused::confused:

has anyone else experienced this? Only happens on green, Blue and Red do not have this issue, might it be UI related?

Pretty confused about this

mcoy
11-22-2019, 11:04 AM
Guys something I began experiencing about a week ago.

FOr some reason I can play for hours without issues, but if someone upon login or after several hours sends me a tell or I try to send someone a tell, my client crashes :confused::confused::confused::confused:

has anyone else experienced this? Only happens on green, Blue and Red do not have this issue, might it be UI related?

Pretty confused about this

You have tells going to a chat window that's in an invalid position or set to an invalid size.

-Mcoy

Vormotus
11-22-2019, 04:02 PM
You have tells going to a chat window that's in an invalid position or set to an invalid size.

-Mcoy

Thank you! I managed to fix it with this input by forcing all tells to a new emerging window.

Wonder how that happens?

Thanks super big hug to you friend! ;)

mcoy
11-22-2019, 04:19 PM
Wonder how that happens?



I can duplicate this by moving chatboxes while in full-screen mode and then switching to a windowed mode running in a different resolution. Not sure if that's how you did it though.

If you haven't done too much (or don't mind redoing) UI customization you can delete that character's UI INI file and the settings will revert to defaults. The file is in the base Everquest install location with a name like UI_<character name>_P1999Green.ini.

-Mcoy

SharkStomper
11-23-2019, 08:50 AM
I'm not sure what happened, but I was fine until about a week ago. My dwarf can't see anything at night in greater faydark. Gamma's at 100 and it's the same on my laptop and an external monitor.

I looked at my wife's laptop and hers is fine at the same location. (wood elf) I'll try on another laptop today.

tinklepee
11-26-2019, 10:25 PM
If you're talking about the bright line across the top of the ground I'm getting that as well. I spent a little time troubleshooting, I think it had to do with my nonstandard windowed resolution. I'll test some more.

NVIDIA Quadro P3200.

Edit/update: Did some quick testing, and not seeing it when the clipplane is close (feerrott, nektulos) but definitely visible in east freeport using both infravision and normal vision. Seems to go away in full screen?
https://i.imgur.com/IqiDoc6.png

Anyone ever find a fix for this?

Endonde
12-06-2019, 05:32 PM
Not sure if it's an issue specific to me, but after making a human character minor lightsources like Lightstones, Fire Beetle eyes, and torches seem to make absolutely no difference in darkness.

I know it's classic to be dark, but there should be items available to low level players to help them see, and currently those items don't seem to do anything.

Trax
02-13-2020, 08:51 PM
I might be late to the party, but I've recently returned to P99 to check out Green and I'm looking for a fix for these light source issues.


The blinding gamma/light source issues in EC tunnel.
Rubitice looks pink-ish and Bronze appears yellow next to a light source. Was this a recent change/bug?
My first trip to High Keep and all the white walls are blinding.

atlanticcultivation
04-13-2020, 02:14 AM
My gamma seems off in certain zones like EC and I can’t fade the chat window dark enough and words are hard read.

Dolalin
04-23-2020, 08:08 AM
Some (very) classic info on Toxx forest visibility from April 1999. The guy was using a 16MB Riva TNT (he mentions his setup here: http://web.archive.org/web/20010517030527fw_/http://cgi.din.or.jp/~ruin/eq/diary/199904/machine.html )

Clip range in Toxx forest was quite low and had a yellowish-green tint.

Here is this guy's clip range in Erudin versus in Toxx forest:

http://web.archive.org/web/20010513184237fw_/http://cgi.din.or.jp/~ruin/eq/diary/199904/0403.html


Tox Forest has poor visibility even in the daytime due to fog. I can't see anything at night. You can attack with the spell you had first, and then you decide to buy a light spell.

Dolalin
04-23-2020, 08:13 AM
Specifically on the issue of lighting though, and also from that site: Toxx forest had a red tinted lighting in front of the Erudin entrance. It is missing any lighting at all on P99. Can some be added?

http://web.archive.org/web/20010507130238fw_/http://cgi.din.or.jp/~ruin/eq/diary/199904/

Tywulf
04-27-2020, 03:04 PM
Specifically on the issue of lighting though, and also from that site: Toxx forest had a red tinted lighting in front of the Erudin entrance. It is missing any lighting at all on P99. Can some be added?

http://web.archive.org/web/20010507130238fw_/http://cgi.din.or.jp/~ruin/eq/diary/199904/

You sure that's not the entrance to Paineel?

I've got an Erud wiz sitting in front of the city and the braizers and torches light the area up quite well for me, is why I ask. I don't ever remember Erud being cast in red, but Paineel before it opens was I think.

Tywulf
04-28-2020, 02:01 AM
Yep, that's what will become the entry to Paineel. If you go to that page and look, the next screenshot down shows the two skeletal miners that "worked" just inside the tunnel, they were (are?) for a quest turn-in, Useless Cloth Cap or such...

Found the quest. It's old school.

http://wiki.project1999.com/Mining_Caps

Dolalin
04-28-2020, 02:11 AM
Bah you're right, my bad. :D

Cone
12-30-2020, 12:58 PM
when i was 12 and first played this game as a barbarian shaman, i got lost in the tunnel to Blackburrow, and i died and lost my corpse.

great nestalgia! ty for implementing true night

Cone
12-30-2020, 12:59 PM
Not sure if it's an issue specific to me, but after making a human character minor lightsources like Lightstones, Fire Beetle eyes, and torches seem to make absolutely no difference in darkness.

I know it's classic to be dark, but there should be items available to low level players to help them see, and currently those items don't seem to do anything.

just made a human, and without that little candel they give you, you cant see ANYTHING.

this , i believe is intended

Patereye
12-30-2020, 04:40 PM
Infravision functions improperly as a high elf. This is compared to the infravision of a half elf of the same level in the same zone.

We swapped hardware and matched settings. This seems to be an issue with the character.

Please adivese.

Niamh
01-17-2021, 12:13 PM
I'm also having this problem with my wood elf. I've done everything I can but with little success. Help, please! I was really excited to come back but this is completely destroying my desire to play again. I have vision issues IRL and it makes it unplayable.

Niamh
02-04-2021, 05:26 PM
To anyone with this problem: someone suggested that I might try to toggle Fullscreen under Display in Options. I'd been using Windowed mode and switching to Fullscreen solved this for me. Positive his will not be everyone's solution, but hopefully, it will help at least a few.

zaldaben
02-07-2021, 05:24 PM
I took a hiatus for a few months and came back and my woodelf cant see a damn thing at night hardly even with dawnchaser equipped which is a high lvl light source I was still running into walls just trying to go through highpass

lynx
04-20-2021, 01:15 AM
My barbarian has serpent sight, but it is still unplayable at night in the commonlands. I just end up logging out for 30 minutes as I have no other choice. It's just black screen. Can't do anything with that.

Telin
05-20-2021, 06:20 PM
I have to switch to full screen if I want the in-game gamma adjustment to work. That makes a tremendous difference as to whether I see well or not without ultravision effects.

adruidarkly
06-09-2021, 07:41 PM
I wonder if some of the issue is that the game was designed on CRT monitors, which had blacker blacks and less wash from back-lighting of modern flat monitors.