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Deathrydar
10-13-2019, 05:18 PM
The struggle is real, fellas.......the struggle is real!!

Danth
10-13-2019, 05:20 PM
Don't forget you can use your socials window as effectively an additional hotkey bank. That's critical for pet classes especially.

Danth

Jimjam
10-13-2019, 05:23 PM
You can also use your spell gems as a bank of up to eight spells!

Baler
10-13-2019, 06:20 PM
Shift + 1-9
At least 54 hotkeys

As mentioned above social window too

Thievery
10-13-2019, 06:36 PM
I love it, but I keep hitting 0 to sit. It's been my sit key in most games for the last 15 years lol.

DMN
10-13-2019, 06:42 PM
I gots me 49 problems and hotkeys ain't one.

Deathrydar
10-13-2019, 06:57 PM
I wasn't complaining about it! I was just stressing how much different you have to change the way you have played a game for so long. I love having to make decisions like that again!

Jimjam
10-13-2019, 07:16 PM
I love it, but I keep hitting 0 to sit. It's been my sit key in most games for the last 15 years lol.

Sit as a command can be bound keys in the options window (ctrl s default, change it to 0).

Veeshan31
10-14-2019, 09:55 AM
Don't forget you can use your socials window as effectively an additional hotkey bank. That's critical for pet classes especially.

Danth

Can you elaborate on this please?

Jimjam
10-14-2019, 10:19 AM
Can you elaborate on this please?

The actions window has a socials tab, which has 10 pages, each with a whole bunch of macro buttons, each macro can have up to five lines of commands. Sadly these can't be hotkeyed. The first page of macros are preset but can be overwritten (they have commands like afk, hail, etc on).

The actions window is a super special window that can have its buttons pressed even when the same button on another window would be unusable.

Veeshan31
10-14-2019, 10:44 AM
The actions window has a socials tab, which has 10 pages, each with a whole bunch of macro buttons, each macro can have up to five lines of commands. Sadly these can't be hotkeyed. The first page of macros are preset but can be overwritten (they have commands like afk, hail, etc on).

The actions window is a super special window that can have its buttons pressed even when the same button on another window would be unusable.

Hmm so if they cant be hotkeyed how do they act as more hotbuttons?

Deathrydar
10-14-2019, 10:44 AM
Hmm so if they cant be hotkeyed how do they act as more hotbuttons?

They act as hotkeys cause they are readily available to use whenever.

Jimjam
10-14-2019, 11:03 AM
Hmm so if they cant be hotkeyed how do they act as more hotbuttons?

I recommend the purchase of a pointing device to interface with these buttons at a click of a button.

Ferahgo
10-14-2019, 11:11 AM
I recommend the purchase of a pointing device to interface with these buttons at a click of a button.

Click interface buttons? Damn we really are going back to 1999.

Tyronius of Midnight
10-14-2019, 11:47 AM
Click interface buttons? Damn we really are going back to 1999.

When games were good.

Deathrydar
10-14-2019, 11:49 AM
I personally never stopped clicking buttons to play these games! I was made fun of it constantly in WoW, but I don't care. I am pretty quick with the clicks!

Hey....can that be like, my saying or something? He's quick with the clicks....

Get it?











No?





Is anyone here?

Gustoo
10-14-2019, 11:57 AM
You need to get keyboard commands to work effectively because when you are blind in PVP or just otherwise messed up clicking slow motion like a grandpa isn't going to work.

You can make em work..

Martan
10-14-2019, 12:35 PM
I love it, but I keep hitting 0 to sit. It's been my sit key in most games for the last 15 years lol.
This is how we know you weren’t playing at classic. Almost everyone I know that was playing at the beginning of classic has their sit button as 6. I still use 6 to this day. 😂

loramin
10-14-2019, 12:39 PM
I recommend the purchase of a pointing device to interface with these buttons at a click of a button.

This is 100% legal, but what I worry about is that people will buy fancy keyboards/mice/gamepads which let them map one button press to "switch to hotkey panel 2, press 1, switch back to panel 1", effectively letting them make a "button 7".

That would be 100% against the server rules (which amount to "one key/mouse/button press can only do one thing, not three things"), but it also would be something that people will manually do (with three, legal, keypresses) all the time, which could make it harder to catch the cheaters.

I hope their anti-cheat software will be able to notice "hey Bob always takes exactly 5ms between these three keypresses" and ban Bob's cheating ass. In theory something like that exists on Green already, but I'm not sure anyone knows if it actually does or not, and if not Green could have a lot of cheaters.

zodias
10-14-2019, 12:46 PM
i think anti cheat can go only so far.

its entirely possible and with server rules to create and read the log file. Its also entirely possible to use /loc which goes into said log file. One could in theory read the log file for /loc calls and take the lat/long and then project a dot onto a map using a variety of different programming languages, hell this could be whipped up in html and javascript in less than a day.

