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View Full Version : Why SOE and Daybreak Ruined a perfecly good Ideal


Zellgoddess
10-10-2019, 12:51 PM
ok for starters you all have to realize the game you are playing is only 40% of the content that it was meant to be, you can thank SoE for this. varrant the people who made this game never intended for there to be a Expansion it was meant to be a one time purchase of a game and a subscription. All new content after that was meant to be a Addition that your subscription payed for.

now they F'd the game up in several ways starters there was never suppose to be luclin content as the continent of Obulus or Odus was meant to be the home of the Kat like beast race the Kerren (they were not suppose to be named Vah Shir). why is that well Kunark is actually the continent of Kylong and Jarsath was never added to the game.

Lets Backpedal for a bit to the original game, did you know that naggy and vox are not the end bosses of the classic game. Nope, That was supose to be The Shadow King in a zone called Shadowrest, ill explain the shadow king is the leader of the shadowmen they are actually an invading force that are weakening the people of norrath for a full on invasion. Some of the NPC mostly some of the ones who do nothing in the current game are actually shadowmen in disguise causing all knowns of trouble in the area they are at.

The quest that was never added, the Ruby Amber Lens and the Emerald Jade Lens, these are several quests actually you needed to collect a few items and make each part of the gnome made spectacles that i dont know the name of as they were never coded or added to game. first was the Ruby Amber Lens, second was the Emerald Jade Lens, and third was the magical frames for the lenses made of some material ill never know. after the construction of these lens you could then see content that you didnt see before (i know you prolly hear that rumor or heard them say that over 1000 or so items from the original game have yet to be found in everquest, yea thats why they are not in game). Furthermore the most important part is these specs let you see the true form of the Shadowmen as well as the entrance to Shadowrest. However shadowrest was left out of launch of the original game, and SoE came up with the bright ideal that they could make more money if they simple added it later as what they would call an Expansion Pack for the game ( i hope you can see were this is going). after its run and the time for the next expansion pack was due they decided that adding shadowrest was not enough content and went ahead with kunark, and then Velious, and then later decided never to add it to the game as lower level content was not needed to keep people playing. When Pop Came out they scraped the ideal of it altogether and used the shadowrest zone as a corpse retrieval zone.

So much more was left out there are actually many beast races that were ment to be playable races the starting 3 would be the slaves of the Shissar the Iksar or the lizardman race, the Kerren or the catman race, and the Aviak the Birdman race (o wait what ?). yea the Aviak are actually the inhabitants of the Continent of Jarsath that was never added. (ill also note that later something was added that was intended to be this but they well they SoEed the hell out of it and now its a pile of crap "Taelosia", i believe this to be so as there culture was Aztec looking and that was how the aviak was intended to be) Now after these 3 were suppose to then be the monster races froglok, Gnoll, Kobold, Orc, and Goblin. how many or if any were to be added will remain a mystery.

Ok lets move on to Kunark, no Veeshan serously no Veeshan. it was intended that the gods were to have a zone of there own. VP was intended to have Veeshan as the Final Boss. Velious later added the Planes Hate, Fear, and Sky as well as the Planes of Growth and Mischief. each one of these planes was intended to house a kill-able god. they later added the disaster of a expansion PoP which added many of the other gods however they did it all wrong. each plane was to be singular from the other planes. each god was to be kill-able or not and house quests for those who worshiped them. many of which would require you to hunt quest parts in other god zones.

and its probably time for the server to be back up so ima stop ranting and go play, if anyone has anything to add pls do so.

Mblake81
10-11-2019, 11:29 AM
/\

Dunno about this but I do remember reading that many quests were never fully implemented in original era. Kraddok found a hidden area by the Dark Elf camp near Mistmoore. You can see the entrance through the zone wall.

(makes me wonder if opal darkbriar who appears in different places is really a shadowman in disguise.)

But as far as playable aviaks birdmen, the enchanter in freeport that is below the guild. Figured it was an illusion we would get at some point.

*Note: Also would like to point out that Veeshan herself would never be in game. Perhaps and Avatar of Veeshan but not her. Recall the games original intro movie.. Veeshan is as big as Norrath itself. Her claw marks are the great divide and the wastes zones. An entire raid force could chip the tip of a claw perhaps..

Jimjam
10-11-2019, 12:27 PM
Veeshan would make an amazing boss fight.

She'd be the entire expansion's land. You'd travel over her scales like lice, looking for a way in. You'd then fight your way through her internal passages, fighting her antibodies, until finally making your way to her heart where you'd have to battle with her inner identity.

PieOats
10-11-2019, 12:39 PM
Veeshan would make an amazing boss fight.

She'd be the entire expansion's land. You'd travel over her scales like lice, looking for a way in. You'd then fight your way through her internal passages, fighting her antibodies, until finally making your way to her heart where you'd have to battle with her inner identity.

