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Jibartik
09-26-2019, 10:59 PM
Hey guys! With the help of the very powerful Wenai I was able to make an update to the buttons!

Check it out!:

https://i.imgur.com/nYQEhs0.png
(notice the depressed button doesn't use an image! :( )

This is where I am at so far (just starting but obviously super excited :D):

https://i.imgur.com/pDscKG1.png

I have been looking for quite a while now for a "depressed" wide button, like one of these:

https://i.imgur.com/utIMjbS.png

If you happen to see one can you post it or send it my way? So I can use it to get a pressed version of that button.

And hopefully the very powerful Wenai will be able to figure out how to get the non transparent depressed image working too!

If you want to use the light buttons right now I will attach a zip of the window_pieces03.tga

Put that window_pieces03.tga into your EverQuest\uifiles\velious folder, saving over the file with the same name. Launch EQ and you'll have light buttons for the hotpad!

I will finish the other buttons and repost it to this thread when I get them finished to replace again for all the buttons. (I had to zip it because you cant attach tga's! for whatever reason)

Thanks for the help getting this working Wenai!

Baler
09-26-2019, 11:13 PM
Sorry no custom UI on green.
Hard hacked to Velious UI thanks to Dsetup.dll

Jibartik
09-26-2019, 11:23 PM
This is not custom UI

Baler
09-26-2019, 11:26 PM
This is not custom UI
Custom art for the Velious UI
Yeah it wont work on green because they updated dsetup.dll to only use the velious ui so people can't use anything else while connected to green.

Jibartik
09-26-2019, 11:26 PM
This is velios UI

Jibartik
09-26-2019, 11:41 PM
Anywho

More buttons!

https://i.imgur.com/Xug4eE1.png

But I am going to take some sweet ass time this weekend to make them super clean. No point in recreating classic buttons if they are not super clean!

I converted these to vectors, so I could make an 8k fullscreen marble UI one day, hopefully it wont take me my whole life.

Canelek
09-27-2019, 01:44 AM
I think what Baler is getting at is there is no custom UI option.

Just off the cuff I figure that would include disallowing the ability to add your own customization to the Velious UI that will be provided; images, et al.

Unless your goal here is to just make button images; in which case, cool.

Rogean
09-27-2019, 01:51 AM
I think what Baler is getting at is there is no custom UI option.

Just off the cuff I figure that would include disallowing the ability to add your own customization to the Velious UI that will be provided; images, et al.

Unless your goal here is to just make button images; in which case, cool.

Unless his goal is to submit the buttons for the official UI to be distributed.

https://i.imgur.com/MKXe6vJ.png

Canelek
09-27-2019, 02:50 AM
And here we have context.

Fammaden
09-27-2019, 05:30 AM
/em frantically creates a biased poll about buttons

Wenai
09-27-2019, 07:15 AM
Unless his goal is to submit the buttons for the official UI to be distributed.

https://i.imgur.com/MKXe6vJ.png

That was the plan. I will look into the XMLs and stuff to see how it all works. Once something is more concrete we will submit it. Even in its current state it is better than the stock Velious one. It goes a long way in making it look more like the original full screen UI.

Jibartik
09-27-2019, 08:46 AM
Today for me is all about research and tonight will be all about painting buttons! :D

I ran up to some people killing Gnolls (as you see in that screenshot) and I was thinking, "wait till they see me with my classic buttons" then I realized they couldn't see my buttons :o

AbstractVision
09-27-2019, 09:12 AM
That was the plan. I will look into the XMLs and stuff to see how it all works. Once something is more concrete we will submit it. Even in its current state it is better than the stock Velious one. It goes a long way in making it look more like the original full screen UI.

Dont you dare get my hopes up. That horrendous thing you call a "velious UI" is literally the only thing I am not 100% excited for about green. In fact I had a nightmare last night about it.

BlackBellamy
09-27-2019, 10:18 AM
This is velios UI

Pretty sure the Velious UI files will be checksummed so you won't be able to alter them. Submitting the changes to become part of the official UI seems the best way to go.