Chortles Snort|eS
10-14-2019, 01:10 PM
I still use 6 to this day. 😂

Mblake81
10-14-2019, 01:18 PM
I recommend the purchase of a pointing device to interface with these buttons at a click of a button.

*raises eyebrow in your direction*

..this can't function with my Xbox Duke controller, who uses a mouse with a computer after the year 2015..;)

Gustoo
10-14-2019, 01:31 PM
Client side macros are classic and on blue who cares.

loramin
10-14-2019, 01:36 PM
i think anti cheat can go only so far.

its entirely possible and with server rules to create and read the log file. Its also entirely possible to use /loc which goes into said log file. One could in theory read the log file for /loc calls and take the lat/long and then project a dot onto a map using a variety of different programming languages, hell this could be whipped up in html and javascript in less than a day.

Actually, it's been done already (see for http://wiki.project1999.com/Players:Technical for multiple such programs) :)

But as you noted that's not cheating, it's 100% allowed by the server rules. In theory, it was even possible back in 1999, and would have been allowed by Verant back then also.

Multi-button-pressing keyboards/joysticks/etc. weren't.

Chryorn
10-14-2019, 01:47 PM
Since there are shortcuts for changing the hotbar pages, 6 buttons are not that much of a limitation for me.

The need for hotkeys depends on the class anyway. As a necro I need a few for the pet commands that are time critical, as a cleric for the annoying CH announcements. 1 for Jboots or other clicky. But besides that I am fine without. I don't have to do much after all.

sitting, standing, moving around, auto attack -> numpad
targeting myself, group members or closest mob -> numpad
casting spells -> numpad
using the few hotkeys I need -> numpad

For everything else I use the mouse in my left hand. 3 of the buttons have ALT, CTRL and ESC mapped to it - for use with the numpad.

lowner411
10-14-2019, 01:50 PM
I am so addicted to having 8 hot keys mapped as "/stopsong; cast #" for my bard, that I'm having to relearn double tapping the spell keys. It'll be more difficult when I am twisting and trying to control a pet on my bard.

loramin
10-14-2019, 02:17 PM
It'll be more difficult when I am twisting and trying to control a pet on my bard.

As it should be ... old school Bard players had skills! (And also very damaged wrists ;))

Deathrydar
10-14-2019, 02:27 PM
the first issue I noticed was when I tried to bind my Sense Heading to my bottom 4 keys with WASD. I realized now I only have two hotkeys to use........

I just went back to clicking sense heading. It's not too bad, already got it up to 109.

deadlycupcakez
10-14-2019, 02:29 PM
I havent read through the thread yet bc of work - but assuming you are playing a spell caster as the reason 6 hotbars is a problem, your spell window can be programmed to keys as well. Assuming at least 4 of your hot bar buttons would be spells, you have easily gained back everything you lost. If they are not, then you should not be complaining bc you are doing nothing of importance with those hot bars anyways.

As an example, on red I had Lure of Ice in spell slot 1, bound to button 3. I had hotbar button 3 as my flux staff and bound to a different button so I could flux staff + spam lure.

Deathrydar
10-14-2019, 02:30 PM
I havent read through the thread yet bc of work - but assuming you are playing a spell caster as the reason 6 hotbars is a problem, your spell window can be programmed to keys as well. Assuming at least 4 of your hot bar buttons would be spells, you have easily gained back everything you lost. If they are not, then you should not be complaining bc you are doing nothing of importance with those hot bars anyways.

As an example, on red I had Lure of Ice in spell slot 1, bound to button 3. I had hotbar button 3 as my flux staff and bound to a different button so I could flux staff + spam lure.

Thanks, but again, I didn't post this as a "problem" thread. I posted it to show that just a change like this can have such an effect on gameplay.

uygi
10-14-2019, 02:33 PM
As the original Black Sock Down, I can tell you that the staff can see any program in windows that contributes keystrokes; I sat there and demonstrated it for a GM until she figured out how to read it through [whatever dashboard they use]. Mechanical methods are still illegal, but I’m not sure how detectable that is unless the patten is just straight up identifiable. A non-software (read: hardware, or something non-windows) macro to input a mouse click would be... borderline impossible to practically use.

I do wonder if the additional hot bars might exist and we just can’t see them, possible exploit? The options tab will let me map functions to hotbuttons I can’t see.

dekova
10-14-2019, 03:50 PM
As the original Black Sock Down...
Not sure what a black sock is but it sounds cool.


I can tell you that the staff can see any program in windows that contributes keystrokes
I was told that they're really looking for stuff that accesses/modifies EQ memory space. I've used software to map/send keystrokes (change mouse four to send TAB as an example) but that's the extent of it. Pretty much every gaming mouse supports this kind of functionality now.