DEEP

Chortles Snort|eS
10-11-2019, 12:58 PM
Filed undA teRrribAd iDeA

kotton05
10-11-2019, 01:00 PM
DEEP

FRiED

Jimjam
10-11-2019, 01:03 PM
DEEP

When in your colon, to your horror, you will discover that VEESHAN HAS WURMS!

uygi
10-11-2019, 01:16 PM
WTB spelling, punctuation, and logic.

Canelek
10-11-2019, 01:17 PM
Wasn't this the plot to Innerspace?

PieOats
10-11-2019, 01:34 PM
When in your colon, to your horror, you will discover that VEESHAN HAS WURMS!

*daps fire-breathing colon wurms*

Danth
10-11-2019, 02:17 PM
Kraddok found a hidden area by the Dark Elf camp near Mistmoore. You can see the entrance through the zone wall.

I'd like to know more about this. I don't see anything unusual in EQZoneViewer. That program is usually quite good for finding things like unused areas, cat rooms, etc.

Danth

Mblake81
10-11-2019, 08:03 PM
I'd like to know more about this. I don't see anything unusual in EQZoneViewer. That program is usually quite good for finding things like unused areas, cat rooms, etc.

Danth

cue video (https://youtu.be/knbfiDzYdbQ?t=300)

Mblake81
10-11-2019, 08:05 PM
err.. you know what, my bad. That was in Neriak next to the pot. I got that confused.

Teppler
10-11-2019, 10:04 PM
I suspect there might be some truth to what OP says.

http://everquest.allakhazam.com/db/npc.html?id=320&p=4#comments

"If you talk so several NPCs like Hasten Bootstrutter or Morin Shadowbane in Kithicor it will turn up that Shadowed Men seem to be "new" to Norrath, they seem to be followers/creatures of the darkness and evil Norrath is slowly consumed by, I guess the Temple of Solusek Ro opposes them to fight the darkening of the world, you see, Solusek Ro is the God of Sun and if the sun would be darkened, Solusek Ro would vanish from Norrath."

Teppler
10-11-2019, 10:17 PM
"Very true. The shadowed man in question is Ssythi (i believe), and has abandoned his shadowed roots and works for the temple of sol ro. the flower is on top of the coffin inside the building in the graveyard, and repops about once a minute. Ssythi, on hailing, will ask you to go and get the flower for him (her?).

The reward for this quest is temple of sol ro faction and a necro only secptre with one triggered charge of clarity II. There are no experience nor coin rewards for this particular quest.

Beware, however, the little building: there is a harsh (30pt or so) fall trap that sends you straight down into underground mistmoore, and there are some tough mobs down there. only about three, but they are much higher than the mobs that are in the graveyard. To get out of this trap, follow the only path until you reach a room with three doors. Don't open the doors... check for one of two hidden walls that will take you up a short incline and deposit you straight back in the graveyard.

i only wish i was a necro and could use the clarity II. =)

merri.
ranger,
erol seymour."

"Shadowed Book
Quote
Reply
#Nov 25 2001 at 6:46 AMRating: Decent
VergolinX
47 posts
The quest isn't broken.
The quest starts in the Temple of Solusek Ro.
Here's the quest info.

---------------------------------
Vurgo promises to scribe to you the Word of Darkness if you bring him the following: A Shadow Book from shadowmen, A Book of Darkness from an Erudite Magician in a Tower by Lake Rathe and A Book of Frost from the Icy Goblin in Permafrost. To get the Book of Darkness for this quest, go to the dock nearest to the Rathe Mountain zone in Lake Rathe. Straight ahead is a tower...swim out to it. Inside of the tower are two Erudites: A Male Magician and a Female Wizard. They are both blue to a level 26 Necromancer, but the magician always has a pet, and they will hammer you pretty badly, so you will need a healer. Killing either Erudite causes faction hits: - Guards of Qeynos, - Order of Three, + Bloodsabres, + Opal Darkbriar. As an uncommon drop, they will drop the Book of Darkness. Bring him these, 300 gp and the note he gives you to get the item. It is no drop item only useable by Necromancers, so there is no reason for a non necro to do the quest
---------------------------------

The reward is a +45 mana book that has a right click spell effect 'Allure of Death' which I think is a necro health for mana spell, level 20.

I just spent about an hour camping the shadowed men and got tired. I'm a 50 monk with the first 2 books, letting my level 15 necro loot the last one. Then we're gonna multi-quest. Anyway, hope that helps."

Are these in game?