Jibartik
09-27-2019, 10:28 AM
If I could contribute to 1 pixel to this project I would be over the moon (made of cats) :o

Danth
09-27-2019, 10:52 AM
Now I see why you were looking for all that old UI info. Good work, I approve.

Danth

Jibartik
09-27-2019, 12:04 PM
Some tech savvy changes that create some blockers to get our classic button art to be as close to Velious as possible:

1. Pressed Hotpad buttons go to transparent and use no image at all.
2. Spell gem Hotpad buttons go transparent, (unlike inventory Hotpad buttons which work)
3. The social window has [actual text] for each button, but the Velious UI buttons have the names of those buttons embedded into the image (or they have some kind of alternate font that gives it that old/marble look)

1. https://i.imgur.com/k7KYC6A.png

2. https://i.imgur.com/Frp1NjG.png

3. https://i.imgur.com/npcpbsg.png

Note: For 3, an art solution might not be possible (meaning me painting each button) because one area on the image plane, is where like all the buttons on the UI are. Meaning when I replaced the social button in those images above, it replaced like ALL the other buttons at once, so like each social button doesn't have its own texture position. Which makes me wonder if indeed it is a unique font (although I bet in the actual Velious UI it was just a separate image for each button)

Note: For 3 it might be possible to adjust the texture positions of the buttons? because there is ample space on the image map to add each custom social button (and creating that art I can do!)

Wanted to drop this bug report so our top men could get a look at it and see if they had any easy solutions to these problems that could help Wenai when he figures them out! (I did not put enough points into INT when I rolled this life so I cant solve these problems, but I can identify them because I put in a lot of WIS :p )

Maker_Mayhem
09-27-2019, 12:51 PM
Would there be any way to grab these buttons/UI from the Trilogy Client?

Jibartik
09-27-2019, 01:21 PM
They likely have the text embedded in them so they need to be tweaked for our current client (unless this is a font! Wenai can investigate that one!)

https://i.imgur.com/WR6ReSJ.png

But if someone has access/finds that image file, could they please send/post it! I'd like to see it. FWIW I have found full resolutions screens of the hotpad buttons (but am still searching for social window buttons that are "pressed") so if the buttons in the trilogy have the text embeded they wont provide any real value, but I'd still like to have that image file! But if they are blank, and the text is actually a font overlay, then we can go with the original art if its full rez (which it would be if we found that image map)

Edit: this is what makes me think its embedded, why would they make it a font, if they wouldn't let you use that font when making hotkey buttons with font text?

But stranger things have been chosen with this game so who knows! (we will soon :) )

https://i.imgur.com/5JFoh2z.png
Notice the HH hotkey is player made, and is the like basic EQ font.

FWIW: If the text is embeded, and we discover the ability to move the texture coordinates for each button (Programmer jargon) then I can create a whole new image map that has all the embedded buttons on it (I think there is room on the image map for everything we'd need in classic) but that is only if we are able to get access to the texture coordinates for each button and it'd be my guess that that is a lot of work :o But if it turns out to be possible/easily editable we may be looking real good!

Danth
09-27-2019, 01:46 PM
I installed Trilogy (using 2001-copyright disks, there are also 2002-copyright disks called "trilogy" that were from a second production run and are a little different). It seems the old UI is of a totally different architecture than in Titanium. There are no .xml files anywhere to be found.

I could, however, fire up the original Tutorial. This shot is from maybe 20 minutes ago but could just as easily be 20 years ago. How's this for a blast from the past?

Danth

Jibartik
09-27-2019, 01:47 PM
OMG if u can fire it up, can you fire it up once more, and press one of those social buttons, and then Screenshot it for me?? Please oh please.

(Same with those persona buttons on the left, they will also help me to have pressed versions)

hell and also that arrow button!

Danth
09-27-2019, 01:52 PM
I'll see what I can do. The Tutorial locks out most of the functionality at first. I'll have to play through it a bit and see what opens up. EQ doesn't like windowed mode, either, so I have to deliberately crash the client every time I want to make a screenshot.

Danth

Jibartik
09-27-2019, 01:55 PM
What i'm hoping is you can just left mouse click a button, holding it down, and while its "pressed" snap a screenshot, for each of those buttons types.

For the social button, can you use the [ SIT ] button for that? that one has the least amount of font that needs to be chopped out! <3

Danth
09-27-2019, 01:57 PM
Here's the best I can do in a few minutes. I'll try more later on. Got some stuff I have to do momentarily, I'll be back later.

Danth

Maker_Mayhem
09-27-2019, 02:04 PM
Ok well I am a tester for EQClassic -- and they use the old-school original UI, spellbook med everything etc.

I have a working client that is patched in to their server. But I am not sure where to look for the buttons specifically.

Jibartik
09-27-2019, 02:15 PM
Here's the best I can do in a few minutes. I'll try more later on. Got some stuff I have to do momentarily, I'll be back later.

Danth

Yeay baby!!!!

Danth
09-27-2019, 04:43 PM
Here's one more. Almost immediately after taking this one, upon memorizing the spell the client crashed. There's some sort of video fault that doesn't look like it can be easily rectified.

Danth

Jibartik
09-27-2019, 05:15 PM
You might say, the client went on Strike...

:D


:D


I'll delete my account :(

Danth
09-27-2019, 05:53 PM
Here are the specific assets you asked for earlier. The buttons are interesting in that the size of the writing is smaller in its "pushed" version than in the "up" version.

I can't access the Velious UI without a server to connect to (the tutorial function is VERY limited, almost useless, and runs only poorly on a modern PC with numerous rendering glitches), however memory is telling me that the buttons themselves were the same or at least very nearly the same between the two UI modes. Certainly we're moving in the right direction.

Danth

Jibartik
09-27-2019, 06:39 PM
Awesome! You are the man Danth! Gonna work on these right now! :D

Maker_Mayhem
09-27-2019, 06:55 PM
These are some photos taken on my phone of my character on a private server EQ trilogy client.

Maker_Mayhem
09-27-2019, 06:56 PM
Rotation fail. I’ll try a print screen later just busy atm.

BlackBellamy
09-27-2019, 07:12 PM
Here is the entire original tutorial, shows buttons being pressed and shit

Edit: better version 3dfx graphics https://www.youtube.com/watch?v=-l93daYpKY8



https://www.youtube.com/watch?v=F0ErchwGqR8

Canelek
09-27-2019, 10:45 PM
Good work lads. Sorry for my confusion earlier!

Jibartik
09-27-2019, 10:53 PM
I am excited to share some progress, one of these is mine and one of these is original.

There are some serious challenges ahead but we have a few options to get around em and hopefully we can have some more updates soon! But for now I am happy to report I have the font and its settings or at least am 99% close to it, and created buttons that are are getting pretty close to original I think!

What do you think which one is classic? A or B :o

https://i.imgur.com/U5DzaMj.png

Edit: I'm noticing the font is not 100% identical, so perhaps there is some info out there somewhere what font it actually is that they used? The one I used is a default font (for lack of a better phrase, its times new roman, I assumed they wouldn't have picked anything fancier than that since their other choice is Areal but alas I am noticing some minor differences in the K in walk for example, or the T in sit)

Well the challenge still stands, how well do you know EQ fonts, which is classic! :D

Danth
09-28-2019, 12:21 AM
I'll refrain from answering your challenge since that hardly seems sporting. Looks like the original might be one of the modified times new roman serif fonts, possibly MS Serif. There may also be some alteration due to texture re-sizing if the originals were not directly created at their rather low in-game resolutions.

Danth

Jibartik
09-28-2019, 12:42 AM
Ill mess with those fonts tomorrow!

..And OK Mr Hot Shot, I did a little 3 Card Monty switcharoo.

Hard mode:

Q or M?

https://i.imgur.com/2IFAOse.png

:D

yea yea it's M :rolleyes:

Wenai
09-28-2019, 07:34 AM
Looking at the XMLs, the amount of work, and the amount of time. It may have to be a compromise in the beginning to make a small and easy change. But potentially leave the door open later for more changes to make it much better.