BlackBellamy
10-11-2019, 10:32 PM
The usual story of software development. I bet the fantasy and the plots were running high the first couple of months of development until some guy showed up and said bitches if this thing doesn't launch tomorrow no one is getting paid. And the QA guy was like look at this list and everyone was looking at him and nodding their head yeah and they're saying we know we know we know and meanwhile their right hands are creeping towards the glove box. Where the launch switch is.

sacman08
10-12-2019, 07:16 AM
I gotta agree I was kinda upset to find out that places shown on the original Antonica map that came with the game were not in the game at all. Sadly there seems to be no EQ software development kit so that these original zones can be created and added as custom content now.
Reminds of Babylon 5 backstory where the series that was made is nothing like the series that was originally planned.

Thrombosis
10-12-2019, 09:07 AM
Interesting post, would like to know how the OP is getting their info though.

Classic, Kunark and Velious went together so well, and then we had Luclin with playable cat people on the moon - strange decision that's for sure. Remember being so disappointed when I got to the main city in Luclin and it was so big and empty. There was almost endless potential for more lost continents.

Tenlaar
10-12-2019, 09:10 AM
I've never understood why a bunch of people who have no issue with lizard people are incensed by cat people...

Teppler
10-12-2019, 09:20 AM
I've never understood why a bunch of people who have no issue with lizard people are incensed by cat people...

To me it was that medieval fantasy was enough. I didn't need space travel for even more fantasy.

Tenlaar
10-12-2019, 09:29 AM
To me it was that medieval fantasy was enough. I didn't need space travel for even more fantasy.

They didn't make you sit on a spaceship flying through space to get to Luclin like you're taking a boat through OOT. It was magical portals that took you to magical places on another planet...have you never read a medieval fantasy series that involved magical travel to different worlds?

Chortles Snort|eS
10-12-2019, 09:35 AM
yoU caN teLL whEn moNey triUmPHd OvEr SoUL

*big empty white zones*

Mblake81
10-12-2019, 09:42 AM
I've never understood why a bunch of people who have no issue with lizard people are incensed by cat people...

Original EQ began to slide with Kunark. Perhaps one of the reasons lizards don't get shit on constantly is because the game still used to the original models for everyone, while lizards had their own custom model it was still classic. Their continent didn't require space travel teleportation to get to and the addition of automated systems (because a boat couldn't carry a noobie to the moon).

Cat people. Do you see any of us complaining about Kerrans or Kerra Isle? nope. Many of us think the race should have been there with a revamped city/noobie/dungeon zones. (stonebrunt does seem out of place in eq but that is a different topic)

Point is: When cats were introduced, we got the new controversial models. They were clunky, animated poorly, hacky and all around looked goofy af. They even killed the funny of trolls and ogres. EQ started to not look like EQ with Kunark and it progressed further each expansions. Velious Giants look nothing like Hill/Fire/Ice Giants. Not a new continent but a moon. Addition of teleporter automated systems for noobs, breaking a mechanic in the game that teleports were done by two classes that had put the time in to get them.

TL/DR: Cats don't get a fair shake because of what came with them. Lizards were awkward and so are the cats but a bunch of BS came with the cats. With each expansion EQ drifted away from EQ. It became a power gamer thing, at that point who cares if you have cats, frogs, faeries or turds with arms & legs. :o

BlackBellamy
10-12-2019, 09:46 AM
Yeah, still though. IMO if Luclin was just a raid destination, that would have been setting appropriate. Like yeah go through portal but it's some super special thing and then you have to fight the moon god or something and then you come back. But to make it just another mode of travel cheapens the whole deal. So now we have transporters, do we?

It's funny because I came back on and off after I Luclin-quit, and I did like the following expansions - I thought PoP, LoY, and LDoN were pretty well done and added some good stuff. If they just never released Luclin I might have stuck around another couple of years.

Danth
10-12-2019, 09:53 AM
I've never understood why a bunch of people who have no issue with lizard people are incensed by cat people...

The lizard people look basically like bipedal lizards. Kerrans look like cats, more or less. The "cat people" are just that: They look like humans wearing a cat suit. They're disgusting. Kerrans starting in Kerra Isle would've been fine, I think.

---------------------------------------------------------

There are signs for Velious (in Erudin, no less) and I think also Kunark in-game in the old world. Those areas were intended right from the beginning and obviously shelved due to time constraints only after the main world had been built and textured. If this mythical "jarsath" continent ever existed it must have been cut very early in development because such indicators for it didn't make it into the game. This would not be unusual or unexpected. If Kunark and/or Velious had made it into the original game they would have been presumably tuned with a level 50 cap in mind. That would've solved the old world's worst problem--insufficient content. Obviously since neither had been physically built they both would have looked much different than what we eventually got, if for no other reason than they would have been built according to original texture size and polygon count limitations and using older-style trees/etc. Interesting stuff to think about on a Sunday morning.

Danth

Tenlaar
10-12-2019, 09:59 AM
Point is: When cats were introduced, we got the new controversial models. They were clunky, animated poorly, hacky and all around looked goofy af. They even killed the funny of trolls and ogres. EQ started to not look like EQ with Kunark and it progressed further each expansions.