Current Objective
- Change all of the button textures to the "white-ish" colored buttons.
- Ensure all of the text is changed to "dark-grey" so that the buttons are readable.

I think this is the easiest to implement in the time provided, and will give people the opportunity to test it before we push it forward.

Known Issues with Unknown Solutions
- The Velious UI changes all of the text of the buttons you are hovering on to be Yellow. It is highly unreadable with the white buttons and I can't figure out where they define this behavior in the XMLs.
- The velious UI uses a series of button states (Normal, Pressed, Flyby, PressedFlyby, and Disabled) to "animate" the buttons on the UI. All of them appear to point to the correct images on the button sheets, but they do this really strange behavior where the button backgrounds go transparent.

Future Objective
- In my opinion the best solution would be to create entirely new window pieces TGA files, with a series of defined button images (Who, Sit/Stand, etc) and define them in the Animations XML. Then use those directly for the best looking result. Buuuuut... We only have a few weeks until Green launch. So I am thinking we go with the above solution as it is the least amount of work, with a pretty good visual result.

Chortles Snort|eS
09-28-2019, 08:06 AM
nice work lads

soronil
09-28-2019, 03:20 PM
Well the challenge still stands, how well do you know EQ fonts, which is classic! :D

My wife is a graphic designer. She thinks the one on the right is times new Roman. (so I guess that is yours) the one on the left may be baskerville, but that would cause problems if there are any usages like this with a J since the J dips down.

Dolalin
09-28-2019, 03:36 PM
Fun to see us all use our various skill sets to pull Green together. Brings a tear to my eye.

Jibartik
09-28-2019, 04:16 PM
Yeah this has been a real fun few weeks.

brandon0515
09-28-2019, 05:44 PM
I love this idea! Keep the good work up

Jibartik
09-29-2019, 07:10 PM
Great news everyone!

This weekend I did a bunch of work and got the button pretty much finished!

With a lot of help and work form Wenai, we were able to adjust some font colors, we are still severely limited in what we are able to edit but with some small (but literally thousands of try/retries) I was able to get the buttons are looking pretty clean!

Here is a little update of the current build!

https://i.imgur.com/WvPmK7w.png

https://i.imgur.com/RGadtMq.png

https://i.imgur.com/5UjAWHv.png

Check out this custom arrow for the spell book, the default one looks like it belongs in a cyberpunk game!

This was tough, I had to re-create a smaller version of the classic arrow to fit it in the area they had blocked out for it!:

What it used to look like:

https://i.imgur.com/oFmOv11.gif

What I changed it to!:

https://i.imgur.com/526DjzG.gif

Pretty happy with that one haha, didn't think it would be so easy to fix!

Getting the textures to not look stretched out (because the client is stretching them like CRAZY! Was super hard. I did like 500 iterations of each button, adjusting one pixel, loading the game, adjusting another pixel loading the game... and only learned you could /reload the ui in game for the last quarter of my work :p)

I edited some of the XML to fix the stretching of textures the client does to fix the weird glitches you see with buttons stretching, you can see it in the default image map (:p I guess Sony was like "whatever this is fine"):

https://i.imgur.com/QAW9Y6U.png

Getting that out was a PITA!!! But now I got them all super clean!:

(added my discord message to this one for added effect lol it was such a bitch!)

https://i.imgur.com/CVBOjrN.png

Guys, what do you think?

Wenai is still going to work on font colors, his poor soul is buried in XML's (which I have discovered is literal hell as far as I am concerned)

In the future, maybe we can figure out how to get the correct font types, but that is out of our wheelhouse so far, but you never know what you'll find in like the 9,000,000,000,000 lines of code they used to make the UI for this game :rolleyes:

(seriously, all of you devs that have worked on this game, wow I had no idea it was such a shit show in there, thank you thank you thank you thank you thank you from the bottom of my heart p99 is the best game!!!)

Danth
09-29-2019, 07:20 PM
Thanks for the work you two. That's starting to look professional-quality. I was glad I could contribute in some tiny fashion. Having done a little image-editing myself I know all too well the pain of pixel-by-pixel modification.

Danth

Jibartik
09-29-2019, 07:48 PM
Danth you were a big help! Everyone in this thread was! If you posted a picture ITT, then there is a pixel you gave me somewhere in this UI :)

Mblake81
09-29-2019, 08:17 PM
Great news everyone!

This weekend I did a bunch of work and got the button pretty much finished!

With a lot of help and work form Wenai, we were able to adjust some font colors, we are still severely limited in what we are able to edit but with some small (but literally thousands of try/retries) I was able to get the buttons are looking pretty clean!

Here is a little update of the current build!

https://i.imgur.com/WvPmK7w.png

Check out this custom arrow for the spell book, the default one looks like it belongs in a cyberpunk game!

This was tough, I had to re-create a smaller version of the classic arrow to fit it in the area they had blocked out for it!:


Getting the textures to not look stretched out (because the client is stretching them like CRAZY! Was super hard. I did like 500 iterations of each button, adjusting one pixel, loading the game, adjusting another pixel loading the game... and only learned you could /reload the ui in game for the last quarter of my work :p)

I edited some of the XML to fix the stretching of textures the client does to fix the weird glitches you see with buttons stretching, you can see it in the default image map (:p I guess Sony was like "whatever this is fine"):

Getting that out was a PITA!!! But now I got them all super clean!:

(added my discord message to this one for added effect lol it was such a bitch!)

https://i.imgur.com/CVBOjrN.png

Guys, what do you think?

Wenai is still going to work on font colors, his poor soul is buried in XML's (which I have discovered is literal hell as far as I am concerned)

In the future, maybe we can figure out how to get the correct font types, but that is out of our wheelhouse so far, but you never know what you'll find in like the 9,000,000,000,000 lines of code they used to make the UI for this game :rolleyes:

(seriously, all of you devs that have worked on this game, wow I had no idea it was such a shit show in there, thank you thank you thank you thank you thank you from the bottom of my heart p99 is the best game!!!)

:D

Mblake81
09-29-2019, 08:19 PM
If R&N forced a /viewport that adjusted to a persons monitor resolution.. sorn or someone do up some artwork for the black spaces on the sides that incorporates the UI.

That polished marble/granite. Any chance on scroll paper chat boxes?

https://i.imgur.com/cV2NIuH.jpg

Baler
09-29-2019, 08:24 PM
Guys, what do you think?

Wow that looks super clean. Fantastic job! Keep pushing forwards I hope the staff accept and implement it! :D

Gustoo
09-29-2019, 08:30 PM
These are some photos taken on my phone of my character on a private server EQ trilogy client.

Where can a guy log on a private eq trilogy client server?

Geez that's gold. Love that ui so much

Tyronius of Midnight
09-29-2019, 08:39 PM
Where can a guy log on a private eq trilogy client server?

Geez that's gold. Love that ui so much

EQClassic.

Need an invitation though.

https://i.imgur.com/JjOr2Vp.jpg

Wenai
09-29-2019, 09:03 PM
XML Update
Hey. So I had zero experience with modifying EQ UIs before a few days ago. So given my self-taught crash course in making some simple modifications I have run into a few snags that may need to go untouched for the time being.

1. Hover Text Highlighting Color is Yellow. This appears to be some sort of default that I am unsure if I can change. I am not sure what RGB code of yellow they would have used, so I can't even search for a particular RGB value to figure it out.
2. Hot Button text is always white. Even though I have defined in the EQUI_HotButtonWnd.xml all of the buttons to use a black text, they always revert by default back to white. This doesn't matter for for social macros (as you can define these colors when you create them) but if you create macros by pressing and holding a button (Taunt, Kick, Melee Attack, Bind Wound, etc) and then placing that on your hot button window. The text will be white, with seemingly no way of modifying it.
3. Any Hot buttons that are on cooldown, will actually turn the background transparent. It seems to only happen on the Velious UI, and not other UIs I think. So there must be a way to fix it in the XMLs... No idea how.