Well you just sound like a crazy person because the updated character models were much better, I used them for as long as I could on P99, and the server would be better if I could still use them.

Teppler
10-12-2019, 10:00 AM
Kunark really does feel like a different game that wasn’t originally planned. I think velious fits the trilogy once they went down the kunark path. I always felt luclin felt even more like a different game than kunark lore wise but the game raid wise was still going down same path. Idk of this makes sense.

Mblake81
10-12-2019, 10:01 AM
Yeah, still though. IMO if Luclin was just a raid destination, that would have been setting appropriate. Like yeah go through portal but it's some super special thing and then you have to fight the moon god or something and then you come back. But to make it just another mode of travel cheapens the whole deal. So now we have transporters, do we?

It's funny because I came back on and off after I Luclin-quit, and I did like the following expansions - I thought PoP, LoY, and LDoN were pretty well done and added some good stuff. If they just never released Luclin I might have stuck around another couple of years.

At that point why even do a moon, you already have Alter-Planes which fit in with the high fantasy themes and were existing. There is no reason to do a moon.

Note: Might be because players were highly critical of anything that was not new in each expansion, probably pushed the dev team to make silly choices to please them.

I fully agree with the portals or requiring a druid/wizard to port you there. Druids should have been the only class to take others to Plane of Growth.. they didn't put that in because they would technically be traitors, I bet. They didn't have this worked out to fit the game, at this point they were on the expansion kick. But yeah I agree, they were on a mission to cheapen the game and the experience of it by making questionable choices work, not in the sense of the existing fantasy world but simple to work. We already have discussions about how RPG mechanics were stripped with each expansion to chase the power gamer fantasy of strictly raiding. (its why titanium sucks)

Danth
10-12-2019, 10:03 AM
Well you just sound like a crazy person because the updated character models were much better, I used them for as long as I could on P99, and the server would be better if I could still use them.

Guess I'm crazy too because I've always thought, and still think, that the updated models were and are garbage hack-jobs unfit for retail sale. No accounting for taste though--each to his own.

Danth

Danth
10-12-2019, 10:05 AM
(can't edit in RnF)

Why do a moon? Easy, and I don't fault 'em for it: They wanted more landmass, didn't want normal players running around the god-tier planes all the time, and didn't want to simply keep adding on more and more new somehow-indiscovered continents into the game world. Within the requirements of maintaining a somewhat plausible cover story for an expansion while not constantly repeating themselves, I can let that explanation pass.

Danth

Teppler
10-12-2019, 10:07 AM
What are the original game kunark and velious references? I feel like those continents are just too big in norrath that they wouldn’t put more clues if it was always intended.

Teppler
10-12-2019, 10:07 AM
Would*

Fammaden
10-12-2019, 10:11 AM
The vast majority of people on my server and the forums I went to at the time of Luclin's release absolutely eviscerated the new models on how bad they looked. People got used to them out of necessity and because they were still addicted/invested and/or felt the connection with their raid guild.

Its kinda funny how many P99 players consider those models superior. Then again my personal opinion is that people have some serious rose colored glasses on about Lucllin as a whole. Anyone who pines for that expansion makes me wonder if they ever actually raided the travesty that was VT or if their memory just tuned out what a slog that shit was to clear.

Danth
10-12-2019, 10:14 AM
At the seaports in-game there are signs for travel to Velious (in Erudin) and Kunark (In East Freeport). Presumably those are the areas the ships to travel to said continents were originally intended to connect from. This means that the continents were still planned when these areas were constructed and textured--which was accomplished very early on, like 1997ish. With the relative lack of NPC's in the world it can be inferred that the two additional continents were pushed back sometime after world building but before population took place.

Danth

Mblake81
10-12-2019, 10:14 AM
(can't edit in RnF)

Why do a moon? Easy, and I don't fault 'em for it: They wanted more landmass, didn't want normal players running around the god-tier planes all the time, and didn't want to simply keep adding on more and more new somehow-indiscovered continents into the game world. Within the requirements of maintaining a somewhat plausible cover story for an expansion while not constantly repeating themselves, I can let that explanation pass.

Danth

Makes sense when you put it like that, still though I personally to prefer to think EQ ceased to exist after Velious, which was getting bad enough.

yoU caN teLL whEn moNey triUmPHd OvEr SoUL

*big empty white zones*

Danth
10-12-2019, 10:17 AM
With the relative lack of NPC's in the world

**who talk about those places. Oops. Again, can't edit in RnF. I need to proofread my posts better in this sub-forum.

Teppler
10-12-2019, 10:18 AM
What I love is that the creator was some sort of genius meth head or whatever. He might of had all these ideas at once then forgot them tomorrow.

And we’re left trying to figure out what this guy was thinking while he was completely zooted and dreaming about elf world possibilities.

Mblake81
10-12-2019, 10:24 AM
At the seaports in-game there are signs for travel to Velious (in Erudin) and Kunark (In East Freeport). Presumably those are the areas the ships to travel to said continents were originally intended to connect from. This means that the continents were still planned when these areas were constructed and textured--which was accomplished very early on, like 1997ish. With the relative lack of NPC's in the world it can be inferred that the two additional continents were pushed back sometime after world building but before population took place.

Danth

Yeah, in that sense if those released the same time it would look right and might not be the way they are. New computer tech was releasing at rapid pace back during this time, a computer could be obsolete in 6 months in some cases. They were trying to keep up with the new tech.. imagine if EQ released in 2003.. holy moly it would have looked terrible all around.

Coldain dwarfs would be snow white kaladim dwarfs, Kromriff giants would be fat dumpy looking Hill Giants (perhaps wearing armor). Giants are supposed to be stupid as they were struck down by the Rathe.. they wouldn't have cranes like those found in WL unless done so by another race helping them. Their text messages are also too elaborate for their supposed intelligence.

Mblake81
10-12-2019, 10:48 AM
What I love is that the creator was some sort of genius meth head or whatever. He might of had all these ideas at once then forgot them tomorrow.

And we’re left trying to figure out what this guy was thinking while he was completely zooted and dreaming about elf world possibilities.

Left room for the imagination. If it was done today be professional games people, which degrees from Collins College, you wouldn't have to worry as it would all be explained to you. The RPG mechanics of the game wouldn't be there, because lol RPG is only for microtransaction gear upgrade use. Text chat wouldn't be there because who does that in the year 2008+

It would be like Anthem, have a very impressive trailer movie and then the game would be quietly sat on a shelf after the initial sales and MTX money was brought in. EQ would have to look good on youtube channels like Angry Joe. It would also need to fully work on consoles with controllers & tablet mobile touch screens.

*makes wanking motions* :o

Daliant17447
10-12-2019, 10:59 AM
Well you just sound like a crazy person because the updated character models were much better, I used them for as long as I could on P99, and the server would be better if I could still use them.

Truly gross

BlackBellamy
10-12-2019, 11:02 AM
Well you just sound like a crazy person because the updated character models were much better, I used them for as long as I could on P99, and the server would be better if I could still use them.

The models were very polarizing. Some people liked them other people loathed them.

I went looking from this dapper and suave gentleman:

https://imgur.com/RNF6ASM.jpg

To this bumpy lunkhead monstrosity:

https://imgur.com/b1htvdh.jpg

But they didn't change the world, so every time I went outside the game gave me a big fuck you to how I used to look:

https://imgur.com/ftdh2kv.jpg

Of course my whining is irrelevant considering what they did to the Trolls!

Mblake81
10-12-2019, 11:14 AM
https://i.imgur.com/MqT9zwR.jpg

Male cat is built like Arnold Terminator and the female has tiddies and wears panties.. its a cat..

https://i.imgur.com/aLbKUdy.jpg

Mblake81
10-12-2019, 11:22 AM
Of course my whining is irrelevant considering what they did to the Trolls!

And the new models have the same awkward stance, one hand sticking out and some races have a lean/slouch. All have spread legs to accept a game breaking mount.

https://i.imgur.com/eCAc7o1.jpg

to

https://i.imgur.com/Q6ynZjr.jpg

Thrombosis
10-12-2019, 12:11 PM
The Luclin mage pet models were better, but they rest of them weren't nice. I seem to recall the run animations were extremely poor at first, like didn't look like the knees were bending or something.

Jimjam
10-12-2019, 12:18 PM
yoU caN teLL whEn moNey triUmPHd OvEr SoUL

*big empty white zones*

Angry warlike drunks, giants, dragon!

Orcs, gnolls! Huge hairy beasts!

Quests with diametrically opposed factions!

Tradeskill quest!

No colours!

Snow leopards!

Evil sorceror hiding in his warren!

Where am i describing?

Mblake81
10-12-2019, 12:39 PM
The Luclin mage pet models were better

Personally I thought they were awful. Earth pet has legs walking around and fire pet has a body.

I would take these though as an upgrade.
https://i.imgur.com/Q0syEMj.png

https://i.imgur.com/CKTG0An.png

loramin
10-12-2019, 12:46 PM
I would take these though as an upgrade.
https://i.imgur.com/Q0syEMj.png

+1

Bazia
10-12-2019, 01:53 PM
Personally I thought they were awful. Earth pet has legs walking around and fire pet has a body.