I found this thread (https://www.eqinterface.com/forums/showthread.php?t=20909) which looked like the exact answer I needed. However it must be part of a newer version of EQ UI Support, because those XML tags didn't seem to help me at all.

So if anyone has any ideas, let me know! I have asked deezy to take a look at it as they had a long running thread in the Tech Discussion for the Rustle UI. So hoping that their experience may be able to lead me in the direction of a solution.

Jibartik
09-29-2019, 09:25 PM
That thread Wenai links is like heartbreaking in how close it makes you think it will solve his issue, and then just abruptly stops lol

Vizax_Xaziv
09-29-2019, 09:30 PM
Man this Green99 hype is gettin real!!!!

Coridan
09-30-2019, 04:30 AM
I installed Trilogy (using 2001-copyright disks, there are also 2002-copyright disks called "trilogy" that were from a second production run and are a little different). It seems the old UI is of a totally different architecture than in Titanium. There are no .xml files anywhere to be found.

I could, however, fire up the original Tutorial. This shot is from maybe 20 minutes ago but could just as easily be 20 years ago. How's this for a blast from the past?

Danth

Legit if there was a 1920 version of this UI I'd be using it for Green if possible.

Speaking of depressed buttons, will the Lay Hands/Harm Touch buttons actually stay properly depressed?

Jibartik
09-30-2019, 09:13 AM
Speaking of depressed buttons, will the Lay Hands/Harm Touch buttons actually stay properly depressed?

Haha good timing.

So up until last night we have had all the "pressed buttons" appear transparent.

This was a bummer to me because the "presed button" looks so cool!

This is what it looks like without prssed buttons:
https://i.imgur.com/oA7CDjD.png

I had an idea I had after I fell off my toilet and hit my head on the counter and managed to get pressed buttons to work!
https://i.imgur.com/dIdvx4g.png

I was very excited, but then I noticed bugs... do you?

https://i.imgur.com/9UxiXXE.pnghttps://i.imgur.com/eTXhllY.png

At first I didnt notice, but then after like 20 minuets I was like waitaminuet...

https://i.imgur.com/pylQzsn.png

So here's the thing, as of right now the game is not able to know the difference between a hotpad button being:

"pressed"
"having an item on it"
"having a spell gem on it"
"having nothing on it at all"

For all 4 of those states, the game thinks the hotpad button is being pressed (To test this, I changed the "PressedFlyOver" image to be transparent, then when I mouse over an empty panel on the hotpad it would become transparent, this leads me to believe that the game just thinks, that these buttons are transparent while they exist in one of the 4 above states)

So here is the decision for Version 1.o:

Is it better with pressed buttons, and empty buttons/inventory/gems have the pressed background? OR Would you rather all those be transparent, and no pressed buttons at all?

I am leaning towards pressed buttons, but I love them so I am biased.

What are ye's thoughts?

https://i.imgur.com/Cd1n3lN.png

Edit: or maybe you were not asking that question at all and were asking if Lay hands would stay pressed for 1hr (in the case that it doesn't do that now in p99, because I have no idea about that I have never played a paladin, I just do pictures haha)

But plz let me know what you think about this.. situation!

Coridan
09-30-2019, 11:56 AM
"maybe you were not asking that question at all and were asking if Lay hands would stay pressed for 1hr (in the case that it doesn't do that now in p99"

This, they don't properly stay pressed the entire cool down currently.

Danth
09-30-2019, 01:05 PM
But plz let me know what you think about this.. situation!

6 of 1, half-dozen of the other: They both have their faults which you have so extensively detailed. Option "A" would look more classic on a brand-new character with no hotkeys assigned. Option "B" looks more nearly classic on a character who has his full hotkey bank assigned. "A" wins for first impression but "B" will probably be the closer of the two to "classic" for the majority of hours spent on any given character.

Danth

Nirgon
09-30-2019, 01:08 PM
Please delay green for /guildwar and mandatory marble UI

Jibartik
10-01-2019, 10:39 AM
*Everquest theme music intensifies

https://i.imgur.com/EESeYBz.gif

:o

QFuzzle
10-01-2019, 02:39 PM
Ngl, I would definitely be down to play classic with the real classic UI.
Ergonomically not great, but I would totally still do it until the timeline for when Velious UI was originally implemented lines up.