I would take these though as an upgrade.
https://i.imgur.com/Q0syEMj.png

https://i.imgur.com/CKTG0An.png

some sexy ass ghosts

aaezil
10-12-2019, 02:11 PM
Filed under drugs / over or under medicated

Crom
10-12-2019, 02:36 PM
ok for starters you all have to realize the game you are playing is only 40% of the content that it was meant to be, you can thank SoE for this. varrant the people who made this game never intended for there to be a Expansion it was meant to be a one time purchase of a game and a subscription. All new content after that was meant to be a Addition that your subscription payed for.

now they F'd the game up in several ways starters there was never suppose to be luclin content as the continent of Obulus or Odus was meant to be the home of the Kat like beast race the Kerren (they were not suppose to be named Vah Shir). why is that well Kunark is actually the continent of Kylong and Jarsath was never added to the game.

Lets Backpedal for a bit to the original game, did you know that naggy and vox are not the end bosses of the classic game. Nope, That was supose to be The Shadow King in a zone called Shadowrest, ill explain the shadow king is the leader of the shadowmen they are actually an invading force that are weakening the people of norrath for a full on invasion. Some of the NPC mostly some of the ones who do nothing in the current game are actually shadowmen in disguise causing all knowns of trouble in the area they are at.

The quest that was never added, the Ruby Amber Lens and the Emerald Jade Lens, these are several quests actually you needed to collect a few items and make each part of the gnome made spectacles that i dont know the name of as they were never coded or added to game. first was the Ruby Amber Lens, second was the Emerald Jade Lens, and third was the magical frames for the lenses made of some material ill never know. after the construction of these lens you could then see content that you didnt see before (i know you prolly hear that rumor or heard them say that over 1000 or so items from the original game have yet to be found in everquest, yea thats why they are not in game). Furthermore the most important part is these specs let you see the true form of the Shadowmen as well as the entrance to Shadowrest. However shadowrest was left out of launch of the original game, and SoE came up with the bright ideal that they could make more money if they simple added it later as what they would call an Expansion Pack for the game ( i hope you can see were this is going). after its run and the time for the next expansion pack was due they decided that adding shadowrest was not enough content and went ahead with kunark, and then Velious, and then later decided never to add it to the game as lower level content was not needed to keep people playing. When Pop Came out they scraped the ideal of it altogether and used the shadowrest zone as a corpse retrieval zone.

So much more was left out there are actually many beast races that were ment to be playable races the starting 3 would be the slaves of the Shissar the Iksar or the lizardman race, the Kerren or the catman race, and the Aviak the Birdman race (o wait what ?). yea the Aviak are actually the inhabitants of the Continent of Jarsath that was never added. (ill also note that later something was added that was intended to be this but they well they SoEed the hell out of it and now its a pile of crap "Taelosia", i believe this to be so as there culture was Aztec looking and that was how the aviak was intended to be) Now after these 3 were suppose to then be the monster races froglok, Gnoll, Kobold, Orc, and Goblin. how many or if any were to be added will remain a mystery.

Ok lets move on to Kunark, no Veeshan serously no Veeshan. it was intended that the gods were to have a zone of there own. VP was intended to have Veeshan as the Final Boss. Velious later added the Planes Hate, Fear, and Sky as well as the Planes of Growth and Mischief. each one of these planes was intended to house a kill-able god. they later added the disaster of a expansion PoP which added many of the other gods however they did it all wrong. each plane was to be singular from the other planes. each god was to be kill-able or not and house quests for those who worshiped them. many of which would require you to hunt quest parts in other god zones.

and its probably time for the server to be back up so ima stop ranting and go play, if anyone has anything to add pls do so.

/good read :) and I wish they had gone with the first plan instead of what we got.

Chortles Snort|eS
10-12-2019, 02:51 PM
\sound like a crazy person

no u

Chortles Snort|eS
10-12-2019, 03:46 PM
Where am i describing?

welcome to your new expansion full of 10 zones that look like this!!!! :rolleyes:

https://i.imgur.com/Ff1rNQB.jpg

gundumbwing
10-12-2019, 04:19 PM
I'm confused about the whole luclin models arguments.

Were None of you nerds aware that you could turn off almost all of luclin models and revert them to classic EQ, even mage pets? It was right there in the configuration settings on the launcher.

The only models it didn't work on were, for obvious reasons, the cat people (and a few mobs like giants and skeletons). Certainly you all didn't solely play cat people considering how much you claim to loathe them, which was the only way to look at your dumb looking luclin character.

I myself enjoyed luclin and PoP with 90% of my game models looking like they do on p99, why didn't you?

Jimjam
10-12-2019, 04:36 PM
welcome to your new expansion full of 10 zones that look like this!!!! :rolleyes:

https://i.imgur.com/Ff1rNQB.jpg

Thats right! Halas/Everfrost/Permafrost copy pasted 6 times then each zone stretched out 400%!

What could be more exciting than a couple of zones copied over an entire continent?

Chortles Snort|eS
10-12-2019, 04:37 PM
Thats right! Halas/Everfrost/Permafrost copy pasted 6 times then each zone stretched out 400%!