Gustoo
10-01-2019, 02:52 PM
Please delay green for /guildwar and mandatory marble UI

Jibartik
10-01-2019, 09:42 PM
Just a little update!

We got /guildwar working annd just kidding

But I did get pressed buttons working in the action window

https://i.imgur.com/EKUv1n4.gif

Oh this is cool btw, because the square buttons don't don't get compressed we were able to use100% classic images, ripped from original texture images.

So those are legit classic :cool:

Baler
10-01-2019, 10:29 PM
We got /guildwar working annd just kidding

DANG you had me like

https://i.imgur.com/fayDJsw.gif

aka approved thread.

monica PLEASE finish this before 25th

Jibartik
10-01-2019, 10:57 PM
Haha!

Beta testing GreenUI v1.o is going to be ready soon! (until we make some big changes, I hesitate calling it Velious or Classic UI because really with the titanium client, we're forced to use a hybrid ;) maybe in time we can trick it to be indistinguishable from velious or classic though!)

Jibartik
10-02-2019, 10:02 PM
We don't want no stinking blue exp bar on green do we?

https://i.imgur.com/Ep8f2l2.png

Danth
10-02-2019, 10:21 PM
I hesitate calling it Velious or Classic UI because really with the titanium client, we're forced to use a hybrid

Call it the Project1999 UI. By the community, for the community.

With respect to the blue experience sub-bar, I trust that's an asset that can be re-enabled at the appropriate time server-side? That's a timeline addition and should consequently also be available to anyone using that UI for a "blue" character.

Danth

Nagoya
10-02-2019, 10:52 PM
Hey I have zero skill that can be useful to you guys in this project but i wanted to say what you are doing is awesome and beautiful and keep it up we love you.

Pras green.

Jibartik
10-03-2019, 10:30 AM
Yeah danth we can maintain classic timeline with anything that is a part of the classic timeline, so with the patch to add the blue bar we could with the UI.

haha nagoya thanks this has been hard on my IRL because I dont want to do anything but work on UI...

Last night I had an idea, should I continue do this?

https://i.imgur.com/WqTmosx.gif

What it looks like in the titanium edition:

https://i.imgur.com/10S0U4t.gif

And of course the original.

https://i.imgur.com/f2BoG6D.gif

The various spell gem arrangements was a high class touch!

It's funny how much more limited the Titanimum clients spellbook is compared to the original spellbook, they added more spell slots sure, but they took away the animations!

How lazy.

Do you think this is a good Idea or a bad idea? :cool: Its looking better than I expected but again with custom content I always like to differ to you guys :o

Edit: Note, add more yellow :cool:

Balimon
10-03-2019, 11:08 AM
Dude keep it up, i think people would enjoy having another option besides velious. Love the spellbook!

Jungleberry
10-03-2019, 11:55 AM
I would love to not have Velious. I would love the option to have a more 'classic' ui

Mblake81
10-03-2019, 12:15 PM
We don't want no stinking blue exp bar on green do we?

https://i.imgur.com/Ep8f2l2.png

This is correct.


And of course the original.

https://i.imgur.com/f2BoG6D.gif

The various spell gem arrangements was a high class touch!

It's funny how much more limited the Titanimum clients spellbook is compared to the original spellbook, they added more spell slots sure, but they took away the animations!

How lazy.

The original with the page turn animation is the best imo.

Danth
10-03-2019, 01:22 PM
That spellbook border you're working on looks great. Too bad there's no space for the extra decorations around the spell icons.

Danth

Jibartik
10-03-2019, 03:18 PM
Haha cool, Ill finish it up then. Yeah Blake, I wish we could get that working, but as you can see they totally gutted that thing when they made the titanium client.. they must have been "players want more spells" and someone was like, "that takes work to update all those animations!" and someone must ahve said "I just deleted all those animations and put more spells on a static page, who needs graphics and animations, lets go to lunch."

And then here we are :(

Ashenden
10-03-2019, 08:52 PM
I likes it all a lot. Good job working within the dumb limitations of UI stuff.

soronil
10-04-2019, 12:30 PM
love the spellbook work man, keep up the good work!

Wenai
10-05-2019, 04:53 PM
We have been hard at work to get some updates done. Jibartik has made some huge progress with the spellbook, and Deezy (who has a lot of experience in UIs such as the Rustle UI) has been assisting as well on the Inventory window. I will leave the screenshots to Jibartik to update soon. If anyone is interested in potentially beta testing the UI. Please post a reply and I will get a few of you invited to the Discord when we are ready to have some folks taking a look at it.

Danth I am looking at you.

El-Hefe
10-05-2019, 05:04 PM
I would very much like to test the UI, please and thank you.

dekova
10-05-2019, 06:59 PM
Happy to help. Anything I can do to support your good work, let me know.

Vizax_Xaziv
10-05-2019, 08:33 PM
Man that old spellbook has some SERIOUSLY personality. All the calligraphy-style decorations and the actual turning pages! Now THAT'S immersion!!!!

Tyronius of Midnight
10-05-2019, 09:00 PM
Willing to test. Thanks.

Nagoya
10-05-2019, 09:16 PM
This is Custom UI testing Tyronius, not /guildwars.

Danth
10-05-2019, 09:17 PM
What sort of things are you looking for in terms of a test? Any specific goals/etc?

Danth

Wenai
10-05-2019, 09:30 PM
What sort of things are you looking for in terms of a test? Any specific goals/etc?

Danth

Just people to use it, see if there are any windows where we missed buttons, text issue. Today I found a few small texture bugs etc. Anything that looks off that we have control over, we will try to fix up.

Balimon
10-05-2019, 10:13 PM
I'd be willing to help test this as well.

Jibartik
10-06-2019, 01:43 AM
Entering world...

https://i.imgur.com/kgLt6es.gif

:D

Jibartik
10-06-2019, 01:49 AM
I think we'll have something ready to test soon, very soon. There are a few obvious bugs we'd want to fix, and a few window's that I really want to get done asap that make a good stopping point.

There is an experiment I am going to do tomorrow that if it works will be like a big deal, and honestly the sky is the limit if it works, I am very excited. :D

https://i.imgur.com/whnk4Hr.png

Edit: Also it is kidna worth noting, some of this is kind of (we're getting there! but dont sent your hopes too high :D ) nostalgic (as I am seeing it come into life its kind of exciting) so be careful not to look at too many spoilers if you want extra nostalgia on green launch day <3 :)

Dolalin
10-06-2019, 02:16 AM
Keep going man. This is an excellent effort.

Baler
10-06-2019, 02:46 PM
last button meme was great lol

Looking forward to updates. We're cheering for you! :D

Modus
10-06-2019, 08:47 PM
Please take away the blue experience progress bar - orange only.

Classic spellbook too, please!

No changing the spell locations in the book with right-click, you should have to dig deep for those more powerful spells, or plan accordingly.

I also don't remember having so many pre-made socials buttons on the Menu Window tabs. Non-classic? Can anyone confirm? I remember typing slash commands for everything - if you didn't know the command, you didn't know the function existed. If you wanted a button, you manually made a macro with the slash command.

Jibartik
10-07-2019, 01:51 PM
Please take away the blue experience progress bar - orange only.

Classic spellbook too, please!

No changing the spell locations in the book with right-click, you should have to dig deep for those more powerful spells, or plan accordingly.

I also don't remember having so many pre-made socials buttons on the Menu Window tabs. Non-classic? Can anyone confirm? I remember typing slash commands for everything - if you didn't know the command, you didn't know the function existed. If you wanted a button, you manually made a macro with the slash command.

Yea, some of these features are locked in by the client, time wll tell what we can figure out to change. Those are both wish list items for me for down the road :)

Its really more like playing with a rubix cube, but the rubix cube is in the matrix, and the code for the matrix is proprietary 1990s computer programming lol