What could be more exciting than a couple of zones copied over an entire continent?

not this? :rolleyes:

Mblake81
10-12-2019, 05:10 PM
I'm confused

We know. :o

Did you know some sports cars pump engine revving noises though the speaker system? you can turn that off as well.

Jibartik
10-12-2019, 05:49 PM
Veeshan would make an amazing boss fight.

She'd be the entire expansion's land. You'd travel over her scales like lice, looking for a way in. You'd then fight your way through her internal passages, fighting her antibodies, until finally making your way to her heart where you'd have to battle with her inner identity.

Remidns me of that level in golden axe where the whole level is on the back of an eagle

https://youtu.be/3dYQXJinDQU

Thats teh begining of the next level where most kids say "OH that last level was on the eagle? coooool!"

This is the level heh https://www.youtube.com/watch?v=XZo3HyfSWRE

Also it gives me trypophobia, watching those skellies rise up from like, zits on the eagles back, ew gross. :eek:

Jibartik
10-12-2019, 05:51 PM
Another thing not a lot of attention is given to, the artist that made everquest, everquest, left the studio during the second expansion (kunark) and returned for velious.

I find there is a lot more in velious that "feels" classic to me, and a lot more in kunark that doesnt, regarding the environment art and textures.

That said those are not dwarfs. :(

Llandris
10-12-2019, 07:07 PM
The moon ruined EQ for many people, myself included. Whatever custom content blue gets, I'll do my best to make sure there are no moon zones

Chortles Snort|eS
10-12-2019, 07:10 PM
doesn't matte rhow brilliant he was
he was constrained by a clearly rushed timeline due to greed

MilanderTruewield
10-12-2019, 07:14 PM
Veksar was a fun zone.

Cecily
10-12-2019, 07:39 PM
Didn't read any of this autism, but enough about me. Let's talk about you. What do you think about me?

Bedge89
10-12-2019, 07:43 PM
I'm confused about the whole luclin models arguments.

Were None of you nerds aware that you could turn off almost all of luclin models and revert them to classic EQ, even mage pets? It was right there in the configuration settings on the launcher.

The only models it didn't work on were, for obvious reasons, the cat people (and a few mobs like giants and skeletons). Certainly you all didn't solely play cat people considering how much you claim to loathe them, which was the only way to look at your dumb looking luclin character.

I myself enjoyed luclin and PoP with 90% of my game models looking like they do on p99,
why didn't you?
This

Zellgoddess
10-17-2019, 08:41 PM
wow ok got home from work and looked at the reply's to my post ill try answering some things. umm i get my info from several things one i tested the game before release cause one of the designers of the original everquest is a RL friend of mine.(not saying who as they would probably prefer that i don't), i was a guide from original game onward until luclin, and lastly i had access to https://eqdev.wordpress.com/ up until the serpent spine.

onward as for hidden areas that were never added but the appearance of what would look like an entrance is there. the one by the dark elf camp was suppose to be the rogues den which was never added instead of removing the steps and the (was suppose to be hollow wall, like the one near freeport going to sewers) they made the wall a real one so no access to it. if you were to get to the end of the steps it just be a wall and no zone entrance as it was never added.

as for the archway in neriak that actually leads to neriak 4th gate (which is a part of the game now but not as it was intended to be, as the intended was mean to be a system of ruins with lots of monsters) which would have lead to miragul's highway.

in rathe mountains there is a set of ruins with green flames this was meant to be the entrance to a dungeon as well that housed the unkempt druids.

in everfrost the tunnels behind the frozen river was meant to lead to the actual miragul's menagerie (it was never meant to be a ldon), inside was the Boss Miragul the Mad which was the intended path to obtaining the fiery avenger and not exactly the quest you do now no book of scale was meant to be involved just a kill boss turn in head + goulbane + soulfire.

there are probably a lot more but i cant think of them off hand it late n im tired if you guys post up if i know what they were ill drop the info.

lastly before i go i made a boo boo in my original post kunark is actually the continent of Kunzar and not kylong lmao.

Madbad
10-17-2019, 09:39 PM
wow ok got home from work and looked at the reply's to my post ill try answering some things. umm i get my info from several things one i tested the game before release cause one of the designers of the original everquest is a RL friend of mine.(not saying who as they would probably prefer that i don't), i was a guide from original game onward until luclin, and lastly i had access to https://eqdev.wordpress.com/ up until the serpent spine.

onward as for hidden areas that were never added but the appearance of what would look like an entrance is there. the one by the dark elf camp was suppose to be the rogues den which was never added instead of removing the steps and the (was suppose to be hollow wall, like the one near freeport going to sewers) they made the wall a real one so no access to it. if you were to get to the end of the steps it just be a wall and no zone entrance as it was never added.

as for the archway in neriak that actually leads to neriak 4th gate (which is a part of the game now but not as it was intended to be, as the intended was mean to be a system of ruins with lots of monsters) which would have lead to miragul's highway.

in rathe mountains there is a set of ruins with green flames this was meant to be the entrance to a dungeon as well that housed the unkempt druids.

in everfrost the tunnels behind the frozen river was meant to lead to the actual miragul's menagerie (it was never meant to be a ldon), inside was the Boss Miragul the Mad which was the intended path to obtaining the fiery avenger and not exactly the quest you do now no book of scale was meant to be involved just a kill boss turn in head + goulbane + soulfire.

there are probably a lot more but i cant think of them off hand it late n im tired if you guys post up if i know what they were ill drop the info.

lastly before i go i made a boo boo in my original post kunark is actually the continent of Kunzar and not kylong lmao.

If this can be confirmed we need to get this person on the payroll lol

Argh
10-17-2019, 11:06 PM
Awesome post OP

Bazia
10-17-2019, 11:50 PM
zellgoddess is fucking based, tell us more scoop please it's all been gold so far specially the miragul stuff which makes alot more sense than what was eventually put in

aaezil
10-18-2019, 12:13 AM
Lol op thinks velious added plane of hate fear and sky


Did anyone else read that

Bazia
10-18-2019, 12:20 AM
Lol op thinks velious added plane of hate fear and sky


Did anyone else read that

that was the original plan peanut brain when they were going to go with the shadowman invasion as the final bosses of classic

try to keep up

whitebandit
10-18-2019, 01:24 AM
the shadowman invasion as the final bosses of classic


the wat?:eek:

Bazia
10-18-2019, 01:52 AM
the wat?:eek:

read OP post

TomisFeline
10-18-2019, 03:06 AM
The usual story of software development. I bet the fantasy and the plots were running high the first couple of months of development until some guy showed up and said bitches if this thing doesn't launch tomorrow no one is getting paid. And the QA guy was like look at this list and everyone was looking at him and nodding their head yeah and they're saying we know we know we know and meanwhile their right hands are creeping towards the glove box. Where the launch switch is.

lol so Good

shuklak
10-18-2019, 05:18 AM
I know people who worked on original eq. The Darkpaws were actually going to take over.

Zellgoddess
10-18-2019, 05:32 AM
morning before work got a sec to spare figured i would drop some more on you, like the easter egg in game about one of the game testers. to start this story out you have to understand a few things one in the start there was no character slots only a character creation page or a enter world screen when you logged in. testing was done in two phases what they called the initial test phase and the extended test phase. i helped for the duration of the extended test phase, however for the initial test phase there was only a few select able races; human, high elf, and dark elf they may have also had half elf my memory doesn't serve me well on this lol. anyhow there was a player in this testing phase by the name Opal who had a odd problem of not being able to decide on what character she would play. one day she would be a high elf wizard the next day she would be a dark elf cleric. for the first few weeks it wasn't really notable however after a month or so of testing almost everyone who had tested the game even the designers and developers had taken notice to this particular player, one such was a developer that played a human druid named Darkbriar who was known to tease her for this. now im sure if you know anything about the game i can stop here as you get were this is going the NPC's named Opal Darkbriar is actually an easter egg about the testing phase of the game and this tester who keep deleting her character and starting over with another but not just any she keep swapping between the same two race/class combo of high elf wizard and dark elf cleric. so if anyone was ever wandering about the two different Opal Darkbriars in game no need to do so anymore they are not the same npc they are in fact two different ones and have no substantial bearing to one another other then this.

Zellgoddess
10-18-2019, 05:19 PM
I know people who worked on original eq. The Darkpaws were actually going to take over.

your referring to the Bayle plot. that's actually something that was from the get go and again was never done the way it was meant to go down. however Kane Bayle was not meant to be a end boss but more of a side story for Antonica just like Firiona Vie is the story for Faydwer well sorta seeing as how she kinda stole the spotlight on all of everquest media and became the golden girl for the game. which is why the whole story plot for Bayle family only had a 2 parter in the entire game. its also why they decided that antonia bayle would be the main Girl for Everquest 2.

whitebandit
10-18-2019, 08:20 PM
I know people who worked on original eq. The Darkpaws were actually going to take over.

I would love for us to get the real story from some actual legit EQ devs and turn that into some "custom content"

nilbog
10-18-2019, 08:24 PM
I would love for us to get the real story from some actual legit EQ devs and turn that into some "custom content"

I met Bill Trost at the comic con museum opening. He brought the original 1980s d&d binders featuring Mayong Mistmoore's char sheet and concept art. Really cool stuff.

whitebandit
10-18-2019, 08:26 PM
I met Bill Trost at the comic con museum opening. He brought the original 1980s d&d binders featuring Mayong Mistmoore's char sheet and concept art. Really cool stuff.

Wow thats so awesome. I am very jealous!